This commit is contained in:
parent
c306e2c870
commit
6e38aa258d
|
@ -424,18 +424,21 @@ character.refresh={
|
|||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
filter:function(event,player){
|
||||
return (event.source!=undefined);
|
||||
return (event.source!=undefined&&event.num>0);
|
||||
},
|
||||
check:function(event,player){
|
||||
return (ai.get.attitude(player,event.source)<=0);
|
||||
},
|
||||
logTarget:'source',
|
||||
content:function(){
|
||||
"step 0"
|
||||
event.num=trigger.num;
|
||||
"step 1"
|
||||
player.judge(function(card){
|
||||
if(get.color(card)=='red') return 2;
|
||||
return 1;
|
||||
})
|
||||
"step 1"
|
||||
"step 2"
|
||||
if(result.judge==1&&trigger.source.num('he')){
|
||||
player.discardPlayerCard(trigger.source,'he',true);
|
||||
}
|
||||
|
@ -444,6 +447,17 @@ character.refresh={
|
|||
trigger.source.damage();
|
||||
}
|
||||
}
|
||||
event.num--;
|
||||
if(event.num>0){
|
||||
player.chooseBool('是否继续发动?');
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 3"
|
||||
if(result.bool){
|
||||
event.goto(1);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
expose:0.4
|
||||
|
|
|
@ -88,7 +88,7 @@ character.shenhua={
|
|||
case '五':num=5;break;
|
||||
case '六':num=6;break;
|
||||
}
|
||||
player.storage.qimou=num;
|
||||
player.storage.qimou2=num;
|
||||
player.loseHp(num);
|
||||
player.addTempSkill('qimou2','phaseAfter');
|
||||
},
|
||||
|
@ -127,17 +127,17 @@ character.shenhua={
|
|||
},
|
||||
qimou2:{
|
||||
onremove:function(player){
|
||||
delete player.storage.qimou;
|
||||
delete player.storage.qimou2;
|
||||
},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(typeof player.storage.qimou=='number'&&card.name=='sha'){
|
||||
return num+player.storage.qimou;
|
||||
if(typeof player.storage.qimou2=='number'&&card.name=='sha'){
|
||||
return num+player.storage.qimou2;
|
||||
}
|
||||
},
|
||||
globalFrom:function(from,to,distance){
|
||||
if(typeof from.storage.qimou=='number'){
|
||||
return distance-from.storage.qimou;
|
||||
if(typeof from.storage.qimou2=='number'){
|
||||
return distance-from.storage.qimou2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -145,12 +145,14 @@ character.shenhua={
|
|||
xinkuanggu:{
|
||||
trigger:{source:'damageEnd'},
|
||||
filter:function(event,player){
|
||||
return get.distance(player,event.player)<=1;
|
||||
return get.distance(player,event.player)<=1&&event.num>0;
|
||||
},
|
||||
direct:true,
|
||||
audio:'kuanggu',
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.num=trigger.num;
|
||||
'step 1'
|
||||
var controls=['draw_card','cancel2'];
|
||||
if(player.hp<player.maxHp) controls.unshift('recover_hp');
|
||||
player.chooseControl(controls).set('prompt',get.prompt('xinkuanggu')).set('ai',function(event,player){
|
||||
|
@ -159,7 +161,7 @@ character.shenhua={
|
|||
if(player.hp==2&&player.num('h')==0) return 'draw_card';
|
||||
return 'recover_hp';
|
||||
});
|
||||
'step 1'
|
||||
'step 2'
|
||||
if(result.control!='cancel2'){
|
||||
player.logSkill('xinkuanggu');
|
||||
if(result.control=='draw_card'){
|
||||
|
@ -168,6 +170,10 @@ character.shenhua={
|
|||
else{
|
||||
player.recover();
|
||||
}
|
||||
event.num--;
|
||||
if(event.num>0){
|
||||
event.goto(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -31,13 +31,83 @@ character.xianjian={
|
|||
// pal_tangyurou:['male','wei',4,[]],
|
||||
// pal_longyou:['male','wei',4,[]],
|
||||
// pal_xiaoman:['male','wei',4,[]],
|
||||
//
|
||||
// pal_xiahoujinxuan:['male','wei',4,[]],
|
||||
|
||||
// pal_xiahoujinxuan:['male','shu',3,['lingyan','danqing']],
|
||||
// pal_muchanglan:['male','wei',4,[]],
|
||||
// pal_xia:['male','wei',4,[]],
|
||||
// pal_jiangcheng:['male','wei',4,[]],
|
||||
},
|
||||
skill:{
|
||||
lingyan:{
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
console.log(event.card.name);
|
||||
return lib.skill.lingyan.filterx(event.card)&&event.target==player;
|
||||
},
|
||||
direct:true,
|
||||
filterx:function(card){
|
||||
if(!lib.inpile.contains(card.name)) return false;
|
||||
var info=get.info(card);
|
||||
if(info.type!='equip') return false;
|
||||
if(info.nomod) return false;
|
||||
return true;
|
||||
},
|
||||
group:'lingyan_lose',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=['equip1','equip2','equip3','equip4','equip5','cancelx'];
|
||||
var list2=[];
|
||||
var subtype=get.subtype(trigger.card);
|
||||
list.remove(subtype);
|
||||
for(var i=0;i<4;i++){
|
||||
if(!player.get('e',subtype[5])){
|
||||
list2.push(list[i]);
|
||||
}
|
||||
}
|
||||
player.chooseControl(list,function(){
|
||||
if(!player.get('e',subtype[5])) return 'cancelx';
|
||||
return list2.randomGet();
|
||||
}).prompt=get.prompt('灵砚:是否改变装备牌的位置?');
|
||||
'step 1'
|
||||
if(result.control!='cancelx'){
|
||||
player.logSkill('lingyan');
|
||||
var name=trigger.card.name+'_lingyan_'+result.control;
|
||||
if(!lib.card[name]){
|
||||
lib.card[name]=get.copy(get.info(trigger.card));
|
||||
lib.card[name].subtype=result.control;
|
||||
lib.card[name].vanish=true;
|
||||
lib.card[name].epic=true;
|
||||
lib.translate[name]=lib.translate[trigger.card.name];
|
||||
lib.translate[name+'_info']=lib.translate[trigger.card.name+'_info'];
|
||||
}
|
||||
trigger.card.storage.lingyan=trigger.card.name;
|
||||
trigger.card.init([trigger.card.suit,trigger.card.number,name,trigger.card.nature]);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target,current){
|
||||
if(lib.skill.lingyan.filterx(card)&&target.num('e')<5){
|
||||
return [1,3];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
lingyan_lose:{
|
||||
trigger:{player:'loseEnd'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
silent:true,
|
||||
content:function(){
|
||||
for(var i=0;i<trigger.cards.length;i++){
|
||||
var card=trigger.cards[i];
|
||||
if(card.storage.lingyan){
|
||||
card.init([card.suit,card.number,card.storage.lingyan,card.nature]);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
sheling:{
|
||||
trigger:{global:['useCardAfter','respondAfter','discardAfter']},
|
||||
filter:function(event,player){
|
||||
|
@ -1925,6 +1995,10 @@ character.xianjian={
|
|||
pal_changqing:'长卿',
|
||||
pal_xuanxiao:'玄霄',
|
||||
|
||||
lingyan:'灵砚',
|
||||
lingyan_info:'你可以将装备牌装备至装备区的任意位置',
|
||||
danqing:'丹青',
|
||||
danqing_info:'当你累计使用或打出了4张花色不同的牌后,你可以依次将以下4种效果分配给4名不同的角色:1. 摸两张牌;2. 获得一点护甲;3. 装备一件宝物;4. 获得潜行直到下一回合开始',
|
||||
zhangmu:'障目',
|
||||
zhangmu_info:'每回合限一次,当你需要使用或打出一张闪时,你可以展示一张闪,视为使用或打出了此闪',
|
||||
feizhua:'飞爪',
|
||||
|
|
|
@ -28562,7 +28562,7 @@
|
|||
node.node.hp.classList.add('text');
|
||||
}
|
||||
else{
|
||||
for(var i =0;i<infoitem[2];i++){
|
||||
for(var i=0;i<infoitem[2];i++){
|
||||
ui.create.div('',node.node.hp);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ window.noname_update={
|
|||
'game/game.js',
|
||||
'character/gujian.js',
|
||||
'character/swd.js',
|
||||
'character/refresh.js',
|
||||
'character/hearth.js',
|
||||
'character/shenhua.js',
|
||||
'character/rank.js',
|
||||
|
|
Loading…
Reference in New Issue