裴秀【行图】添加倍数和约数tag标记,优化ai【爵制】和【行图】的配合
This commit is contained in:
parent
88f6f0e7c5
commit
6d171d9756
|
@ -4760,18 +4760,58 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
intro:{
|
intro:{
|
||||||
content:'当前记录:X=#',
|
content:'当前记录:X=#',
|
||||||
},
|
},
|
||||||
|
init:function(player){
|
||||||
|
player.addSkill('xingtu_mark');
|
||||||
|
},
|
||||||
|
onremove:function(player){
|
||||||
|
player.removeSkill('xingtu_mark');
|
||||||
|
player.removeGaintag('xingtu1');
|
||||||
|
player.removeGaintag('xingtu2');
|
||||||
|
delete player.storage.xingtu;
|
||||||
|
},
|
||||||
subSkill:{
|
subSkill:{
|
||||||
record:{
|
record:{
|
||||||
|
audio:'xingtu',
|
||||||
trigger:{player:'useCardAfter'},
|
trigger:{player:'useCardAfter'},
|
||||||
forced:true,
|
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return typeof get.number(event.card)=='number';
|
return typeof get.number(event.card)=='number';
|
||||||
},
|
},
|
||||||
|
forced:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.xingtu=get.number(trigger.card);
|
var num=get.number(trigger.card)
|
||||||
|
player.storage.xingtu=num;
|
||||||
player.markSkill('xingtu');
|
player.markSkill('xingtu');
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
mark:{
|
||||||
|
charlotte:true,
|
||||||
|
trigger:{
|
||||||
|
player:['xingtu_recordAfter','gainAfter'],
|
||||||
|
global:'loseAsyncAfter',
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(typeof player.storage.xingtu!='number'||!player.countCards('h')) return false;
|
||||||
|
return event.name=='xingtu_record'||event.getg(player).length;
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
firstDo:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.removeGaintag('xingtu1');
|
||||||
|
player.removeGaintag('xingtu2');
|
||||||
|
'step 1'
|
||||||
|
var cards1=[],cards2=[],num=player.storage.xingtu;
|
||||||
|
player.getCards('h').forEach(card=>{
|
||||||
|
var numx=get.number(card,player);
|
||||||
|
if(typeof numx=='number'){
|
||||||
|
if(numx%num==0) cards1.push(card);
|
||||||
|
if(num%numx==0) cards2.push(card);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
player.addGaintag(cards1,'xingtu1');
|
||||||
|
player.addGaintag(cards2,'xingtu2');
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
juezhi:{
|
juezhi:{
|
||||||
|
@ -4784,7 +4824,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
selectCard:[2,Infinity],
|
selectCard:[2,Infinity],
|
||||||
check:function(card){
|
check:function(card){
|
||||||
if(ui.selected.cards.length>1) return 0;
|
if(ui.selected.cards.length>1) return 0;
|
||||||
return 4-get.value(card);
|
var player=_status.event.player;
|
||||||
|
if(player.hasSkill('xingtu')&&player.storage.xingtu){
|
||||||
|
var cards=player.getCards('he');
|
||||||
|
var num=player.storage.xingtu,stop=false;
|
||||||
|
for(var i=0;i<=cards.length;i++){
|
||||||
|
if(i!=cards.length){
|
||||||
|
var num1=get.number(cards[i],player);
|
||||||
|
if(typeof num1!='number') continue;
|
||||||
|
for(var j=0;j<cards.length;j++){
|
||||||
|
if(i==j) continue;
|
||||||
|
var num2=get.number(cards[j],player);
|
||||||
|
if(typeof num2!='number') continue;
|
||||||
|
var sum=num1+num2;
|
||||||
|
if(sum%num==0||num%sum==0){
|
||||||
|
stop=true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(stop) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(i!=cards.length){
|
||||||
|
var cardx=[cards[i],cards[j]];
|
||||||
|
if(cardx.includes(card)) return 10-get.value(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 5-get.value(card);
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
var num=0;
|
var num=0;
|
||||||
|
@ -15272,7 +15338,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_gaoshun_prefix:'手杀界',
|
re_gaoshun_prefix:'手杀界',
|
||||||
peixiu:'裴秀',
|
peixiu:'裴秀',
|
||||||
xingtu:'行图',
|
xingtu:'行图',
|
||||||
xingtu_info:'锁定技。①当你使用有点数的牌结算结束后,你将此牌点数记录为X。②当你使用牌时,若X÷Y的余数为0,则你摸一张牌(Y为此牌的点数)。③你使用Y÷X的余数为0的牌无次数限制(Y为此牌的点数)。',
|
xingtu1:'倍数',
|
||||||
|
xingtu2:'约数',
|
||||||
|
xingtu_info:'锁定技。①当你使用有点数的牌结算结束后,你将此牌点数记录为X。②你使用点数为X的倍数的牌无次数限制,你使用点数为X的约数的牌时摸一张牌。',
|
||||||
juezhi:'爵制',
|
juezhi:'爵制',
|
||||||
juezhi_info:'出牌阶段,你可以弃置至少两张牌,然后从牌堆中获得一张点数为X的牌(X为这些牌的点数和除以13后的余数,且当余数为0时X为13)。',
|
juezhi_info:'出牌阶段,你可以弃置至少两张牌,然后从牌堆中获得一张点数为X的牌(X为这些牌的点数和除以13后的余数,且当余数为0时X为13)。',
|
||||||
sp_jianggan:'手杀蒋干',
|
sp_jianggan:'手杀蒋干',
|
||||||
|
|
Loading…
Reference in New Issue