Yingbian.

This commit is contained in:
Tipx-L 2023-08-29 00:14:15 -07:00
parent 7fc67d5757
commit 699d11f99a
6 changed files with 322 additions and 560 deletions

View File

@ -455,28 +455,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
return target!=player&&(get.mode()!='guozhan'||_status.mode=='yingbian'||_status.mode=='free'||target.countCards('e')>0);
},
enable:true,
yingbian_prompt:function(card){
var str='';
if(get.cardtag(card,'yingbian_all')){
str+='此牌的效果改为依次执行所有选项';
}
if(!str.length||get.cardtag(card,'yingbian_add')){
if(str.length) str+='';
str+='当你使用此牌选择目标后,你可为此牌增加一个目标';
}
return str;
},
yingbian:function(event){
var card=event.card,bool=false;
if(get.cardtag(card,'yingbian_all')){
bool=true;
card.yingbian_all=true;
game.log(card,'执行所有选项');
}
if(!bool||get.cardtag(card,'yingbian_add')){
event.yingbian_addTarget=true;
}
},
defaultYingbianEffect:'add',
content:function(){
'step 0'
if(event.card.yingbian_all){

View File

@ -100,39 +100,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(lib.linked.contains(card.nature)) return '出牌阶段对你攻击范围内的一名角色使用。其须使用一张【闪】否则你对其造成1点'+get.translation(card.nature)+'属性伤害。';
return '出牌阶段对你攻击范围内的一名角色使用。其须使用一张【闪】否则你对其造成1点伤害。';
},
yingbian_prompt:function(card){
var str='';
if(get.cardtag(card,'yingbian_hit')){
str+='此牌不可被响应';
}
if(get.cardtag(card,'yingbian_damage')){
if(str.length) str+='';
str+='此牌的伤害值基数+1';
}
if(!str.length||get.cardtag(card,'yingbian_add')){
if(str.length) str+='';
str+='当你使用此牌选择目标后,你可为此牌增加一个目标';
}
return str;
},
yingbian:function(event){
var card=event.card,bool=false;
if(get.cardtag(card,'yingbian_hit')){
bool=true;
event.directHit.addArray(game.players);
game.log(card,'不可被响应');
}
if(get.cardtag(card,'yingbian_damage')){
bool=true;
if(typeof event.baseDamage!='number') event.baseDamage=1;
event.baseDamage++;
game.log(event.card,'的伤害值基数+1');
}
if(!bool||get.cardtag(card,'yingbian_add')){
event.yingbian_addTarget=true;
}
},
yingbian_tags:['hit','damage','add'],
defaultYingbianEffect:'add',
filterTarget:function(card,player,target){return player!=target},
content:function(){
"step 0"
@ -387,27 +355,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
cardcolor:'red',
notarget:true,
nodelay:true,
yingbian_prompt:function(card){
var str='';
if(get.cardtag(card,'yingbian_gain')){
str+='当你声明使用此牌时,你获得此牌响应的目标牌';
}
if(!str.length||get.cardtag(card,'yingbian_draw')){
if(str.length) str+='';
str+='当你声明使用此牌时,你摸一张牌';
}
return str;
},
yingbian_tags:['gain','draw'],
yingbian:function(event){
var bool=false;
if(get.cardtag(event.card,'yingbian_gain')){
bool=true;
var cardx=event.respondTo;
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD('od').length) event.player.gain(cardx[1].cards.filterInD('od'),'gain2','log');
}
if(!bool||get.cardtag(event.card,'yingbian_draw')) event.player.draw();
},
defaultYingbianEffect:'draw',
content:function(){
event.result='shaned';
event.getParent().delayx=false;
@ -889,11 +837,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
selectTarget:-1,
cardcolor:'red',
reverseOrder:true,
yingbian_prompt:'当你使用此牌选择目标后,你可为此牌减少一个目标',
yingbian_tags:['remove'],
yingbian:function(event){
event.yingbian_removeTarget=true;
},
defaultYingbianEffect:'remove',
filterTarget:function(card,player,target){
//return target.hp<target.maxHp;
return true;
@ -929,11 +873,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
type:'trick',
enable:true,
selectTarget:-1,
yingbian_prompt:'当你使用此牌选择目标后,你可为此牌减少一个目标',
yingbian_tags:['remove'],
yingbian:function(event){
event.yingbian_removeTarget=true;
},
defaultYingbianEffect:'remove',
filterTarget:function(card,player,target){
return target!=player;
},
@ -1006,11 +946,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
enable:true,
selectTarget:-1,
reverseOrder:true,
yingbian_prompt:'当你使用此牌选择目标后,你可为此牌减少一个目标',
yingbian_tags:['remove'],
yingbian:function(event){
event.yingbian_removeTarget=true;
},
defaultYingbianEffect:'remove',
filterTarget:function(card,player,target){
return target!=player;
},
@ -1124,11 +1060,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
fullskin:true,
type:'trick',
enable:true,
yingbian_prompt:'你令此牌不可被响应',
yingbian_tags:['hit'],
yingbian:function(event){
event.directHit.addArray(game.players);
},
defaultYingbianEffect:'hit',
filterTarget:function(card,player,target){
return target!=player;
},
@ -1426,11 +1358,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(player==target) return false;
return target.countDiscardableCards(player,get.is.single()?'he':'hej');
},
yingbian_prompt:'当你使用此牌选择目标后,你可为此牌增加一个目标',
yingbian_tags:['add'],
yingbian:function(event){
event.yingbian_addTarget=true;
},
defaultYingbianEffect:'add',
content:function(){
'step 0'
if(!get.is.single()&&target.countDiscardableCards(player,'hej')){
@ -1665,14 +1593,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
notarget:true,
finalDelay:false,
yingbian_tags:['gain','draw'],
yingbian_prompt:function(card){
if(!get.cardtag(card,'yingbian_gain')) return '当你声明使用此牌时,你摸一张牌';
return '当此牌生效后,你获得此牌响应的目标牌';
},
yingbian:function(event){
if(!get.cardtag(event.card,'yingbian_gain')||get.cardtag(event.card,'yingbian_draw')) event.player.draw();
},
defaultYingbianEffect:'draw',
contentBefore:function(){
'step 0'
if(get.mode()=='guozhan'&&get.cardtag(card,'guo')){
@ -1725,11 +1646,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
delete ui.tempnowuxie;
}
}
if(event.card.yingbian&&get.cardtag(event.card,'yingbian_gain')){
var cardx=event.getParent().respondTo;
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD('od').length) player.gain(cardx[1].cards.filterInD('od'),'gain2','log');
}
},
}
},
lebu:{
audio:true,

View File

@ -16,38 +16,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
filterTarget:function(card,player,target){
return target!=player&&target.countCards('hej')>0;
},
yingbian_tags:['all','hit','add'],
yingbian_prompt:function(card){
var str='';
if(get.cardtag(card,'yingbian_all')){
str+='此牌的效果改为依次执行所有选项';
}
if(get.cardtag(card,'yingbian_hit')){
if(str.length) str+='';
str+='此牌不可被响应';
}
if(!str.length||get.cardtag(card,'yingbian_add')){
if(str.length) str+='';
str+='当你使用此牌选择目标后,你可为此牌增加一个目标';
}
return str;
},
yingbian:function(event){
var card=event.card,bool=false;
if(get.cardtag(card,'yingbian_all')){
bool=true;
card.yingbian_all=true;
game.log(card,'执行所有选项');
}
if(get.cardtag(card,'yingbian_hit')){
bool=true;
event.directHit.addArray(game.players);
game.log(card,'不可被响应');
}
if(!bool||get.cardtag(card,'yingbian_add')){
event.yingbian_addTarget=true;
}
},
defaultYingbianEffect:'add',
content:function(){
var dist=get.distance(player,target);
if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true);
@ -174,11 +143,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
},
yingbian_prompt:'当你使用此牌选择目标后,你可为此牌增加一个目标',
yingbian_tags:['add'],
yingbian:function(event){
event.yingbian_addTarget=true;
},
defaultYingbianEffect:'add',
content:function(){
'step 0'
if(player.isDead()||!target.countCards('h')){
@ -399,27 +364,20 @@ game.import('card',function(lib,game,ui,get,ai,_status){
global:'heiguangkai_ai',
},
tongque_skill:{
trigger:{player:'useCard1'},
trigger:{player:'useCardBegin'},
equipSkill:true,
forced:true,
filter:function(event,player){
return !event.card.yingbian&&get.is.yingbian(event.card)&&player.getHistory('useCard',function(evt){
return get.is.yingbian(evt.card)
}).indexOf(event)==0;
},
content:function(){
trigger.card.yingbian=true;
var info=get.info(trigger.card);
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
},
filter:(event,player)=>get.is.yingbianConditional(event.card)&&!player.hasHistory('useCard',evt=>get.is.yingbianConditional(evt.card)),
content:()=>{
trigger.forceYingbian=true;
}
},
tianjitu_skill:{
audio:true,
trigger:{player:['equipBegin','loseBegin']},
forced:true,
equipSkill:true,
filter:(event,player,name)=>name=='equipBegin'?event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card):event.cards.some(value=>value.name=='tianjitu')&&player.countCards('h')<5,
filter:(event,player,name)=>name=='equipBegin'?event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card):event.cards.some(value=>get.position(value)=='e'&&value.name=='tianjitu')&&player.countCards('h')<5,
content:()=>{
if(event.triggername=='loseBegin') player.drawTo(5);
else player.chooseToDiscard(true,card=>card!=_status.event.getTrigger().card,'he');
@ -485,195 +443,62 @@ game.import('card',function(lib,game,ui,get,ai,_status){
firstDo:true,
ruleSkill:true,
forceLoad:true,
filter:function(event,player){
filter:(event,player)=>{
if(event.card.yingbian) return false;
var bool=player.hasSkillTag('forceYingbian');
var card=event.card;
if(get.cardtag(card,'yingbian_kongchao')&&(!player.countCards('h')||bool)) return true;
if(get.cardtag(card,'yingbian_canqu')&&(player.hp==1||bool)) return true;
if(get.cardtag(card,'yingbian_fujia')&&(player.isMaxHandcard()||bool)) return true;
if(get.cardtag(card,'yingbian_zhuzhan')) return true;
return false;
const temporaryYingbian=event.temporaryYingbian||[],card=event.card;
if(temporaryYingbian.includes('force')||get.cardtag(card,'yingbian_force')) return true;
const forceYingbian=event.forceYingbian||player.hasSkillTag('forceYingbian');
for(const [key,value] of lib.yingbian.condition.simple){
if((temporaryYingbian.includes(key)||get.cardtag(card,`yingbian_${key}`))&&(forceYingbian||value(event))) return true;
}
const complexYingbianConditions=get.complexYingbianConditions();
return temporaryYingbian.some(value=>complexYingbianConditions.includes(value))||get.is.complexlyYingbianConditional(card);
},
content:function(){
content:()=>{
'step 0'
var card=trigger.card;
event.card=card;
var bool=false;
if(get.cardtag(card,'yingbian_kongchao')&&!player.countCards('h')){
player.popup('空巢','soil');
bool=true;
event.card=trigger.card;
event.temporaryYingbian=trigger.temporaryYingbian||[];
var yingbianConditionSatisfied=false;
for(var [key,value] of lib.yingbian.condition.simple){
if(!event.temporaryYingbian.includes(key)&&!get.cardtag(event.card,`yingbian_${key}`)||!value(trigger)) continue;
player.popup(`yingbian_${key}_tag`,lib.yingbian.condition.color.get(key));
if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true;
}
else if(get.cardtag(card,'yingbian_canqu')&&player.hp==1){
player.popup('残躯','fire');
bool=true;
if(event.temporaryYingbian.includes('force')||get.cardtag(event.card,'yingbian_force')||trigger.forceYingbian||player.hasSkillTag('forceYingbian')){
player.popup('yingbian_force_tag',lib.yingbian.condition.color.get('force'));
if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true;
}
else if(get.cardtag(card,'yingbian_fujia')&&player.isMaxHandcard()){
player.popup('富甲','orange');
bool=true;
}
else if(player.hasSkillTag('forceYingbian')){
player.popup('应变','metal');
bool=true;
}
if(bool){
game.log(player,'触发了',card,'的应变条件');
event.goto(10);
if(yingbianConditionSatisfied){
game.log(player,'触发了',event.card,'的应变条件');
event.goto(4);
}
else if((event.num=0)>=(event.yingbianConditions=get.complexYingbianConditions()).length) event.finish();
'step 1'
event._global_waiting=true;
event.send=function(player,card,source,targets,id,id2,skillState){
if(skillState){
player.applySkills(skillState);
}
var type=get.type2(card);
var str=get.translation(source);
if(targets&&targets.length){
str+='对';
str+=get.translation(targets);
}
str+='使用了';
var next=player.chooseCard({
filterCard:function(card){
return get.type2(card)==type&&lib.filter.cardDiscardable.apply(this,arguments);
},
prompt:str+=(get.translation(card)+',是否弃置一张'+get.translation(type)+'为其助战?'),
position:'h',
_global_waiting:true,
id:id,
id2:id2,
ai:function(cardx){
var info=get.info(card);
if(info&&info.ai&&info.ai.yingbian){
var ai=info.ai.yingbian(card,source,targets,player);
if(!ai) return 0;
return ai-get.value(cardx);
}
else if(get.attitude(player,source)<=0) return 0;
return 5-get.value(cardx);
},
});
if(game.online){
_status.event._resultid=id;
game.resume();
}
};
var yingbianCondition=event.yingbianConditions[num];
if(event.temporaryYingbian.includes(yingbianCondition)||get.cardtag(card,`yingbian_${yingbianCondition}`)) lib.yingbian.condition.complex.get(yingbianCondition)(trigger);
else event.goto(3);
'step 2'
var type=get.type2(card);
var list=game.filterPlayer(function(current){
if(current==player) return false;
if(!current.countCards('h')) return false;
return _status.connectMode||current.countCards('h',function(cardx){
return get.type2(cardx)==type;
})
});
event.list=list;
event.id=get.id();
list.sort(function(a,b){
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
});
if(result.bool) event.goto(4);
'step 3'
if(event.list.length==0){
event.finish();
return;
}
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
event.goto(5);
}
else{
event.current=event.list.shift();
event.send(event.current,event.card,player,trigger.targets,event.id,trigger.parent.id);
}
'step 4'
if(result.bool){
event.zhuzhanresult=event.current;
event.zhuzhanresult2=result;
if(event.current!=game.me) game.delayx();
event.goto(9);
}
else{
event.goto(3);
}
'step 5'
var id=event.id;
var sendback=function(result,player){
if(result&&result.id==id&&!event.zhuzhanresult&&result.bool){
event.zhuzhanresult=player;
event.zhuzhanresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
});
}
}
else{
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
});
}
}
};
var withme=false;
var withol=false;
var list=event.list;
for(var i=0;i<list.length;i++){
if(list[i].isOnline()){
withol=true;
list[i].wait(sendback);
list[i].send(event.send,list[i],event.card,player,trigger.targets,event.id,trigger.parent.id,get.skillState(list[i]));
list.splice(i--,1);
}
else if(list[i]==game.me){
withme=true;
event.send(list[i],event.card,player,trigger.targets,event.id,trigger.parent.id);
list.splice(i--,1);
}
}
if(!withme){
event.goto(7);
}
if(_status.connectMode){
if(withme||withol){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player) game.players[i].showTimer();
}
}
}
event.withol=withol;
'step 6'
if(result&&result.bool&&!event.zhuzhanresult){
game.broadcast('cancel',event.id);
event.zhuzhanresult=game.me;
event.zhuzhanresult2=result;
}
'step 7'
if(event.withol&&!event.resultOL){
game.pause();
}
'step 8'
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
'step 9'
if(event.zhuzhanresult){
var target=event.zhuzhanresult;
target.line(player,'green');
target.discard(event.zhuzhanresult2.cards).discarder=target;
target.popup('助战','wood');
game.log(target,'响应了',player,'发起的助战');
target.addExpose(0.2);
}
event.num++;
if(event.num<event.yingbianConditions.length) event.goto(1);
else event.finish();
'step 10'
'step 4'
trigger.card.yingbian=true;
var info=get.info(trigger.card);
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
var yingbianEffectExecuted=false;
for(var [key,value] of lib.yingbian.effect){
if(!event.temporaryYingbian.includes(key)&&!get.cardtag(card,`yingbian_${key}`)) continue;
value(trigger);
if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
}
if(!yingbianEffectExecuted){
var defaultYingbianEffect=get.defaultYingbianEffect(card);
if(lib.yingbian.effect.has(defaultYingbianEffect)){
lib.yingbian.effect.get(defaultYingbianEffect)(trigger);
if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
}
}
if(yingbianEffectExecuted) player.addTempSkill('yingbian_changeTarget');
}
},
yingbian_changeTarget:{
@ -814,15 +639,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
yingbian_kongchao_tag:'空巢',
yingbian_fujia_tag:'富甲',
yingbian_canqu_tag:'残躯',
yingbian_force_tag:'应变',
_yingbian:'应变',
yingbian_changeTarget:'应变',
yingbian_add_tag:'(目标+)',
yingbian_remove_tag:'(目标-)',
yingbian_draw_tag:'(摸牌)',
yingbian_all_tag:'(双项)',
yingbian_hit_tag:'(强命)',
yingbian_gain_tag:'(反甲)',
yingbian_damage_tag:'(伤害+)',
yingbian_draw_tag:'(摸牌)',
yingbian_gain_tag:'(反甲)',
yingbian_hit_tag:'(强命)',
yingbian_all_tag:'(双项)'
},
list:[
['spade',1,'juedou'],

View File

@ -4262,25 +4262,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
asara_yingwei:{
trigger:{player:'useCard1'},
trigger:{player:'useCardBegin'},
forced:true,
filter:function(event,player){
return player.getHistory('lose',function(evt){
if(evt.getParent()!=event) return false;
for(var i in evt.gaintag_map){
if(evt.gaintag_map[i].contains('asara_yingwei')) return true;
}
return false;
}).length>0;
},
content:function(){
if(!trigger.card.yingbian){
trigger.card.yingbian=true;
var info=get.info(trigger.card);
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
}
},
filter:event=>event.card.isCard&&event.cards.some(value=>value.hasGaintag('asara_yingwei')),
content:()=>{
trigger.forceYingbian=true;
}
},
yukito_kongwu:{
enable:'phaseUse',

View File

@ -1010,9 +1010,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else if(lib.translate[name+'_info']){
str+=(''+lib.translate[name+'_info']+'|');
}
if(lib.card[name].yingbian_prompt&&get.is.yingbian(node)){
if(typeof lib.card[name].yingbian_prompt=='function') str+=('应变:'+lib.card[name].yingbian_prompt(node)+'|');
else str+=('应变:'+lib.card[name].yingbian_prompt+'|');
if(get.is.yingbianConditional(node)){
const yingbianEffects=get.yingbianEffects(node);
if(!yingbianEffects.length){
const defaultYingbianEffect=get.defaultYingbianEffect(node);
if(lib.yingbian.prompt.has(defaultYingbianEffect)) yingbianEffects.push(defaultYingbianEffect);
}
if(yingbianEffects.length) str+=`应变:${yingbianEffects.map(value=>lib.yingbian.prompt.get(value)).join('')}|`;
}
return str;
},
@ -2337,199 +2341,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:'hina_shenshi_yingbian',
},
hina_shenshi_yingbian:{
trigger:{player:'useCard1'},
trigger:{player:'useCardBegin'},
forced:true,
filter:function(event,player){
return event.cards.length==1&&!event.card.yingbian&&player.hasHistory('lose',function(evt){
if(evt.getParent()!=event) return false;
for(var i in evt.gaintag_map){
if(evt.gaintag_map[i].contains('hina_shenshi')) return true;
}
return false;
})&&Array.isArray(get.info(event.card).yingbian_tags);
},
content:function(){
if(!trigger.card.yingbian){
trigger.card.yingbian=true;
var info=get.info(trigger.card);
trigger.card.cardtags=info.yingbian_tags.map(function(i){
return 'yingbian_'+i;
});
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
}
},
filter:event=>event.card.isCard&&event.cards.some(value=>value.hasGaintag('hina_shenshi')),
content:()=>{
if(!Array.isArray(trigger.temporaryYingbian)) trigger.temporaryYingbian=[];
trigger.temporaryYingbian.add('force');
trigger.temporaryYingbian.addArray(get.yingbianEffects());
}
},
hina_xingzhi:{
groupSkill:true,
trigger:{player:'useCard1'},
trigger:{player:'useCardBegin'},
usable:1,
filter:function(event,player){
return player.group=='key'&&!event.card.yingbian&&Array.isArray(get.info(event.card).yingbian_tags);
},
content:function(){
'step 0'
var info=get.info(trigger.card);
trigger.card.cardtags=info.yingbian_tags.map(function(i){
return 'yingbian_'+i;
});
event.card=trigger.card;
event._global_waiting=true;
event.send=function(player,card,source,targets,id,id2,skillState){
if(skillState){
player.applySkills(skillState);
}
var type=get.type2(card);
var str=get.translation(source);
if(targets&&targets.length){
str+='对';
str+=get.translation(targets);
}
str+='使用了';
var next=player.chooseCard({
filterCard:function(card){
return get.type2(card)==type&&lib.filter.cardDiscardable.apply(this,arguments);
},
prompt:str+=(get.translation(card)+',是否弃置一张'+get.translation(type)+'为其助战?'),
position:'h',
_global_waiting:true,
id:id,
id2:id2,
ai:function(cardx){
var info=get.info(card),num=0;
if(info&&info.ai&&info.ai.yingbian){
var ai=info.ai.yingbian(card,source,targets,player);
if(ai) num=ai;
}
if(get.attitude(player,source)<=0) return 0;
return Math.max(ai,6)-get.value(cardx);
},
});
if(game.online){
_status.event._resultid=id;
game.resume();
}
};
'step 1'
var type=get.type2(card);
var list=game.filterPlayer(function(current){
if(current==player) return false;
if(!current.countCards('h')) return false;
return _status.connectMode||current.countCards('h',function(cardx){
return get.type2(cardx)==type;
})
});
event.list=list;
event.id=get.id();
list.sort(function(a,b){
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
});
'step 2'
if(event.list.length==0){
event.finish();
return;
}
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
event.goto(4);
}
else{
event.current=event.list.shift();
event.send(event.current,event.card,player,trigger.targets,event.id,trigger.parent.id);
}
'step 3'
if(result.bool){
event.zhuzhanresult=event.current;
event.zhuzhanresult2=result;
if(event.current!=game.me) game.delayx();
event.goto(8);
}
else{
event.goto(2);
}
'step 4'
var id=event.id;
var sendback=function(result,player){
if(result&&result.id==id&&!event.zhuzhanresult&&result.bool){
event.zhuzhanresult=player;
event.zhuzhanresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
});
}
}
else{
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
});
}
}
};
var withme=false;
var withol=false;
var list=event.list;
for(var i=0;i<list.length;i++){
if(list[i].isOnline()){
withol=true;
list[i].wait(sendback);
list[i].send(event.send,list[i],event.card,player,trigger.targets,event.id,trigger.parent.id,get.skillState(list[i]));
list.splice(i--,1);
}
else if(list[i]==game.me){
withme=true;
event.send(list[i],event.card,player,trigger.targets,event.id,trigger.parent.id);
list.splice(i--,1);
}
}
if(!withme){
event.goto(6);
}
if(_status.connectMode){
if(withme||withol){
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player) game.players[i].showTimer();
}
}
}
event.withol=withol;
'step 5'
if(result&&result.bool&&!event.zhuzhanresult){
game.broadcast('cancel',event.id);
event.zhuzhanresult=game.me;
event.zhuzhanresult2=result;
}
'step 6'
if(event.withol&&!event.resultOL){
game.pause();
}
'step 7'
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
'step 8'
if(event.zhuzhanresult){
var target=event.zhuzhanresult;
target.line(player,'green');
target.discard(event.zhuzhanresult2.cards).discarder=target;
target.draw(2);
target.popup('助战','wood');
game.log(target,'响应了',player,'发起的助战');
target.addExpose(0.2);
}
else event.finish();
'step 9'
if(!trigger.card.yingbian){
trigger.card.yingbian=true;
var info=get.info(trigger.card);
if(info&&info.yingbian) info.yingbian(trigger);
player.addTempSkill('yingbian_changeTarget');
}
},
filter:(event,player)=>player.group=='key',
content:()=>{
if(!Array.isArray(trigger.temporaryYingbian)) trigger.temporaryYingbian=[];
trigger.temporaryYingbian.add('zhuzhan');
trigger.temporaryYingbian.addArray(get.yingbianEffects());
trigger.afterYingbianZhuzhan=target=>target.draw(2);
}
},
yingba:{
audio:2,

View File

@ -59,6 +59,7 @@
yingbian_kongchao:[],
yingbian_fujia:[],
yingbian_canqu:[],
yingbian_force:[]
},
renku:[],
prehidden_skills:[],
@ -149,6 +150,170 @@
},
}
},
yingbian:{
condition:{
color:new Map([
['zhuzhan','wood'],
['kongchao','soil'],
['fujia','orange'],
['canqu','fire'],
['force','metal']
]),
complex:new Map([
['zhuzhan',event=>{
const yingbianZhuzhan=game.createEvent('yingbianZhuzhan');
yingbianZhuzhan.player=event.player;
yingbianZhuzhan.card=event.card;
yingbianZhuzhan._trigger=event;
yingbianZhuzhan.afterYingbianZhuzhan=event.afterYingbianZhuzhan;
yingbianZhuzhan.setContent(()=>{
'step 0'
event._global_waiting=true;
event.send=(player,card,source,targets,id,id2,skillState)=>{
if(skillState) player.applySkills(skillState);
var type=get.type2(card),str=get.translation(source);
if(targets&&targets.length) str+=`${get.translation(targets)}`;
str+=`使用了${get.translation(card)},是否弃置一张${get.translation(type)}为其助战?`;
player.chooseCard({
filterCard:(card,player)=>get.type2(card)==type&&lib.filter.cardDiscardable(card,player),
prompt:str,
position:'h',
_global_waiting:true,
id:id,
id2:id2,
ai:cardx=>{
var info=get.info(card);
if(info&&info.ai&&info.ai.yingbian){
var ai=info.ai.yingbian(card,source,targets,player);
if(!ai) return 0;
return ai-get.value(cardx);
}
else if(get.attitude(player,source)<=0) return 0;
return 5-get.value(cardx);
}
});
if(!game.online) return;
_status.event._resultid=id;
game.resume();
};
'step 1'
var type=get.type2(card);
event.list=game.filterPlayer(current=>current!=player&&current.countCards('h')&&(_status.connectMode||current.hasCard(cardx=>get.type2(cardx)==type,'h'))).sortBySeat(_status.currentPhase||player);
event.id=get.id();
'step 2'
if(!event.list.length) event.finish();
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)) event.goto(4);
else event.send(event.current=event.list.shift(),event.card,player,trigger.targets,event.id,trigger.parent.id);
'step 3'
if(result.bool){
event.zhuzhanresult=event.current;
event.zhuzhanresult2=result;
if(event.current!=game.me) game.delayx();
event.goto(8);
}
else event.goto(2);
'step 4'
var id=event.id,sendback=(result,player)=>{
if(result&&result.id==id&&!event.zhuzhanresult&&result.bool){
event.zhuzhanresult=player;
event.zhuzhanresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused) return ()=>{
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
};
}
else if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused) return ()=>event.resultOL=_status.event.resultOL;
},withme=false,withol=false,list=event.list;
for(var i=0;i<list.length;i++){
var current=list[i];
if(current.isOnline()){
withol=true;
current.wait(sendback);
current.send(event.send,current,event.card,player,trigger.targets,event.id,trigger.parent.id,get.skillState(current));
list.splice(i--,1);
}
else if(current==game.me){
withme=true;
event.send(current,event.card,player,trigger.targets,event.id,trigger.parent.id);
list.splice(i--,1);
}
}
if(!withme) event.goto(6);
if(_status.connectMode&&(withme||withol)) game.players.forEach(value=>{
if(value!=player) value.showTimer();
});
event.withol=withol;
'step 5'
if(!result||!result.bool||event.zhuzhanresult) return;
game.broadcast('cancel',event.id);
event.zhuzhanresult=game.me;
event.zhuzhanresult2=result;
'step 6'
if(event.withol&&!event.resultOL) game.pause();
'step 7'
game.players.forEach(value=>value.hideTimer());
'step 8'
if(event.zhuzhanresult){
var target=event.zhuzhanresult;
target.line(player,'green');
target.discard(event.zhuzhanresult2.cards).discarder=target;
if(typeof event.afterYingbianZhuzhan=='function') event.afterYingbianZhuzhan(target);
var yingbianCondition=event.name.slice(8).toLowerCase(),yingbianConditionTag=`yingbian_${yingbianCondition}_tag`;
target.popup(yingbianConditionTag,lib.yingbian.condition.color.get(yingbianCondition));
game.log(target,'响应了',player,'发起的',yingbianConditionTag);
target.addExpose(0.2);
event.result={
bool:true
}
}
else event.result={
bool:false
};
});
return yingbianZhuzhan;
}]
]),
simple:new Map([
['kongchao',event=>!event.player.countCards('h')],
['fujia',event=>event.player.isMaxHandcard()],
['canqu',event=>event.player.getHp()==1]
])
},
effect:new Map([
['add',event=>event.yingbian_addTarget=true],
['remove',event=>event.yingbian_removeTarget=true],
['damage',event=>{
if(typeof event.baseDamage!='number') event.baseDamage=1;
event.baseDamage++;
game.log(event.card,'的伤害值基数+1');
}],
['draw',event=>event.player.draw()],
['gain',event=>{
const cardx=event.respondTo;
if(cardx&&cardx[1]&&cardx[1].cards&&cardx[1].cards.filterInD('od').length) event.player.gain(cardx[1].cards.filterInD('od'),'gain2','log');
}],
['hit',event=>{
event.directHit.addArray(game.players).addArray(game.dead);
game.log(event.card,'不可被响应');
}],
['all',event=>{
const card=event.card;
card.yingbian_all=true;
game.log(card,'执行所有选项');
}]
]),
prompt:new Map([
['add','当你使用此牌选择目标后,你可为此牌增加一个目标'],
['remove','当你使用此牌选择目标后,你可为此牌减少一个目标'],
['damage','此牌的伤害值基数+1'],
['draw','当你声明使用此牌时,你摸一张牌'],
['gain','当你声明使用此牌时,你获得此牌响应的目标牌'],
['hit','此牌不可被响应'],
['all','此牌的效果改为依次执行所有选项']
])
},
characterDialogGroup:{
'收藏':function(name,capt){
return lib.config.favouriteCharacter.contains(name)?capt:null;
@ -31326,6 +31491,13 @@
],
};
var game={
//Yingbian
//应变
setYingbianConditionColor:(yingbianCondition,color)=>game.broadcastAll((yingbianCondition,color)=>lib.yingbian.condition.color.set(yingbianCondition,color),yingbianCondition,color),
setComplexYingbianCondition:(yingbianCondition,condition)=>game.broadcastAll((yingbianCondition,condition)=>lib.yingbian.condition.complex.set(yingbianCondition,condition),yingbianCondition,condition),
setSimpleYingbianCondition:(yingbianCondition,condition)=>game.broadcastAll((yingbianCondition,condition)=>lib.yingbian.condition.simple.set(yingbianCondition,condition),yingbianCondition,condition),
setYingbianEffect:(yingbianEffect,effect)=>game.broadcastAll((yingbianEffect,effect)=>lib.yingbian.effect.set(yingbianEffect,effect),yingbianEffect,effect),
setYingbianPrompt:(yingbian,prompt)=>game.broadcastAll((yingbian,prompt)=>lib.yingbian.prompt.set(yingbian,prompt),yingbian,prompt),
//Add a background music to the config option
//在设置选项中添加一首背景音乐
addBackgroundMusic:(link,musicName,aozhan)=>{
@ -52674,6 +52846,31 @@
},
};
var get={
//Yingbian
//应变
//Get the Yingbian conditions (of the card)
//获取(此牌的)应变条件
yingbianConditions:card=>get.complexYingbianConditions(card).concat(get.simpleYingbianConditions(card)),
complexYingbianConditions:card=>{
const complexYingbianConditions=Array.from(lib.yingbian.condition.complex.keys());
return card?complexYingbianConditions.filter(value=>get.cardtag(card,`yingbian_${value}`)):complexYingbianConditions;
},
simpleYingbianConditions:card=>{
const simpleYingbianConditions=Array.from(lib.yingbian.condition.simple.keys())
return card?simpleYingbianConditions.filter(value=>get.cardtag(card,`yingbian_${value}`)):simpleYingbianConditions;
},
//Get the Yingbian effects (of the card)
//获取(此牌的)应变效果
yingbianEffects:card=>{
const yingbianEffects=Array.from(lib.yingbian.effect.keys());
return card?yingbianEffects.filter(value=>get.cardtag(card,`yingbian_${value}`)):yingbianEffects;
},
//Get the default Yingbian effect of the card
//获取此牌的默认应变效果
defaultYingbianEffect:card=>{
const info=get.info(card);
return info&&info.defaultYingbianEffect||null;
},
//优先度判断
priority:function(skill){
const info=get.info(skill);
@ -52871,9 +53068,30 @@
}
return false;
},
yingbian:function(node){
return get.cardtag(node,'yingbian_zhuzhan')||get.cardtag(node,'yingbian_fujia')||get.cardtag(node,'yingbian_canqu')||get.cardtag(node,'yingbian_kongchao');
//Check if the card has a Yingbian condition
//检测此牌是否具有应变条件
yingbianConditional:card=>get.is.complexlyYingbianConditional(card)||get.is.simplyYingbianConditional(card),
complexlyYingbianConditional:card=>{
for(const [key] of lib.yingbian.condition.complex){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
simplyYingbianConditional:card=>{
for(const [key] of lib.yingbian.condition.simple){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
//Check if the card has a Yingbian effect
//检测此牌是否具有应变效果
yingbianEffective:card=>{
for(const [key] of lib.yingbian.effect){
if(get.cardtag(card,`yingbian_${key}`)) return true;
}
return false;
},
yingbian:card=>get.is.yingbianConditional(card)||get.is.yingbianEffective(card),
emoji:function(substring){
if(substring){
var reg=new RegExp("[~#^$@%&!?%*]",'g');
@ -56148,9 +56366,13 @@
uiintro._place_text=placetext;
}
}
if(lib.card[name].yingbian_prompt&&get.is.yingbian(node.link||node)){
if(typeof lib.card[name].yingbian_prompt=='function') uiintro.add('<div class="text" style="font-family: yuanli">应变:'+lib.card[name].yingbian_prompt(node.link||node)+'</div>');
else uiintro.add('<div class="text" style="font-family: yuanli">应变:'+lib.card[name].yingbian_prompt+'</div>');
if(get.is.yingbianConditional(node.link||node)){
const yingbianEffects=get.yingbianEffects(node.link||node);
if(!yingbianEffects.length){
const defaultYingbianEffect=get.defaultYingbianEffect(node.link||node);
if(lib.yingbian.prompt.has(defaultYingbianEffect)) yingbianEffects.push(defaultYingbianEffect);
}
if(yingbianEffects.length) uiintro.add(`<div class="text" style="font-family: yuanli">应变:${yingbianEffects.map(value=>lib.yingbian.prompt.get(value)).join('')}</div>`);
}
if(lib.translate[name+'_append']){
uiintro.add('<div class="text" style="display:inline">'+lib.translate[name+'_append']+'</div>');