This commit is contained in:
libccy 2016-02-28 15:21:18 +08:00
parent 1d1020bd6b
commit 735116974a
2 changed files with 10 additions and 7 deletions

View File

@ -226,7 +226,7 @@
},
show_splash:{
name:'显示开始界面',
init:true,
init:false,
},
game_speed:{
name:'游戏速度',
@ -1742,7 +1742,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
@ -1978,7 +1978,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
@ -2134,7 +2134,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
@ -2188,7 +2188,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
@ -2419,7 +2419,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
@ -2563,7 +2563,7 @@
},
change_choice:{
name:'开启换将卡',
init:false,
init:true,
onclick:function(bool){
game.saveConfig('change_choice',bool,this._link.config.mode);
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;

View File

@ -69,6 +69,7 @@ mode.stone={
},
changeRage:function(num){
if(_status.mode!='deck') return;
if(!_status.rageEnabled) return;
var popup=null;
if(this.side==game.me.side){
if(_status.friendRage<100){
@ -1320,6 +1321,8 @@ mode.stone={
return uiintro;
},220);
if(get.config('skill_bar')){
_status.rageEnabled=true;
ui.friendBar=ui.create.div('.skillbar.right.shadowed.playerbg',ui.arena);
ui.enemyBar=ui.create.div('.skillbar.left.shadowed.playerbg',ui.arena);
// ui.friendBar.dataset.nature='metal';