ezt
This commit is contained in:
parent
2c0b4a8173
commit
6d6d9f322c
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@ -507,7 +507,7 @@ character.ow={
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}
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}
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},
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juji:{
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juji_old:{
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trigger:{player:'shaBegin'},
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forced:true,
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filter:function(event,player){
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@ -2216,7 +2216,7 @@ character.ow={
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juji:'狙击',
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juji2:'狙击',
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juji3:'狙击',
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juji_info:'出牌阶段限一次,你可以指定一名角色,你对该角色使用卡牌无视距离且该角色对你使用卡牌无视距离,直到该角色的下一回合结束;锁定技,攻击范围不含你的角色无法闪避你的杀',
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juji_info:'出牌阶段限一次,你可以弃置任意张花色不同的牌并指定一名有手牌的其他角色,若该角色的手牌中含有与你弃置的牌花色相同的牌,则本回合内你与其距离为1且该角色不能闪避你的杀',
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duwen:'毒吻',
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duwen_info:'锁定技,当你使用杀造成伤害时,若你的手牌数与受伤害角色相等,此杀的伤害+1;若你的体力值与受伤害角色相等,此杀的伤害+1;在伤害结算后,若伤害值不小于3,你流失两点体力',
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zhuagou:'抓钩',
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@ -6261,7 +6261,7 @@ character.sp={
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tianming_info:'当你成为【杀】的目标时,你可以弃置两张牌(不足则全弃,无牌则不弃),然后摸两张牌;若此时全场体力值最多的角色仅有一名(且不是你),该角色也可以如此做。',
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mizhao_info:'出牌阶段,你可以将所有手牌(至少一张)交给一名其他角色。若如此做,你令该角色与你指定的另一名有手牌的角色拼点。视为拼点赢的角色对没赢的角色使用一张【杀】。每阶段限一次。',
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yuanhu_info:'回合结束阶段开始时,你可以将一张装备牌置于一名角色的装备区里,然后根据此装备牌的种类执行以下效果。武器牌:弃置距离该角色1以内的一名角色区域中的一张牌;防具牌:该角色摸一张牌;坐骑牌:该角色回复1点体力。',
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lihun_info:'出牌阶段,你可以弃置一张牌并将你的武将牌翻面,若如此做,制定一名男性角色,获得其所有手牌。出牌阶段结束时,你需为该角色每一点体力分配给其一张牌。每回合限一次。',
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lihun_info:'出牌阶段,你可以弃置一张牌并将你的武将牌翻面,若如此做,你指定一名男性角色,获得其所有手牌。出牌阶段结束时,你需为该角色每一点体力分配给其一张牌。每回合限一次。',
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chongzhen_info:'每当你发动“龙胆”使用或打出一张手牌时,你可以立即获得对方的一张手牌。',
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bifa_info:'回合结束阶段开始时,你可以将一张手牌移出游戏并指定一名其他角色。该角色的回合开始时,其观看你移出游戏的牌并选择一项:交给你一张与此牌同类型的手牌并获得此牌;或将此牌置入弃牌堆,然后失去1点体力。',
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songci_info:'出牌阶段,你可以选择一项:令一名手牌数小于其体力值的角色摸两张牌;或令一名手牌数大于其体力值的角色弃置两张牌。此技能对每名角色只能使用一次。',
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Binary file not shown.
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'1.8.14',
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'1.8.15',
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'image/background/huangtian_bg.jpg',
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'image/background/shengshi_bg.jpg',
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'image/background/xueji_bg.jpg',
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@ -2286,6 +2286,7 @@ window.noname_asset_list=[
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'audio/skill/zuoding1.mp3',
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'audio/skill/zuoding2.mp3',
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'font/xiaozhuan.ttf',
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'font/lishu.ttf',
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'font/huangcao.ttf',
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'font/xinwei.ttf',
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'theme/music/grid.png',
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322
game/game.js
322
game/game.js
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@ -1062,10 +1062,10 @@
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onclick:function(bool){
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game.saveConfig('blur_ui',bool);
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if(bool){
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ui.css.blur_ui=lib.init.css(lib.assetURL+'layout/default','blur');
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ui.window.classList.add('blur_ui');
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}
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else if(ui.css.blur_ui){
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ui.css.blur_ui.remove();
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else{
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ui.window.classList.remove('blur_ui');
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}
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}
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},
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@ -1395,7 +1395,7 @@
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clear:true
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},
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reset_database:{
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name:'重置自定义武将及录像',
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name:'重置游戏录像',
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onclick:function(){
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var node=this;
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if(node._clearing){
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@ -1410,7 +1410,7 @@
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setTimeout(function(){
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node.innerHTML='单击以确认 (1)';
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setTimeout(function(){
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node.innerHTML='重置自定义武将及录像';
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node.innerHTML='重置游戏录像';
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delete node._clearing;
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},1000);
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},1000);
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@ -3290,10 +3290,10 @@
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if(!lib.config.gameRecord){
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lib.config.gameRecord={};
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}
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if(lib.config.debug){
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mode.pack.story='群侠';
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mode.pack.realtime='即时';
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}
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// if(lib.config.debug){
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// mode.pack.story='群侠';
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// mode.pack.realtime='即时';
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// }
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for(i in mode.pack){
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if(lib.config.hiddenModePack.indexOf(i)==-1){
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lib.config.all.mode.push(i);
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@ -3450,7 +3450,6 @@
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}
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}
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ui.css.layout=lib.init.css(lib.assetURL+'layout/'+layout,'layout');
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if(lib.config.blur_ui) ui.css.blur_ui=lib.init.css(lib.assetURL+'layout/default','blur');
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ui.css.theme=lib.init.css(lib.assetURL+'theme/'+lib.config.theme,'style');
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ui.css.card_style=lib.init.css(lib.assetURL+'theme/style/card',lib.config.card_style);
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ui.css.cardback_style=lib.init.css(lib.assetURL+'theme/style/cardback',lib.config.cardback_style);
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@ -3500,54 +3499,54 @@
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db.createObjectStore('skill');
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}
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};
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request.onsuccess=function(e){
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var db=e.target.result;
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lib.db=db;
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for(var i=0;i<lib._onDB.length;i++){
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lib._onDB[i]();
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}
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game.getDB('skill',null,function(skills){
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if(skills){
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for(var i in skills){
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try{
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eval('lib.skill["'+i+'"]={'+skills[i].content+'}');
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}
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catch(e){
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console.log(e);
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lib.skill[i]={};
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}
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lib.skill[i].createInfo=skills[i];
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lib.setTranslate(i);
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lib.translate[i+'_info']=skills[i].description;
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if(lib.skill[i].marktext){
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lib.translate[i+'_bg']=lib.skill[i].marktext;
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}
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}
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if(_status.cardsFinished){
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game.finishCards();
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}
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}
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game.getDB('character',null,function(list){
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for(var i in list){
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if(!list[i][4]) list[i][4]=[];
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lib.character[i]=list[i];
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lib.customCharacters.push(i);
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lib.setTranslate(i);
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}
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_status.characterLoaded=true;
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if(_status.waitingForCharacters){
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game.createEvent('game',false).content=lib.init.start;
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delete lib.init.start;
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game.loop();
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delete _status.waitingForCharacters;
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}
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if(lib.onCharacterLoad){
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lib.onCharacterLoad();
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delete lib.onCharacterLoad;
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}
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});
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});
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}
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// request.onsuccess=function(e){
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// var db=e.target.result;
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// lib.db=db;
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// for(var i=0;i<lib._onDB.length;i++){
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// lib._onDB[i]();
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// }
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// game.getDB('skill',null,function(skills){
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// if(skills){
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// for(var i in skills){
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// try{
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// eval('lib.skill["'+i+'"]={'+skills[i].content+'}');
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// }
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// catch(e){
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// console.log(e);
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// lib.skill[i]={};
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// }
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// lib.skill[i].createInfo=skills[i];
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// lib.setTranslate(i);
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// lib.translate[i+'_info']=skills[i].description;
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// if(lib.skill[i].marktext){
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// lib.translate[i+'_bg']=lib.skill[i].marktext;
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// }
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// }
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// if(_status.cardsFinished){
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// game.finishCards();
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// }
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// }
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// game.getDB('character',null,function(list){
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// for(var i in list){
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// if(!list[i][4]) list[i][4]=[];
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// lib.character[i]=list[i];
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// lib.customCharacters.push(i);
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// lib.setTranslate(i);
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// }
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// _status.characterLoaded=true;
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// if(_status.waitingForCharacters){
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// game.createEvent('game',false).content=lib.init.start;
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// delete lib.init.start;
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// game.loop();
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// delete _status.waitingForCharacters;
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// }
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// if(lib.onCharacterLoad){
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// lib.onCharacterLoad();
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// delete lib.onCharacterLoad;
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// }
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// });
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// });
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// }
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}
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if(typeof window.require=='function'&&!lib.device){
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lib.node={
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delete lib.extensions;
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ui.create.arena();
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if(window.indexedDB&&!_status.characterLoaded){
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if(window.indexedDB&&!_status.characterLoaded&&false){
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_status.waitingForCharacters=true;
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}
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else{
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@ -20225,7 +20224,7 @@
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rightPane.appendChild(active.link);
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lib.onDB(function(){
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if(connectMenu) return;
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if(connectMenu||true) return;
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var page=ui.create.div('.menu-buttons');
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var node=ui.create.div('.menubutton.large','自定义',clickMode);
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ui.customCharacter=node;
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@ -21357,6 +21356,7 @@
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var node=start.firstChild.childNodes[i];
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if(node.link){
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if(node.mode=='get') continue;
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if(node.mode=='create') continue;
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if(node.mode.indexOf('extension_')==0){
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if(lib.config[node.mode+'_enable']){
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node.classList.remove('off');
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@ -21450,6 +21450,204 @@
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if(lib.config.hiddenPlayPack.contains(i)) continue;
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createModeConfig(i,start.firstChild);
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}
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(function(){
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var page=ui.create.div('#create-extension');
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var node=ui.create.div('.menubutton.large','创建扩展',start.firstChild,clickMode);
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node.link=page;
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node.mode='create';
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var pageboard=ui.create.div(page);
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var inputExtLine=ui.create.div(pageboard);
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inputExtLine.style.padding='10px';
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inputExtLine.style.whiteSpace='nowrap';
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var inputExtName=document.createElement('input');
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inputExtName.type='text';
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inputExtName.value='无名扩展';
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inputExtName.style.width='120px';
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inputExtLine.appendChild(inputExtName);
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var buttonSave=document.createElement('button');
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buttonSave.innerHTML='保存';
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buttonSave.style.marginLeft='3px';
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buttonSave.onclick=function(){
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exportExtLine.style.display='';
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}
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inputExtLine.appendChild(buttonSave);
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var buttonExport=document.createElement('button');
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buttonExport.innerHTML='导出';
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buttonExport.style.marginLeft='3px';
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inputExtLine.appendChild(buttonExport);
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var exportExtLine=ui.create.div(pageboard);
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exportExtLine.style.display='none';
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exportExtLine.style.width='calc(100% - 40px)';
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exportExtLine.style.textAlign='left';
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exportExtLine.style.marginBottom='5px';
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exportExtLine.innerHTML='重启后生效。<span style="text-decoration:underline">立即重启</span><span style="float:right">×</span>';
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exportExtLine.querySelectorAll('span')[0].onclick=game.reload;
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exportExtLine.querySelectorAll('span')[1].onclick=function(){
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exportExtLine.style.display='none';
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};
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var dashboard=ui.create.div('#extension-dashboard',pageboard);
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var clickDash=function(){
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pageboard.hide();
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this.link.show();
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};
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var createDash=function(str1,str2,node){
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page.appendChild(node);
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var dash=ui.create.div('.menubutton.large',dashboard);
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dash.link=node;
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dash.listen(clickDash);
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ui.create.div('',str1,dash);
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ui.create.div('',str2,dash);
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};
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var dash1=(function(){
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var page=ui.create.div('.hidden.menu-buttons');
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ui.create.div('.config.more','<div style="transform:none;margin-right:3px">←</div>返回',page,function(){
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page.hide();
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pageboard.show();
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});
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var newCharacter;
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var toggle=ui.create.div('.config.more','创建武将 <div>></div>',page,function(){
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this.classList.toggle('on');
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if(this.classList.contains('on')){
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newCharacter.style.display='';
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}
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else{
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newCharacter.style.display='none';
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}
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});
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var resetEditor=function(){
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toggle.classList.remove('on');
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newCharacter.style.display='none';
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fakeme.classList.remove('inited');
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delete fakeme.image;
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fakeme.style.backgroundImage='';
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var inputs=newCharacter.querySelectorAll('input');
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for(var i=0;i<inputs.length;i++){
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inputs[i].value='';
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}
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inputs=newCharacter.querySelectorAll('textarea');
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for(var i=0;i<inputs.length;i++){
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inputs[i].value='';
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}
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skillList.firstChild.innerHTML='';
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toggle.innerHTML='创建武将 <div>></div>';
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var node=newCharacter.querySelector('.menubutton.large');
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node.innerHTML='创建武将';
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delete node._origin;
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if(node.nextSibling){
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node.nextSibling.remove();
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}
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}
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newCharacter=ui.create.div('.new_character',page);
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newCharacter.style.display='none';
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var fakeme=ui.create.div('.avatar',newCharacter);
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var input=document.createElement('input');
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input.type='file';
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input.accept='image/jpeg';
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input.onchange=function(){
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var fileToLoad=input.files[0];
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if(fileToLoad){
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var fileReader = new FileReader();
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fileReader.onload = function(fileLoadedEvent)
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{
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var data = fileLoadedEvent.target.result;
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fakeme.image=data;
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fakeme.style.backgroundImage='url('+data+')';
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fakeme.classList.add('inited');
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};
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fileReader.readAsDataURL(fileToLoad, "UTF-8");
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}
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}
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fakeme.appendChild(input);
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ui.create.div('.select_avatar','选择头像',fakeme);
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ui.create.div('.indent','姓名:<input class="new_name" type="text">',newCharacter).style.paddingTop='10px';
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ui.create.div('.indent','体力:<input class="new_hp" type="text">',newCharacter).style.paddingTop='10px';
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var sexes=ui.create.selectlist([
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['male','男'],
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['female','女'],
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['none','无'],
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],null,ui.create.div('.indent','性别:',newCharacter));
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var groups=ui.create.selectlist([
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['wei','魏'],
|
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['shu','蜀'],
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['wu','吴'],
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['qun','群'],
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],null,ui.create.div('.indent','势力:',newCharacter));
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var options=ui.create.div('.add_skill.options','<span>主公<input type="checkbox" name="zhu"></span><span>BOSS<input type="checkbox" name="boss"></span><span>AI禁选<input type="checkbox" name="forbidai"></span><br>',newCharacter);
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var addSkill=ui.create.div('.add_skill','添加技能<br>',newCharacter);
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var list=[];
|
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for(var i in lib.character){
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if(!lib.customCharacters.contains(i)&&lib.character[i][3].length)
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list.push([i,lib.translate[i]]);
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}
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list.sort(function(a,b){
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a=a[0];b=b[0];
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var aa=a,bb=b;
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if(aa.indexOf('_')!=-1){
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aa=aa.slice(aa.indexOf('_')+1);
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}
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if(bb.indexOf('_')!=-1){
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bb=bb.slice(bb.indexOf('_')+1);
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}
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if(aa!=bb){
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return aa>bb?1:-1;
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||||
}
|
||||
return a>b?1:-1;
|
||||
});
|
||||
var list2=[];
|
||||
var skills=lib.character[list[0][0]][3];
|
||||
for(var i=0;i<skills.length;i++){
|
||||
list2.push([skills[i],lib.translate[skills[i]]]);
|
||||
}
|
||||
var selectname=ui.create.selectlist(list,list[0],addSkill);
|
||||
selectname.onchange=function(){
|
||||
var skills=lib.character[this.value][3];
|
||||
skillopt.innerHTML='';
|
||||
for(var i=0;i<skills.length;i++){
|
||||
var option=document.createElement('option');
|
||||
option.value=skills[i];
|
||||
option.innerHTML=lib.translate[skills[i]];
|
||||
skillopt.appendChild(option);
|
||||
}
|
||||
};
|
||||
selectname.style.maxWidth='85px';
|
||||
var skillopt=ui.create.selectlist(list2,list2[0],addSkill);
|
||||
var addSkillButton=document.createElement('button');
|
||||
addSkillButton.innerHTML='添加';
|
||||
addSkill.appendChild(addSkillButton);
|
||||
var deletenode=function(){
|
||||
this.remove();
|
||||
}
|
||||
addSkillButton.onclick=function(){
|
||||
for(var i=0;i<skillList.firstChild.childNodes.length;i++){
|
||||
if(skillList.firstChild.childNodes[i].skill==skillopt.value) return;
|
||||
}
|
||||
var node=document.createElement('button');
|
||||
node.skill=skillopt.value;
|
||||
node.onclick=deletenode;
|
||||
node.innerHTML=lib.translate[skillopt.value];
|
||||
skillList.firstChild.appendChild(node);
|
||||
};
|
||||
var skillList=ui.create.div('.skill_list',newCharacter);
|
||||
ui.create.div(skillList);
|
||||
ui.create.div('.menubutton.large','创建武将',ui.create.div(skillList),function(){
|
||||
|
||||
});
|
||||
|
||||
return page;
|
||||
}());
|
||||
var dash2=ui.create.div('.hidden',page);
|
||||
var dash3=ui.create.div('.hidden',page);
|
||||
var dash4=ui.create.div('.hidden',page);
|
||||
createDash('将','编辑武将',dash1);
|
||||
createDash('卡','编辑卡牌',dash2);
|
||||
createDash('技','编辑技能',dash3);
|
||||
createDash('码','编辑代码',dash4);
|
||||
}());
|
||||
(function(){
|
||||
var page=ui.create.div('');
|
||||
var node=ui.create.div('.menubutton.large','获取扩展',start.firstChild,clickMode);
|
||||
|
@ -23636,6 +23834,10 @@
|
|||
if((lib.config.layout=='phone'||lib.config.layout=='mobile')&&lib.config.textequip=='text'){
|
||||
ui.arena.classList.add('textequip');
|
||||
}
|
||||
|
||||
if(lib.config.blur_ui){
|
||||
ui.window.classList.add('blur_ui');
|
||||
}
|
||||
// var themeentry='background_color_'+lib.config.theme;
|
||||
// if(lib.config[themeentry]){
|
||||
// document.body.dataset[themeentry]=lib.config[themeentry];
|
||||
|
|
|
@ -60,6 +60,7 @@ font.pack={
|
|||
xiaozhuan:'小篆',
|
||||
xinwei:'新魏',
|
||||
huangcao:'黄草',
|
||||
lishu:'隶书',
|
||||
};
|
||||
theme.pack={
|
||||
woodden:'木纹',
|
||||
|
|
|
@ -37,7 +37,6 @@ window.noname_source_list=[
|
|||
'game/server.js',
|
||||
'game/source.js',
|
||||
'game/update.js',
|
||||
'layout/default/blur.css',
|
||||
'layout/default/layout.css',
|
||||
'layout/default/menu.css',
|
||||
'layout/mobile/equip.css',
|
||||
|
|
|
@ -1,14 +1,21 @@
|
|||
window.noname_update={
|
||||
version:'1.8.18.2',
|
||||
version:'1.8.19',
|
||||
changeLog:[
|
||||
'修bug',
|
||||
'移除自定义武将功能、增加扩展制作向导'
|
||||
],
|
||||
files:{
|
||||
global:[
|
||||
'game/game.js',
|
||||
'game/source.js',
|
||||
'game/package.js',
|
||||
'game/asset.js',
|
||||
'character/yijiang.js',
|
||||
'character/ow.js',
|
||||
'character/sp.js',
|
||||
'layout/default/layout.css',
|
||||
'layout/default/menu.css',
|
||||
],
|
||||
'1.8.18':[],
|
||||
'1.8.18.1':[],
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
#arena.paused,#arena.unfocus,#arena.right,
|
||||
#arena.menupaused,
|
||||
#window.shortcutpaused>#arena{
|
||||
filter:blur(3px);
|
||||
-webkit-filter:blur(3px);
|
||||
}
|
||||
#arena.menupaused{
|
||||
opacity: 0.6;
|
||||
}
|
||||
#arena.thrownhighlight>.card.thrown:not(.thrownhighlight){
|
||||
filter:blur(2px);
|
||||
-webkit-filter:blur(2px);
|
||||
}
|
|
@ -43,6 +43,23 @@ table{table-layout: fixed;}
|
|||
#window.shortcutpaused>#arena>div:not(#timer):not(.removing):not(.hidden):not(#autonode){opacity: 0.3 !important}
|
||||
#window.noclick_important *{pointer-events: none !important;}
|
||||
#window.noclick_important .noclick_click_important div{pointer-events: auto !important}
|
||||
|
||||
#window.blur_ui #arena.paused,
|
||||
#window.blur_ui #arena.unfocus,
|
||||
#window.blur_ui #arena.right,
|
||||
#window.blur_ui #arena.menupaused,
|
||||
#window.blur_ui.shortcutpaused>#arena{
|
||||
filter:blur(3px);
|
||||
-webkit-filter:blur(3px);
|
||||
}
|
||||
#window.blur_ui #arena.menupaused{
|
||||
opacity: 0.6;
|
||||
}
|
||||
#window.blur_ui #arena.thrownhighlight>.card.thrown:not(.thrownhighlight){
|
||||
filter:blur(2px);
|
||||
-webkit-filter:blur(2px);
|
||||
}
|
||||
|
||||
#shortcut{
|
||||
width:100%;
|
||||
height:100%;
|
||||
|
@ -181,6 +198,9 @@ table{table-layout: fixed;}
|
|||
#arena[data-global_font='xiaozhuan']{
|
||||
font-family: 'xiaozhuan';
|
||||
}
|
||||
#arena[data-global_font='lishu']{
|
||||
font-family: 'lishu';
|
||||
}
|
||||
#arena[data-global_font='xinwei']{
|
||||
font-family: 'xinwei';
|
||||
}
|
||||
|
@ -188,6 +208,7 @@ table{table-layout: fixed;}
|
|||
font-family: 'huangcao','xinwei';
|
||||
}
|
||||
#arena[data-global_font='xiaozhuan'] #control,
|
||||
#arena[data-global_font='lishu'] #control,
|
||||
#arena[data-global_font='xinwei'] #control,
|
||||
#arena[data-global_font='huangcao'] #control{
|
||||
font-family:'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei',Helvetica,Arial,sans-serif
|
||||
|
@ -775,6 +796,10 @@ margin-bottom: 5px;
|
|||
#arena[data-name_font='xiaozhuan'] .button.character>.name{
|
||||
font-family: 'xiaozhuan';
|
||||
}
|
||||
#arena[data-name_font='lishu'] .player>.name,
|
||||
#arena[data-name_font='lishu'] .button.character>.name{
|
||||
font-family: 'lishu';
|
||||
}
|
||||
#arena[data-name_font='xinwei'] .player>.name,
|
||||
#arena[data-name_font='xinwei'] .button.character>.name{
|
||||
font-family: 'xinwei';
|
||||
|
@ -1354,6 +1379,9 @@ div:hover>.intro{opacity: 1;}
|
|||
#arena[data-identity_font='xiaozhuan'] .player .identity>div{
|
||||
font-family: 'xiaozhuan';
|
||||
}
|
||||
#arena[data-identity_font='lishu'] .player .identity>div{
|
||||
font-family: 'lishu';
|
||||
}
|
||||
#arena[data-identity_font='xinwei'] .player .identity>div{
|
||||
font-family: 'xinwei';
|
||||
}
|
||||
|
@ -1365,6 +1393,9 @@ div:hover>.intro{opacity: 1;}
|
|||
#arena[data-cardtext_font='xiaozhuan'] .card div:not(.info):not(.background){
|
||||
font-family: 'xiaozhuan';
|
||||
}
|
||||
#arena[data-cardtext_font='lishu'] .card div:not(.info):not(.background){
|
||||
font-family: 'lishu';
|
||||
}
|
||||
#arena[data-cardtext_font='xinwei'] .card div:not(.info):not(.background){
|
||||
font-family: 'xinwei';
|
||||
}
|
||||
|
|
|
@ -707,3 +707,62 @@
|
|||
left: 0 !important;
|
||||
top:0;
|
||||
}
|
||||
|
||||
#extension-dashboard>.menubutton.large{
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
margin: 6px;
|
||||
}
|
||||
#extension-dashboard>.menubutton.large>div:first-child{
|
||||
font-family: 'lishu','xiaozhuan';
|
||||
font-size: 60px;
|
||||
line-height: 60px;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 10px;
|
||||
width: 100%;
|
||||
height: 60px;
|
||||
}
|
||||
#extension-dashboard>.menubutton.large>div:last-child{
|
||||
font-size: 18px;
|
||||
position: absolute;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
}
|
||||
#create-extension{
|
||||
height: calc(100% - 5px);
|
||||
}
|
||||
#create-extension>div{
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: scroll;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
#create-extension>.menu-buttons{
|
||||
left:10px;
|
||||
height: calc(100% - 5px);
|
||||
}
|
||||
#create-extension>.menu-buttons>.config.more{
|
||||
margin-left: 0px !important;
|
||||
margin-top: 10px !important;
|
||||
}
|
||||
#create-extension>.hidden{
|
||||
pointer-events: none;
|
||||
}
|
||||
#create-extension>div:not(*:first-child).hidden{
|
||||
transform: translateX(200px);
|
||||
}
|
||||
#create-extension>.menu-buttons>.new_character>.skill_list{
|
||||
top: 210px;
|
||||
}
|
||||
#create-extension>.menu-buttons>.new_character>.skill_list>div:first-child:not(*:empty){
|
||||
margin-top: 10px;
|
||||
margin-bottom: 17px;
|
||||
}
|
||||
#create-extension>.menu-buttons>.new_character>.skill_list>div:first-child>button{
|
||||
margin-right: 3px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue