国战禁用任意变更势力的技能

This commit is contained in:
157 2024-04-15 18:17:47 +08:00
parent f7fe88397b
commit 69f7aa1ec7
5 changed files with 9 additions and 0 deletions

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@ -371,6 +371,7 @@ game.import('character', function () {
}, },
//姜维 //姜维
jsrgjinfa:{ jsrgjinfa:{
forbid:['guozhan'],
audio:2, audio:2,
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
@ -4092,6 +4093,7 @@ game.import('character', function () {
}, },
//许攸 //许攸
jsrglipan:{ jsrglipan:{
forbid:['guozhan'],
audio:2, audio:2,
trigger:{ trigger:{
player:'phaseEnd', player:'phaseEnd',
@ -4328,6 +4330,7 @@ game.import('character', function () {
}, },
//吕布 //吕布
jsrgwuchang:{ jsrgwuchang:{
forbid:['guozhan'],
audio:2, audio:2,
trigger:{ trigger:{
player:'gainAfter', player:'gainAfter',
@ -4454,6 +4457,7 @@ game.import('character', function () {
}, },
//张郃 //张郃
jsrgqiongtu:{ jsrgqiongtu:{
//forbid:['guozhan'],
audio:2, audio:2,
enable:'chooseToUse', enable:'chooseToUse',
groupSkill:true, groupSkill:true,
@ -5311,6 +5315,7 @@ game.import('character', function () {
}, },
//张辽 //张辽
jsrgzhengbing:{ jsrgzhengbing:{
//forbid:['guozhan'],
audio:2, audio:2,
enable:'phaseUse', enable:'phaseUse',
usable:3, usable:3,

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@ -152,6 +152,7 @@ game.import('character', function () {
}, },
//魏武帝 //魏武帝
junkguixin:{ junkguixin:{
forbid:['guozhan'],
init:function(){ init:function(){
if(!_status.junkguixin){ if(!_status.junkguixin){
_status.junkguixin=[]; _status.junkguixin=[];

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@ -5995,6 +5995,7 @@ game.import('character', function () {
}, },
//孙尚香 //孙尚香
sbjieyin:{ sbjieyin:{
//forbid:['guozhan'],
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
forced:true, forced:true,
locked:false, locked:false,

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@ -4865,6 +4865,7 @@ game.import('character', function () {
}, },
//OL孟达 //OL孟达
olgoude:{ olgoude:{
forbid:['guozhan'],
audio:2, audio:2,
trigger:{ trigger:{
global:'phaseEnd', global:'phaseEnd',

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@ -15919,6 +15919,7 @@ game.import('character', function () {
} }
}, },
renshe:{ renshe:{
forbid:['guozhan'],
audio:2, audio:2,
trigger:{player:'damageEnd'}, trigger:{player:'damageEnd'},
direct:true, direct:true,