diff --git a/game/game.js b/game/game.js index 1bfd4f8bd..3530b4c8a 100644 --- a/game/game.js +++ b/game/game.js @@ -11154,6 +11154,10 @@ event.settleed=true; //评分 var acc=Math.floor(score/(added*5)*100); + if(!Array.isArray(lib.config.choose_to_play_beatmap_accuracies)) lib.config.choose_to_play_beatmap_accuracies=[]; + lib.config.choose_to_play_beatmap_accuracies.push(acc); + if(lib.config.choose_to_play_beatmap_accuracies.length>5) lib.config.choose_to_play_beatmap_accuracies.shift(); + game.saveConfigValue("choose_to_play_beatmap_accuracies"); var rank; if(acc==100) rank=['SS','metal']; else if(acc>=94) rank=['S','orange']; @@ -11314,7 +11318,12 @@ game.countChoose(); setTimeout(function(){ _status.imchoosing=false; - var acc=get.rand.apply(get,beatmap.aiAcc||[70,100]); + var choose_to_play_beatmap_accuracies=(lib.config.choose_to_play_beatmap_accuracies||[]).concat(Array.from({ + length:6-(lib.config.choose_to_play_beatmap_accuracies||[]).length + },()=>get.rand(70,100))); + var mean=Math.round(choose_to_play_beatmap_accuracies.reduce((previousValue,currentValue)=>previousValue+currentValue)/choose_to_play_beatmap_accuracies.length); + var half_standard_deviation=Math.round(Math.sqrt(choose_to_play_beatmap_accuracies.reduce((previousValue,currentValue)=>previousValue+Math.pow(currentValue-mean,2),0))/2); + var acc=Math.min(Math.max(get.rand.apply(get,beatmap.aiAcc||[mean-half_standard_deviation-get.rand(0,half_standard_deviation),mean+half_standard_deviation+get.rand(0,half_standard_deviation)]),0),100); var rank; if(acc==100) rank=['SS','metal']; else if(acc>=94) rank=['S','orange'];