Merge pull request #1242 from copcap/dev

神华佗、神鲁肃修改;bug修复;原画补充
This commit is contained in:
Spmario233 2024-04-20 22:52:35 +08:00 committed by GitHub
commit 705c979557
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 23 additions and 22 deletions

View File

@ -1007,6 +1007,7 @@ game.import("card", function () {
});
game.loseAsync({
lose_list: lose_list,
visible: true,
}).setContent("chooseToCompareLose");
}
if (cards2.length) game.cardsGotoOrdering(cards2);

View File

@ -126,7 +126,7 @@ game.import("character", function () {
if (!skill || skill === "jingyu") return false;
let info = get.info(skill);
while (true) {
if (!info || info.charlotte) return false;
if (!info || info.charlotte || info.equipSkill) return false;
if (info && !info.sourceSkill) break;
skill = info.sourceSkill;
info = get.info(skill);
@ -235,13 +235,13 @@ game.import("character", function () {
if (["global", "equip"].includes(event.type)) return false;
const skill = event.sourceSkill || event.skill;
const info = get.info(skill);
return info && !info.charlotte;
return info && !info.charlotte && !info.equipSkill;
},
forced: true,
onremove: true,
charlotte: true,
async content(event, trigger, player) {
player.loseHp(player.countMark("lvxin_recover"));
player.recover(player.countMark("lvxin_recover"));
player.removeSkill("lvxin_recover");
},
intro: {
@ -256,7 +256,7 @@ game.import("character", function () {
if (["global", "equip"].includes(event.type)) return false;
const skill = event.sourceSkill || event.skill;
const info = get.info(skill);
return info && !info.charlotte;
return info && !info.charlotte && !info.equipSkill;
},
forced: true,
onremove: true,
@ -746,9 +746,9 @@ game.import("character", function () {
filter(event, player) {
return (
(event.name != "phase" || game.phaseNumber == 0) &&
game.countPlayer(current => {
if (get.mode() != "doudizhu") return !current.isZhu2();
return current.getSeatNum() != 3;
game.countPlayer((current) => {
if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
return !current.isZhu2();
}) > 1
);
},
@ -757,8 +757,8 @@ game.import("character", function () {
derivation: "tamo_faq",
async content(event, trigger, player) {
const toSortPlayers = game.filterPlayer((current) => {
if (get.mode() != "doudizhu") return !current.isZhu2();
return current.getSeatNum() != 3;
if (get.mode() === "doudizhu") return current.getSeatNum() !== 3;
return !current.isZhu2();
});
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
const next = player.chooseToMove("榻谟:是否分配" +
@ -900,7 +900,12 @@ game.import("character", function () {
game.swapSeat(list[0], list[1], false);
}
}, toSwapList);
if (trigger.name === "phase" && !trigger.player.isZhu2() && trigger.player !== toSortPlayers[0] && !trigger._finished) {
if (
trigger.name === "phase" &&
!trigger.player.isZhu2() &&
trigger.player !== toSortPlayers[0] &&
!trigger._finished
) {
trigger.finish();
trigger._triggered = 5;
const evt = toSortPlayers[0].insertPhase();
@ -911,10 +916,7 @@ game.import("character", function () {
}
//跳过新回合的phaseBefore
evt.pushHandler("onPhase", (event, option) => {
if (
event.step === 0 &&
option.state === "begin"
) {
if (event.step === 0 && option.state === "begin") {
event.step = 1;
}
});
@ -929,7 +931,8 @@ game.import("character", function () {
filter(event, player) {
return game.hasPlayer(target => {
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
return true;
});
},
direct: true,
@ -942,7 +945,8 @@ game.import("character", function () {
"与一名其他角色平分手牌",
(card, player, target) => {
if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
// return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
return true;
}
)
.set("ai", (target) => {
@ -10841,17 +10845,13 @@ game.import("character", function () {
dingzhou_info:
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色然后你获得其场上的所有牌X为其场上的牌数。",
tamo: "榻谟",
tamo_info:
"游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_info_doudizhu:
"游戏开始时,你可以重新分配除三号位外所有角色的座次。",
tamo_info_doudizhu: "游戏开始时,你可以重新分配除三号位角色外所有角色的座次。",
tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_faq: "FAQ",
tamo_faq_info:
"<br><li>Q在一号位不为主公的情况下〖榻谟〗如何结算</li><li>A该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化则以排列后的一号位角色为起始角色开始本局游戏。</li>",
zhimeng: "智盟",
zhimeng_info:
"回合结束后你可以选择一名手牌数不大于Y的其他角色Y为你的手牌数+1。若如此做你与其将各自所有手牌置于处理区然后你随机获得这些牌中的一半向上取整其获得剩余的牌。",
zhimeng_info_identity:
"回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",
shen_xuzhu: "神许褚",
shen_xuzhu_prefix: "神",

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 KiB