蒋琬【蓄发】二效果调整+其他fix
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@ -21,6 +21,14 @@ const skills = {
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intro: { content: storage => "当你使用最" + (storage ? "右" : "左") + "侧的卡牌时,你摸一张牌" },
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global: "olziruo_mark",
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ai: { noSortCard: true },
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mod: {
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aiOrder(player, card, num) {
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if (typeof card == "object") {
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const cards = player.getCards("h");
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if (cards.indexOf(card) == (player.storage.olziruo ? cards.length - 1 : 0)) return num + 10;
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}
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},
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},
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subSkill: {
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mark: {
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charlotte: true,
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@ -50,8 +58,8 @@ const skills = {
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dialog(_, player) {
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let dialog = ui.create.dialog("蓄发:请选择一项", "hidden");
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const list = [
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["0", "将至少一半手牌称为“蓄发”置于武将牌上(向上取整)"],
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["1", "移去一半“蓄发”牌(向上取整)"],
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["0", "将至少一半手牌称为“蓄发”置于武将牌上(向上取整),然后可以视为使用“蓄发”牌中的一张普通锦囊牌"],
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["1", "移去一半“蓄发”牌(向上取整),然后可以视为使用其中一张普通锦囊牌"],
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].filter(listx => {
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if (listx[0] == "0") return !player.hasSkill("olxvfa_0") && player.countCards("h");
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return !player.hasSkill("olxvfa_1") && player.getExpansions("olxvfa").length;
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@ -67,8 +75,8 @@ const skills = {
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check: () => 1 + Math.random(),
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backup: links => get.copy(lib.skill["olxvfa_" + ["put", "remove"][parseInt(links[0])]]),
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prompt(links) {
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if (links[0] == "0") return "###蓄发###将至少一半手牌称为“蓄发”置于武将牌上(向上取整)";
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return "###蓄发###移去一半“蓄发”牌(向上取整)";
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if (links[0] == "0") return "###蓄发###将至少一半手牌称为“蓄发”置于武将牌上(向上取整),然后可以视为使用“蓄发”牌中的一张普通锦囊牌";
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return "###蓄发###移去一半“蓄发”牌(向上取整),然后可以视为使用其中一张普通锦囊牌";
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},
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},
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intro: {
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@ -97,18 +105,37 @@ const skills = {
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lose: false,
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discard: false,
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delay: 0,
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content() {
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player.addTempSkill("olxvfa_effect");
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async content(event, trigger, player) {
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player.addTempSkill("olxvfa_0", "phaseUseAfter");
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player.addToExpansion(cards, player, "give").gaintag.add("olxvfa");
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await player.addToExpansion(event.cards, player, "give").set("gaintag", ["olxvfa"]);
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const cards = player.getExpansions("olxvfa");
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if (cards.some(card => get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true))) {
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const result = await player
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.chooseButton(["蓄发:是否视为使用一张“蓄发”牌?", cards])
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.set("filterButton", button => {
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const player = get.event("player"),
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card = button.link;
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return get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true);
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})
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.set("ai", button => {
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const player = get.event("player"),
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card = button.link;
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return player.getUseValue({ name: card.name, isCard: true }, true);
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})
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.forResult();
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if (result.bool) {
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const card = result.links[0];
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await player.chooseUseTarget({ name: card.name, isCard: true }, true, false);
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}
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}
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},
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},
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remove: {
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audio: "olxvfa",
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filterCard: () => false,
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selectCard: -1,
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delay: 0,
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async content(event, trigger, player) {
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player.addTempSkill("olxvfa_effect");
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player.addTempSkill("olxvfa_1", "phaseUseAfter");
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const cards = player.getExpansions("olxvfa"),
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num = Math.ceil(cards.length / 2);
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@ -117,39 +144,40 @@ const skills = {
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.set("ai", button => {
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const player = get.event("player"),
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value = player.getUseValue(button.link, true);
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if (value > 0 && get.type(button.link) == "trick") return 0;
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if (value > 0 && get.type(button.link) == "trick") {
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if (
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!ui.selected.buttons.some(but => {
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return get.type(but.link) == "trick" && player.getUseValue(but.link, true) > 0;
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})
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)
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return 20 + value;
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return 0;
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}
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return 1 / (get.useful(button.link) || 0.5);
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})
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.forResult();
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if (result.bool) await player.loseToDiscardpile(result.links);
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},
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},
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effect: {
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charlotte: true,
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trigger: { player: "olxvfa_backupAfter" },
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filter(event, player) {
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return player.getExpansions("olxvfa").some(card => get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true));
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},
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forced: true,
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popup: false,
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async content(event, trigger, player) {
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const cards = player.getExpansions("olxvfa");
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const result = await player
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.chooseButton(["蓄发:是否视为使用一张“蓄发”牌?", cards])
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.set("filterButton", button => {
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const player = get.event("player"),
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card = button.link;
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return get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true);
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})
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.set("ai", button => {
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const player = get.event("player"),
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card = button.link;
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return player.getUseValue({ name: card.name, isCard: true }, true);
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})
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.forResult();
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if (result.bool) {
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const card = result.links[0];
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await player.chooseUseTarget({ name: card.name, isCard: true }, true, false);
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const cardx = result.links;
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await player.loseToDiscardpile(cardx);
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if (cardx.some(card => get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true))) {
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const result2 = await player
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.chooseButton(["蓄发:是否视为使用一张移去的“蓄发”牌?", cardx])
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.set("filterButton", button => {
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const player = get.event("player"),
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card = button.link;
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return get.type(card) == "trick" && player.hasUseTarget({ name: card.name, isCard: true }, true);
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})
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.set("ai", button => {
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const player = get.event("player"),
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card = button.link;
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return player.getUseValue({ name: card.name, isCard: true }, true);
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})
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.forResult();
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if (result2.bool) {
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const card = result2.links[0];
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await player.chooseUseTarget({ name: card.name, isCard: true }, true, false);
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}
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}
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}
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},
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},
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@ -1265,7 +1265,7 @@ const translates = {
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olziruo:'自若',
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olziruo_info:'转换技,锁定技。①你不能整理手牌。②当你使用最{阴:左;阳:右}侧的手牌时,你摸一张牌。',
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olxvfa:'蓄发',
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olxvfa_info:'出牌阶段各限一次,你可以:①将至少一半手牌称为“蓄发”置于武将牌上(向上取整);②移去一半“蓄发”牌(向上取整)。然后你可以视为使用“蓄发”牌中的一张普通锦囊牌。',
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olxvfa_info:'出牌阶段各限一次,你可以:①将至少一半手牌称为“蓄发”置于武将牌上(向上取整),然后你可以视为使用“蓄发”牌中的一张普通锦囊牌;②移去一半“蓄发”牌(向上取整),然后你可以视为使用其中一张普通锦囊牌。',
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};
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export default translates;
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