3D8精选(24/25)
|
@ -734,6 +734,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
num=game.countPlayer();
|
||||
}
|
||||
if(card.storage&&typeof card.storage.extraCardsNum=='number') num+=card.storage.extraCardsNum;
|
||||
var cards=get.cards(num);
|
||||
game.cardsGotoOrdering(cards).relatedEvent=event.getParent();
|
||||
var dialog=ui.create.dialog('五谷丰登',cards,true);
|
||||
|
@ -2158,10 +2159,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
player.chooseToUse(get.prompt('qinglong',trigger.target),function(card,player,event){
|
||||
if(get.name(card)!='sha') return false;
|
||||
if(player.getEquip('qinglong')==card) return false;
|
||||
var target=_status.event.targetx;
|
||||
if(!lib.filter.targetEnabled(card,player,target)) return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},trigger.target,-1).set('targetx',trigger.target).set('addCount',false).logSkill='qinglong_skill';
|
||||
},trigger.target,-1).set('addCount',false).logSkill='qinglong_skill';
|
||||
}
|
||||
},
|
||||
zhangba_skill:{
|
||||
|
|
627
character/ddd.js
|
@ -1,4 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
game.import('character',function(lib,game,ui,get,ai,_status){
|
||||
return {
|
||||
name:'ddd',
|
||||
|
@ -25,10 +26,581 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ddd_liuhong:['male','qun',4,['dddshixing','ddddanggu']],
|
||||
ddd_xiahouxuan:['male','wei',3,['dddlanghuai','dddxuanlun']],
|
||||
ddd_zhangkai:['male','qun','3/4',['dddjiexing','dddbailei']],
|
||||
ddd_liangxi:['male','wei',3,['dddtongyu']],
|
||||
ddd_wangkanglvkai:['male','shu',4,['dddbingjian']],
|
||||
ddd_sunliang:['male','wu',3,['ddddiedang','dddanliu','dddguiying'],['zhu']],
|
||||
},
|
||||
characterFilter:{},
|
||||
characterSort:{},
|
||||
skill:{
|
||||
//孙亮
|
||||
ddddiedang:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
if(player.storage.ddddiedang) return player.countCards('he')>=3;
|
||||
return true;
|
||||
},
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
selectCard:function(){
|
||||
var player=_status.event.player;
|
||||
return player.storage.ddddiedang?3:0;
|
||||
},
|
||||
prompt:function(){
|
||||
var player=_status.event.player;
|
||||
if(player.storage.ddddiedang) return '弃置三张牌,然后摸一张牌';
|
||||
return '摸三张牌,然后弃置一张牌';
|
||||
},
|
||||
check:card=>5-get.value(card),
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.ddddiedang){
|
||||
player.draw();
|
||||
}
|
||||
else{
|
||||
player.draw(3);
|
||||
player.chooseToDiscard(true,'he');
|
||||
}
|
||||
'step 1'
|
||||
if(player.isMaxHandcard()||player.isMinHandcard()) player.storage.ddddiedang=!player.storage.ddddiedang;
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(ui.selected.cards.length){
|
||||
var num=1+player.countCards('h',card=>!ui.selected.cards.contains(card));
|
||||
if(!game.hasPlayer(current=>{
|
||||
return current!=player&¤t.countCards('h')>num;
|
||||
})||!game.hasPlayer(current=>{
|
||||
return current!=player&¤t.countCards('h')<num;
|
||||
})) return 1;
|
||||
return -1;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dddanliu:{
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('h')>0;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('dddanliu'),function(card,player,target){
|
||||
return target!=player&&target.countCards('h')>0;
|
||||
}).set('ai',function(target){
|
||||
return get.attitude(get.player(),target)*Math.sqrt(1+target.countCards('h'));
|
||||
})
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('dddanliu',target);
|
||||
event.target=target;
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
player.choosePlayerCard(target,true,'h','visible',[0,1]).set('filterOk',()=>ui.selected.buttons.length>0).set('ai',button=>{
|
||||
var player=get.player(),target=_status.event.target;
|
||||
var color=get.color(button.link);
|
||||
if(player.hasCard(function(card){
|
||||
return get.color(card)==color;
|
||||
},'h')){
|
||||
if(color=='red') return get.recoverEffect(player,player,player)+2/Math.max(2,get.value(button.link));
|
||||
if(color=='black') return get.effect(target,{name:'wuzhong'},target,player)+2/Math.max(2,get.value(button.link));
|
||||
}
|
||||
return get.value(button.link)/3;
|
||||
})
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
event.card1=result.cards[0];
|
||||
target.choosePlayerCard(
|
||||
player,true,'h','visible',[0,1],
|
||||
get.translation(player)+'选择了你的'+get.translation(event.card1)+'。请选择其的一张牌'
|
||||
).set('ai',function(button){
|
||||
var evt=_status.event.getParent();
|
||||
var player=evt.target,card=evt.card1,source=evt.player;
|
||||
var color=get.color(card);
|
||||
if(get.attitude(player,target)>0){
|
||||
if(get.color(button.link)==color) return 20-get.value(card);
|
||||
return -get.value(card);
|
||||
}
|
||||
else{
|
||||
if(get.color(button.link)=='black') return 20+get.value(card);
|
||||
return get.value(card);
|
||||
}
|
||||
}).set('filterOk',()=>ui.selected.buttons.length>0);
|
||||
}
|
||||
'step 4'
|
||||
if(result.bool){
|
||||
event.card2=result.cards[0];
|
||||
var color=get.color(event.card1);
|
||||
if(color!='none'&&get.color(event.card2)==color){
|
||||
event.color=color;
|
||||
var next=player.chooseBool('是否与'+get.translation(target)+'交换展示牌');
|
||||
var prompt2='用'+get.translation(event.card1)+'交换对方的'+get.translation(event.card2);
|
||||
if(color=='black'){
|
||||
prompt2+=',然后对方摸两张牌';
|
||||
next.set('goon',get.effect(target,{name:'wuzhong'},target,player)>0);
|
||||
}
|
||||
else if(color=='red'&&player.isDamaged()){
|
||||
prompt2+=',然后你回复1点体力';
|
||||
next.set('goon',get.recoverEffect(player,player,player)>0);
|
||||
}
|
||||
next.set('prompt2',prompt2);
|
||||
next.set('ai',()=>Boolean(_status.event.goon));
|
||||
}
|
||||
else event.finish();
|
||||
}
|
||||
'step 5'
|
||||
if(result.bool){
|
||||
player.swapHandcards(target,[event.card2],[event.card1]);
|
||||
if(event.color=='black'){
|
||||
target.draw(2);
|
||||
}
|
||||
else if(event.color=='red'){
|
||||
player.recover();
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
dddguiying:{
|
||||
zhuSkill:true,
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.hasZhuSkill('dddguiying')&&game.hasPlayer(function(current){
|
||||
return current!=player&¤t.group=='wu'&&player.hasZhuSkill('dddguiying',current)&¤t.countCards('h')>0;
|
||||
});
|
||||
},
|
||||
gainEffect:function(player){
|
||||
var gainers=game.filterPlayer(current=>current.countCards('ej'));
|
||||
if(!gainers.length) return 0;
|
||||
var min=Math.min.apply(Math,gainers.map((current)=>{
|
||||
return Math.min.apply(Math,current.getCards('ej').map(function(card){
|
||||
return get.number(card,current);
|
||||
}));
|
||||
}));
|
||||
return Math.max.apply(Math,game.filterPlayer(function(target){
|
||||
return target.hasCard(function(card){
|
||||
return get.number(card,target)==min&&lib.filter.canBeGained(card,player,target);
|
||||
},'ej');
|
||||
}).map(function(target){
|
||||
var cards=target.getCards('ej',function(card){
|
||||
return get.number(card,target)==min&&lib.filter.canBeGained(card,player,target);
|
||||
}),att=get.attitude(player,target)
|
||||
return Math.max.apply(Math,cards.map(card=>{
|
||||
if(target.getCards('j').contains(card)){
|
||||
var efff=get.effect(target,{
|
||||
name:card.viewAs||card.name,
|
||||
cards:[card],
|
||||
},player,player);
|
||||
if(efff>0) return -0.5*att;
|
||||
if(efff==0) return 0;
|
||||
return 1.5*att;
|
||||
}
|
||||
if(target.getCards('e').contains(card)){
|
||||
var evalue=get.value(card,target);
|
||||
if(target.hasSkillTag('noe')){
|
||||
if(evalue>=7){
|
||||
return -evalue/6*att;
|
||||
}
|
||||
return -evalue/10*att;
|
||||
}
|
||||
return -evalue/3*att;
|
||||
}
|
||||
}));
|
||||
}))
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=game.filterPlayer(function(current){
|
||||
return current!=player&¤t.group=='wu'&&player.hasZhuSkill('dddguiying',current);
|
||||
}).sortBySeat();
|
||||
if(!event.targets.length) event.finish();
|
||||
'step 1'
|
||||
var target=event.targets.shift();
|
||||
event.target=target;
|
||||
if(target.isIn()&&target.group=='wu'&&target.countCards('h')>0){
|
||||
target.chooseBool(
|
||||
'归萤:是否响应'+get.translation(player)+'的主公技?',
|
||||
'你可以展示所有手牌,将点数最大的牌交给该角色;然后你可以获得场上点数最小的一张牌'
|
||||
).set('ai',function(){
|
||||
var player=get.player(),source=_status.event.getParent().player;
|
||||
if(_status.event.gainEffect<=0) return 0;
|
||||
return get.attitude(player,source)>0;
|
||||
}).set('gainEffect',lib.skill.dddguiying.gainEffect(target));
|
||||
}
|
||||
else event.goto(7);
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
target.logSkill('dddguiying',player);
|
||||
target.showHandcards(get.translation(target)+'响应了〖归萤〗');
|
||||
}
|
||||
else event.goto(7);
|
||||
'step 3'
|
||||
if(target.isIn()){
|
||||
var cards=target.getCards('he')
|
||||
if(!cards.length) event.goto(7);
|
||||
var max=Math.max.apply(Math,cards.map(card=>get.number(card,target)));
|
||||
var gives=cards.filter(card=>get.number(card,target)==max);
|
||||
if(gives.length<=1) event._result={bool:true,cards:gives};
|
||||
else target.chooseCard('he',true,'选择给出一张点数最大的牌',function(card){
|
||||
return _status.event.cards.contains(card);
|
||||
}).set('cards',gives);
|
||||
}
|
||||
else event.goto(7);
|
||||
'step 4'
|
||||
if(result.bool){
|
||||
target.give(result.cards,player,'visible');
|
||||
}
|
||||
else event.goto(7);
|
||||
'step 5'
|
||||
var gainers=game.filterPlayer(current=>current.countCards('ej'));
|
||||
if(target.isIn()&&gainers.length>0){
|
||||
var min=Math.min.apply(Math,gainers.map((current)=>{
|
||||
return Math.min.apply(Math,current.getCards('ej').map(function(card){
|
||||
return get.number(card,current);
|
||||
}));
|
||||
}));
|
||||
target.chooseTarget('是否获得场上点数最小的一张牌?',function(card,player,target){
|
||||
var num=_status.event.minNum;
|
||||
return target.hasCard(function(card){
|
||||
return get.number(card,target)==num&&lib.filter.canBeGained(card,player,target);
|
||||
},'ej');
|
||||
}).set('minNum',min).set('ai',function(target){
|
||||
var player=get.player(),min=_status.event.minNum;
|
||||
var cards=target.getCards('ej',function(card){
|
||||
return get.number(card,target)==min&&lib.filter.canBeGained(card,player,target);
|
||||
}),att=get.attitude(player,target)
|
||||
return Math.max.apply(Math,cards.map(card=>{
|
||||
if(target.getCards('j').contains(card)){
|
||||
var efff=get.effect(target,{
|
||||
name:card.viewAs||card.name,
|
||||
cards:[card],
|
||||
},player,player);
|
||||
if(efff>0) return -0.5*att;
|
||||
if(efff==0) return 0;
|
||||
return 1.5*att;
|
||||
}
|
||||
if(target.getCards('e').contains(card)){
|
||||
var evalue=get.value(card,target);
|
||||
if(target.hasSkillTag('noe')){
|
||||
if(evalue>=7){
|
||||
return -evalue/6*att;
|
||||
}
|
||||
return -evalue/10*att;
|
||||
}
|
||||
return -evalue/3*att;
|
||||
}
|
||||
}));
|
||||
})
|
||||
}
|
||||
else event.goto(7);
|
||||
'step 6'
|
||||
if(result.bool){
|
||||
var target2=result.targets[0];
|
||||
target.line(target2,'green');
|
||||
var min=Math.min.apply(Math,target2.getCards('ej').map(function(card){
|
||||
return get.number(card,target2);
|
||||
})),cards=target2.getCards('ej',card=>get.number(card,target2)==min);
|
||||
if(cards.length<=1) target.gain(cards,target2,'give','bySelf');
|
||||
else target.gainPlayerCard(target2,'ej',true).set('filterButton',function(button){
|
||||
return _status.event.cards.contains(button.link);
|
||||
}).set('cards',cards);
|
||||
}
|
||||
'step 7'
|
||||
if(targets.length>0) event.goto(1);
|
||||
},
|
||||
},
|
||||
//王伉吕凯
|
||||
dddbingjian:{
|
||||
enable:['chooseToUse','chooseToRespond'],
|
||||
filter:function(event,player){
|
||||
if(event.type=='wuxie'||player.hasSkill('dddbingjian_round',null,false,false)) return false;
|
||||
return event.filterCard({
|
||||
name:'sha',
|
||||
isCard:true,
|
||||
},player,event)||event.filterCard({
|
||||
name:'shan',
|
||||
isCard:true,
|
||||
},player,event)
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
return ui.create.dialog(
|
||||
'并肩',
|
||||
[[
|
||||
[2,'调整至2张'],
|
||||
[4,'调整至4张']
|
||||
],'tdnodes'],
|
||||
[['sha','shan'],'vcard'],
|
||||
'hidden'
|
||||
)
|
||||
},
|
||||
select:2,
|
||||
filter:function(button,player){
|
||||
if(ui.selected.buttons.length){
|
||||
if(typeof button.link==typeof ui.selected.buttons[0].link) return false;
|
||||
}
|
||||
if(typeof button.link=='number'){
|
||||
return button.link!=player.countCards('h');
|
||||
}
|
||||
return _status.event.getParent().filterCard({
|
||||
name:button.link[2],
|
||||
isCard:true,
|
||||
});
|
||||
},
|
||||
check:function(button){
|
||||
if(typeof button.link=='number') return button.link;
|
||||
return 1;
|
||||
},
|
||||
backup:function(links,player){
|
||||
if(typeof links[0]=='number') links.reverse();
|
||||
var skill={
|
||||
viewAs:{
|
||||
name:links[0][2],
|
||||
isCard:true,
|
||||
suit:'none',
|
||||
number:null,
|
||||
isCard:true,
|
||||
}
|
||||
}
|
||||
var num=links[1]-player.countCards('h');
|
||||
if(num>0){
|
||||
skill.draw=num;
|
||||
skill.filterCard=function(){
|
||||
return false;
|
||||
}
|
||||
skill.selectCard=-1;
|
||||
skill.precontent=lib.skill.dddbingjian.content_draw;
|
||||
}
|
||||
else{
|
||||
skill.selectCard=-num;
|
||||
skill.ignoreMod=true;
|
||||
skill.filterCard=lib.filter.cardDiscardable;
|
||||
skill.precontent=lib.skill.dddbingjian.content_discard;
|
||||
skill.check=function(card){
|
||||
return 5-get.value(card)
|
||||
};
|
||||
}
|
||||
return skill;
|
||||
},
|
||||
prompt:function(links,player){
|
||||
if(typeof links[0]=='number') links.reverse();
|
||||
var num=links[1]-player.countCards('h');
|
||||
if(num>0){
|
||||
return '摸'+get.cnNumber(num)+'张牌并视为使用'+get.translation(links[0][2]);
|
||||
}
|
||||
else{
|
||||
return '弃置'+get.cnNumber(-num)+'张牌并视为使用'+get.translation(links[0][2]);
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
pretao:true,
|
||||
order:function(item,player){
|
||||
if(player.countCards('h')<4) return get.order({name:'sha'},player)+0.2;
|
||||
return 1;
|
||||
},
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
content_draw:function(){
|
||||
'step 0'
|
||||
delete event.result.skill;
|
||||
player.logSkill('dddbingjian');
|
||||
player.addTempSkill('dddbingjian_round','roundStart');
|
||||
player.draw(lib.skill.dddbingjian_backup.draw);
|
||||
'step 1'
|
||||
player.chooseTarget('是否令一名角色本轮内不能使用或打出'+get.translation(event.result.card)+'?').set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return -get.attitude(player,target)*get.threaten(target,player)*Math.sqrt(1+target.countCards('h'));
|
||||
});
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'fire');
|
||||
player.chat('你不许使用'+get.translation(event.result.card));
|
||||
target.addTempSkill('dddbingjian_blocker','roundStart');
|
||||
target.markAuto('dddbingjian_blocker',[event.result.card.name]);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
content_discard:function(){
|
||||
'step 0'
|
||||
delete event.result.skill;
|
||||
player.logSkill('dddbingjian');
|
||||
player.discard(event.result.cards);
|
||||
event.result.card={
|
||||
name:event.result.card.name,
|
||||
isCard:true,
|
||||
}
|
||||
event.result.cards=[];
|
||||
'step 1'
|
||||
var hs=player.countCards('h');
|
||||
if(!game.hasPlayer(current=>current.countCards('h')!=hs)){
|
||||
event.finish();
|
||||
}
|
||||
else{
|
||||
player.chooseTarget('是否令一名角色将手牌调整至'+get.cnNumber(player.countCards('h'))+'张?',function(card,player,target){
|
||||
return target.countCards('h')!=player.countCards('h');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,num=target.countCards('h')-player.countCards('h');
|
||||
if(num>0) return get.attitude(player,target)*Math.sqrt(1+Math.abs(num));
|
||||
return -get.attitude(player,target)*Math.sqrt(-num);
|
||||
})
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'fire');
|
||||
var num=target.countCards('h')-player.countCards('h');
|
||||
if(num>0) target.chooseToDiscard('h',true,num);
|
||||
else target.draw(Math.min(5,num));
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
round:{charlotte:true},
|
||||
blocker:{
|
||||
charlotte:true,
|
||||
mod:{
|
||||
cardEnabled:function(card,player){
|
||||
if(player.getStorage('dddbingjian_blocker').contains(card.name)) return false;
|
||||
},
|
||||
cardRespondable:function(card,player){
|
||||
if(player.getStorage('dddbingjian_blocker').contains(card.name)) return false;
|
||||
},
|
||||
cardSavable:function(card,player){
|
||||
if(player.getStorage('dddbingjian_blocker').contains(card.name)) return false;
|
||||
},
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'本轮内不能使用或打出$',
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
//梁习
|
||||
dddtongyu:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.countCards('hs')>0;
|
||||
},
|
||||
viewAs:{
|
||||
name:'wugu',
|
||||
},
|
||||
selectCard:[1,4],
|
||||
filterCard:function(card){
|
||||
var suit=get.suit(card);
|
||||
if(suit=='none') return false;
|
||||
if(!ui.selected.cards.length) return true;
|
||||
for(var card of ui.selected.cards){
|
||||
if(get.suit(card)==suit) return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
complexCard:true,
|
||||
position:'hs',
|
||||
prompt:'将任意张花色不同的牌当做【五谷丰登】使用',
|
||||
check:function(card){
|
||||
return 5-get.value(card);
|
||||
},
|
||||
precontent:function(){
|
||||
if(!event.result.card.storage) event.result.card.storage={};
|
||||
event.result.card.storage.extraCardsNum=event.result.cards.length;
|
||||
player.addTempSkill('dddtongyu_effect');
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
},
|
||||
subSkill:{
|
||||
effect:{
|
||||
trigger:{global:'useCardToTargeted'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.skill=='dddtongyu';
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.target;
|
||||
event.target=target;
|
||||
if(!target.isUnderControl(true)&&!target.isOnline()) game.delayx();
|
||||
target.chooseControl().set('choiceList',[
|
||||
'本回合不能使用或打出手牌',
|
||||
'令'+get.translation(trigger.card)+'对自己无效',
|
||||
]).set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
var source=_status.event.getTrigger().player;
|
||||
return player==source?1:0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.index==0){
|
||||
target.chat('接受五谷');
|
||||
target.addTempSkill('dddtongyu_blocker');
|
||||
game.log(target,'本回合不能使用或打出手牌')
|
||||
}
|
||||
else{
|
||||
target.chat('拒绝五谷');
|
||||
trigger.excluded.add(target);
|
||||
var evt=trigger.getParent();
|
||||
if(!evt.dddtongyu_targets) evt.dddtongyu_targets=[];
|
||||
evt.dddtongyu_targets.add(target);
|
||||
game.log(target,'令',trigger.card,'对其无效');
|
||||
}
|
||||
},
|
||||
group:'dddtongyu_give',
|
||||
},
|
||||
give:{
|
||||
trigger:{player:'wuguRemained'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(event.skill!='dddtongyu'||event.remained.filterInD().length==0) return false;
|
||||
var list=event.getParent().dddtongyu_targets;
|
||||
return list.some(target=>target.isIn());
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.cards=trigger.remained.filterInD();
|
||||
player.chooseTarget('仝御:令一名角色获得'+get.translation(event.cards),function(card,player,target){
|
||||
return _status.event.targets.contains(target);
|
||||
}).set('targets',trigger.getParent().dddtongyu_targets).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(att<3) return 0;
|
||||
if(target.hasJudge('lebu')) att/=2;
|
||||
if(target.hasSkillTag('nogain')) att/=10;
|
||||
return att/(1+get.distance(player,target,'absolute'));
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('dddtongyu_give',target);
|
||||
target.gain(cards,'gain2');
|
||||
}
|
||||
},
|
||||
},
|
||||
blocker:{
|
||||
mark:true,
|
||||
intro:{content:'本回合不能使用或打出手牌'},
|
||||
mod:{
|
||||
cardEnabled2:function(card){
|
||||
return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dddzhilian:{
|
||||
trigger:{global:'phaseEnd'},
|
||||
direct:true,
|
||||
|
@ -3458,6 +4030,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var deleted=player.hasMark('dddxuanlun_del');
|
||||
return '你受到伤害后,你可摸四张牌;你发动此技能的回合结束时,'+(deleted?'你':'须选择一项:')+'将四张牌以任意顺序置于牌堆顶或底'+(deleted?'。':';或删去此项和“朗怀”中的“可”,直到你发动“朗怀”。');
|
||||
},
|
||||
ddddiedang:function(player){
|
||||
if(player.storage.ddddiedang) return '出牌阶段限一次,你可以弃置三张牌,然后摸一张牌;然后若你的手牌数为全场最多或最少,则你交换上述描述中的“弃置”和“摸”。'
|
||||
return '出牌阶段限一次,你可以摸三张牌,然后弃置一张牌;然后若你的手牌数为全场最多或最少,则你交换上述描述中的“摸”和“弃置”。';
|
||||
},
|
||||
},
|
||||
translate:{
|
||||
ddd_handang:"韩当",
|
||||
|
@ -3550,25 +4126,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ddd_xiahouxuan:'夏侯玄',
|
||||
ddd_zhangkai:'张闿',
|
||||
dddzhuanshe:'专摄',
|
||||
'dddzhuanshe_info':'其他角色的出牌阶段开始时,你可将一张手牌正面朝上交给该角色,则当其在此回合内:使用与之名称相同的基本牌或普通锦囊牌时,你可无视距离限制为之额外选择一个目标;未使用与之名称相同的牌,你可在回合结束时对其造成1点伤害。',
|
||||
'dddweiqiu':'危秋',
|
||||
'dddweiqiu_info':'锁定技,一名角色回复体力前,若你没有手牌,改为令你摸一张牌。',
|
||||
'dddlianer':'涟洏',
|
||||
'dddlianer_info':'当你使用红色牌结算后,你可以获得之,然后你只能使用点数小于此牌的牌直到回合结束。',
|
||||
'dddanzhi':'暗织',
|
||||
'dddanzhi_info':'一名角色的回合开始时,若最近进入并在弃牌堆的牌包含黑色,你可以指定一名角色,此回合其第一次成为黑色牌的目标时,此牌对其无效。',
|
||||
'dddshixing':'失兴',
|
||||
'dddshixing_info':'锁定技,若有未受伤的女性角色,你视为拥有“享乐”;若当前回合没有锦囊牌被使用,你视为拥有“酒诗”;若你没有上述技能,你视为拥有“制衡”。',
|
||||
'ddddanggu':'党锢',
|
||||
'ddddanggu_info':'锁定技,结束阶段,你横置任意名角色的武将牌,直到场上已横置的角色数不少于X(X为群势力角色数);其他角色的弃牌阶段,若其处于“连环状态”,其装备区里的牌视为手牌。',
|
||||
'dddlanghuai':'朗怀',
|
||||
'dddlanghuai_info':'转换技,摸牌阶段,你可展示手牌(无牌则不展示),并改为摸其中①包含②缺少花色数的牌。',
|
||||
'dddxuanlun':'玄论',
|
||||
'dddxuanlun_info':'你受到伤害后,你可摸四张牌;你发动此技能的回合结束时,须选择一项:将四张牌以任意顺序置于牌堆顶或底;或删去此项和“朗怀”中的“可”,直到你发动“朗怀”。',
|
||||
'dddjiexing':'劫行',
|
||||
'dddjiexing_info':'限定技,其他角色回复体力时,你可改为你回复等量体力;其他角色使用装备牌时,你可改为将此牌置入你的装备区。当你不以此法回复体力后或使用装备牌后,重置此技能。',
|
||||
'dddbailei':'拜泪',
|
||||
'dddbailei_info':'准备阶段,你可获得装备区牌数唯一最多的角色的一张牌,或杀死体力值唯一为一的角色并失去此技能。',
|
||||
dddzhuanshe_info:'其他角色的出牌阶段开始时,你可将一张手牌正面朝上交给该角色,则当其在此回合内:使用与之名称相同的基本牌或普通锦囊牌时,你可无视距离限制为之额外选择一个目标;未使用与之名称相同的牌,你可在回合结束时对其造成1点伤害。',
|
||||
dddweiqiu:'危秋',
|
||||
dddweiqiu_info:'锁定技,一名角色回复体力前,若你没有手牌,改为令你摸一张牌。',
|
||||
dddlianer:'涟洏',
|
||||
dddlianer_info:'当你使用红色牌结算后,你可以获得之,然后你只能使用点数小于此牌的牌直到回合结束。',
|
||||
dddanzhi:'暗织',
|
||||
dddanzhi_info:'一名角色的回合开始时,若最近进入并在弃牌堆的牌包含黑色,你可以指定一名角色,此回合其第一次成为黑色牌的目标时,此牌对其无效。',
|
||||
dddshixing:'失兴',
|
||||
dddshixing_info:'锁定技,若有未受伤的女性角色,你视为拥有“享乐”;若当前回合没有锦囊牌被使用,你视为拥有“酒诗”;若你没有上述技能,你视为拥有“制衡”。',
|
||||
ddddanggu:'党锢',
|
||||
ddddanggu_info:'锁定技,结束阶段,你横置任意名角色的武将牌,直到场上已横置的角色数不少于X(X为群势力角色数);其他角色的弃牌阶段,若其处于“连环状态”,其装备区里的牌视为手牌。',
|
||||
dddlanghuai:'朗怀',
|
||||
dddlanghuai_info:'转换技,摸牌阶段,你可展示手牌(无牌则不展示),并改为摸其中①包含②缺少花色数的牌。',
|
||||
dddxuanlun:'玄论',
|
||||
dddxuanlun_info:'你受到伤害后,你可摸四张牌;你发动此技能的回合结束时,须选择一项:将四张牌以任意顺序置于牌堆顶或底;或删去此项和“朗怀”中的“可”,直到你发动“朗怀”。',
|
||||
dddjiexing:'劫行',
|
||||
dddjiexing_info:'限定技,其他角色回复体力时,你可改为你回复等量体力;其他角色使用装备牌时,你可改为将此牌置入你的装备区。当你不以此法回复体力后或使用装备牌后,重置此技能。',
|
||||
dddbailei:'拜泪',
|
||||
dddbailei_info:'准备阶段,你可获得装备区牌数唯一最多的角色的一张牌,或杀死体力值唯一为一的角色并失去此技能。',
|
||||
ddd_liangxi:'梁习',
|
||||
dddtongyu:'仝御',
|
||||
dddtongyu_info:'出牌阶段限一次,你可以将任意张花色不同的牌当做【五谷丰登】使用,且此牌的展示牌数+X(X为此牌对应的实体牌数量)。此牌的所有目标角色在被指定目标后选择一项:⒈本回合不能再使用或打出手牌。⒉令此【五谷丰登】对其无效。此【五谷丰登】的多余展示牌置入弃牌堆前,你可以令一名选择了选项二的角色获得这些牌。',
|
||||
ddd_wangkanglvkai:'王伉吕凯',
|
||||
dddbingjian:'并肩',
|
||||
dddbingjian_info:'你可以将手牌数调整至2或4,然后视为使用或打出一张【杀】或【闪】。若你:因此摸牌,则你令一名角色本轮内不能使用或打出同名牌,且你本轮内不能再发动〖并肩〗。因此弃牌,则你令一名角色将手牌数调整至与你相同。',
|
||||
ddd_sunliang:'孙亮',
|
||||
ddddiedang:'迭宕',
|
||||
ddddiedang_info:'出牌阶段限一次,你可以摸三张牌,然后弃置一张牌;然后若你的手牌数为全场最多或最少,则你交换上述描述中的“摸”和“弃”。',
|
||||
dddanliu:'暗流',
|
||||
dddanliu_info:'结束阶段,你可以与一名其他角色依次观看并选择对方的一张手牌,然后交换这两张牌。若这两张牌颜色相同,则你可以逾期交换这两张牌,且:若此牌为红色,则你回复1点体力;若此牌为黑色,则其摸两张牌。',
|
||||
dddguiying:'归萤',
|
||||
dddguiying_info:'主公技。准备阶段,其他吴势力角色可依次展示其一张手牌,然后将其点数最大的一张牌交给你,然后其可以获得场上点数最小的一张牌。',
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -16476,7 +16476,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'wuguRemained'},
|
||||
direct:true,
|
||||
filter:function(event){
|
||||
return event.remained.length>0;
|
||||
return event.remained.filterInD().length>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
|
13
game/game.js
|
@ -15816,6 +15816,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.excluded=event.excluded;
|
||||
next.directHit=event.directHit;
|
||||
next.customArgs=event.customArgs;
|
||||
|
@ -15836,6 +15837,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.excluded=event.excluded;
|
||||
next.directHit=event.directHit;
|
||||
next.customArgs=event.customArgs;
|
||||
|
@ -15869,6 +15871,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.excluded=event.excluded;
|
||||
next.directHit=event.directHit;
|
||||
next.customArgs=event.customArgs;
|
||||
|
@ -15889,6 +15892,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.excluded=event.excluded;
|
||||
next.directHit=event.directHit;
|
||||
next.customArgs=event.customArgs;
|
||||
|
@ -15910,6 +15914,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.type='precard';
|
||||
if(event.forceDie) next.forceDie=true;
|
||||
}
|
||||
|
@ -15920,6 +15925,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.type='precard';
|
||||
if(event.forceDie) next.forceDie=true;
|
||||
}
|
||||
|
@ -15931,6 +15937,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.type='precard';
|
||||
next.addedTarget=event.addedTarget;
|
||||
next.addedTargets=event.addedTargets;
|
||||
|
@ -16015,6 +16022,7 @@
|
|||
next.card=card;
|
||||
next.cards=cards;
|
||||
next.player=player;
|
||||
next.skill=event.skill;
|
||||
next.preResult=event.preResult;
|
||||
next.type='postcard';
|
||||
if(event.forceDie) next.forceDie=true;
|
||||
|
@ -23134,6 +23142,7 @@
|
|||
if(lib.skill[name]&&lib.skill[name].markimage){
|
||||
node.setBackgroundImage(lib.skill[name].markimage);
|
||||
node.style['box-shadow']='none';
|
||||
node.style['background-size']='contain';
|
||||
}
|
||||
else{
|
||||
var str=lib.translate[name+'_bg'];
|
||||
|
@ -45143,10 +45152,10 @@
|
|||
if(get.is.object(arg)){
|
||||
var argi=get.stringify(arg);
|
||||
if(argi&&argi.length<5000){
|
||||
textstr+=argi;
|
||||
return argi;
|
||||
}
|
||||
else{
|
||||
textstr+=arg.toString();
|
||||
return arg.toString();
|
||||
}
|
||||
}else{
|
||||
var str=String(arg);
|
||||
|
|
After Width: | Height: | Size: 100 KiB |
After Width: | Height: | Size: 90 KiB |
After Width: | Height: | Size: 121 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 105 KiB |
After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 90 KiB |
After Width: | Height: | Size: 75 KiB |
After Width: | Height: | Size: 84 KiB |
After Width: | Height: | Size: 98 KiB |
After Width: | Height: | Size: 88 KiB |
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 86 KiB |
After Width: | Height: | Size: 99 KiB |
After Width: | Height: | Size: 103 KiB |
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 89 KiB |
After Width: | Height: | Size: 105 KiB |
After Width: | Height: | Size: 130 KiB |
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 103 KiB |
After Width: | Height: | Size: 90 KiB |
After Width: | Height: | Size: 84 KiB |
After Width: | Height: | Size: 85 KiB |