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@ -7512,6 +7512,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_manyututeng:'蛮鱼图腾',
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hs_tgolem:'图腾魔像',
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hs_heifengqishi:'黑锋骑士',
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hs_yuhuozhe:'浴火者',
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hs_wuyaowang:'巫妖王',
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hs_aerfusi:'阿尔福斯',
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hs_baiguyoulong:'白骨幼龙',
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hs_yangyanwageli:'阳焰瓦格里',
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hschaoxi:'潮袭',
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hschaoxi_info:'锁定技,每当你造成一次伤害,你获得两张随机鱼人牌',
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@ -437,10 +437,12 @@ window.noname_asset_list=[
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'image/character/hs_alextrasza.jpg',
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'image/character/hs_alleria.jpg',
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'image/character/hs_amala.jpg',
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'image/character/hs_aerfusi.jpg',
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'image/character/hs_aya.jpg',
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'image/character/hs_anduin.jpg',
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'image/character/hs_anomalus.jpg',
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'image/character/hs_antonidas.jpg',
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'image/character/hs_baiguyoulong.jpg',
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'image/character/hs_bannabusi.jpg',
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'image/character/hs_barnes.jpg',
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'image/character/hs_bchillmaw.jpg',
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@ -456,6 +458,7 @@ window.noname_asset_list=[
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'image/character/hs_jaina.jpg',
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'image/character/hs_fuding.jpg',
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'image/character/hs_guldan.jpg',
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'image/character/hs_heifengqishi.jpg',
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'image/character/hs_hemite.jpg',
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'image/character/hs_hudunren.jpg',
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'image/character/hs_huolituteng.jpg',
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@ -522,18 +525,21 @@ window.noname_asset_list=[
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'image/character/hs_wolazi.jpg',
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'image/character/hs_wujiyuansu.jpg',
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'image/character/hs_wuther.jpg',
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'image/character/hs_wuyaowang.jpg',
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'image/character/hs_wvelen.jpg',
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'image/character/hs_xialikeer.jpg',
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'image/character/hs_xiangyaqishi.jpg',
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'image/character/hs_xsylvanas.jpg',
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'image/character/hs_xuanzhuanjijia.jpg',
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'image/character/hs_xuefashi.jpg',
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'image/character/hs_yangyanwageli.jpg',
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'image/character/hs_yashaji.jpg',
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'image/character/hs_yelise.jpg',
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'image/character/hs_yinggencao.jpg',
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'image/character/hs_yngvar.jpg',
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'image/character/hs_ysera.jpg',
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'image/character/hs_yogg.jpg',
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'image/character/hs_yuhuozhe.jpg',
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'image/character/hs_zhanzhenggushu.jpg',
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'image/character/hs_zhihuanhua.jpg',
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'image/character/hs_zhishigushu.jpg',
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14
game/game.js
14
game/game.js
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@ -20189,6 +20189,14 @@
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}
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return false;
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},
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skillDisabled:function(skill){
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if(!lib.translate[skill]||!lib.translate[skill+'_info']) return true;
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var info=lib.skill[skill];
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if(info&&!info.unique&&!info.temp&&!info.sub&&!info.fixed&&!info.vanish){
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return false;
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}
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return true;
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},
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cardEnabled:function(card,player,event){
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card=get.autoViewAs(card,null,player);
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if(player==undefined) player=_status.event.player;
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@ -42674,13 +42682,11 @@
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}
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for(var j=0;j<lib.character[i][3].length;j++){
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var skill=lib.character[i][3][j];
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var info=lib.skill[skill];
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if(info&&!info.unique&&!info.temp&&!info.sub&&!info.fixed){
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if(func&&!func(info,skill)) continue;
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if(lib.filter.skillDisabled(skill)) continue;
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if(func&&!func(lib.skill[skill],skill,i)) continue;
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list.add(skill);
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}
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}
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}
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return list;
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},
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gainableCharacters:function(func){
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