数值调整仍在继续
This commit is contained in:
parent
602b14422d
commit
6a03b3ac04
|
@ -742,7 +742,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
else{
|
||||
target.line(event.togive);
|
||||
event.togive.damage(Math.min(3,event.togive.countCards('h',{name:'sha'})),target);
|
||||
event.togive.damage(Math.min(2,event.togive.countCards('h',{name:'sha'})),target);
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
|
@ -759,7 +759,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=get.translation(trigger.player);
|
||||
var choiceList=[
|
||||
'令'+target+'获得牌堆里的一张【杀】',
|
||||
'令'+target+'将一张牌交给另一名角色,然后'+target+'摸两张牌',
|
||||
'令'+target+'将一张牌交给另一名角色,然后'+target+'摸一张牌',
|
||||
];
|
||||
var list=['选项一'];
|
||||
if(trigger.player.countCards('h')) list.push('选项二');
|
||||
|
@ -804,7 +804,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var target=result.targets[0];
|
||||
trigger.player.line(target);
|
||||
trigger.player.give(result.cards,target);
|
||||
trigger.player.draw(2);
|
||||
trigger.player.draw();
|
||||
},
|
||||
},
|
||||
//蒋济
|
||||
|
@ -816,30 +816,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var num=Math.min(Math.max(1,player.getStorage('twjichou').length),4);
|
||||
event.num=num;
|
||||
var choices=['选项一'];
|
||||
var choiceList=[
|
||||
'摸'+get.cnNumber(num)+'张牌',
|
||||
'摸两张牌',
|
||||
'获得一个“机论”标记',
|
||||
];
|
||||
if(!player.getStorage('twjichou').length||!player.getStorage('twjichou').filter(function(name){
|
||||
return !player.getStorage('jilun').contains(name)&&player.hasUseTarget({name:name});
|
||||
return !player.getStorage('jilun').includes(name)&&player.hasUseTarget({name:name});
|
||||
}).length) choiceList[1]='<span style="opacity:0.5">'+choiceList[1]+'</span>';
|
||||
else choices.push('选项二');
|
||||
player.chooseControl(choices,'cancel2').set('choiceList',choiceList).set('prompt',get.prompt('jilun')).set('ai',()=>{
|
||||
if(_status.event.choiceList.length==1||!player.getStorage('twjichou').length) return 0;
|
||||
var val=_status.event.num>3?Math.min(1.5,1+(_status.event.num-3)*0.1):1;
|
||||
var val=player.getUseValue({name:'wuzhong'});
|
||||
for(var name of player.getStorage('twjichou')){
|
||||
if(player.getStorage('jilun').contains(name)) continue;
|
||||
if(player.getUseValue({name:name})>4*val) return 1;
|
||||
if(player.getStorage('jilun').includes(name)) continue;
|
||||
if(player.getUseValue({name:name})>val) return 1;
|
||||
}
|
||||
return 0;
|
||||
}).set('num',num);
|
||||
});
|
||||
'step 1'
|
||||
if(result.control!='cancel2'){
|
||||
player.logSkill('jilun');
|
||||
if(result.control=='选项一') player.draw(num);
|
||||
if(result.control=='选项一') player.draw(2);
|
||||
else player.addMark('jilun_mark',1);
|
||||
}
|
||||
},
|
||||
|
@ -858,7 +856,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
if(!player.getStorage('twjichou').length||!player.getStorage('twjichou').filter(function(name){
|
||||
return !player.getStorage('jilun').contains(name)&&player.hasUseTarget({name:name});
|
||||
return !player.getStorage('jilun').includes(name)&&player.hasUseTarget({name:name});
|
||||
}).length){
|
||||
if(player.hasMark('jilun_mark')) player.removeMark('jilun_mark',player.countMark('jilun_mark'));
|
||||
event.finish();
|
||||
|
@ -866,7 +864,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
var list=[];
|
||||
for(var name of player.getStorage('twjichou')){
|
||||
if(!player.getStorage('jilun').contains(name)){
|
||||
if(!player.getStorage('jilun').includes(name)){
|
||||
list.push(['锦囊','',name]);
|
||||
}
|
||||
}
|
||||
|
@ -15760,12 +15758,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
old_yuanshu_prefix:'手杀',
|
||||
baoxin:'鲍信',
|
||||
mutao:'募讨',
|
||||
mutao_info:'出牌阶段限一次。你可以选择一名角色,令其将手牌中所有的【杀】置于武将牌上,然后将这些牌依次随机交给其下家开始的每一名角色。然后其对最后一名以此法获得【杀】的角色A造成X点伤害(X为A手牌中【杀】的数量且至多为3)。',
|
||||
mutao_info:'出牌阶段限一次。你可以选择一名角色,令其将手牌中所有的【杀】置于武将牌上,然后将这些牌依次随机交给其下家开始的每一名角色。然后其对最后一名以此法获得【杀】的角色A造成X点伤害(X为A手牌中【杀】的数量且至多为2)。',
|
||||
yimou:'毅谋',
|
||||
yimou_info:'当一名角色受到伤害后,若其存活且你至其的距离不大于1,你可以选择一项:1.令其从牌堆中获得一张【杀】;2.令其将一张手牌交给另一名角色,然后摸两张牌。',
|
||||
yimou_info:'当一名角色受到伤害后,若其存活且你至其的距离不大于1,你可以选择一项:1.令其从牌堆中获得一张【杀】;2.令其将一张手牌交给另一名角色,然后摸一张牌。',
|
||||
jiangji:'蒋济',
|
||||
jilun:'机论',
|
||||
jilun_info:'①当你受到伤害后,若你拥有技能〖急筹〗,则你可以一项:1.摸X张牌(X为〖急筹①〗记录数,且X且至少为1,至多为4)。2.获得1枚“机论”标记。②一名角色的结束阶段,若你拥有“机论”,则重复选择执行以下项直到你没有“机论”标记:1.失去1枚“机论”标记,视为使用一张〖急筹①〗记录过且未被〖机论②〗记录过的普通锦囊牌并记录此牌牌名。2.失去所有“机论”标记。',
|
||||
jilun_info:'①当你受到伤害后,若你拥有技能〖急筹〗,则你可以一项:1.摸两张牌。2.获得1枚“机论”标记。②一名角色的结束阶段,若你拥有“机论”,则重复选择执行以下项直到你没有“机论”标记:1.失去1枚“机论”标记,视为使用一张〖急筹①〗记录过且未被〖机论②〗记录过的普通锦囊牌并记录此牌牌名。2.失去所有“机论”标记。',
|
||||
liwei:'李遗',
|
||||
jiaohua:'教化',
|
||||
jiaohua_backup:'教化',
|
||||
|
|
Loading…
Reference in New Issue