微调代码;处理init/index.js、client.js、gameEventPromise.js、player.js、util/index.js、otherMenu.js、extensionMenu.js、game/index.js
This commit is contained in:
parent
3dbd145f79
commit
6ffd290489
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@ -22,6 +22,8 @@ import { DynamicStyle } from "./dynamic-style/index.js";
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import { GamePromises } from "./promises.js";
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import { Check } from "./check.js";
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import security from "../util/security.js";
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export class Game {
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online = false;
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onlineID = null;
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@ -1312,6 +1314,7 @@ export class Game {
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if (callback) callback(false);
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return;
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}
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game.sandbox = security.createSandbox();
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game.ws.onopen = lib.element.ws.onopen;
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game.ws.onmessage = lib.element.ws.onmessage;
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game.ws.onerror = lib.element.ws.onerror;
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@ -2135,8 +2138,8 @@ export class Game {
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_status.importingExtension = true;
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try {
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// 导入普通扩展
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eval(str);
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// esm扩展可以不写game.impoprt或许会导致_status.extensionLoading不存在
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security.eval(str);
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// esm扩展可以不写game.import或许会导致_status.extensionLoading不存在
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if (Array.isArray(_status.extensionLoading)) {
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await Promise.allSettled(_status.extensionLoading);
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delete _status.extensionLoading;
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@ -5453,6 +5456,8 @@ export class Game {
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newvid.name1 = newvid.name2.slice(10, newvid.name1.lastIndexOf("_"));
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}
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lib.videos.unshift(newvid);
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// 清洗代理对象
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newvid.video = structuredClone(newvid.video);
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store.put(newvid);
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ui.create.videoNode(newvid, true);
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}
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@ -7695,7 +7700,8 @@ export class Game {
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);
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lib.status.reload++;
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return new Promise((resolve, reject) => {
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const record = lib.db.transaction([storeName], "readwrite").objectStore(storeName).put(value, idbValidKey);
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const record = lib.db.transaction([storeName], "readwrite")
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.objectStore(storeName).put(structuredClone(value), idbValidKey);
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record.onerror = event => {
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if (typeof onError == "function") {
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onError(event);
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@ -1490,9 +1490,9 @@ export class Get {
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return Array.from(infos || []).map(get.infoPlayerOL);
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}
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/** 箭头函数头 */
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static #arrowPattern = /^(?:async\b\s*)?(?:([\w$]+)|\((\s*[\w$]+(?:\s*=\s*.+?)?(?:\s*,\s*[\w$]+(?:\s*=\s*.+?)?)*\s*)?\))\s*=>/;
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#arrowPattern = /^(?:async\b\s*)?(?:([\w$]+)|\((\s*[\w$]+(?:\s*=\s*.+?)?(?:\s*,\s*[\w$]+(?:\s*=\s*.+?)?)*\s*)?\))\s*=>/;
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/** 标准函数头 */
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static #fullPattern = /^([\w\s*]+)\((\s*[\w$]+(?:\s*=\s*.+?)?(?:\s*,\s*[\w$]+(?:\s*=\s*.+?)?)*\s*)?\)\s*\{/;
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#fullPattern = /^([\w\s*]+)\((\s*[\w$]+(?:\s*=\s*.+?)?(?:\s*,\s*[\w$]+(?:\s*=\s*.+?)?)*\s*)?\)\s*\{/;
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/**
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* ```plain
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* 测试一段代码是否为函数体
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@ -1501,7 +1501,7 @@ export class Get {
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* @param {string} code
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* @returns {boolean}
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*/
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static isFunctionBody(code) {
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isFunctionBody(code) {
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try {
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new Function(code);
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} catch (e) {
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@ -1517,24 +1517,24 @@ export class Get {
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* @param {string} str
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* @returns
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*/
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static pureFunctionStr(str) {
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pureFunctionStr(str) {
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str = str.trim();
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const arrowMatch = Get.#arrowPattern.exec(str);
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const arrowMatch = get.#arrowPattern.exec(str);
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if (arrowMatch) {
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const body = `return ${str.slice(arrowMatch[0].length)}`;
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if (!Get.isFunctionBody(body)) {
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if (!get.isFunctionBody(body)) {
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console.error("发现疑似恶意的远程代码:", str);
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return `()=>console.error("尝试执行疑似恶意的远程代码")`;
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}
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return `${arrowMatch[0]}{${body}}`;
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}
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if (!str.endsWith("}")) return '()=>console.warn("无法识别的远程代码")';
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const fullMatch = Get.#fullPattern.exec(str);
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const fullMatch = get.#fullPattern.exec(str);
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if (!fullMatch) return '()=>console.warn("无法识别的远程代码")';
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const head = fullMatch[1];
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const args = fullMatch[2] || '';
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const body = str.slice(fullMatch[0].length).slice(0, -1);
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if (!Get.isFunctionBody(body)) {
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if (!get.isFunctionBody(body)) {
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console.error("发现疑似恶意的远程代码:", str);
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return `()=>console.error("尝试执行疑似恶意的远程代码")`;
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}
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@ -1552,13 +1552,13 @@ export class Get {
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const str = func.toString();
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// js内置的函数
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if (/\{\s*\[native code\]\s*\}/.test(str)) return "_noname_func:function () {}";
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return "_noname_func:" + Get.pureFunctionStr(str);
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return "_noname_func:" + get.pureFunctionStr(str);
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}
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return "";
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}
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infoFuncOL(info) {
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let func;
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const str = Get.pureFunctionStr(info.slice(13)); // 清洗函数并阻止注入
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const str = get.pureFunctionStr(info.slice(13)); // 清洗函数并阻止注入
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try {
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// js内置的函数
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if (/\{\s*\[native code\]\s*\}/.test(str)) return function () { };
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@ -10,6 +10,7 @@ import * as config from "../util/config.js";
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import { promiseErrorHandlerMap } from "../util/browser.js";
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import { importCardPack, importCharacterPack, importExtension, importMode } from "./import.js";
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import { onload } from "./onload.js";
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import security from "../util/security.js";
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// 判断是否从file协议切换到http/s协议
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export function canUseHttpProtocol() {
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@ -124,6 +125,11 @@ export async function boot() {
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// 加载polyfill内容
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await import("./polyfill.js");
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// 初始化security
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security.initSecurity({
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lib, game, ui, get, ai, _status, gnc,
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});
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// 设定游戏加载时间,超过时间未加载就提醒
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const configLoadTime = localStorage.getItem(lib.configprefix + "loadtime");
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// 现在不暴露到全局变量里了,直接传给onload
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@ -478,7 +484,8 @@ export async function boot() {
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//var backup_onload=lib.init.onload;
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_status.evaluatingExtension = true;
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try {
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eval(extcontent);
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debugger; // NEED TO VIEW DATA
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security.eval(extcontent);
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} catch (e) {
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console.log(e);
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}
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@ -3,6 +3,7 @@ import { game } from "../../game/index.js";
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import { lib } from "../index.js";
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import { _status } from "../../status/index.js";
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import { ui } from "../../ui/index.js";
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import security from "../../util/security.js";
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export class Client {
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/**
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@ -17,6 +18,7 @@ export class Client {
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// @ts-ignore
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this.id = ws.wsid || get.id();
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this.closed = false;
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this.sandbox = security.createSandbox();
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}
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send() {
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if (this.closed) return this;
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@ -3,6 +3,7 @@ import { game } from "../../game/index.js";
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import { lib } from "../index.js";
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import { _status } from "../../status/index.js";
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import { AsyncFunction } from "../../util/index.js";
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import security from '../../util/security.js';
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/**
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* 将事件Promise化以使用async异步函数来执行事件。
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@ -220,6 +221,7 @@ export class GameEventPromise extends Promise {
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* ```
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*/
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async debugger() {
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if (security.isSandboxRequired()) throw new Error("当前模式下禁止调试");
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return new Promise((resolve) => {
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const runCode = function (event, code) {
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try {
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@ -20,6 +20,7 @@ import { _status } from "../../status/index.js";
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import { ui } from "../../ui/index.js";
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import { CacheContext } from "../cache/cacheContext.js";
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import { ChildNodesWatcher } from "../cache/childNodesWatcher.js";
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import security from "../../util/security.js";
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export class Player extends HTMLDivElement {
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/**
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@ -454,7 +455,7 @@ export class Player extends HTMLDivElement {
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const vars = {};
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/**
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* 作用域
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* @type { (code: string) => any }
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* @type { ((code: string) => any)? }
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*/
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let scope;
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/** @type { Skill } */
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varstr += `var ${key}=lib.skill['${skillName}'].vars['${key}'];\n`;
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}
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let str = `
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function content(){
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${varstr}if(event.triggername=='${skillName}After'){
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player.removeSkill('${skillName}');
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delete lib.skill['${skillName}'];
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delete lib.translate['${skillName}'];
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return event.finish();
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}
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`;
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${varstr}if(event.triggername=='${skillName}After'){
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player.removeSkill('${skillName}');
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delete lib.skill['${skillName}'];
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delete lib.translate['${skillName}'];
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return event.finish();
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}
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`;
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for (let i = 0; i < skill.contentFuns.length; i++) {
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const fun2 = skill.contentFuns[i];
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const a = fun2.toString();
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const str2 = a.slice(begin, a.lastIndexOf("}") != -1 ? a.lastIndexOf("}") : undefined).trim();
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str += `'step ${i}'\n\t${str2}\n\t`;
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}
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skill.content = lib.init.parsex((scope || eval)(str + `\n};content;`), scope);
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// 防止注入喵
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if (!get.isFunctionBody(str)) throw new Error("无效的content函数代码");
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let recompiledScope;
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if (security.isSandboxRequired()) {
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recompiledScope = scope ? security.eval(`return (${scope.toString()})`) : code => security.eval(`return (${code.toString()})`);
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} else {
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recompiledScope = scope || eval;
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}
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skill.content = lib.init.parsex(recompiledScope(`(function(){\n${str}\n})`), scope && recompiledScope);
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// @ts-ignore
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skill.content._parsed = true;
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};
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@ -632,6 +640,7 @@ export class Player extends HTMLDivElement {
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*/
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apply(_scope) {
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if (lib.skill[skillName] != skill) throw `This skill has been destroyed`;
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if (security.isSandboxRequired()) console.warn("`player.when().apply()` 在沙盒模式下不推荐使用");
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// @ts-ignore
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scope = _scope;
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if (skill.contentFuns.length > 0) createContent();
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@ -3654,9 +3663,9 @@ export class Player extends HTMLDivElement {
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return Array.from(this.iterableGetCards(arg1, arg2));
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}
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/**
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* @param { Player } player
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* @param { string } [arg1]
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* @param { string } [arg2]
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* @param { Player } player
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* @param { string } [arg1]
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* @param { string } [arg2]
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* @returns { Generator<Card, void, unknown> }
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*/
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*iterableGetDiscardableCards(player, arg1, arg2) {
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@ -5861,7 +5870,7 @@ export class Player extends HTMLDivElement {
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return get.is.sameNature(natures, naturesx);
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};
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if (next.hasNature("poison")) delete next._triggered;
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else if(next.unreal) next._triggered = 2;
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else if (next.unreal) next._triggered = 2;
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next.setContent("damage");
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next.filterStop = function () {
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if (this.source && this.source.isDead()) delete this.source;
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@ -18,6 +18,7 @@ import {
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} from "../index.js";
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import { ui, game, get, ai, lib, _status } from "../../../../../noname.js";
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import { nonameInitialized } from "../../../../util/index.js";
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import security from "../../../../util/security.js";
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export const extensionMenu = function (connectMenu) {
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if (connectMenu) return;
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@ -334,18 +335,18 @@ export const extensionMenu = function (connectMenu) {
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var ext = {};
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var config = null,
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help = null;
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debugger; // NEED TO VIEW DATA
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for (var i in dash4.content) {
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try {
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if (i == "content" || i == "precontent") {
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eval("ext[i]=" + dash4.content[i]);
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({ config, help, return: ext[i] } = security.exec2(`return (${dash4.content[i]});`));
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if (typeof ext[i] != "function") {
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throw "err";
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} else {
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ext[i] = ext[i].toString();
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}
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} else {
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eval(dash4.content[i]);
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eval("ext[i]=" + i);
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({ config, help, return: ext[i] } = security.exec2(`${dash4.content[i]}; return (${i});`));
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if (ext[i] == null || typeof ext[i] != "object") {
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throw "err";
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} else {
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@ -20,6 +20,8 @@ import {
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getLatestVersionFromGitHub,
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getTreesFromGithub,
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} from "../../../../library/update.js";
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import security from "../../../../util/security.js";
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import { AccessAction, Marshal, Monitor } from "../../../../util/sandbox.js";
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export const otherMenu = function (/** @type { boolean | undefined } */ connectMenu) {
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if (connectMenu) return;
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@ -1212,73 +1214,84 @@ export const otherMenu = function (/** @type { boolean | undefined } */ connectM
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ai: ai,
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cheat: lib.cheat,
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});
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Object.defineProperties(proxyWindow, {
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_status: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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lib: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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game: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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ui: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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get: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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ai: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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cheat: {
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configurable: false,
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enumerable: true,
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writable: false,
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},
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});
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proxyWindow = new Proxy(proxyWindow, {
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set(target, prop, newValue) {
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if (!["_status", "lib", "game", "ui", "get", "ai", "cheat"].includes(prop)) {
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Reflect.set(window, prop, newValue);
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}
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return Reflect.set(target, prop, newValue);
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},
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});
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if (security.isSandboxRequired()) {
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new Monitor()
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.action(AccessAction.DEFINE)
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.action(AccessAction.WRITE)
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.action(AccessAction.DELETE)
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.require("target", proxyWindow)
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.require("property", "_status", "lib", "game", "ui", "get", "ai", "cheat")
|
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.then((access, nameds, control) => {
|
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if (access.action == AccessAction.DEFINE) {
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control.preventDefault();
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control.stopPropagation();
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control.setReturnValue(false);
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return;
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}
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control.overrideParameter("target", window);
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})
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.start();
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} else {
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const keys = ["_status", "lib", "game", "ui", "get", "ai", "cheat"];
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|
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for (const key of keys) {
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const descriptor = Reflect.getOwnPropertyDescriptor(proxyWindow, key);
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if (!descriptor) continue;
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descriptor.writable = false;
|
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descriptor.enumerable = true;
|
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descriptor.configurable = false;
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Reflect.defineProperty(proxyWindow, key, descriptor);
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}
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|
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proxyWindow = new Proxy(proxyWindow, {
|
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set(target, propertyKey, value, receiver) {
|
||||
if (typeof propertyKey == "string" && keys.includes(propertyKey)) {
|
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return Reflect.set(target, propertyKey, value, receiver);
|
||||
}
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|
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return Reflect.set(window, propertyKey, value);
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},
|
||||
});
|
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}
|
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//使用new Function隔绝作用域,避免在控制台可以直接访问到runCommand等变量
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/**
|
||||
* @type { (value:string)=>any }
|
||||
*/
|
||||
const fun = new Function(
|
||||
"window",
|
||||
`
|
||||
const _status=window._status;
|
||||
const lib=window.lib;
|
||||
const game=window.game;
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||||
const ui=window.ui;
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const get=window.get;
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const ai=window.ai;
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const cheat=window.lib.cheat;
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//使用正则匹配绝大多数的普通obj对象,避免解析成代码块。
|
||||
const reg=${/^\{([^{}]+:\s*([^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\)))(?:,\s*([^{}]+:\s*(?:[^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\))))*\}$/};
|
||||
return function(value){
|
||||
"use strict";
|
||||
return eval(reg.test(value)?('('+value+')'):value);
|
||||
}
|
||||
`
|
||||
)(proxyWindow);
|
||||
let fun
|
||||
if (security.isSandboxRequired()) {
|
||||
fun = security.eval(`
|
||||
const _status=window._status;
|
||||
const lib=window.lib;
|
||||
const game=window.game;
|
||||
const ui=window.ui;
|
||||
const get=window.get;
|
||||
const ai=window.ai;
|
||||
const cheat=window.lib.cheat;
|
||||
//使用正则匹配绝大多数的普通obj对象,避免解析成代码块。
|
||||
const reg=${/^\{([^{}]+:\s*([^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\)))(?:,\s*([^{}]+:\s*(?:[^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\))))*\}$/};
|
||||
return function(value){
|
||||
"use strict";
|
||||
return eval(reg.test(value)?('('+value+')'):value);
|
||||
};
|
||||
`);
|
||||
} else {
|
||||
fun = (new Function('window', `
|
||||
const _status=window._status;
|
||||
const lib=window.lib;
|
||||
const game=window.game;
|
||||
const ui=window.ui;
|
||||
const get=window.get;
|
||||
const ai=window.ai;
|
||||
const cheat=window.lib.cheat;
|
||||
//使用正则匹配绝大多数的普通obj对象,避免解析成代码块。
|
||||
const reg=${/^\{([^{}]+:\s*([^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\)))(?:,\s*([^{}]+:\s*(?:[^\s,]*|'[^']*'|"[^"]*"|\{[^}]*\}|\[[^\]]*\]|null|undefined|([a-zA-Z$_][a-zA-Z0-9$_]*\s*:\s*)?[a-zA-Z$_][a-zA-Z0-9$_]*\(\))))*\}$/};
|
||||
return function(value){
|
||||
"use strict";
|
||||
return eval(reg.test(value)?('('+value+')'):value);
|
||||
}
|
||||
`))(proxyWindow);
|
||||
}
|
||||
const runCommand = () => {
|
||||
if (text2.value && !["up", "down"].includes(text2.value)) {
|
||||
logindex = -1;
|
||||
|
|
|
@ -7,8 +7,15 @@ export const assetURL =
|
|||
nonameInitialized == "nodejs"
|
||||
? ""
|
||||
: nonameInitialized;
|
||||
export const GeneratorFunction = function* () {}.constructor;
|
||||
export const AsyncFunction = async function () {}.constructor;
|
||||
/** @type {typeof Function} */
|
||||
// @ts-ignore
|
||||
export const GeneratorFunction = (function* () {}).constructor;
|
||||
/** @type {typeof Function} */
|
||||
// @ts-ignore
|
||||
export const AsyncFunction = (async function () {}).constructor;
|
||||
/** @type {typeof Function} */
|
||||
// @ts-ignore
|
||||
export const AsyncGeneratorFunction = (async function* () {}).constructor;
|
||||
export const userAgent = navigator.userAgent.toLowerCase();
|
||||
export { Mutex } from "./mutex.js";
|
||||
export const characterDefaultPicturePath = "image/character/default_silhouette_";
|
||||
|
|
Loading…
Reference in New Issue