This commit is contained in:
libccy 2017-02-27 12:35:47 +08:00
parent 6abfa4eaf2
commit 6a603fd826
4 changed files with 140 additions and 128 deletions

View File

@ -227,6 +227,7 @@ window.characterRank={
'diy_caiwenji',
],
bp:[
'jiling',
'yanbaihu',
'dongyun',
'sunziliufang',
@ -459,6 +460,7 @@ window.characterRank={
'caozhang',
],
bm:[
'zangba',
'diy_xizhenxihong',
'tadun',
'guohuai',

View File

@ -92,8 +92,15 @@ character.sp={
kongrong:['male','qun',3,['lirang','mingshi']],
dingfeng:['male','wu',4,['fenxun','duanbing']],
panfeng:['male','qun',4,['kuangfu']],
jiling:['male','qun',4,['shuangren']],
zangba:['male','wei',4,['hengjiang']],
},
characterIntro:{
zangba:'其父臧戒,有二子臧艾与臧舜。年少时曾召集数人将获罪的父亲救出,此后四处流亡。后来成为陶谦麾下的骑都尉,负责募兵抵抗黄巾军。与孙观、尹礼等人拥兵驻屯于开阳,自成一股独立势力,后跟随吕布。吕布战败后,投降了曹操。后与袁绍、孙权等的战役里战功赫赫,官至镇东将军。',
zhangren:'刘璋的属下,以忠勇著称。刘备入蜀时,张任曾劝刘璋提防刘备,但刘璋没有听从。魏延舞剑想趁机除掉刘璋时,张任出面对舞,解救刘璋。后在刘备进攻时于落凤坡射死了庞统。',
jiling:'东汉末年袁术帐下将领,勇猛非常,曾奉命率军攻打小沛的刘备,在吕布辕门射戟的调停下撤兵。',
zoushi:'军阀张济之妻,张绣之婶。张绣降曹后,邹氏遂被曹操霸占。贾诩献计趁机诛杀曹操,险些得手。曹操在损失爱将典韦、侄子曹安民和长子曹昂后方才逃出生天。',
ganfuren:'刘备起兵后,于沛城娶甘氏为妾。后来,甘夫人随刘备到荆州,生了阿斗(也就是后主刘禅)。223年四月刘备病死于白帝城追谥甘夫人为“昭烈皇后”。',
jiangfei:'蒋琬,蜀四英之一。初随刘备入蜀,诸葛亮卒后封大将军,辅佐刘禅,主持朝政,统兵御魏。采取闭关息民政策,国力大增。官至大司马,安阳亭侯,谥号恭侯。费祎,蜀国著名政治家和武将,官至大将军。在一次回途的筵会中,被降将郭修刺杀而亡,谥号敬侯。',
mifuren:'刘备夫人。徐州别驾糜竺之妹。长坂兵败,她怀抱年仅两岁的刘禅在乱军中走散,被赵云发现;但麋夫人因为赵云只有一匹马,不肯上马,在将阿斗托付给赵云后投井而亡。',
@ -185,6 +192,130 @@ character.sp={
dongbai:['dongzhuo']
},
skill:{
hengjiang:{
trigger:{player:'damageEnd'},
check:function(event,player){
return ai.get.attitude(player,event.source)<0||!event.source.needsToDiscard(2);
},
filter:function(event){
return event.source&&event.source.isIn()&&event.num>0;
},
logTarget:'source',
content:function(){
var source=trigger.source;
if(source.hasSkill('hengjiang2')){
source.storage.hengjiang2+=trigger.num;
source.updateMarks();
}
else{
source.storage.hengjiang3=player;
source.storage.hengjiang2=trigger.num;
source.addTempSkill('hengjiang2','phaseAfter');
}
}
},
hengjiang2:{
mark:true,
intro:{
content:'手牌上限-#'
},
mod:{
maxHandcard:function(player,num){
return num-player.storage.hengjiang2;
}
},
onremove:function(player){
delete player.storage.hengjiang2;
delete player.storage.hengjiang3;
},
trigger:{player:'phaseDiscardEnd'},
filter:function(event,player){
return player.storage.hengjiang3.isIn()&&(!event.cards||event.cards.length==0);
},
forced:true,
popup:false,
content:function(){
player.storage.hengjiang3.draw();
}
},
shuangren:{
trigger:{player:'phaseUseBegin'},
direct:true,
priority:15,
content:function(){
'step 0'
var goon;
if(player.needsToDiscard()>1){
goon=player.hasCard(function(card){
return card.number>10&&ai.get.value(card)<=5;
});
}
else{
goon=player.hasCard(function(card){
return card.number>=9&&ai.get.value(card)<=5||ai.get.value(card)<=3;
});
}
player.chooseTarget(get.prompt('shuangren'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
var player=_status.event.player;
if(_status.event.goon&&ai.get.attitude(player,target)<0){
return ai.get.effect(target,{name:'sha'},player,player);
}
return 0;
}).set('goon',goon);
'step 1'
if(result.bool){
var target=result.targets[0];
event.target=target;
player.logSkill('shuangren',target);
player.chooseToCompare(target);
}
else{
event.finish();
}
'step 2'
if(result.bool){
var target=event.target;
if(target.identity!='ye'&&target.identity!='unknown'&&game.hasPlayer(function(current){
if(!player.canUse('sha',current,false)) return false;
if(target==current) return false;
if(get.mode()=='guozhan'){
return target.identity==current.identity;
}
return true;
})){
var str='对一名';
if(get.mode()=='guozhan'){
str+=get.translation(target.identity)+'势力的';
}
player.chooseTarget(str+'角色使用一张杀',true,function(card,player,target){
if(!player.canUse('sha',target,false)) return false;
if(get.mode()=='guozhan'){
return target.identity==_status.event.identity;
}
return true;
}).set('ai',function(target){
var player=_status.event.player;
return ai.get.effect(target,{name:'sha'},player,player);
}).set('identity',target.identity);
}
else{
player.useCard({name:'sha'},target,false);
event.finish();
}
}
else{
trigger.finish();
trigger.untrigger();
event.finish();
}
'step 3'
if(result.bool&&result.targets&&result.targets.length){
player.useCard({name:'sha'},result.targets[0],false);
}
}
},
kuanshi:{
trigger:{player:'phaseEnd'},
direct:true,
@ -7939,6 +8070,12 @@ character.sp={
dongyun:'董允',
mazhong:'马忠',
hengjiang:'横江',
hengjiang2:'横江',
hengjiang_info:'当你受到1点伤害后你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌则你摸一张牌',
shuangren:'双刃',
shuangren_info:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为任意一名角色使用一张【杀】(此【杀】不计入限制的次数);若你没赢,你结束出牌阶段',
shuangren_info_guozhan:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为对其或与其势力相同的另一名角色使用一张【杀】(此【杀】不计入限制的次数);若你没赢,你结束出牌阶段',
xiashu:'下书',
xiashu_info:'出牌阶段开始时你可以将所有手牌交给一名其他角色然后该角色亮出任意数量的手牌至少一张令你选择一项1.获得其亮出的手牌2.获得其未亮出的手牌',
kuanshi:'宽释',

View File

@ -28935,7 +28935,7 @@
}
else{
if(updates[i].indexOf('image/character')==0){
if(!skipcharacter.contains(updates[i].slice(16,updates[i].lastIndexOf('.')))){
if(updates[i].indexOf('jun_')!=16&&!skipcharacter.contains(updates[i].slice(16,updates[i].lastIndexOf('.')))){
updates.splice(i--,1);
}
}

View File

@ -242,7 +242,6 @@ mode.guozhan={
gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
gz_zangba:['male','wei',4,['hengjiang']],
gz_madai:['male','shu',4,['mashu','gzqianxi']],
gz_mifuren:['female','shu',3,['gzguixiu','gzcunsi']],
gz_sunce:['male','wu',4,['jiang','yingyang','hunshang']],
@ -254,12 +253,6 @@ mode.guozhan={
gz_jun_zhangjiao:['male','qun',4,['wuxin','hongfa','wendao','huangjintianbingfu']],
}
},
characterIntro:{
zangba:'其父臧戒,有二子臧艾与臧舜。年少时曾召集数人将获罪的父亲救出,此后四处流亡。后来成为陶谦麾下的骑都尉,负责募兵抵抗黄巾军。与孙观、尹礼等人拥兵驻屯于开阳,自成一股独立势力,后跟随吕布。吕布战败后,投降了曹操。后与袁绍、孙权等的战役里战功赫赫,官至镇东将军。',
zhangren:'刘璋的属下,以忠勇著称。刘备入蜀时,张任曾劝刘璋提防刘备,但刘璋没有听从。魏延舞剑想趁机除掉刘璋时,张任出面对舞,解救刘璋。后在刘备进攻时于落凤坡射死了庞统。',
jiling:'东汉末年袁术帐下将领,勇猛非常,曾奉命率军攻打小沛的刘备,在吕布辕门射戟的调停下撤兵。',
zoushi:'军阀张济之妻,张绣之婶。张绣降曹后,邹氏遂被曹操霸占。贾诩献计趁机诛杀曹操,险些得手。曹操在损失爱将典韦、侄子曹安民和长子曹昂后方才逃出生天。',
},
skill:{
_hongfa2:{
trigger:{player:'chooseToRespondBegin'},
@ -1176,57 +1169,6 @@ mode.guozhan={
}
}
},
hengjiang:{
trigger:{player:'damageEnd'},
check:function(event,player){
return ai.get.attitude(player,event.source)<0||!event.source.needsToDiscard(2);
},
filter:function(event){
return event.source&&event.source.isIn()&&event.num>0;
},
logTarget:'source',
content:function(){
var source=trigger.source;
if(source.hasSkill('hengjiang2')){
source.storage.hengjiang3+=trigger.num;
source.updateMarks();
}
else{
source.storage.hengjiang2=player;
source.storage.hengjiang3=trigger.num;
source.addTempSkill('hengjiang2','phaseAfter');
}
}
},
hengjiang2:{
mark:'character',
intro:{
content:function(storage,player){
return '手牌上限-'+player.storage.hengjiang3;
},
markcount:function(storage,player){
return player.storage.hengjiang3;
}
},
mod:{
maxHandcard:function(player,num){
return num-player.storage.hengjiang3;
}
},
onremove:function(player){
delete player.storage.hengjiang2;
delete player.storage.hengjiang3;
},
trigger:{player:'phaseDiscardEnd'},
filter:function(event,player){
return player.storage.hengjiang2.isIn()&&(!event.cards||event.cards.length==0);
},
forced:true,
popup:false,
content:function(){
player.storage.hengjiang2.draw();
}
},
baoling:{
trigger:{player:'phaseUseEnd'},
init:function(player){
@ -1327,71 +1269,6 @@ mode.guozhan={
}
},
},
shuangren:{
trigger:{player:'phaseUseBegin'},
direct:true,
priority:15,
content:function(){
'step 0'
var goon;
if(player.needsToDiscard()>1){
goon=player.hasCard(function(card){
return card.number>10&&ai.get.value(card)<=5;
});
}
else{
goon=player.hasCard(function(card){
return card.number>=9&&ai.get.value(card)<=5||ai.get.value(card)<=3;
});
}
player.chooseTarget(get.prompt('shuangren'),function(card,player,target){
return target!=player;
}).set('ai',function(target){
var player=_status.event.player;
if(_status.event.goon&&ai.get.attitude(player,target)<0){
return ai.get.effect(target,{name:'sha'},player,player);
}
return 0;
}).set('goon',goon);
'step 1'
if(result.bool){
var target=result.targets[0];
event.target=target;
player.logSkill('shuangren',target);
player.chooseToCompare(target);
}
else{
event.finish();
}
'step 2'
if(result.bool){
var target=event.target;
if(target.identity!='ye'&&target.identity!='unknown'&&game.hasPlayer(function(current){
return target.identity==current.identity&&target!=current&&player.canUse('sha',current,false);
})){
player.chooseTarget('对一名'+get.translation(target.identity)+'势力的角色使用一张杀',true,function(card,player,target){
return target.identity==_status.event.identity;
}).set('ai',function(target){
var player=_status.event.player;
return ai.get.effect(target,{name:'sha'},player,player);
}).set('identity',target.identity);
}
else{
player.useCard({name:'sha'},target,false);
event.finish();
}
}
else{
trigger.finish();
trigger.untrigger();
event.finish();
}
'step 3'
if(result.bool&&result.targets&&result.targets.length){
player.useCard({name:'sha'},result.targets[0],false);
}
}
},
gzduanchang:{
audio:'duanchang',
trigger:{player:'dieBegin'},
@ -2865,8 +2742,6 @@ mode.guozhan={
gzcunsi_info:'出牌阶段,你可以移除此武将牌并选择一名角色,然后其获得技能“勇决”,若你没有获得“勇决”,则获得“勇决”的角色摸两张牌',
gzyongjue:'勇决',
gzyongjue_info:'若与你势力相同的一名角色于其回合内使用的第一张牌为【杀】,则该角色可以在此【杀】结算完成后获得之',
hengjiang:'横江',
hengjiang_info:'当你受到1点伤害后你可以令当前回合角色本回合的手牌上限-1。然后若其弃牌阶段内没有弃牌则你摸一张牌',
gzqianxi:'潜袭',
gzqianxi_info:'准备阶段开始时你可以进行判定然后你选择距离为1的一名角色直到回合结束该角色不能使用或打出与结果颜色相同的手牌',
gzshangyi:'尚义',
@ -2896,8 +2771,6 @@ mode.guozhan={
gz_shibing2wu:'吴兵',
gz_shibing1qun:'群兵',
gz_shibing2qun:'群兵',
shuangren:'双刃',
shuangren_info:'出牌阶段开始时,你可以与一名角色拼点。若你赢,你视为对其或与其势力相同的另一名角色使用一张【杀】(此【杀】不计入限制的次数);若你没赢,你结束出牌阶段',
gzduanchang:'断肠',
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌的所有技能',
gzweimu:'帷幕',