diff --git a/character/huicui.js b/character/huicui.js index ba9162756..481ab0a08 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -150,10 +150,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){ check(card){ const player=get.player(); if(get.type(card)==='equip'){ - if(player.countCards('he',{subtype:get.subtype(card)})>1){ - return 11-get.equipValue(card); + const subtype=get.subtype(card); + let valueFix=0; + if(game.hasPlayer(current=>{ + if(current==player||!current.hasSkill('dcshiju')) return false; + if(current.hasUseTarget(card)&&!player.countEmptySlot(subtype)) return true; + })) valueFix+=5; + if(player.countCards('he',{subtype})>1){ + return valueFix+12-get.equipValue(card); } - return 6-get.value(card); + return valueFix+6-get.value(card); } return 4-get.value(card); }, @@ -177,9 +183,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ const count=target.countCards('e'); if(count>0){ player.addTempSkill('dcshiju_range'); - player.addMark('dcshiju_range',count); + player.addMark('dcshiju_range',count,false); if(target.hasHistory('lose',evt=>{ - return evt.getParent().name==='equip'&&evt.getParent(4)===event&&evt.es&&evt.es.length>0; + return evt.getParent().name==='equip'&&evt.getParent(5)===event&&evt.es&&evt.es.length>0; })){ for(const current of [player,target]) await current.draw(2); } @@ -190,8 +196,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){ result:{ target(player,target){ const card=ui.selected.cards[0]; - if(card&&get.type(card)!=='equip') return get.value(card,target)/5; - return 0; + if(!card) return; + if(target.hasSkillTag('nogain')&&get.type(card)!='equip') return 0; + if(card.name=='du'&&target.hasSkillTag('nodu')) return 0; + if(get.value(card)<0) return -5; + const nh=target.countCards('h'); + return Math.max(1,5-nh); }, }, }, @@ -232,11 +242,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }) .set('targets',targets) .set('toFriends',(()=>{ - if(player.hasSkill('dcyingshi_choice1')||player.countCards('e')<2) return true; - if(!player.hasSkill('dcyingshi_choice1')&&get.tag(event.card,'norepeat')) return true; - if(targets.some(current=>{ + const isPositive=targets.some(current=>{ return get.effect(current,event.card,event.player,player)>0; - })) return true; + }),isNegative=targets.some(current=>{ + return get.effect(current,event.card,event.player,player)<-5; + }); + if((player.hasSkill('dcyingshi_choice1')||player.countCards('e')<2)&&isNegative) return true; + if(!player.hasSkill('dcyingshi_choice1')&&(get.tag(event.card,'norepeat')&&isNegative||isPositive)) return true; return false; })()) .set('ai',target=>{ @@ -252,10 +264,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){ async content(event,trigger,player){ const {costResult:{targets}}=event,target=targets[0]; let bool; - if([1,2].every(i=>!player.hasSkill(`dcyingshi_choice${i}`))){ - const count=player.countCards('e'); + if(!player.hasSkill(`dcyingshi_choice2`)){ + const count=player.countCards('e'),forced=player.hasSkill('dcyingshi_choice1'); if(count>0){ - bool=await target.chooseToDiscard(`${get.translation(player)}对你发动了【应时】`,`是否弃置${get.cnNumber(count)}张牌,令${get.translation(trigger.card)}对你无效?或点击“取消”,令此牌对你额外结算一次。`,count).set('ai',card=>{ + const prompt=`###${get.translation(player)}对你发动了【应时】###${forced?'请':'是否'}弃置${get.cnNumber(count)}张牌,令${get.translation(trigger.card)}对你无效${forced?'。':'?或点击“取消”,令其与此牌结算后视为对你使用一张同名牌。'}`; + bool=await target.chooseToDiscard(prompt,count,forced,'he').set('ai',card=>{ if(get.event('goon')) return 5.5-get.value(card); return 0; }).set('goon',!get.tag(trigger.card,'norepeat')&&get.effect(target,trigger.card,trigger.player,target)<-5).forResultBool();