From 6ab1807d139db715f167ca4c419216892691b38c Mon Sep 17 00:00:00 2001 From: Spmario233 Date: Tue, 7 May 2024 00:15:47 +0800 Subject: [PATCH] =?UTF-8?q?=E5=9B=BD=E6=88=98Bug=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/mobile/skill.js | 10 +++--- character/sp/skill.js | 3 ++ mode/guozhan.js | 70 +++++++++++++++++++++------------------ 3 files changed, 46 insertions(+), 37 deletions(-) diff --git a/character/mobile/skill.js b/character/mobile/skill.js index d0851a72a..fe06ab7c8 100644 --- a/character/mobile/skill.js +++ b/character/mobile/skill.js @@ -14821,12 +14821,14 @@ const skills = { trigger.target.chooseToDiscard("he", true, 2); "step 1"; if (result.bool && result.cards && result.cards.length) { - if (result.cards.length == 1) { + const cards = result.cards.filterInD("d"); + if (cards.length == 1) { event._result = { bool: true, links: result.cards.slice(0) }; - } else - player.chooseButton(["选择获得其中的一张牌", result.cards.slice(0)], true).ai = function (button) { + } else if (cards.length > 1) { + player.chooseButton(["选择获得其中的一张牌", result.cards.slice(0)], true).set("ai", function (button) { return get.value(button.link); - }; + }); + } else event.finish(); } else event.finish(); "step 2"; if (result.links) player.gain(result.links, "gain2"); diff --git a/character/sp/skill.js b/character/sp/skill.js index 7984f5756..ddab9ff60 100644 --- a/character/sp/skill.js +++ b/character/sp/skill.js @@ -171,6 +171,9 @@ const skills = { result: { bool, moved }, } = await player .chooseToMove("易城:请选择你要交换的牌") + .set("filterMove", (from, to) => { + return typeof to !== "number"; + }) .set("list", [ [ "牌堆顶", diff --git a/mode/guozhan.js b/mode/guozhan.js index 74fc8ba03..fa5b8866a 100644 --- a/mode/guozhan.js +++ b/mode/guozhan.js @@ -1158,50 +1158,56 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { const targets = list .slice() .filter((i) => (event.num1 - event.num2) * get.sgn(0.5 - list.indexOf(i)) <= 0); - return targets.some((i) => i.countGainableCards(list[1 - list.indexOf(i)], "e")); + return targets.some((i) => { + const target = list[1 - list.indexOf(i)]; + return target.hasCard((card) => { + return lib.filter.canBeGained(card, i, target); + }, "e"); + }); }, async cost(event, trigger, player) { let users = []; - const list = [event.player, event.target]; + const list = [trigger.player, trigger.target]; let targets = list .slice() - .filter((i) => (event.num1 - event.num2) * get.sgn(0.5 - list.indexOf(i)) <= 0); - targets = targets - .filter((i) => i.countGainableCards(list[1 - list.indexOf(i)], "e")) - .sortBySeat(player); + .filter((i) => (trigger.num1 - trigger.num2) * get.sgn(0.5 - list.indexOf(i)) <= 0); + targets = targets.filter((i) => { + const target = list[1 - list.indexOf(i)]; + return target.hasCard((card) => { + return lib.filter.canBeGained(card, i, target); + }, "e"); + }).sortBySeat(player); for (const i of targets) { const aim = list[1 - list.indexOf(i)]; const { result: { bool }, - } = await i - .chooseBool( + } = await i.chooseBool( get.prompt("fakehanzhan"), "获得" + get.translation(aim) + "装备区的一张牌" - ) - .set( - "choice", - target.hasCard((card) => { - return get.value(card, aim) * get.attitude(i, aim) < 0; - }, "e") - ); + ).set("choice", aim.hasCard((card) => { + return get.value(card, aim) * get.attitude(i, aim) < 0; + }, "e")); if (bool) users.push(i); } event.result = { bool: Boolean(users.length), targets: users }; }, + logLine: false, async content(event, trigger, player) { const list = [trigger.player, trigger.target]; let targets = list .slice() .filter((i) => (trigger.num1 - trigger.num2) * get.sgn(0.5 - list.indexOf(i)) <= 0); targets = targets - .filter( - (i) => - i.countGainableCards(list[1 - list.indexOf(i)], "e") && - event.targets.includes(i) - ) + .filter((i) => { + const target = list[1 - list.indexOf(i)]; + return target.hasCard((card) => { + return lib.filter.canBeGained(card, i, target); + }, "e"); + }) .sortBySeat(player); for (const i of targets) { const aim = list[1 - list.indexOf(i)]; + i.line(aim, "green"); await i.gainPlayerCard(aim, "e", true); } }, @@ -2630,14 +2636,14 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { const storage = player.getStorage("fakechengshang_effect"); const list = lib.card.list .filter((list) => { - const type = get.type(card[2]); + const type = get.type(list[2]); if (type != "basic" && type != "trick") return false; return storage.some( (card) => card[0] == list[0] && card[1] == list[1] && card[2] != list[2] ); }) - .map((card) => [get.translation(type), "", card[2], card[3]]); + .map((card) => [get.translation(get.type2(card[2])), "", card[2], card[3]]); return ui.create.dialog("承赏", [list, "vcard"]); }, filter(button, player) { @@ -3766,21 +3772,19 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { audio: "mobiledanshou", trigger: { global: "phaseZhunbeiBegin" }, filter(event, player) { - return ["h", "e", "j"].some((pos) => - player.getCards(pos).every((card) => lib.filter.cardDiscardable(card, player)) - ); + return ["h", "e", "j"].some((pos) =>{ + const cards = player.getCards(pos); + return cards.length > 0 && cards.every((card) => lib.filter.cardDiscardable(card, player)); + }); }, async cost(event, trigger, player) { let list = [], map = { h: "手牌区", e: "装备区", j: "判定区" }; list.addArray( - ["h", "e", "j"] - .filter((pos) => { - return player - .getCards(pos) - .every((card) => lib.filter.cardDiscardable(card, player)); - }) - .map((i) => map[i]) + ["h", "e", "j"].filter((pos) => { + const cards = player.getCards(pos); + return cards.length > 0 && cards.every((card) => lib.filter.cardDiscardable(card, player)); + }).map((i) => map[i]) ); list.push("cancel2"); const { @@ -3829,7 +3833,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) { result: { control }, } = await player .chooseControl("摸牌", "增加摸牌数") - .set("prompt", "胆守:请选择一项") + .set("prompt", `胆守:请选择一项(当前为${get.translation(trigger.name)})`) .set("ai", () => { const player = get.event().player, trigger = get.event().getTrigger();