This commit is contained in:
parent
c554b60b5e
commit
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@ -1600,13 +1600,13 @@ card.gujian={
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yuheng_plus_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
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yuheng_plus_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
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yuheng_pro_skill_info:'出牌阶段,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
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yuheng_pro_skill_info:'出牌阶段,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力',
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shujinsan:'舒筋散',
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shujinsan:'舒筋散',
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shujinsan_info:'对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
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shujinsan_info:'出牌阶段对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
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mutoumianju:'木头面具',
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mutoumianju:'木头面具',
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mutoumianju_info:'你可以将一张手牌当作杀使用',
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mutoumianju_info:'你可以将一张手牌当作杀使用',
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mutoumianju_skill:'木杀',
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mutoumianju_skill:'木杀',
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mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
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mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
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heilonglinpian:'黑龙鳞片',
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heilonglinpian:'黑龙鳞片',
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heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
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heilonglinpian_info:'出牌阶段对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
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food:'食物',
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food:'食物',
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chunbing:'春饼',
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chunbing:'春饼',
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@ -140,10 +140,11 @@ window.characterRank={
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'hs_alleria',
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'hs_alleria',
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're_lusu',
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're_lusu',
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'hs_fuding',
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'hs_fuding',
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'zhugejin',
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'wangji',
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],
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],
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am:[
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am:[
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'old_wangyi',
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'old_wangyi',
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'zhugejin',
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'hs_totemic',
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'hs_totemic',
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'swd_duanmeng',
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'swd_duanmeng',
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'pal_wenhui',
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'pal_wenhui',
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@ -231,6 +232,7 @@ window.characterRank={
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'dianwei',
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'dianwei',
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're_lidian',
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're_lidian',
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'wangyi',
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'wangyi',
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'swd_weida',
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],
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],
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bp:[
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bp:[
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'lifeng',
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'lifeng',
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@ -354,8 +356,6 @@ window.characterRank={
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'jsp_guanyu',
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'jsp_guanyu',
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'wenpin',
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'wenpin',
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'sp_lvmeng',
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'sp_lvmeng',
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'wangji',
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'swd_weida',
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'swd_lilian',
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'swd_lilian',
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'hs_lreno',
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'hs_lreno',
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'hs_zhouzhuo',
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'hs_zhouzhuo',
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28
game/game.js
28
game/game.js
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@ -3172,6 +3172,7 @@
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init:'combat',
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init:'combat',
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item:{
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item:{
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combat:'自由',
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combat:'自由',
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three:'统率',
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leader:'君主',
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leader:'君主',
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},
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},
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restart:true,
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restart:true,
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@ -21577,7 +21578,7 @@
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if(!list){
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if(!list){
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list=[];
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list=[];
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for(var i in lib.character){
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for(var i in lib.character){
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if(typeof func){
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if(typeof func=='function'){
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if(!func(i)) continue;
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if(!func(i)) continue;
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}
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}
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else{
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else{
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@ -35814,32 +35815,37 @@
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tr=document.createElement('tr');
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tr=document.createElement('tr');
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table.appendChild(tr);
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table.appendChild(tr);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML='攻击';
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td.innerHTML='范围';
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML='进攻';
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td.innerHTML='距离';
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tr.appendChild(td);
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td=document.createElement('td');
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td.innerHTML='防御';
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML='手牌';
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td.innerHTML='手牌';
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td.innerHTML='轮数';
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tr.appendChild(td);
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tr=document.createElement('tr');
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tr=document.createElement('tr');
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table.appendChild(tr);
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table.appendChild(tr);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML=node.getAttackRange();
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td.innerHTML=get.numStr(node.getAttackRange());
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML=node.getGlobalFrom();
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if(node==game.me||!game.me){
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tr.appendChild(td);
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td.innerHTML='-';
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td=document.createElement('td');
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}
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td.innerHTML=node.getGlobalTo();
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else if(game.me){
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td.innerHTML=get.numStr(Math.max(1,game.me.distanceTo(node)));
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}
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td=document.createElement('td');
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td.innerHTML=node.num('h');
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td.innerHTML=node.num('h');
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tr.appendChild(td);
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tr.appendChild(td);
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td=document.createElement('td');
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td.innerHTML=node.stat.length-1;
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tr.appendChild(td);
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table.style.width='calc(100% - 20px)';
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table.style.width='calc(100% - 20px)';
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table.style.marginLeft='10px';
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table.style.marginLeft='10px';
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@ -36,6 +36,7 @@ mode.boss={
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}
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}
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}
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}
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}
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}
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lib.translate.restart='返回';
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lib.init.css(lib.assetURL+'layout/mode','boss');
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lib.init.css(lib.assetURL+'layout/mode','boss');
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game.delay(0.1);
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game.delay(0.1);
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"step 1"
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"step 1"
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151
mode/chess.js
151
mode/chess.js
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@ -79,6 +79,28 @@ mode.chess={
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game.leaderView();
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game.leaderView();
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break;
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break;
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}
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}
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case 'three':{
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if(lib.config.continue_name_chess){
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event._result={
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friend:lib.config.continue_name_versus_three.friend,
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enemy:lib.config.continue_name_versus_three.enemy,
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}
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_status.color=lib.config.continue_name_versus_three.color;
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game.saveConfig('continue_name_chess');
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}
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else{
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game.chooseCharacterDouble({
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update:function(i){
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switch(i){
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case 0:return '主帅';
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case 1:return '副帅';
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default:return '前锋';
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}
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}
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});
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}
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break;
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}
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case 'combat':{
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case 'combat':{
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if(lib.storage.test){
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if(lib.storage.test){
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lib.config.game_speed='vfast';
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lib.config.game_speed='vfast';
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}
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}
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"step 2"
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"step 2"
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ui.arena.classList.add('chess');
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ui.arena.classList.add('chess');
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if(_status.mode=='three'){
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_status.mylist=result.friend;
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_status.enemylist=result.enemy;
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}
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var mylistmap,enemylistmap;
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var mylistmap,enemylistmap;
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if(event.video){
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if(event.video){
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var videocontent;
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var videocontent;
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var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
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var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
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var friend,enemy;
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var friend,enemy;
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var side;
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var side;
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if(_status.mode=='leader'){
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if(_status.mode=='three'){
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side=!_status.color;
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}
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else if(_status.mode=='leader'){
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side=true;
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side=true;
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}
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}
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else{
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else{
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@ -391,7 +420,7 @@ mode.chess={
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ui.create.me();
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ui.create.me();
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ui.create.fakeme();
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ui.create.fakeme();
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if(!event.video&&_status.mode=='combat'&&get.config('zhu')&&!_status.vsboss&&game.players.length>2){
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if(!event.video&&((_status.mode=='combat'&&get.config('zhu')&&!_status.vsboss&&game.players.length>2)||_status.mode=='three')){
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game.friendZhu=event.friendZhu;
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game.friendZhu=event.friendZhu;
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game.friendZhu.hp++;
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game.friendZhu.hp++;
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game.friendZhu.maxHp++;
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game.friendZhu.maxHp++;
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}
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}
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}
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}
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if(get.config('main_zhu')&&event.friendViceZhu){
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if((get.config('main_zhu')||_status.mode=='three')&&event.friendViceZhu){
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game.friendViceZhu=event.friendViceZhu;
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game.friendViceZhu=event.friendViceZhu;
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game.friendViceZhu.node.identity.firstChild.innerHTML='仕';
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game.friendViceZhu.node.identity.firstChild.innerHTML='仕';
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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@ -480,7 +509,10 @@ mode.chess={
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event.trigger('gameStart');
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event.trigger('gameStart');
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game.gameDraw(p);
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game.gameDraw(p);
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game.me.classList.add('current_action');
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game.me.classList.add('current_action');
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if(_status.mode=='leader'){
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if(_status.mode=='three'){
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game.phaseLoopThree(_status.color?game.enemyZhu:game.friendZhu);
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}
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else if(_status.mode=='leader'){
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game.phaseLoopOrdered(p);
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game.phaseLoopOrdered(p);
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}
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}
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else if(get.config('seat_order')=='指定'){
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else if(get.config('seat_order')=='指定'){
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@ -1575,6 +1607,18 @@ mode.chess={
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}
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}
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},
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},
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controlOver:function(){
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controlOver:function(){
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if(_status.mode=='three'){
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ui.create.control('再战',function(){
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game.saveConfig('continue_name_chess',{
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friend:_status.friendBackup,
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enemy:_status.enemyBackup,
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color:_status.color
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});
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game.saveConfig('mode',lib.config.mode);
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localStorage.setItem(lib.configprefix+'directstart',true);
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game.reload();
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});
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}
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ui.create.control('返回',game.reload);
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ui.create.control('返回',game.reload);
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if(_status.mode!='leader') return;
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if(_status.mode!='leader') return;
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if(_status.enterArena){
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if(_status.enterArena){
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@ -1611,6 +1655,105 @@ mode.chess={
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}
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}
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}
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}
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},
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},
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phaseLoopThree:function(player){
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var next=game.createEvent('phaseLoop');
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next.player=player;
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next.swap=function(player){
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if(player.side==game.me.side){
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return game.enemyZhu;
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}
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else{
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return game.me;
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}
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},
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next.setContent(function(){
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'step 0'
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player.classList.add('acted');
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player.phase();
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'step 1'
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if(player!=game.friendZhu&&player!=game.enemyZhu){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side==player.side&&game.players[i]!=game.friendZhu&&
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game.players[i]!=game.enemyZhu&&
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game.players[i]!=player&&!game.players[i].classList.contains('acted')){
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game.players[i].classList.add('acted');
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game.players[i].phase();
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break;
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}
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}
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}
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'step 2'
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var target=event.swap(player);
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var swap=[],swap2=[];
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()) continue;
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if(!game.players[i].classList.contains('acted')){
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if(game.players[i].side==target.side){
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swap.push(game.players[i]);
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}
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else{
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swap2.push(game.players[i]);
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}
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}
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}
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if(swap.length==0){
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if(swap2.length){
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target=event.swap(target);
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swap=swap2;
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}
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else{
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].isOut()) continue;
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game.players[i].classList.remove('acted');
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}
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event.redo();
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game.delay();
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return;
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}
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}
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if(swap.length==1){
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event.directresult=swap[0];
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}
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else{
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var rand=Math.random();
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var next=target.chooseTarget('选择行动的角色',true,function(card,player,target2){
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return target2.side==target.side&&!target2.classList.contains('acted');
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});
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next._triggered=null;
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next.includeOut=true;
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next.ai=function(target2){
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var num=0;
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if(target2.num('j')){
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num-=5;
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}
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if(target2!=game.friendZhu&&target2!=game.enemyZhu){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=game.friendZhu&&game.players[i]!=game.enemyZhu&&
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game.players[i]!=target2&&game.players[i].side==target2.side&&game.players[i].num('j')){
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num-=2;
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}
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}
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}
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if(rand<1/3){
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num+=1/(target2.hp+1);
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}
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else if(rand<2/3){
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num+=target2.num('h')/5;
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}
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return num;
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}
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}
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'step 3'
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if(event.directresult){
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event.player=event.directresult;
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delete event.directresult;
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}
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else if(result.bool){
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event.player=result.targets[0];
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}
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event.goto(0);
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});
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},
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phaseLoopOrdered:function(player){
|
phaseLoopOrdered:function(player){
|
||||||
var next=game.createEvent('phaseLoop');
|
var next=game.createEvent('phaseLoop');
|
||||||
next.player=player;
|
next.player=player;
|
||||||
|
|
|
@ -2237,7 +2237,7 @@ mode.versus={
|
||||||
else{
|
else{
|
||||||
return game.me;
|
return game.me;
|
||||||
}
|
}
|
||||||
},
|
};
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.classList.add('acted');
|
player.classList.add('acted');
|
||||||
|
@ -2299,8 +2299,8 @@ mode.versus={
|
||||||
}
|
}
|
||||||
if(target2.identity!='zhu'){
|
if(target2.identity!='zhu'){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].identity!='zhu'&&game.players[i]!=target&&
|
if(game.players[i].identity!='zhu'&&game.players[i]!=target2&&
|
||||||
game.players[i].side==target.side){
|
game.players[i].side==target2.side&&game.players[i].num('j')){
|
||||||
num-=2;
|
num-=2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue