Fix recasting related.

This commit is contained in:
Tipx-L 2023-08-28 07:52:47 -07:00
parent 9d40dd95d8
commit 6e647ca34b
5 changed files with 21 additions and 35 deletions

View File

@ -499,10 +499,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
var card=get.cardPile(card=>get.type(card,'trick')=='trick');
if(card) cardsToGain.push(card);
}
var recastingGainingEvents=[];
if(cardsToGain.length) recastingGainingEvents.push(player.gain(cardsToGain,'draw'));
if(cards.length-cardsToGain.length) recastingGainingEvents.push(player.draw(cards.length-cardsToGain.length).set('log',false));
return recastingGainingEvents;
if(cardsToGain.length) player.gain(cardsToGain,'draw');
if(cards.length-cardsToGain.length) player.draw(cards.length-cardsToGain.length).log=false;
});
},
ai:{

View File

@ -674,7 +674,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
var info=get.info(trigger.card);
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
},
}
},
yingbian_changeTarget:{
trigger:{player:'useCard2'},

View File

@ -8472,10 +8472,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.recast(result.cards,null,(player,cards)=>{
var type=get.type(cards[0],'trick'),name=cards[0].name,card2=get.cardPile(card=>get.type(card,'trick')==type&&card.name!=name);
if(!card2) card2=get.cardPile(card=>get.type(card,'trick')==type);
var recastingGainingEvents=[];
if(card2) recastingGainingEvents.push(player.gain(card2,'draw'));
else recastingGainingEvents.push(player.draw().set('log',false));
return recastingGainingEvents;
if(card2) player.gain(card2,'draw');
else player.draw().log=false;
});
var clone=game.createCard(card);
player.gain(clone,'gain2');

View File

@ -3736,7 +3736,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.chooseCard('he',true,'铸币:请重铸一张牌',lib.filter.cardRecastable);
'step 1'
if(result.bool){
target.recast(result.cards,null,player=>player.draw().set('log',false).set('gaintag',['olzhubi_tag']));
target.recast(result.cards,null,player=>player.draw().set('log',false).gaintag=['olzhubi_tag']);
}
},
ai:{

View File

@ -1,5 +1,5 @@
"use strict";
(function(){
(()=>{
if(!localStorage.getItem('gplv3_noname_alerted')){
if(confirm('①无名杀是一款基于GPLv3协议的开源软件\n你可以在遵守GPLv3协议的基础上任意使用修改并转发《无名杀》以及所有基于《无名杀》开发的拓展。\n点击“确定”即代表您认可并接受GPLv3协议↓\nhttps://www.gnu.org/licenses/gpl-3.0.html\n②无名杀官方发布地址仅有GitHub仓库\n其他所有的所谓“无名杀”社群包括但不限于绝大多数“官方”QQ群、QQ频道等均为玩家自发组织与无名杀官方无关')){
localStorage.setItem('gplv3_noname_alerted',true);
@ -10755,23 +10755,17 @@
game.log(player,'重铸了',cards);
if(typeof event.recastingLose!='function') return;
event.trigger('recastingLose');
var recastingLosingEvents=event.recastingLose(player,cards);
event.recastingLose(player,cards);
event.trigger('recastingLost');
if(get.itemtype(recastingLosingEvents)=='event') event.recastingLosingEvents.push(event.recastingLosingEvents);
else if(Array.isArray(recastingLosingEvents)) event.recastingLosingEvents.push(...recastingLosingEvents);
event.recastingLosingEvents.push(...event.next.filter(value=>value.name!='arrangeTrigger'));
'step 1'
event.trigger('recast');
'step 2'
if(typeof event.recastingGain!='function') return;
event.trigger('recastingGain');
var recastingGainingEvents=event.recastingGain(player,cards);
event.recastingGain(player,cards);
event.trigger('recastingGained');
if(get.itemtype(recastingGainingEvents)=='event') event.recastingGainingEvents.push(event.recastingGainingEvents);
else if(Array.isArray(recastingGainingEvents)) event.recastingGainingEvents.push(...recastingGainingEvents);
'step 3'
event.result=event.recastingGainingEvents.reduce((previousValue,currentValue)=>Array.isArray(currentValue.cards)?previousValue.addArray(currentValue.cards):previousValue,[]);
if(Array.isArray(result.cards)) event.result.addArray(result.cards);
if(Array.isArray(result)) event.result.addArray(result);
event.recastingGainingEvents.push(...event.next.filter(value=>value.name!='arrangeTrigger'));
},
//装备栏相关
disableEquip:function(){
@ -18372,10 +18366,10 @@
if(cards&&!isArray) recast.cards=[cards];
else if(isArray&&cards.length) recast.cards=cards;
else _status.event.next.remove(recast);
if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).set("log",false);
if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).log=false;
recast.recastingLose=recastingLose;
recast.recastingLosingEvents=[];
if(typeof recastingGain!='function') recastingGain=(player,cards)=>player.draw(cards.length).set("log",false);
if(typeof recastingGain!='function') recastingGain=(player,cards)=>player.draw(cards.length).log=false;
recast.recastingGain=recastingGain;
recast.recastingGainingEvents=[];
recast.setContent('recast');
@ -30128,36 +30122,32 @@
delay:false,
content:function(){
player.recast(cards,null,(player,cards)=>{
var numberOfCardsToDraw=cards.length,recastingGainingEvents=[];
var numberOfCardsToDraw=cards.length;
cards.forEach(value=>{
if(lib.config.mode=='stone'&&_status.mode=='deck'&&!player.isMin()&&get.type(value).indexOf('stone')==0){
var stonecard=get.stonecard(1,player.career);
if(stonecard.length){
numberOfCardsToDraw-=stonecard.length;
var card=game.createCard(stonecard.randomGet());
recastingGainingEvents.push(player.gain(card,'draw'));
player.gain(game.createCard(stonecard.randomGet()),'draw');
}
else recastingGainingEvents.push(player.draw({
else player.draw({
drawDeck:1
}).set('log',false));
}).log=false;
}
else if(get.subtype(value)=='spell_gold'){
var libCard=get.libCard(info=>info.subtype=='spell_silver');
if(!libCard.length) return;
numberOfCardsToDraw--;
var card=game.createCard(libCard.randomGet());
recastingGainingEvents.push(player.gain(card,'draw'));
player.gain(game.createCard(libCard.randomGet()),'draw');
}
else if(get.subtype(value)=='spell_silver'){
var libCard=get.libCard(info=>info.subtype=='spell_bronze');
if(!libCard.length) return;
numberOfCardsToDraw--;
var card=game.createCard(libCard.randomGet());
recastingGainingEvents.push(player.gain(card,'draw'));
player.gain(game.createCard(libCard.randomGet()),'draw');
}
});
if(numberOfCardsToDraw) recastingGainingEvents.push(player.draw(numberOfCardsToDraw).set('log',false));
return recastingGainingEvents;
if(numberOfCardsToDraw) player.draw(numberOfCardsToDraw).log=false;
});
},
ai:{
@ -57423,4 +57413,4 @@
get:get
};
lib.init.init();
}());
})();