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@ -885,7 +885,7 @@ card.gujian={
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filterTarget:true,
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content:function(){
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'step 0'
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_status.currentPhase.chooseToRespond({name:'shan'});
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_status.currentPhase.chooseToRespond({name:'shan'},'石灰粉<br><div style="height:10px;display:block"></div><div class="text">打出一张闪,否则本回合无法对其他角色使用卡牌');
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'step 1'
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if(!result.bool){
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_status.currentPhase.addTempSkill('shihuifen','phaseUseAfter');
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@ -7120,27 +7120,44 @@ character.swd={
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trigger:{global:'damageBegin'},
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filter:function(event,player){
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if(!event.player.isLinked()) return false;
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if(event.nature=='fire') return false;
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if(!event.notLink()) return false;
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if(player.countCards('he',{color:'red'})) return true;
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return false;
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},
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direct:true,
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content:function(){
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"step 0"
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var next=player.chooseToDiscard('朱羽:是否弃置一张红色牌使'+get.translation(trigger.player)+'受到一点火焰伤害?','he',function(card){
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var next=player.chooseToDiscard('朱羽:是否弃置一张红色牌使'+get.translation(trigger.player)+'受到的伤害+1?','he',function(card){
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return get.color(card)=='red';
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});
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next.logSkill=['zhuyu',trigger.player,'fire'];
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var num=game.countPlayer(function(current){
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if(current.isLinked()){
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if(trigger.nature){
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return get.sgn(ai.get.damageEffect(current,player,player,'fire'));
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}
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else{
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if(current==trigger.player){
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return get.sgn(ai.get.damageEffect(current,player,player,'fire'));
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}
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else{
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return 2*get.sgn(ai.get.damageEffect(current,player,player,'fire'));
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}
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}
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}
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});
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console.log(num);
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next.ai=function(card){
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if(trigger.player.hasSkillTag('nofire')) return 0;
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if(ai.get.damageEffect(trigger.player,player,player,'fire')>0){
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if(num>0){
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return 9-ai.get.value(card);
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}
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return 0;
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};
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"step 1"
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if(result.bool){
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trigger.player.damage('fire');
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trigger.num++;
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trigger.nature='fire';
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}
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}
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},
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@ -9501,7 +9518,7 @@ character.swd={
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funiao_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,然后摸一张牌',
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funiao_old_info:'出牌阶段,你可以交给一名角色一张手牌,然后观看其手牌,每个阶段对一名角色只能发动一次',
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xuehuang_info:'出牌阶段限一次,你可以弃置一张红色手牌令距离你一以内的所有角色受到一点火焰伤害',
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zhuyu_info:'每当有横置的角色即将受到非火焰伤害,你可以弃置一张红色牌使其额外受到一点火焰伤害',
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zhuyu_info:'每当有横置的角色即将受到伤害时,你可以弃置一张红色牌令此伤害+1并变为火属性',
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ningshuang_info:'每当你成为黑色牌的目标,你可以弃置一张黑色牌将其横置,并摸一张牌,若其已经模置则改为将其翻面',
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zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
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xielv_info:'弃牌阶段结束后,若你的所有手牌(至少两张)颜色均相同,你可以展示所有手牌,然后回复一点体力并弃置场上的所有判定牌',
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