配音文件命名修改+bugfix
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@ -5274,7 +5274,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target2=guessTargets.shift();
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var result2=yield target2.chooseButton(['请猜测'+get.translation(target)+'伪装的手牌',cards],true).set('ai',button=>{
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var cards=_status.event.cards.slice();
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var card=cards.find(card=>lib.card.list.some(cardx=>cardx[2]==card.name)&&!lib.card.list.some(cardx=>cardx[2]==card.name&&cardx[0]==get.suit(card,false)&&cardx[0]==get.number(card,false)));
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var card=cards.find(card=>lib.card.list.some(cardx=>cardx[2]==get.name(card,false))&&!lib.card.list.some(cardx=>cardx[2]==get.name(card,false)&&cardx[0]==get.suit(card,false)&&cardx[0]==get.number(card,false)));
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return button.link==card?3:1+Math.random();
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}).set('cards',cards);
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if(result2.bool){
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@ -5298,7 +5298,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.broadcastAll(()=>{
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if(lib.config.background_speak) game.playAudio('skill','mbdaoshu3');
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});
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if(target2.countCards('h')>=2) target.discard(target.getCards('h').randomGets(2));
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if(target2.countCards('h')>=2) target2.discard(target2.getCards('h').randomGets(2));
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else target2.loseHp();
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}
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});
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