1.8.3
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3d4c766b46
commit
70d6368191
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@ -1070,7 +1070,8 @@ character.shenhua={
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}
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mark.setBackground(currentname,'character');
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}
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player.addSkill(link);
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player.skills.remove(link);
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player.additionalSkills.huashen=link;
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player.logSkill('huashen2');
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game.log(player,'获得技能','【'+get.translation(link)+'】');
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22
game/game.js
22
game/game.js
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@ -2723,6 +2723,25 @@
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game.saveConfig('connect_avatar',item,'connect');
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}
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},
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connect_start:{
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name:'启动服务器',
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clear:true,
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frequent:true,
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onclick:function(){
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game.saveConfig('connectMode',true);
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game.saveConfig('mode','identity');
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localStorage.setItem(lib.configprefix+'directstart',true);
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game.reload();
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}
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},
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update:function(config,map){
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if(lib.node){
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map.connect_start.show();
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}
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else{
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map.connect_start.hide();
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}
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}
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}
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}
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},
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@ -14229,6 +14248,9 @@
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ui.tempnowuxie.close();
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delete ui.tempnowuxie;
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}
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for(var i=0;i<game.players.length;i++){
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game.players[i].setIdentity();
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}
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return;
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}
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if(lib.config.background_audio){
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@ -1,7 +1,7 @@
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window.noname_update={
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version:'1.8.2.9',
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version:'1.8.3',
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changeLog:[
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'联机死亡后可退出',
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'bug修复:换肤、濒死出酒、无懈、自定义模式、木马'
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'风火林山联机',
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'bug修复'
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]
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}
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@ -1043,10 +1043,11 @@ mode.identity={
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num=3;
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}
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else{
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switch(game.players[i].identity){
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case 'zhong':num=4;break;
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case 'nei':num=5;break;
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default:num=3;break;
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if(game.players[i].identity=='nei'){
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num=7;
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}
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else{
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num=5;
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}
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}
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list.push([game.players[i],['选择角色',[event.list.randomRemove(num),'character']],selectButton,true]);
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