This commit is contained in:
libccy 2016-04-19 16:56:58 +08:00
parent 33e1867ccd
commit 7131c76513
9 changed files with 119 additions and 96 deletions

View File

@ -1,4 +1,5 @@
character.guozhan={
connect:true,
character:{
ganfuren:['female','shu',3,['shushen','shenzhi']],
mifuren:['female','shu',3,['guixiu','cunsi']],

View File

@ -940,7 +940,7 @@ character.hearth={
forced:true,
filter:function(event,player){
return typeof event.player.storage.shixu=='number'&&
event.player.storage.shixu>3000&&event.player.num('he')>0;
event.player.storage.shixu>3000&&event.player.num('he')>0&&event.player.isAlive();
},
content:function(){
player.line(trigger.player,'green');

View File

@ -514,7 +514,9 @@ character.shenhua={
player.judge(function(card){
if(get.suit(card)=='heart') return -1;
return 1;
},ui.special);
},ui.special).nogain=function(card){
return get.suit(card)!='heart';
};
"step 1"
if(result.bool){
result.card.goto(ui.special);

View File

@ -353,7 +353,7 @@ character.sp={
trigger:{global:'phaseEnd'},
forced:true,
filter:function(event,player){
return player.skills.contains('fenyong2');
return player.skills.contains('fenyong2')&&event.player.isAlive();
},
content:function(){
'step 0'
@ -2516,7 +2516,7 @@ character.sp={
lixia:{
trigger:{global:'phaseEnd'},
filter:function(event,player){
return event.player!=player&&get.distance(event.player,player,'attack')>1;
return event.player.isAlive()&&event.player!=player&&get.distance(event.player,player,'attack')>1;
},
forced:true,
content:function(){
@ -3093,12 +3093,15 @@ character.sp={
player.chooseCardTarget({
filterCard:true,
filterTarget:function(card,player,target){
var trigger=_status.event.getParent()._trigger;
return lib.filter.targetEnabled(trigger.card,player,target)&&target!=trigger.targets[0];
},
ai1:function(card){
return 6-ai.get.value(card);
},
ai2:function(target){
var trigger=_status.event.getParent()._trigger;
var player=_status.event.player;
return ai.get.effect(target,trigger.card,player,player);
},
prompt:'是否发动【奋迅】?'
@ -3405,14 +3408,13 @@ character.sp={
content:function(){
"step 0"
var next=player.chooseToDiscard('是否发动【名士】?',{color:'black'});
next.ai=function(card){
next.set('ai',function(card){
return 9-ai.get.value(card);
}
next.logSkill='mingshi';
});
next.set('logSkill','mingshi');
"step 1"
if(result.bool){
trigger.num--;
player.logSkill('mingshi');
}
},
ai:{
@ -3438,9 +3440,9 @@ character.sp={
"step 1"
player.chooseTarget('是否发动【礼让】?',function(card,player,target){
return player!=target
}).ai=function(target){
return ai.get.attitude(player,target);
};
}).set('ai',function(target){
return ai.get.attitude(_status.event.player,target);
});
"step 2"
if(result.bool){
var target=result.targets[0];
@ -3599,15 +3601,16 @@ character.sp={
content:function(){
"step 0"
var nono=(Math.abs(ai.get.attitude(player,trigger.player))<3);
if(ai.get.damageEffect(trigger.player,player,player)<=0){
nono=true
}
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【鸩毒】?');
next.ai=function(card){
if(nono) return -1;
if(ai.get.damageEffect(trigger.player,player,player)>0){
next.set('ai',function(card){
if(_status.event.nono) return -1;
return 7-ai.get.useful(card);
}
return -1;
}
next.logSkill=['zhendu',trigger.player];
});
next.set('logSkill',['zhendu',trigger.player]);
next.set('nono',nono);
"step 1"
if(result.bool){
trigger.player.damage();
@ -3633,7 +3636,12 @@ character.sp={
return _status.currentPhase!=event.player;
},
content:function(){
player.storage.qiluan=true;
if(!player.storage.qiluan){
player.storage.qiluan=1;
}
else{
player.storage.qiluan++;
}
},
group:['qiluan2','qiluan3']
},
@ -3645,8 +3653,8 @@ character.sp={
return player.storage.qiluan?true:false;
},
content:function(){
player.draw(3);
player.storage.qiluan=false;
player.draw(3*player.storage.qiluan);
player.storage.qiluan=0;
}
},
qiluan3:{
@ -3657,7 +3665,12 @@ character.sp={
return _status.currentPhase==event.player;
},
content:function(){
player.draw(3);
var num=3;
if(player.storage.qiluan){
num+=3*player.storage.qiluan;
player.storage.qiluan=0;
}
player.draw(num);
},
},
shangyi:{
@ -3669,9 +3682,9 @@ character.sp={
},
content:function(){
"step 0"
player.chooseCardButton(target,target.get('h')).filterButton=function(button){
player.chooseCardButton(target,target.get('h')).set('filterButton',function(button){
return get.color(button.link)=='black';
}
});
"step 1"
if(result.bool){
target.discard(result.links[0]);
@ -3696,7 +3709,8 @@ character.sp={
content:function(){
player.draw(2);
},
// audio:2,
audio:2,
audioname:['liushan']
},
shoucheng:{
trigger:{global:'loseEnd'},
@ -3714,6 +3728,7 @@ character.sp={
},
content:function(){
trigger.player.draw();
player.line(trigger.player,'green');
},
ai:{
threaten:1.3,
@ -3829,16 +3844,7 @@ character.sp={
player.storage.cunsi=true;
game.delay();
target.addSkill('yongjue');
target.marks.yongjue=target.markCharacter(player,{
name:'存嗣',
content:'$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之(每回合最多能以此法获得一张杀)</div></div>'
})
game.addVideo('markCharacter',target,{
name:'存嗣',
content:'$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之(每回合最多能以此法获得一张杀)',
id:'yongjue',
target:player.dataset.position
});
target.markSkillCharacter('yongjue',player,'存嗣','$<div><div class="skill">【勇决】</div><div>每当其他角色于回合内使用一张杀,若目标不是你,你可以获得之(每回合最多能以此法获得一张杀)</div></div>');
"step 1"
player.turnOver();
player.removeSkill('guixiu');
@ -3943,31 +3949,32 @@ character.sp={
return ai.get.damageEffect(event.player,player,player)>0;
},
filter:function(event,player){
return event.player!=player&&player.num('h',{type:'basic'});
return event.player.isAlive()&&event.player!=player&&player.num('h',{type:'basic'});
},
direct:true,
content:function(){
"step 0"
var nono=(Math.abs(ai.get.attitude(player,trigger.player))<3);
var next=player.chooseToDiscard('是否发动【骁果】?',{type:'basic'});
next.ai=function(card){
if(nono) return 0;
if(ai.get.damageEffect(trigger.player,player,player)>0){
if(ai.get.damageEffect(trigger.player,player,player)<=0){
nono=true;
}
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【骁果】?',{type:'basic'});
next.set('ai',function(card){
if(_status.event.nono) return 0;
return 8-ai.get.useful(card);
}
return 0;
}
next.logSkill=['xiaoguo',trigger.player];
});
next.set('logSkill',['xiaoguo',trigger.player]);
next.set('nono',nono);
"step 1"
if(result.bool){
var nono=(ai.get.damageEffect(trigger.player,player,trigger.player)>=0);
trigger.player.chooseToDiscard('he',{type:'equip'}).ai=function(card){
if(nono){
trigger.player.chooseToDiscard('he',{type:'equip'}).set('ai',function(card){
if(_status.event.nono){
return 0;
}
if(trigger.player.hp==1) return 10-ai.get.value(card);
if(_status.event.player.hp==1) return 10-ai.get.value(card);
return 9-ai.get.value(card);
}
}).set('nono',nono);
}
else{
event.finish();
@ -3990,6 +3997,9 @@ character.sp={
forced:true,
popup:false,
priority:6,
check:function(){
return false;
},
filter:function(event,player){
return event.player!=player&&event.parent.name=='damage'&&event.parent.source&&event.parent.source!=event.player;
},
@ -4002,9 +4012,9 @@ character.sp={
else{
str='随势:是否令'+get.translation(player)+'摸一张牌?'
}
trigger.parent.source.chooseBool(str).ai=function(){
return ai.get.attitude(trigger.parent.source,player)>0;
};
trigger.parent.source.chooseBool(str).set('ai',function(){
return ai.get.attitude(_status.event.player,_status.event.target)>0;
}).set('target',player);
'step 1'
if(result.bool){
player.logSkill('suishi');
@ -4033,9 +4043,9 @@ character.sp={
else{
str='随势:是否令'+get.translation(player)+'流失一点体力?'
}
trigger.source.chooseBool(str).ai=function(){
return ai.get.attitude(trigger.source,player)<0;
};
trigger.source.chooseBool(str).set('ai',function(){
return ai.get.attitude(_status.event.player,_status.event.target)<0;
}).set('target',player);
'step 1'
if(result.bool){
player.logSkill('suishi');
@ -4059,12 +4069,12 @@ character.sp={
"step 0"
player.chooseTarget('是否发动【死谏】?',function(card,player,target){
return player!=target&&target.num('he')>0;
}).ai=function(target){
return -ai.get.attitude(player,target);
}
}).set('ai',function(target){
return -ai.get.attitude(_status.event.player,target);
});
"step 1"
if(result.bool){
player.logSkill('sijian');
player.logSkill('sijian',result.targets);
event.target=result.targets[0];
player.discardPlayerCard(event.target,true);
}
@ -4188,21 +4198,27 @@ character.sp={
player.storage.xiongyi=false;
},
filterTarget:function(card,player,target){
if(_status.auto||player!=game.me){
if(ai.get.attitude(player,target)<=0) return false;
if(get.mode()=='guozhan'){
if(player.identity=='unknown'||player.identity=='ye') return player==target;
return player.identity==target.identity;
}
else{
return true;
}
return player!=target;
},
multitarget:true,
multiline:true,
selectTarget:[0,2],
selectTarget:function(){
if(get.mode()=='guozhan') return -1;
return [1,3];
},
content:function(){
"step 0"
player.storage.xiongyi=true;
player.unmarkSkill('xiongyi');
game.asyncDraw([player].concat(targets),3);
game.asyncDraw(targets,3);
"step 1"
if(targets.length<=1){
if(targets.length<=2){
player.recover();
}
},
@ -4212,26 +4228,21 @@ character.sp={
ai:{
order:1,
result:{
player:function(player){
target:function(player){
var num=player.num('h');
if(player.hp==1) return 1;
if(player.hp==2&&num<=1) return 1;
if(player.hp==3&&num==0) return 1;
if(player.hp>=3&&num>=3) return -10;
if(lib.config.mode=='identity'||lib.config.mode=='guozhan'){
if(player.hp>=3&&num>=3) return 0;
var mode=get.mode();
if(mode=='identity'||mode=='guozhan'){
for(var i=0;i<game.players.length;i++){
if(lib.config.mode=='identity'){
if(game.players[i].ai.shown<=0) return -10;
}
else if(lib.config.mode=='guozhan'){
if(game.players[i].identity=='unknown') return -10;
if(game.players[i].ai.shown<=0) return 0;
}
}
}
if(game.phaseNumber<game.players.length*2) return -10;
if(game.phaseNumber<game.players.length*2) return 0;
return 1;
},
target:1
}
}
},
@ -4243,12 +4254,12 @@ character.sp={
"step 0"
player.chooseTarget('是否发动【淑慎】?',function(card,player,target){
return target!=player;
}).ai=function(target){
return ai.get.attitude(player,target);
}
}).set('ai',function(target){
return ai.get.attitude(_status.event.player,target);
});
"step 1"
if(result.bool){
player.logSkill('shushen');
player.logSkill('shushen',result.targets);
event.target=result.targets[0];
if(event.target.hp==event.target.maxHp){
event.target.draw(2);
@ -5353,12 +5364,12 @@ character.sp={
content:function(){
"step 0"
var neg=ai.get.attitude(player,trigger.player)<=0;
player.choosePlayerCard('e',trigger.player).ai=function(button){
if(neg){
player.choosePlayerCard('e',trigger.player).set('ai',function(button){
if(_status.event.neg){
return ai.get.buttonValue(button);
}
return 0;
};
}).set('neg',neg);
"step 1"
if(result.bool){
player.logSkill('kuangfu');
@ -5702,7 +5713,7 @@ character.sp={
quji_info:'出牌阶段限一次你可以弃置X张牌X为你已损失的体力值然后令至多X名已受伤的角色各回复1点体力。若你以此法弃置的牌中有黑色牌你失去一点体力。',
junbing_info:'一名角色的结束阶段开始时若其手牌数少于或者等于1该角色可以摸一张牌。若如此做该角色须将所有手牌交给你然后你交给其等量的牌。',
shefu_info:'结束阶段开始时,你可以将一张手牌移出游戏,称为“伏兵”。然后为“伏兵”记录一个基本牌或锦囊牌名称(须与其他“伏兵”记录的名称均不同)。你的回合外,当有其他角色使用与你记录的“伏兵”牌名相同的牌时,你可以令此牌无效,然后将该“伏兵”置入弃牌堆。',
xiongyi_info:'限定技,出牌阶段,你可以令至多两名角色与你各摸3张牌若你指定的角色数不超过1你回复1点体力',
xiongyi_info:'限定技,出牌阶段,你可以与你势力相同的所有角色各摸3张牌非国战模式改为任选至多3名角色若你指定的角色数不超过2你回复1点体力',
shenzhi_info:'回合开始阶段开始时你可以弃置所有手牌若你以此法弃置的牌的张数不小于X你回复1点体力X为你当前的体力值。',
shushen_info:'当你回复1点体力时你可以令一名其他角色回复1点体力或摸两张牌',
wuji_info:'觉醒技回合结束阶段开始时若你于此回合内已造成3点或更多伤害你加1点体力上限回复1点体力然后失去技能“虎啸”。',

View File

@ -312,7 +312,13 @@ character.standard={
trigger:{player:'judgeEnd'},
frequent:true,
filter:function(event,player){
return get.position(event.result.card)=='d'&&event.position==ui.discardPile;
if(get.owner(event.result.card)){
return false;
}
if(event.nogain&&event.nogain(event.result.card)){
return false;
}
return true;
},
content:function(){
player.gain(trigger.result.card);

View File

@ -2205,7 +2205,7 @@ character.yijiang={
audio:2,
trigger:{global:'phaseEnd'},
filter:function(event,player){
return event.player!=player&&event.player.num('h')==player.num('h');
return event.player!=player&&event.player.num('h')==player.num('h')&&event.player.isAlive();
},
check:function(event,player){
return ai.get.attitude(player,event.player)>=0;
@ -3303,7 +3303,7 @@ character.yijiang={
globalSilent:true,
trigger:{global:'phaseEnd'},
filter:function(event,player){
return event.player!=player&&!event.player.tempSkills.qieting3;
return event.player!=player&&!event.player.tempSkills.qieting3&&event.player.isAlive();
},
frequent:true,
content:function(){

View File

@ -4927,7 +4927,7 @@
if(event.promptdiscard){
event.promptdiscard.close();
}
if(event.logSkill&&event.result.bool){
if(event.logSkill&&event.result.bool&&!game.online){
if(typeof event.logSkill=='string'){
player.logSkill(event.logSkill);
}
@ -5357,6 +5357,9 @@
if(event.isMine()){
event.controlbar=ui.create.control(event.controls);
if(event.dialog){
if(Array.isArray(event.dialog)){
event.dialog=ui.create.dialog.apply(this,event.dialog);
}
event.dialog.open();
}
else if(event.prompt){
@ -5382,7 +5385,7 @@
else event.result.control=event.controls[event.choice];
}
_status.imchoosing=false;
if(event.dialog) event.dialog.close();
if(event.dialog&&event.dialog.close) event.dialog.close();
if(event.controlbar) event.controlbar.close();
},
chooseBool:function(){
@ -8892,6 +8895,7 @@
else str=get.translation(_status.event.name);
next.judgestr=str;
next.content=lib.element.playerproto.judge;
return next;
},
turnOver:function(){
var next=game.createEvent('turnOver');
@ -15265,6 +15269,7 @@
addRecentCharacter:function(){
for(var i=0;i<arguments.length;i++){
if(lib.character[arguments[i]]){
lib.config.recentCharacter.remove(arguments[i]);
lib.config.recentCharacter.unshift(arguments[i]);
}
}
@ -23768,6 +23773,7 @@
_status.dialogtouched=false;
dialogtouched=true;
}
if(!_status.event.parent) return;
if(_status.dragged) return;
if(_status.touchpopping) return;
if(_status.reloading) return;

View File

@ -775,19 +775,16 @@ mode.guozhan={
setModeState:function(info){
if(info.mode.unseen) this.classList.add('unseen');
if(info.mode.unseen2) this.classList.add('unseen2');
var name='';
if(!info.name) return;
if(info.name.indexOf('unknown')==0){
if(this==game.me){
lib.translate[info.name]+='(你)';
}
name=info.name;
}
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name]),this);
this.init(info.name1,info.name2,false);
if(name){
this.name=name;
}
this.name1=info.name1;
this.name=info.name;
this.node.name_seat=ui.create.div('.name.name_seat',get.verticalStr(lib.translate[this.name]),this);
if(info.identityShown){
this.setIdentity(info.identity);
}

View File

@ -8055,7 +8055,7 @@ mode.stone={
trigger:{global:'phaseEnd'},
forced:true,
filter:function(event,player){
return event.player.career&&player.side==event.player.side;
return event.player.career&&player.side==event.player.side&&event.player.isAlive();
},
content:function(){
trigger.player.drawDeck();