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Spmario233 2020-07-31 11:00:16 +08:00 committed by GitHub
parent 49a8d93d13
commit 7075805c04
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 31 additions and 12 deletions

View File

@ -6013,6 +6013,11 @@
init:true,
frequent:true
},
liangjunduilei:{
name:'两军对垒',
init:true,
frequent:true
},
scene:{
name:'创建场景',
init:true,

View File

@ -1,6 +1,6 @@
window.noname_update={
version:'1.9.100.6',
update:'1.9.100.5',
version:'1.9.100.6.1',
update:'1.9.100.6',
changeLog:[
'武将技能设计征集比赛2020三国组',
'星张辽,星甘宁,星徐晃,星张郃',
@ -9,36 +9,36 @@ window.noname_update={
],
files:[
'card/extra.js',
//'card/extra.js',
//'card/huanlekapai.js',
//'card/sp.js',
'card/standard.js',
//'card/standard.js',
//'card/swd.js',
//'card/mtg.js',
//'card/gujian.js',
//'card/guozhan.js',
//'card/gwent.js',
'card/yunchou.js',
//'card/yunchou.js',
//'card/zhenfa.js',
//'card/zhulu.js',
'character/diy.js',
'character/extra.js',
//'character/diy.js',
//'character/extra.js',
//'character/hearth.js',
//'character/gujian.js',
//'character/gwent.js',
//'character/hearth.js',
'character/mobile.js',
//'character/mobile.js',
//'character/mtg.js',
//'character/old.js',
'character/refresh.js',
//'character/refresh.js',
//'character/shenhua.js',
'character/sp.js',
//'character/sp.js',
//'character/tw.js',
//'character/standard.js',
//'character/swd.js',
//'character/xianjian.js',
'character/xinghuoliaoyuan.js',
'character/yijiang.js',
//'character/xinghuoliaoyuan.js',
//'character/yijiang.js',
//'character/yxs.js',
//'extension/boss/extension.js',
//'layout/default/layout.css',

View File

@ -2431,6 +2431,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
if(get.config('two_phaseswap')){
game.addGlobalSkill('autoswap');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
}
});
};
}
@ -2757,6 +2764,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
if(get.config('two_phaseswap')){
game.addGlobalSkill('autoswap');
if(lib.config.show_handcardbutton){
ui.versushs=ui.create.system('手牌',null,true);
lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
}
}
});
};
}