pref: use kuangshen04 version.
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@ -1381,6 +1381,9 @@ export class Game {
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} else if (typeof argument == "function") onError = argument;
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if (_status.video) break;
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}
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if (path.startsWith("ext:")) path = path.replace(/^ext:/, "extension/");
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else if (!["db:", "blob:", "data:"].some(prefix => path.startsWith(prefix))) path = `audio/${path}`;
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if (!lib.config.repeat_audio && _status.skillaudio.includes(path)) return;
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}
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const audio = document.createElement("audio");
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audio.autoplay = true;
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@ -1397,10 +1400,13 @@ export class Game {
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audio.remove();
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if (onError) onError(event);
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};
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game.parseResourcePath(path, path => (lib.path.extname(path) ? `audio/${path}` : `audio/${path}.mp3`)).then(path => {
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audio.src = path.href;
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if (!lib.config.repeat_audio && _status.skillaudio.includes(path.href)) return;
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new Promise((resolve, reject) => {
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if (path.startsWith("db:")) game.getDB("image", path.slice(3)).then(octetStream => resolve(get.objectURL(octetStream)), reject);
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else if (lib.path.extname(path)) resolve(`${lib.assetURL}${path}`);
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else if (URL.canParse(path)) resolve(path);
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else resolve(`${lib.assetURL}${path}.mp3`);
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}).then(resolvedPath => {
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audio.src = resolvedPath;
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ui.window.appendChild(audio);
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});
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return audio;
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@ -1468,13 +1474,15 @@ export class Game {
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* @returns { any[] } 语音地址列表
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*/
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parseSkillTextMap(skill, player, skillInfo) {
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if (typeof player === "string") player = { name: player };
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else if (typeof player !== "object" || player === null) player = {};
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if (typeof player === "string") player = get.convertedCharacter({ name: player });
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else if (typeof player !== "object" || player === null) player = get.convertedCharacter({ isNull: true });
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if (skillInfo && (typeof skillInfo !== "object" || Array.isArray(skillInfo))) skillInfo = { audio: skillInfo };
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const checkSkill = (skill, history) => {
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if (!lib.skill[skill]) return false;
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const defaultInfo = [true, 2];
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const check = (skill, history) => {
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if (!get.info(skill)) return false;
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if (!history.includes(skill)) return true;
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if (history[0] === skill) return false;
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//deadlock
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@ -1495,17 +1503,18 @@ export class Game {
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);
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};
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const getTextMap = (path, name, ext) => ({
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const getTextMap = (path, name, ext, isDefault) => ({
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name,
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file: `${path}${name}${ext}`,
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text: lib.translate[`#${name}`],
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isDefault,
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});
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function getAudioList(skill, options, skillInfo) {
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const info = skillInfo || lib.skill[skill];
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const getAudioList = (skill, options, skillInfo) => {
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const info = skillInfo || get.info(skill);
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if (!info) {
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console.error(new ReferenceError(`parseSkillAudio: Cannot find ${skill} in lib.skill`));
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return parseAudio(skill, options, [true, 2]);
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console.error(new ReferenceError(`parseSkillTextMap: Cannot find ${skill} in lib.skill`));
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return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
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}
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const { audioname, history } = options;
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@ -1515,16 +1524,17 @@ export class Game {
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if (info.audioname2) audioInfo = info.audioname2[getName(i => info.audioname2[i])] || audioInfo;
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return parseAudio(skill, options, audioInfo);
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}
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};
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function parseAudio(skill, options, audioInfo) {
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const parseAudio = (skill, options, audioInfo) => {
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const audioname = options.audioname.slice();
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const history = options.history.slice();
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options = { audioname, history };
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const isDefault = options.isDefault;
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options = { audioname, history, isDefault };
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if (Array.isArray(audioInfo)) {
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if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
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const [name, number] = audioInfo;
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if (checkSkill(name, history)) return getAudioList(name, options).slice(0, number);
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if (check(name, history)) return getAudioList(name, options).slice(0, number);
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return parseAudio(name, options, number);
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}
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@ -1535,40 +1545,40 @@ export class Game {
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return Object.values(map);
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}
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(skill, options, [true, 2]);
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(skill, Object.assign(options, { isDefault: true }), defaultInfo);
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if (audioInfo === false) return [];
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if (typeof audioInfo === "string") {
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "")];
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if (checkSkill(audioInfo, history)) return getAudioList(audioInfo, options);
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
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if (check(audioInfo, history)) return getAudioList(audioInfo, options);
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}
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audioInfo = String(audioInfo);
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const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
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if (!list) {
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let path = "",
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ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "skill/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, options, [true, 2]);
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//@TODO
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console.warn(`${skill}中“${audioInfo}”的地址写法暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext)];
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if (list) {
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let [, path = "skill", audioNum, ext = "mp3"] = list;
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let _audioname = getName(i => audioname.includes(i));
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_audioname = _audioname ? `_${_audioname}` : "";
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if (audioNum === "true") return [getTextMap(`${path}/`, `${skill}${_audioname}`, `.${ext}`, isDefault)];
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const audioList = [];
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audioNum = parseInt(audioNum);
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for (let i = 1; i <= audioNum; i++) {
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audioList.push(getTextMap(`${path}/`, `${skill}${_audioname}${i}`, `.${ext}`, isDefault));
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}
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return audioList;
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}
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let [, path = "skill", audioNum, ext = "mp3"] = list;
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let _audioname = getName(i => audioname.includes(i));
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_audioname = _audioname ? `_${_audioname}` : "";
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let path = "",
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ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "skill/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
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//@TODO
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console.warn(`${skill}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext, isDefault)];
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};
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if (audioNum === "true") return [getTextMap(`${path}/`, `${skill}${_audioname}`, `.${ext}`)];
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const audioList = [];
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audioNum = parseInt(audioNum);
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for (let i = 1; i <= audioNum; i++) {
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audioList.push(getTextMap(`${path}/`, `${skill}${_audioname}${i}`, `.${ext}`));
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}
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return audioList;
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}
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return getAudioList(skill, { audioname: [], history: [] }, skillInfo);
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return getAudioList(skill, { audioname: [], history: [], isDefault: false }, skillInfo);
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}
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/**
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* 获取角色死亡时能播放的所有阵亡语音
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@ -1576,66 +1586,105 @@ export class Game {
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* @returns { any[] } 语音地址列表
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*/
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parseDieTextMap(player) {
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let name, rawName;
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if (typeof player === "string") {
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name = player;
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rawName = name;
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} else if (get.itemtype(player) === "player") {
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// @ts-ignore
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name = player.skin.name || player.name;
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rawName = player.name;
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}
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const info = get.character(name),
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datas = [];
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let dieAudios;
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if (info && info.dieAudios.length > 0) {
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dieAudios = info.dieAudios;
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}
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//@mengxinzxz写的屎山
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else if (rawName !== name && lib.characterSubstitute[rawName] && lib.characterSubstitute[rawName].some(i => i[0] == name)) {
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const trashes = lib.characterSubstitute[rawName].find(i => i[0] == name)[1];
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const newCharacter = get.convertedCharacter(["", "", 0, [], trashes]);
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dieAudios = newCharacter.dieAudios;
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}
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if (dieAudios && dieAudios.length > 0) {
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dieAudios.forEach(item => {
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let file = lib.init.parseResourceAddress(item, path => (lib.path.extname(path) ? `audio/die/${path}.mp3` : `audio/die/${path}`));
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//let key = file.startsWith("db:") ? file.slice(3) : file.startsWith("data:") ? file : lib.path.basename(file);
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/**
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* @type {string}
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*/
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let key;
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if (item.startsWith("ext:")) {
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let relativePath = get.relativePath(file);
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let keyPath = relativePath.split("/").slice(2).join("/");
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if (lib.path.extname(keyPath)) keyPath = keyPath.replace(lib.path.extname(keyPath), "");
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key = keyPath;
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} else {
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key = file.href;
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let name = typeof player === "string" ? player : player.name;
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let audioInfo;
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if (typeof player !== "string" && player.skin && player.skin.name) {
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const skinName = player.skin.name;
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if (skinName !== name && lib.characterSubstitute[name]) {
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const skin = lib.characterSubstitute[name].find(i => i[0] === skinName);
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if (skin) {
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const newCharacter = get.convertedCharacter(["", "", 0, [], skin[1]]);
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name = skinName;
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audioInfo = newCharacter.dieAudios;
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}
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// if (item.startsWith("ext:")) {
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// key = item.slice(4).split("/")[1];
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// file = item;
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// } else {
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// key = item;
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// file = `die/${item}.mp3`;
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// }
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const data = { key, file: file.href };
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if (lib.translate[`#${key}:die`]) data.text = lib.translate[`#${key}:die`];
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datas.push(data);
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});
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} else {
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const data = {
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key: name,
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file: `die/${name}.mp3`,
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isDefault: true,
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};
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if (lib.translate[`#${name}:die`]) data.text = lib.translate[`#${name}:die`];
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datas.push(data);
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}
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}
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return datas;
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const defaultInfo = true;
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const check = (name, history) => {
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if (get.character(name).isNull) return false;
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if (!history.includes(name)) return true;
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if (history[0] === name) return false;
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//deadlock
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throw new RangeError(`parseDieTextMap: ${name} in ${history} forms a deadlock`);
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};
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const getTextMap = (path, name, ext, isDefault) => ({
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name,
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file: `${path}${name}${ext}`,
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text: lib.translate[`#${name}:die`],
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isDefault,
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});
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const getAudioList = (name, options, audioInfo) => {
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if (!audioInfo) {
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const info = get.character(name);
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if (info.isNull) {
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// console.error(new ReferenceError(`parseDieTextMap: Cannot find ${name} in lib.character`));
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return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
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}
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audioInfo = info.dieAudios;
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}
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if (audioInfo.length === 0) audioInfo = void 0;
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const { history } = options;
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history.unshift(name);
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return parseAudio(name, options, audioInfo);
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};
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const parseAudio = (name, options, audioInfo) => {
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const history = options.history.slice();
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const isDefault = options.isDefault;
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options = { history, isDefault };
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if (Array.isArray(audioInfo)) {
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// if (audioInfo.length === 2 && typeof audioInfo[0] === "string" && typeof audioInfo[1] === "number") {
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// const [name, number] = audioInfo;
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// if (check(name, history)) return getAudioList(name, options).slice(0, number);
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// return parseAudio(name, options, number);
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// }
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const map = {};
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audioInfo.forEach(i => {
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parseAudio(name, options, i).forEach(data => (map[data.name] = data));
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});
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return Object.values(map);
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}
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if (!["string", "number", "boolean"].includes(typeof audioInfo)) return parseAudio(name, Object.assign(options, { isDefault: true }), defaultInfo);
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if (audioInfo === false) return [];
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if (typeof audioInfo === "string") {
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if (["data:", "blob:"].some(prefix => audioInfo.startsWith(prefix))) return [getTextMap("", audioInfo, "", isDefault)];
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if (check(audioInfo, history)) return getAudioList(audioInfo, options);
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}
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audioInfo = String(audioInfo);
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const list = audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, ext]
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if (list) {
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let [, path = "die", audioNum, ext = "mp3"] = list;
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if (audioNum === "true") return [getTextMap(`${path}/`, `${name}`, `.${ext}`, isDefault)];
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const audioList = [];
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audioNum = parseInt(audioNum);
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for (let i = 1; i <= audioNum; i++) {
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audioList.push(getTextMap(`${path}/`, `${name}${i}`, `.${ext}`, isDefault));
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}
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return audioList;
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}
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let path = "",
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ext = "";
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if (!/^db:|^ext:|\//.test(audioInfo)) path = "die/";
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if (!/\.\w+$/.test(audioInfo)) ext = ".mp3";
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if (path && ext) return parseAudio(audioInfo, Object.assign(options, { isDefault: true }), defaultInfo);
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//@TODO
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console.warn(`${name}中的地址写法(${audioInfo})暂时没有完全支持台词系统。`);
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return [getTextMap(path, audioInfo, ext, isDefault)];
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};
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return getAudioList(name, { history: [], isDefault: false }, audioInfo);
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}
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/**
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*
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@ -1655,11 +1704,42 @@ export class Game {
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if (lib.skill.global.includes(skill) && !info.forceaudio) return;
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let audio,
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list = game.parseSkillAudio(skill, player, skillInfo).randomSort();
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list = game.parseSkillTextMap(skill, player, skillInfo).randomSort();
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return (function play() {
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if (!list.length) return;
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audio = list.shift();
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return game.playAudio(audio, play);
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return game.playAudio(audio.file, play);
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})();
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}
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/**
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* @param { Player | string } player
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* @returns
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*/
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tryDieAudio(player) {
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game.broadcast(game.tryDieAudio, player);
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if (!lib.config.background_speak) return;
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let playerName;
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if (typeof player === "string") playerName = player;
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else if (player.skin && player.skin.name) playerName = player.skin.name;
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else playerName = player.name;
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let audio,
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isDefault,
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list = game.parseDieTextMap(player).randomSort();
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const check = () => {
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if (list.length) return true;
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if (!audio) return false;
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if (!audio.isDefault) return false;
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if (!playerName.includes("_")) return false;
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playerName = playerName.slice(playerName.indexOf("_") + 1);
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list = game.parseDieTextMap(playerName).randomSort();
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return check();
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};
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return (function play() {
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if (!check()) return;
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audio = list.shift();
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return game.playAudio(audio.file, play);
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})();
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}
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/**
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@ -5835,19 +5915,19 @@ export class Game {
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// 数组形式
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if ("contents" in event && Array.isArray(event.contents)) {
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/*
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event.contents[step](event, trigger, player, _storeEvent).then((evt) => {
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if (evt) event._storeEvent = evt;
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if (game.executingAsyncEventMap.has(event.toEvent())) {
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game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
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if (event.step >= event.contents.length - 1) event.finish();
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resolve();
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}));
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} else {
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if (event.step >= event.contents.length - 1) event.finish();
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resolve();
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}
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});
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*/
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event.contents[step](event, trigger, player, _storeEvent).then((evt) => {
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if (evt) event._storeEvent = evt;
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if (game.executingAsyncEventMap.has(event.toEvent())) {
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game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
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if (event.step >= event.contents.length - 1) event.finish();
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resolve();
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}));
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} else {
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if (event.step >= event.contents.length - 1) event.finish();
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resolve();
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}
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});
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*/
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// 解决不了问题...就把问题统一
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const run = async event => {
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if (typeof event.step !== "number") event.step = 0;
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|
@ -8523,16 +8603,6 @@ export class Game {
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await Promise.resolve(asyncFunc(target, i));
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}
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}
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/**
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* @async
|
||||
* @param {string | URL} link
|
||||
* @param {((item: string) => string) | null} [defaultHandle]
|
||||
* @returns {Promise<URL>}
|
||||
*/
|
||||
parseResourcePath(link, defaultHandle = null) {
|
||||
return (link instanceof URL ? link.href : link).startsWith("db:") ? lib.init.promises.parseResourceAddress(link, defaultHandle, true) : Promise.resolve(lib.init.parseResourceAddress(link, defaultHandle));
|
||||
}
|
||||
}
|
||||
|
||||
export let game = new Game();
|
||||
|
|
Loading…
Reference in New Issue