更新联机房间提示
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@ -59354,7 +59354,8 @@
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case 'purple':return '三对三对二';
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case 'zhong':return (config.double_character?'双将':'')+'忠胆英杰';
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case 'stratagem':return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'谋攻';
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default:return get.cnNumber(parseInt(config.number))+'人'+(config.double_character?'双将':'')+'身份';
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debugger
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default:return `${get.cnNumber(parseInt(config.number))}人${config.double_nei?'双内':''}${config.enable_commoner?'带民':''}${config.double_character?'双将':''}身份`;
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}
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}
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else if(config.mode=='guozhan'){
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@ -470,10 +470,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(lib.configOL.identity_mode=='stratagem'){
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uiintro.add('<div class="text chat">首轮强化:'+(lib.configOL.round_one_use_fury?'开启':'关闭'));
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}
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else{
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uiintro.add('<div class="text chat">平民身份:'+(lib.configOL.enable_commoner?'开启':'关闭'));
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else if(lib.configOL.identity_mode!='purple'){
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uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
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uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
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if(lib.configOL.identity_mode!='stratagem'){
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uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
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uiintro.add('<div class="text chat">平民身份:'+(lib.configOL.enable_commoner?'开启':'关闭'));
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}
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uiintro.add('<div class="text chat">年机制:'+(lib.configOL.enable_year_limit?'开启':'关闭'));
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}
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}
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else{
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