神华佗bugfix;神鲁肃榻谟和智盟再改
This commit is contained in:
parent
84439e93fd
commit
707aca8959
|
@ -126,7 +126,7 @@ game.import("character", function () {
|
|||
if (!skill || skill === "jingyu") return false;
|
||||
let info = get.info(skill);
|
||||
while (true) {
|
||||
if (!info || info.charlotte) return false;
|
||||
if (!info || info.charlotte || info.equipSkill) return false;
|
||||
if (info && !info.sourceSkill) break;
|
||||
skill = info.sourceSkill;
|
||||
info = get.info(skill);
|
||||
|
@ -235,13 +235,13 @@ game.import("character", function () {
|
|||
if (["global", "equip"].includes(event.type)) return false;
|
||||
const skill = event.sourceSkill || event.skill;
|
||||
const info = get.info(skill);
|
||||
return info && !info.charlotte;
|
||||
return info && !info.charlotte && !info.equipSkill;
|
||||
},
|
||||
forced: true,
|
||||
onremove: true,
|
||||
charlotte: true,
|
||||
async content(event, trigger, player) {
|
||||
player.loseHp(player.countMark("lvxin_recover"));
|
||||
player.recover(player.countMark("lvxin_recover"));
|
||||
player.removeSkill("lvxin_recover");
|
||||
},
|
||||
intro: {
|
||||
|
@ -256,7 +256,7 @@ game.import("character", function () {
|
|||
if (["global", "equip"].includes(event.type)) return false;
|
||||
const skill = event.sourceSkill || event.skill;
|
||||
const info = get.info(skill);
|
||||
return info && !info.charlotte;
|
||||
return info && !info.charlotte && !info.equipSkill;
|
||||
},
|
||||
forced: true,
|
||||
onremove: true,
|
||||
|
@ -746,9 +746,9 @@ game.import("character", function () {
|
|||
filter(event, player) {
|
||||
return (
|
||||
(event.name != "phase" || game.phaseNumber == 0) &&
|
||||
game.countPlayer(current => {
|
||||
if (get.mode() != "doudizhu") return !current.isZhu2();
|
||||
return current.getSeatNum() != 3;
|
||||
game.countPlayer((current) => {
|
||||
if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
|
||||
return !current.isZhu2();
|
||||
}) > 1
|
||||
);
|
||||
},
|
||||
|
@ -757,8 +757,8 @@ game.import("character", function () {
|
|||
derivation: "tamo_faq",
|
||||
async content(event, trigger, player) {
|
||||
const toSortPlayers = game.filterPlayer((current) => {
|
||||
if (get.mode() != "doudizhu") return !current.isZhu2();
|
||||
return current.getSeatNum() != 3;
|
||||
if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
|
||||
return !current.isZhu2();
|
||||
});
|
||||
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
|
||||
const next = player.chooseToMove("榻谟:是否分配" +
|
||||
|
@ -900,7 +900,12 @@ game.import("character", function () {
|
|||
game.swapSeat(list[0], list[1], false);
|
||||
}
|
||||
}, toSwapList);
|
||||
if (trigger.name === "phase" && !trigger.player.isZhu2() && trigger.player !== toSortPlayers[0] && !trigger._finished) {
|
||||
if (
|
||||
trigger.name === "phase" &&
|
||||
!trigger.player.isZhu2() &&
|
||||
trigger.player !== toSortPlayers[0] &&
|
||||
!trigger._finished
|
||||
) {
|
||||
trigger.finish();
|
||||
trigger._triggered = 5;
|
||||
const evt = toSortPlayers[0].insertPhase();
|
||||
|
@ -911,10 +916,7 @@ game.import("character", function () {
|
|||
}
|
||||
//跳过新回合的phaseBefore
|
||||
evt.pushHandler("onPhase", (event, option) => {
|
||||
if (
|
||||
event.step === 0 &&
|
||||
option.state === "begin"
|
||||
) {
|
||||
if (event.step === 0 && option.state === "begin") {
|
||||
event.step = 1;
|
||||
}
|
||||
});
|
||||
|
@ -929,7 +931,8 @@ game.import("character", function () {
|
|||
filter(event, player) {
|
||||
return game.hasPlayer(target => {
|
||||
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
|
||||
return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
|
||||
// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
|
||||
return true;
|
||||
});
|
||||
},
|
||||
direct: true,
|
||||
|
@ -942,7 +945,8 @@ game.import("character", function () {
|
|||
"与一名其他角色平分手牌",
|
||||
(card, player, target) => {
|
||||
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
|
||||
return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
|
||||
// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
|
||||
return true;
|
||||
}
|
||||
)
|
||||
.set("ai", (target) => {
|
||||
|
@ -10841,17 +10845,13 @@ game.import("character", function () {
|
|||
dingzhou_info:
|
||||
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色,然后你获得其场上的所有牌(X为其场上的牌数)。",
|
||||
tamo: "榻谟",
|
||||
tamo_info:
|
||||
"游戏开始时,你可以重新分配除主公外所有角色的座次。",
|
||||
tamo_info_doudizhu:
|
||||
"游戏开始时,你可以重新分配除三号位外所有角色的座次。",
|
||||
tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。",
|
||||
tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
|
||||
tamo_faq: "FAQ",
|
||||
tamo_faq_info:
|
||||
"<br><li>Q:在一号位不为主公的情况下,〖榻谟〗如何结算?</li><li>A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。</li>",
|
||||
zhimeng: "智盟",
|
||||
zhimeng_info:
|
||||
"回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
|
||||
zhimeng_info_identity:
|
||||
"回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
|
||||
shen_xuzhu: "神许褚",
|
||||
shen_xuzhu_prefix: "神",
|
||||
|
|
Loading…
Reference in New Issue