菜单、数据
This commit is contained in:
parent
db0fa18e0f
commit
69147e065a
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@ -1,3 +1,6 @@
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1.3.3
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1.4.0
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弹出菜单改进
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新选项菜单
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游戏速度选项
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游戏未正常载入时可重置游戏
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导入/导出游戏数据
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@ -5,7 +5,7 @@
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触屏设备建议开启通用选项中的“触屏模式”
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####添加配音
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添加游戏未自带的配音或音效。需在通用选项中开启“补全配音”<br>
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添加游戏未自带的配音或音效。需在选项中开启“补全配音”<br>
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卡牌、武将或技能的名称可在card或character文件夹中的文件里找到<br>
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支持mp3或ogg格式
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######技能配音
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@ -27,4 +27,10 @@
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default:bg.style.webkitFilter='';
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}
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}
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window.resetGameTimeout=setTimeout(function(){
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if(confirm('游戏似乎未正常载入,是否重置游戏?')){
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localStorage.clear();
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window.location.reload();
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}
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},5000);
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}())
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812
game/game.js
812
game/game.js
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@ -54,8 +54,95 @@
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wuxie_self:{
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name:'不无懈自己',
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init:true,
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},
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game_speed:{
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name:'游戏速度',
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init:'mid',
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item:{
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vslow:'慢',
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slow:'较慢',
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mid:'中',
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fast:'较快',
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vfast:'快',
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},
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},
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right_click:{
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name:'右键功能',
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init:'pause',
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unfrequent:true,
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item:{
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pause:'暂停',
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config:'选项',
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auto:'托管',
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}
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},
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right_info:{
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name:'右键显示信息',
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init:true,
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unfrequent:true,
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restart:true
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},
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hover_all:{
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name:'悬停显示信息',
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init:true,
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unfrequent:true,
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restart:true,
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},
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hover_handcard:{
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name:'悬停手牌显示信息',
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init:true,
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unfrequent:true,
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},
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hoveration:{
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name:'悬停菜单弹出时间',
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unfrequent:true,
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init:'1000',
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item:{
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'500':'0.5秒',
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'700':'0.7秒',
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'1000':'1秒',
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'1500':'1.5秒',
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'2500':'2.5秒',
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}
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},
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touchscreen:{
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name:'触屏模式',
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init:false,
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restart:true
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},
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mousewheel:{
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name:'滚轮控制手牌',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('mousewheel',bool);
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if(lib.config.touchscreen) return;
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if(lib.config.mousewheel){
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game.me.node.handcards1.onmousewheel=ui.click.mousewheel;
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game.me.node.handcards2.onmousewheel=ui.click.mousewheel;
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}
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else{
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game.me.node.handcards1.onmousewheel=null;
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game.me.node.handcards2.onmousewheel=null;
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}
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}
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},
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update:function(config,map){
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if(!config.hover_all){
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map.hover_handcard.hide();
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map.hoveration.hide();
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}
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else{
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map.hover_handcard.show();
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map.hoveration.show();
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}
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if(config.touchscreen){
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map.mousewheel.hide();
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}
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else{
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map.mousewheel.show();
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}
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}
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// *****
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}
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},
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appearence:{
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setTimeout(function(){ui.arena.show();},100);
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},500);
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}
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},
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layout:{
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name:'布局',
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init:'newlayout',
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item:{
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default:'默认',
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newlayout:'新版',
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},
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onclick:function(layout){
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game.saveConfig('layout',layout);
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if(lib.config.mode!='chess'){
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ui.arena.hide();
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setTimeout(function(){
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var layout=ui.css.layout;
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ui.css.layout=lib.init.css('layout/'+lib.config.layout,'layout',layout);
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setTimeout(function(){layout.remove();ui.arena.show();},100);
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},500);
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}
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}
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},
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ui_zoom:{
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name:'界面缩放',
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unfrequent:true,
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init:'normal',
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item:{
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esmall:'极小',
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vsmall:'很小',
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small:'较小',
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normal:'原始',
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big:'较大',
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vbig:'很大',
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},
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onclick:function(zoom){
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game.saveConfig('ui_zoom',zoom);
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switch(zoom){
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case 'esmall':ui.window.style.zoom=0.8;break;
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case 'vsmall':ui.window.style.zoom=0.9;break;
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case 'small':ui.window.style.zoom=0.95;break;
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case 'big':ui.window.style.zoom=1.05;break;
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case 'vbig':ui.window.style.zoom=1.1;break;
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default:ui.window.style.zoom=1;
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}
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}
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},
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image_background:{
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name:'游戏背景',
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init:'default',
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item:{
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default:'默认',
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huangyueying_bg:'逐墨',
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zhulian_bg:'璧合',
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september_bg:'九月',
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xueji_bg:'雪霁',
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yinxiang_bg:'印象',
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chunhui_bg:'春晖',
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grass_bg:'芳草',
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huangtian_bg:'黄天',
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},
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onclick:function(background){
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var animate=lib.config.image_background=='default';
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game.saveConfig('image_background',background);
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ui.background.delete();
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ui.background=ui.create.div('.background');
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switch (lib.config.image_background_filter){
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case 'blur':ui.background.style.webkitFilter='blur(8px)';
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ui.background.style.webkitTransform='scale(1.05)';break;
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case 'gray':ui.background.style.webkitFilter='grayscale(1)';break;
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case 'sepia':ui.background.style.webkitFilter='sepia(0.5)';break;
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case 'invert':ui.background.style.webkitFilter='invert(1)';break;
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case 'saturate':ui.background.style.webkitFilter='saturate(5)';break;
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case 'contrast':ui.background.style.webkitFilter='contrast(1.4)';break;
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case 'hue':ui.background.style.webkitFilter='hue-rotate(180deg)';break;
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case 'brightness':ui.background.style.webkitFilter='brightness(5)';break;
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default:ui.background.style.webkitFilter='';
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ui.background.style.webkitTransform='';
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}
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document.body.insertBefore(ui.background,document.body.firstChild);
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if(animate) ui.background.animate('start');
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if(lib.config.image_background=='default'){
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ui.background.style.backgroundImage="none";
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}
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else{
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ui.background.style.backgroundImage="url('image/background/"+lib.config.image_background+".jpg')";
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}
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ui.background.style.backgroundSize='cover';
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},
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},
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image_background_filter:{
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name:'背景特效',
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init:'default',
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unfrequent:true,
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item:{
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default:'无',
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blur:'模糊',
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gray:'黑色',
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sepia:'怀旧',
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invert:'反色',
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saturate:'饱和',
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contrast:'对比',
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hue:'偏色',
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brightness:'高亮',
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},
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onclick:function(filter){
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game.saveConfig('image_background_filter',filter);
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ui.click.sidebar.image_background(lib.config.image_background);
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},
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},
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auto_popped:{
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name:'自动弹出菜单',
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init:true,
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unfrequent:true,
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},
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only_fullskin:{
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name:'隐藏无全身皮肤武将',
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init:true,
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unfrequent:true,
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restart:true,
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},
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hide_card_image:{
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name:'隐藏卡牌背景',
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init:false,
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unfrequent:true,
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restart:true,
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},
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bottom_line:{
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name:'指示线置底',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('bottom_line',bool);
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if(lib.config.bottom_line){
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ui.canvas.style.zIndex=0;
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}
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else{
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ui.canvas.style.zIndex='';
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}
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}
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},
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line_dash:{
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name:'虚线指示线',
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init:false,
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unfrequent:true,
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},
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show_name:{
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name:'显示武将名',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_name',bool);
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if(lib.config.show_name){
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.style.display='';
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}
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].node.name.style.display='none';
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}
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}
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}
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},
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show_replay:{
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name:'显示重来按钮',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_replay',bool);
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if(lib.config.show_replay){
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ui.replay.style.display='';
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}
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else{
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ui.replay.style.display='none';
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}
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}
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},
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show_playerids:{
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name:'显示身份按钮',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_playerids',bool);
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if(lib.config.show_playerids){
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ui.playerids.style.display='';
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}
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else{
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ui.playerids.style.display='none';
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}
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}
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},
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show_pause:{
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name:'显示历史按钮',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_pause',bool);
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if(lib.config.show_pause){
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ui.pause.style.display='';
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}
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else{
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ui.pause.style.display='none';
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}
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}
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},
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show_auto:{
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name:'显示托管按钮',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_auto',bool);
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if(lib.config.show_auto){
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ui.auto.style.display='';
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}
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else{
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ui.auto.style.display='none';
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}
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}
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},
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show_volumn:{
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name:'显示音量按钮',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_volumn',bool);
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if(lib.config.show_volumn){
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ui.volumn.style.display='';
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}
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else{
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ui.volumn.style.display='none';
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}
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}
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},
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show_wuxie:{
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name:'显示不询问无懈',
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init:true,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('show_wuxie',bool);
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if(lib.config.show_wuxie){
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ui.wuxie.style.display='';
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}
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else{
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ui.wuxie.style.display='none';
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}
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}
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},
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show_discardpile:{
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name:'暂停时显示弃牌堆',
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init:false,
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unfrequent:true,
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},
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title:{
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name:'标题栏显示信息',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('title',bool);
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if(!lib.config.title) document.title='无名杀';
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}
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},
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fold_card:{
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name:'折叠手牌',
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init:true,
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onclick:function(bool){
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game.saveConfig('fold_card',bool);
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if(bool){
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ui.css.fold=lib.init.css('layout/default','fold');
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}
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else if(ui.css.fold){
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ui.css.fold.remove();
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}
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}
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},
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blur_ui:{
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name:'模糊效果',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('blur_ui',bool);
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if(bool){
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ui.css.blur_ui=lib.init.css('layout/default','blur');
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}
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else if(ui.css.blur_ui){
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ui.css.blur_ui.remove();
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}
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}
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},
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animation:{
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name:'游戏特效',
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init:true,
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},
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update:function(config,map){
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if(lib.config.layoutfixed.contains(lib.config.mode)){
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map.layout.hide();
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}
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if(lib.config.image_background=='default'){
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map.image_background_filter.hide();
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}
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else{
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map.image_background_filter.show();
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}
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},
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}
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},
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audio:{
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name:'音效',
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config:{
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background_music:{
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name:'背景音乐',
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init:true,
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item:{
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music_default:'默认',
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music_diaochan:'貂蝉',
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music_shezhan:'舌战',
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music_danji:'单骑',
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music_random:'随机',
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music_off:'关闭',
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},
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onclick:function(item){
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game.saveConfig('background_music',item);
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game.playBackgroundMusic();
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}
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},
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background_audio:{
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name:'游戏音效',
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init:true,
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},
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background_speak:{
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name:'人物配音',
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init:true,
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},
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background_ogg:{
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name:'补全配音',
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init:false
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}
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}
|
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},
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playpack:{
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name:'玩法',
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config:{
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character:{
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name:'角色卡牌',
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init:false,
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restart:true,
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onclick:function(bool){
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if(bool){
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lib.config.plays.add('character');
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}
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else{
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lib.config.plays.remove('character');
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}
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game.saveConfig('plays',lib.config.plays);
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}
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},
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soldier:{
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name:'士兵模式',
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init:false,
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restart:true,
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onclick:function(bool){
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if(bool){
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lib.config.plays.add('soldier');
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}
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else{
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lib.config.plays.remove('soldier');
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}
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game.saveConfig('plays',lib.config.plays);
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}
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},
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wuxing:{
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name:'五行生克',
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init:false,
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restart:true,
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onclick:function(bool){
|
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if(bool){
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lib.config.plays.add('wuxing');
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}
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else{
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lib.config.plays.remove('wuxing');
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}
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game.saveConfig('plays',lib.config.plays);
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}
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||||
},
|
||||
update:function(config,map){
|
||||
for(var i in map){
|
||||
if(lib.config.plays.contains(i)){
|
||||
map[i].classList.add('on');
|
||||
}
|
||||
else{
|
||||
map[i].classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
skill:{
|
||||
name:'技能',
|
||||
config:{
|
||||
update:function(config,map){
|
||||
for(var i in map){
|
||||
if(map[i]._link.config.type=='autoskill'){
|
||||
if(!lib.config.autoskilllist.contains(i)){
|
||||
map[i].classList.add('on');
|
||||
ui.autoskill[i].lastChild.classList.add('on');
|
||||
}
|
||||
else{
|
||||
map[i].classList.remove('on');
|
||||
ui.autoskill[i].lastChild.classList.remove('on');
|
||||
}
|
||||
}
|
||||
else if(map[i]._link.config.type=='banskill'){
|
||||
if(!lib.config.forbidlist.contains(i)){
|
||||
map[i].classList.add('on');
|
||||
}
|
||||
else{
|
||||
map[i].classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
others:{
|
||||
name:'其它',
|
||||
config:{
|
||||
reset_game:{
|
||||
name:'重置游戏',
|
||||
onclick:function(){
|
||||
var node=this;
|
||||
if(node._clearing){
|
||||
localStorage.clear();
|
||||
window.location.reload();
|
||||
return;
|
||||
}
|
||||
node._clearing=true;
|
||||
node.innerHTML='单击以确认 (3)';
|
||||
setTimeout(function(){
|
||||
node.innerHTML='单击以确认 (2)';
|
||||
setTimeout(function(){
|
||||
node.innerHTML='单击以确认 (1)';
|
||||
setTimeout(function(){
|
||||
node.innerHTML='重置游戏';
|
||||
delete node._clearing;
|
||||
},1000);
|
||||
},1000);
|
||||
},1000);
|
||||
},
|
||||
clear:true
|
||||
},
|
||||
import_data:{
|
||||
name:'导入游戏数据',
|
||||
onclick:function(){
|
||||
ui.import_data_button.classList.toggle('hidden');
|
||||
},
|
||||
clear:true
|
||||
},
|
||||
import_data_button:{
|
||||
name:'<div style="white-space:nowrap;width:calc(100% - 10px)">'+
|
||||
'<input type="file" id="fileToLoad" style="width:calc(100% - 40px)">'+
|
||||
'<button style="width:40px">确定</button></div>',
|
||||
clear:true,
|
||||
},
|
||||
export_data:{
|
||||
name:'导出游戏数据',
|
||||
onclick:function(){
|
||||
var data={};
|
||||
for(var i in localStorage){
|
||||
data[i]=localStorage[i];
|
||||
}
|
||||
var textToWrite = lib.init.encode(JSON.stringify(data));
|
||||
var textFileAsBlob = new Blob([textToWrite], {type:'text/plain'});
|
||||
var fileNameToSaveAs = 'noname-data';
|
||||
|
||||
var downloadLink = document.createElement("a");
|
||||
downloadLink.download = fileNameToSaveAs;
|
||||
downloadLink.innerHTML = "Download File";
|
||||
if (window.webkitURL != null)
|
||||
{
|
||||
// Chrome allows the link to be clicked
|
||||
// without actually adding it to the DOM.
|
||||
downloadLink.href = window.webkitURL.createObjectURL(textFileAsBlob);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Firefox requires the link to be added to the DOM
|
||||
// before it can be clicked.
|
||||
downloadLink.href = window.URL.createObjectURL(textFileAsBlob);
|
||||
downloadLink.onclick = function(){
|
||||
downloadLink.remove();
|
||||
};
|
||||
downloadLink.style.display = "none";
|
||||
document.body.appendChild(downloadLink);
|
||||
}
|
||||
|
||||
downloadLink.click();
|
||||
},
|
||||
clear:true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -899,6 +1484,8 @@
|
|||
if(lib.config.threed_card) ui.css.threed=lib.init.css('layout/default','fold2');
|
||||
if(lib.config.blur_ui) ui.css.blur_ui=lib.init.css('layout/default','blur');
|
||||
ui.css.theme=lib.init.css('theme/'+lib.config.theme,'style');
|
||||
|
||||
lib.config.duration=500;
|
||||
},
|
||||
css:function(path,file,before){
|
||||
var style = document.createElement("link");
|
||||
|
@ -1060,7 +1647,12 @@
|
|||
player.phaseJudge();
|
||||
"step 1"
|
||||
player.phaseDraw();
|
||||
game.delay();
|
||||
if(player==game.me){
|
||||
game.delay();
|
||||
}
|
||||
else{
|
||||
game.delayx();
|
||||
}
|
||||
"step 2"
|
||||
player.phaseUse();
|
||||
"step 3"
|
||||
|
@ -1987,8 +2579,8 @@
|
|||
}
|
||||
}
|
||||
if(event.animate!=false||num>0){
|
||||
if(num==0)game.delay();
|
||||
else game.delay(0.5);
|
||||
if(num==0)game.delayx();
|
||||
else game.delayx(0.5);
|
||||
}
|
||||
"step 3"
|
||||
if(!get.info(event.card).multitarget&&num<targets.length-1){
|
||||
|
@ -2136,9 +2728,9 @@
|
|||
}
|
||||
if(num==0){
|
||||
if(typeof info.delay=='number') game.delay(info.delay);
|
||||
else if(info.delay!==false&&info.delay!==0) game.delay();
|
||||
else if(info.delay!==false&&info.delay!==0) game.delayx();
|
||||
}
|
||||
else game.delay(0.5);
|
||||
else game.delayx(0.5);
|
||||
if(!info.multitarget&&num<targets.length-1){
|
||||
event.num++;
|
||||
event.redo();
|
||||
|
@ -2222,7 +2814,7 @@
|
|||
if(event.card) name+=get.translation(event.card.name);
|
||||
}
|
||||
event.trigger('respond');
|
||||
game.delay(0.5);
|
||||
game.delayx(0.5);
|
||||
},
|
||||
gain:function(){
|
||||
"step 0"
|
||||
|
@ -4596,8 +5188,15 @@
|
|||
if(this.name&&this.name2){
|
||||
this.forbiddenSkills.length=0;
|
||||
var forbid=[];
|
||||
var getName=function(arr){
|
||||
var str='';
|
||||
for(var i=0;i<arr.length;i++){
|
||||
str+=arr[i]+'+';
|
||||
}
|
||||
return str.slice(0,str.length-1);
|
||||
}
|
||||
for(var i=0;i<lib.config.forbid.length;i++){
|
||||
if(lib.config.forbidlist[i]){
|
||||
if(!lib.config.forbidlist.contains(getName(lib.config.forbid[i]))){
|
||||
for(var j=0;j<lib.config.forbid[i].length;j++){
|
||||
if(this.skills.contains(lib.config.forbid[i][j])==false) break;
|
||||
}
|
||||
|
@ -6820,6 +7419,16 @@
|
|||
time=time*lib.config.duration+time2;
|
||||
_status.timeout=setTimeout(game.resume,time);
|
||||
},
|
||||
delayx:function(time){
|
||||
if(typeof time!='number') time=1;
|
||||
switch(lib.config.game_speed){
|
||||
case 'vslow':time*=2.5;break;
|
||||
case 'slow':time*=1.5;break;
|
||||
case 'fast':time*=0.7;break;
|
||||
case 'vfast':time*=0.4;break;
|
||||
}
|
||||
return game.delay(time);
|
||||
},
|
||||
check:function(event){
|
||||
var i,j,range;
|
||||
if(event==undefined) event=_status.event;
|
||||
|
@ -8481,14 +9090,14 @@
|
|||
// ui.config.appendChild(gameconfig[i]);
|
||||
// }
|
||||
// }
|
||||
// switch(lib.config.ui_zoom){
|
||||
// case '极小':ui.window.style.zoom=0.8;break;
|
||||
// case '很小':ui.window.style.zoom=0.9;break;
|
||||
// case '较小':ui.window.style.zoom=0.95;break;
|
||||
// case '较大':ui.window.style.zoom=1.05;break;
|
||||
// case '很大':ui.window.style.zoom=1.1;break;
|
||||
// default:ui.window.style.zoom=1;
|
||||
// }
|
||||
switch(lib.config.ui_zoom){
|
||||
case 'esmall':ui.window.style.zoom=0.8;break;
|
||||
case 'vsmall':ui.window.style.zoom=0.9;break;
|
||||
case 'small':ui.window.style.zoom=0.95;break;
|
||||
case 'big':ui.window.style.zoom=1.05;break;
|
||||
case 'vbig':ui.window.style.zoom=1.1;break;
|
||||
default:ui.window.style.zoom=1;
|
||||
}
|
||||
// if(true||lib.config.no_ios_zoom){
|
||||
// var meta=document.createElement('meta');
|
||||
// meta.name='viewport';
|
||||
|
@ -8836,7 +9445,7 @@
|
|||
// ui.configbg.appendChild(ui.characterviewdialog);
|
||||
// }));
|
||||
//
|
||||
var autoskill=[];
|
||||
var autoskill={};
|
||||
// folditems.push(autoskill);
|
||||
ui.autoskill=autoskill;
|
||||
// ui.config.appendChild(ui.create.line2('自动发动',function(){
|
||||
|
@ -8878,7 +9487,7 @@
|
|||
nodex=ui.create.switcher(i+'_forbid',
|
||||
!lib.config.autoskilllist.contains(i),ui.click.sidebar.autoskill);
|
||||
nodex.link=i;
|
||||
autoskill.push(nodex);
|
||||
autoskill[i]=nodex;
|
||||
}
|
||||
}
|
||||
//
|
||||
|
@ -9250,7 +9859,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
var menux=createMenu(['开始','选项','武将','卡牌','技能','帮助'],{
|
||||
var menux=createMenu(['开始','选项','武将','卡牌','战局','帮助'],{
|
||||
position:menuContainer,bar:40
|
||||
});
|
||||
menu=menux.menu;
|
||||
|
@ -9403,6 +10012,62 @@
|
|||
rightPane.appendChild(this.link);
|
||||
};
|
||||
|
||||
var clickAutoSkill=function(bool){
|
||||
var name=this._link.config._name;
|
||||
var list=lib.config.autoskilllist;
|
||||
if(bool){
|
||||
list.remove(name);
|
||||
}
|
||||
else{
|
||||
list.add(name);
|
||||
}
|
||||
game.saveConfig('autoskilllist',list);
|
||||
};
|
||||
for(var i in lib.skill){
|
||||
if(lib.skill[i].frequent&&lib.translate[i]){
|
||||
lib.configMenu.skill.config[i]={
|
||||
name:lib.translate[i],
|
||||
init:true,
|
||||
type:'autoskill',
|
||||
onclick:clickAutoSkill
|
||||
}
|
||||
}
|
||||
}
|
||||
var clickBanSkill=function(bool){
|
||||
var name=this._link.config._name;
|
||||
var list=lib.config.forbidlist;
|
||||
if(bool){
|
||||
list.remove(name);
|
||||
}
|
||||
else{
|
||||
list.add(name);
|
||||
}
|
||||
game.saveConfig('forbidlist',list);
|
||||
};
|
||||
var forbid=lib.config.forbid;
|
||||
lib.config.forbidmap={};
|
||||
if(!lib.config.forbidlist){
|
||||
game.saveConfig('forbidlist',[]);
|
||||
}
|
||||
for(var i=0;i<forbid.length;i++){
|
||||
var str='';
|
||||
var str2='';
|
||||
for(var j=0;j<forbid[i].length;j++){
|
||||
str+=get.translation(forbid[i][j])+'+';
|
||||
str2+=forbid[i][j]+'+';
|
||||
}
|
||||
lib.config.forbidmap[str2]=forbid[i];
|
||||
str=str.slice(0,str.length-1);
|
||||
str2=str2.slice(0,str2.length-1);
|
||||
|
||||
lib.configMenu.skill.config[str2]={
|
||||
name:str,
|
||||
init:true,
|
||||
type:'banskill',
|
||||
onclick:clickBanSkill
|
||||
}
|
||||
}
|
||||
|
||||
var createModeConfig=function(mode,position){
|
||||
var info=lib.configMenu[mode];
|
||||
var page=ui.create.div('');
|
||||
|
@ -9415,6 +10080,43 @@
|
|||
var map={};
|
||||
if(info.config){
|
||||
var hiddenNodes=[];
|
||||
var autoskillNodes=[];
|
||||
var banskillNodes=[];
|
||||
var banskill;
|
||||
if(mode=='skill'){
|
||||
var autoskillexpanded=false;
|
||||
var banskillexpanded=false;
|
||||
ui.create.div('.config.more','自动发动 <div>></div>',page,function(){
|
||||
if(autoskillexpanded){
|
||||
this.classList.remove('on');
|
||||
for(var k=0;k<autoskillNodes.length;k++){
|
||||
autoskillNodes[k].hide();
|
||||
}
|
||||
}
|
||||
else{
|
||||
this.classList.add('on');
|
||||
for(var k=0;k<autoskillNodes.length;k++){
|
||||
autoskillNodes[k].show();
|
||||
}
|
||||
}
|
||||
autoskillexpanded=!autoskillexpanded;
|
||||
});
|
||||
banskill=ui.create.div('.config.more','双将禁配 <div>></div>',page,function(){
|
||||
if(banskillexpanded){
|
||||
this.classList.remove('on');
|
||||
for(var k=0;k<banskillNodes.length;k++){
|
||||
banskillNodes[k].hide();
|
||||
}
|
||||
}
|
||||
else{
|
||||
this.classList.add('on');
|
||||
for(var k=0;k<banskillNodes.length;k++){
|
||||
banskillNodes[k].show();
|
||||
}
|
||||
}
|
||||
banskillexpanded=!banskillexpanded;
|
||||
});
|
||||
}
|
||||
for(var j in info.config){
|
||||
if(j==='update'){
|
||||
continue;
|
||||
|
@ -9446,9 +10148,54 @@
|
|||
};
|
||||
}
|
||||
var cfgnode=createConfig(cfg);
|
||||
if(cfg.type=='autoskill'){
|
||||
autoskillNodes.push(cfgnode);
|
||||
cfgnode.style.transition='all 0s';
|
||||
cfgnode.classList.add('indent');
|
||||
cfgnode.hide();
|
||||
}
|
||||
else if(cfg.type=='banskill'){
|
||||
banskillNodes.push(cfgnode);
|
||||
cfgnode.style.transition='all 0s';
|
||||
cfgnode.classList.add('indent');
|
||||
cfgnode.hide();
|
||||
}
|
||||
if(j=='import_data_button'){
|
||||
ui.import_data_button=cfgnode;
|
||||
cfgnode.hide();
|
||||
cfgnode.querySelector('button').onclick=function(){
|
||||
var fileToLoad = document.getElementById("fileToLoad").files[0];
|
||||
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function(fileLoadedEvent)
|
||||
{
|
||||
var data = fileLoadedEvent.target.result;
|
||||
if(!data) return;
|
||||
try{
|
||||
data=JSON.parse(lib.init.decode(data));
|
||||
localStorage.clear();
|
||||
for(var i in data){
|
||||
localStorage.setItem(i,data[i]);
|
||||
}
|
||||
}
|
||||
catch(e){
|
||||
alert('导入失败');
|
||||
return;
|
||||
}
|
||||
alert('导入成功');
|
||||
game.reload();
|
||||
};
|
||||
fileReader.readAsText(fileToLoad, "UTF-8");
|
||||
}
|
||||
}
|
||||
map[j]=cfgnode;
|
||||
if(!cfg.unfrequent){
|
||||
page.appendChild(cfgnode);
|
||||
if(cfg.type=='autoskill'){
|
||||
page.insertBefore(cfgnode,banskill);
|
||||
}
|
||||
else{
|
||||
page.appendChild(cfgnode);
|
||||
}
|
||||
}
|
||||
else{
|
||||
cfgnode.classList.add('auto-hide');
|
||||
|
@ -9490,6 +10237,8 @@
|
|||
rightPane.appendChild(active.link);
|
||||
}());
|
||||
}());
|
||||
clearTimeout(window.resetGameTimeout);
|
||||
delete window.resetGameTimeout;
|
||||
},
|
||||
system:function(str,func,right){
|
||||
var node=ui.create.div(right?ui.system2:ui.system1);
|
||||
|
@ -9586,9 +10335,9 @@
|
|||
ui.create.div('',node.node.hp);
|
||||
}
|
||||
}
|
||||
if(!lib.config.show_name){
|
||||
// if(!lib.config.show_name){
|
||||
node.node.name.style.display='none';
|
||||
}
|
||||
// }
|
||||
var name=get.translation(item);
|
||||
node.node.name.innerHTML='';
|
||||
for(var i=0;i<name.length;i++){
|
||||
|
@ -9835,8 +10584,8 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
if(sks.contains(autoskill[i].link)){
|
||||
for(var i=0;i<sks.length;i++){
|
||||
if(autoskill[sks[i]]){
|
||||
if(!auto){
|
||||
ng=ui.create.div('.text');
|
||||
ng.style.marginBottom=0;
|
||||
|
@ -9848,8 +10597,8 @@
|
|||
auto.innerHTML='自动发动';
|
||||
uiintro.add(auto);
|
||||
}
|
||||
autoskill[i].style.display='';
|
||||
uiintro.add(autoskill[i]);
|
||||
autoskill[sks[i]].style.display='';
|
||||
uiintro.add(autoskill[sks[i]]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10152,7 +10901,7 @@
|
|||
hoveration=node._hoveration;
|
||||
}
|
||||
else{
|
||||
hoveration=lib.config.hoveration;
|
||||
hoveration=parseInt(lib.config.hoveration);
|
||||
if(node.classList.contains('button')||
|
||||
(node.parentNode&&node.parentNode.parentNode)==ui.me){
|
||||
hoveration+=500;
|
||||
|
@ -13492,7 +14241,7 @@
|
|||
}
|
||||
lib.config.current_mode=mode[lib.config.mode].config||[];
|
||||
lib.config.mode_choice=mode[lib.config.mode].config;
|
||||
game.rank=window.characterRank;
|
||||
lib.rank=window.characterRank;
|
||||
delete window.characterRank;
|
||||
for(i in mode[lib.config.mode]){
|
||||
if(i=='element') continue;
|
||||
|
@ -13506,7 +14255,14 @@
|
|||
lib[i][j]=lib.init.eval(mode[lib.config.mode][i][j]);
|
||||
}
|
||||
}
|
||||
lib.characterPack={};
|
||||
for(i in character){
|
||||
lib.characterPack[i]=[];
|
||||
if(character[i].character){
|
||||
for(j in character[i].character){
|
||||
lib.characterPack[i].push(character[i].character[j]);
|
||||
}
|
||||
}
|
||||
if(character[i].forbid&&character[i].forbid.contains(lib.config.mode)) continue;
|
||||
if(character[i].mode&&character[i].mode.contains(lib.config.mode)==false) continue;
|
||||
for(j in character[i]){
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
<!DOCTYPE HTML>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="viewport" content="user-scalable=0">
|
||||
<link rel="apple-touch-icon" href="image/meta/icon.png">
|
||||
<link rel="apple-touch-startup-image" href="starts/image/meta/icon.png">
|
||||
<title>无名杀</title>
|
||||
|
|
|
@ -216,7 +216,7 @@ margin-bottom: 5px;
|
|||
/*--------角色--------*/
|
||||
.player>.avatar>.action{
|
||||
margin: 5px;
|
||||
font-family: 'huangcao';
|
||||
font-family: 'xinwei';
|
||||
font-size: 20px;
|
||||
letter-spacing: -2px;
|
||||
}
|
||||
|
@ -232,7 +232,7 @@ margin-bottom: 5px;
|
|||
.player.replaceenemy{-webkit-animation:replaceenemy 0.5s}
|
||||
.player>div{z-index: 2;}
|
||||
.player.dead,.player.likedead{z-index: 1;-webkit-filter:grayscale(1);}
|
||||
.player>.name{left: 18px;top:36px;}
|
||||
.player>.name{left: 18px;top:36px;font-family: 'huangcao';font-size:20px}
|
||||
.player>.intro{top:87px;left: 18px;}
|
||||
.player>.damage{
|
||||
font-family: 'huangcao';
|
||||
|
|
|
@ -141,6 +141,11 @@
|
|||
left:2px !important;
|
||||
text-align: left !important;
|
||||
}
|
||||
.menu.main>.menu-content>div>.right.pane>div>.config.indent,
|
||||
.menu.main>.menu-content>div>.right.pane>div>.config.toggle.indent{
|
||||
left:12px !important;
|
||||
width: calc(100% - 20px) !important;
|
||||
}
|
||||
.menu.main>.menu-content>div>.right.pane>div:not(.expanded)>.config.auto-hide,
|
||||
.menu.main>.menu-content>div>.right.pane>div>.config.hidden{
|
||||
margin-top:-25px;
|
||||
|
|
106
mode/chess.js
106
mode/chess.js
|
@ -1119,21 +1119,21 @@ mode.chess={
|
|||
ui.money.childNodes[3].style.fontFamily='huangcao';
|
||||
ui.money.style.letterSpacing='4px';
|
||||
'step 1'
|
||||
game.rank.all=game.rank.s.
|
||||
concat(game.rank.ap).
|
||||
concat(game.rank.a).
|
||||
concat(game.rank.am).
|
||||
concat(game.rank.bp).
|
||||
concat(game.rank.b).
|
||||
concat(game.rank.bm).
|
||||
concat(game.rank.c).
|
||||
concat(game.rank.d);
|
||||
game.rank.common=[];
|
||||
for(var i=0;i<game.rank.all.length;i++){
|
||||
if(!game.rank.legend.contains(game.rank.all[i])&&
|
||||
!game.rank.epic.contains(game.rank.all[i])&&
|
||||
!game.rank.rare.contains(game.rank.all[i])){
|
||||
game.rank.common.push(game.rank.all[i]);
|
||||
lib.rank.all=lib.rank.s.
|
||||
concat(lib.rank.ap).
|
||||
concat(lib.rank.a).
|
||||
concat(lib.rank.am).
|
||||
concat(lib.rank.bp).
|
||||
concat(lib.rank.b).
|
||||
concat(lib.rank.bm).
|
||||
concat(lib.rank.c).
|
||||
concat(lib.rank.d);
|
||||
lib.rank.common=[];
|
||||
for(var i=0;i<lib.rank.all.length;i++){
|
||||
if(!lib.rank.legend.contains(lib.rank.all[i])&&
|
||||
!lib.rank.epic.contains(lib.rank.all[i])&&
|
||||
!lib.rank.rare.contains(lib.rank.all[i])){
|
||||
lib.rank.common.push(lib.rank.all[i]);
|
||||
}
|
||||
}
|
||||
delete window.characterRank;
|
||||
|
@ -1296,7 +1296,7 @@ mode.chess={
|
|||
return aa>bb?1:-1;
|
||||
});
|
||||
if(game.data.character.length==0||!game.data.challenge){
|
||||
game.data.character=game.rank.common.randomGets(3);
|
||||
game.data.character=lib.rank.common.randomGets(3);
|
||||
game.data.challenge=game.getLeaderList();
|
||||
game.saveData();
|
||||
}
|
||||
|
@ -1639,20 +1639,20 @@ mode.chess={
|
|||
var total=Math.max(2,_status.mylist.length-1);
|
||||
var list;
|
||||
switch(rank){
|
||||
case 's':list=game.rank.ap;break;
|
||||
case 'ap':list=game.rank.s.concat(game.rank.a);break;
|
||||
case 'a':list=game.rank.ap.concat(game.rank.am);break;
|
||||
case 'am':list=game.rank.a.concat(game.rank.bp);break;
|
||||
case 'bp':list=game.rank.am.concat(game.rank.b);break;
|
||||
case 'b':list=game.rank.bp.concat(game.rank.bm);break;
|
||||
case 'bm':list=game.rank.b.concat(game.rank.c);break;
|
||||
case 'c':list=game.rank.bm.concat(game.rank.d);break;
|
||||
case 'd':list=game.rank.c;break;
|
||||
case 's':list=lib.rank.ap;break;
|
||||
case 'ap':list=lib.rank.s.concat(lib.rank.a);break;
|
||||
case 'a':list=lib.rank.ap.concat(lib.rank.am);break;
|
||||
case 'am':list=lib.rank.a.concat(lib.rank.bp);break;
|
||||
case 'bp':list=lib.rank.am.concat(lib.rank.b);break;
|
||||
case 'b':list=lib.rank.bp.concat(lib.rank.bm);break;
|
||||
case 'bm':list=lib.rank.b.concat(lib.rank.c);break;
|
||||
case 'c':list=lib.rank.bm.concat(lib.rank.d);break;
|
||||
case 'd':list=lib.rank.c;break;
|
||||
}
|
||||
for(var i=0;i<total;i++){
|
||||
if(Math.random()<0.7){
|
||||
_status.enemylist.push(Array.prototype.randomGet.apply(
|
||||
game.rank[rank],_status.enemylist.concat(_status.mylist)));
|
||||
lib.rank[rank],_status.enemylist.concat(_status.mylist)));
|
||||
}
|
||||
else{
|
||||
_status.enemylist.push(Array.prototype.randomGet.apply(
|
||||
|
@ -1677,9 +1677,9 @@ mode.chess={
|
|||
number=3;
|
||||
}
|
||||
switch(difficulty){
|
||||
case 'leader_easy':list=game.rank.d.concat(game.rank.c).concat(game.rank.bm);break;
|
||||
case 'leader_medium':list=game.rank.b.concat(game.rank.bp).concat(game.rank.am);break;
|
||||
case 'leader_hard':list=game.rank.a.concat(game.rank.ap).concat(game.rank.s);break;
|
||||
case 'leader_easy':list=lib.rank.d.concat(lib.rank.c).concat(lib.rank.bm);break;
|
||||
case 'leader_medium':list=lib.rank.b.concat(lib.rank.bp).concat(lib.rank.am);break;
|
||||
case 'leader_hard':list=lib.rank.a.concat(lib.rank.ap).concat(lib.rank.s);break;
|
||||
}
|
||||
for(var i=0;i<lib.hiddenCharacters.length;i++){
|
||||
if(list.length<=number){
|
||||
|
@ -1996,15 +1996,15 @@ mode.chess={
|
|||
}
|
||||
else{
|
||||
switch(event.arenachoice.length){
|
||||
case 0:choice=game.rank.d.randomGets(3);break;
|
||||
case 1:choice=game.rank.c.randomGets(3);break;
|
||||
case 2:choice=game.rank.bm.randomGets(3);break;
|
||||
case 3:choice=game.rank.b.randomGets(3);break;
|
||||
case 4:choice=game.rank.bp.randomGets(3);break;
|
||||
case 5:choice=game.rank.am.randomGets(3);break;
|
||||
case 6:choice=game.rank.a.randomGets(3);break;
|
||||
case 7:choice=game.rank.ap.randomGets(3);break;
|
||||
case 8:choice=game.rank.s.randomGets(3);break;
|
||||
case 0:choice=lib.rank.d.randomGets(3);break;
|
||||
case 1:choice=lib.rank.c.randomGets(3);break;
|
||||
case 2:choice=lib.rank.bm.randomGets(3);break;
|
||||
case 3:choice=lib.rank.b.randomGets(3);break;
|
||||
case 4:choice=lib.rank.bp.randomGets(3);break;
|
||||
case 5:choice=lib.rank.am.randomGets(3);break;
|
||||
case 6:choice=lib.rank.a.randomGets(3);break;
|
||||
case 7:choice=lib.rank.ap.randomGets(3);break;
|
||||
case 8:choice=lib.rank.s.randomGets(3);break;
|
||||
}
|
||||
game.data.arena={
|
||||
win:0,
|
||||
|
@ -2356,14 +2356,14 @@ mode.chess={
|
|||
}
|
||||
game.saveData();
|
||||
switch(game.data.arena.win){
|
||||
case 0:list=game.rank.d.concat(game.rank.c);break;
|
||||
case 1:list=game.rank.c.concat(game.rank.bm);break;
|
||||
case 2:list=game.rank.bm.concat(game.rank.b);break;
|
||||
case 3:list=game.rank.b.concat(game.rank.bp);break;
|
||||
case 4:list=game.rank.bp.concat(game.rank.am);break;
|
||||
case 5:list=game.rank.am.concat(game.rank.a);break;
|
||||
case 6:list=game.rank.a.concat(game.rank.ap);break;
|
||||
default:list=game.rank.ap.concat(game.rank.s);
|
||||
case 0:list=lib.rank.d.concat(lib.rank.c);break;
|
||||
case 1:list=lib.rank.c.concat(lib.rank.bm);break;
|
||||
case 2:list=lib.rank.bm.concat(lib.rank.b);break;
|
||||
case 3:list=lib.rank.b.concat(lib.rank.bp);break;
|
||||
case 4:list=lib.rank.bp.concat(lib.rank.am);break;
|
||||
case 5:list=lib.rank.am.concat(lib.rank.a);break;
|
||||
case 6:list=lib.rank.a.concat(lib.rank.ap);break;
|
||||
default:list=lib.rank.ap.concat(lib.rank.s);
|
||||
}
|
||||
for(var i=0;i<_status.mylist.length;i++){
|
||||
list.remove(_status.mylist[i]);
|
||||
|
@ -2442,7 +2442,7 @@ mode.chess={
|
|||
},
|
||||
getRank:function(name){
|
||||
if(name==_status.lord) return 'ap';
|
||||
var rank=game.rank;
|
||||
var rank=lib.rank;
|
||||
if(rank.s.contains(name)) return 's';
|
||||
if(rank.ap.contains(name)) return 'ap';
|
||||
if(rank.a.contains(name)) return 'a';
|
||||
|
@ -2455,7 +2455,7 @@ mode.chess={
|
|||
return 'x';
|
||||
},
|
||||
getLeaderList:function(){
|
||||
var list=game.rank.all.slice(0);
|
||||
var list=lib.rank.all.slice(0);
|
||||
for(var i=0;i<game.data.character.length;i++){
|
||||
list.remove(game.data.character[i]);
|
||||
}
|
||||
|
@ -2475,13 +2475,13 @@ mode.chess={
|
|||
if(Math.random()<pleg){
|
||||
game.data.legend=0;
|
||||
game.saveData();
|
||||
return game.rank.legend.randomGet();
|
||||
return lib.rank.legend.randomGet();
|
||||
}
|
||||
game.data.legend++;
|
||||
game.saveData();
|
||||
if(Math.random()<0.05) return game.rank.epic.randomGet();
|
||||
if(Math.random()<0.3) return game.rank.rare.randomGet();
|
||||
return game.rank.common.randomGet();
|
||||
if(Math.random()<0.05) return lib.rank.epic.randomGet();
|
||||
if(Math.random()<0.3) return lib.rank.rare.randomGet();
|
||||
return lib.rank.common.randomGet();
|
||||
},
|
||||
changeMoney:function(num){
|
||||
game.data.money+=num;
|
||||
|
@ -2494,7 +2494,7 @@ mode.chess={
|
|||
ui.money.childNodes[1].innerHTML=game.data.dust;
|
||||
},
|
||||
getRarity:function(name){
|
||||
var rank=game.rank;
|
||||
var rank=lib.rank;
|
||||
if(rank.legend.contains(name)) return 'legend';
|
||||
if(rank.epic.contains(name)) return 'epic';
|
||||
if(rank.rare.contains(name)) return 'rare';
|
||||
|
|
553
todo.js
553
todo.js
|
@ -1,553 +0,0 @@
|
|||
// gameconfig.push(ui.create.switcher('cheat',lib.config.cheat,ui.click.sidebar.cheat));
|
||||
// gameconfig.push(ui.create.switcher('auto_confirm',lib.config.auto_confirm,ui.click.sidebar.global));
|
||||
// gameconfig.push(ui.create.switcher('enable_drag',lib.config.enable_drag,ui.click.sidebar.global));
|
||||
// ui.wuxie_self=ui.create.switcher('wuxie_self',lib.config.wuxie_self,ui.click.sidebar.global);
|
||||
// gameconfig.push(ui.wuxie_self);
|
||||
gameconfig.push(ui.create.switcher('duration',[500,700,1000],lib.config.duration,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('hoveration',[700,1000,1500],lib.config.hoveration,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
gameconfig.push(ui.create.switcher('right_click',['pause','config','auto'],lib.config.right_click,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('right_info',lib.config.right_info,ui.click.sidebar.global2));
|
||||
gameconfig.push(ui.create.switcher('hover_all',lib.config.hover_all,ui.click.sidebar.hover_all));
|
||||
ui.hoverhandcardconfig=ui.create.switcher('hover_handcard',lib.config.hover_handcard,ui.click.sidebar.global);
|
||||
gameconfig.push(ui.hoverhandcardconfig);
|
||||
if(!lib.config.hover_all) ui.hoverhandcardconfig.classList.add('disabled');
|
||||
gameconfig.push(ui.create.switcher('touchscreen',lib.config.touchscreen,ui.click.sidebar.touchscreen));
|
||||
// gameconfig.push(ui.create.switcher('no_ios_zoom',lib.config.no_ios_zoom,ui.click.sidebar.global));
|
||||
ui.handcardmousewheel=ui.create.switcher('mousewheel',lib.config.mousewheel,ui.click.sidebar.mousewheel);
|
||||
if(lib.config.touchscreen) ui.handcardmousewheel.classList.add('disabled');
|
||||
gameconfig.push(ui.handcardmousewheel);
|
||||
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
gameconfig.push(ui.create.switcher('background_music',lib.config.all.background_music,lib.config.background_music,ui.click.sidebar.background_music));
|
||||
gameconfig.push(ui.create.switcher('background_audio',lib.config.background_audio,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('background_speak',lib.config.background_speak,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('background_ogg',lib.config.background_ogg,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
|
||||
if(lib.config.gameconfig){
|
||||
for(i=0;i<gameconfig.length;i++){
|
||||
ui.config.appendChild(gameconfig[i]);
|
||||
}
|
||||
}
|
||||
switch(lib.config.ui_zoom){
|
||||
case '极小':ui.window.style.zoom=0.8;break;
|
||||
case '很小':ui.window.style.zoom=0.9;break;
|
||||
case '较小':ui.window.style.zoom=0.95;break;
|
||||
case '较大':ui.window.style.zoom=1.05;break;
|
||||
case '很大':ui.window.style.zoom=1.1;break;
|
||||
default:ui.window.style.zoom=1;
|
||||
}
|
||||
if(true||lib.config.no_ios_zoom){
|
||||
var meta=document.createElement('meta');
|
||||
meta.name='viewport';
|
||||
meta.content="user-scalable=0";
|
||||
document.head.appendChild(meta);
|
||||
}
|
||||
|
||||
var appearence=[];
|
||||
appearence._configstr='appearence';
|
||||
folditems.push(appearence);
|
||||
ui.config.appendChild(ui.create.line2('外观选项',function(){
|
||||
if(this.clicked) return;
|
||||
if(lib.config.appearence){
|
||||
game.saveConfig('appearence',false);
|
||||
fold(appearence);
|
||||
}
|
||||
else{
|
||||
game.saveConfig('appearence',true);
|
||||
unfold(this,appearence);
|
||||
}
|
||||
}));
|
||||
appearence.push(ui.create.switcher('theme',lib.config.all.theme,lib.config.theme,ui.click.sidebar.theme));
|
||||
var layoutconfig=ui.create.switcher('layout',lib.config.all.layout,lib.config.layout,ui.click.sidebar.layout);
|
||||
appearence.push(layoutconfig);
|
||||
if(lib.config.layoutfixed.contains(lib.config.mode)){
|
||||
layoutconfig.classList.add('disabled');
|
||||
}
|
||||
appearence.push(ui.create.switcher('image_background',lib.config.all.image_background,lib.config.image_background,ui.click.sidebar.image_background));
|
||||
appearence.push(ui.create.switcher('image_background_filter',lib.config.all.image_background_filter,lib.config.image_background_filter,ui.click.sidebar.image_background_filter));
|
||||
appearence.push(ui.create.switcher('ui_zoom',['极小','很小','较小','原始','较大','很大'],lib.config.ui_zoom,ui.click.sidebar.ui_zoom));
|
||||
|
||||
appearence.push(ui.create.div('.placeholder'));
|
||||
appearence.push(ui.create.switcher('auto_popped',lib.config.auto_popped,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('only_fullskin',lib.config.only_fullskin,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('hide_card_image',lib.config.hide_card_image,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('bottom_line',lib.config.bottom_line,ui.click.sidebar.bottom_line));
|
||||
appearence.push(ui.create.switcher('line_dash',lib.config.line_dash,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('show_name',lib.config.show_name,ui.click.sidebar.show_name));
|
||||
appearence.push(ui.create.switcher('show_replay',lib.config.show_replay,ui.click.sidebar.show_replay));
|
||||
appearence.push(ui.create.switcher('show_playerids',lib.config.show_playerids,ui.click.sidebar.show_playerids));
|
||||
appearence.push(ui.create.switcher('show_pause',lib.config.show_pause,ui.click.sidebar.show_pause));
|
||||
appearence.push(ui.create.switcher('show_auto',lib.config.show_auto,ui.click.sidebar.show_auto));
|
||||
appearence.push(ui.create.switcher('show_volumn',lib.config.show_volumn,ui.click.sidebar.show_volumn));
|
||||
appearence.push(ui.create.switcher('show_wuxie',lib.config.show_wuxie,ui.click.sidebar.show_wuxie));
|
||||
appearence.push(ui.create.switcher('show_wuxie_self',lib.config.show_wuxie_self,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('show_discardpile',lib.config.show_discardpile,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.div('.placeholder'));
|
||||
appearence.push(ui.create.switcher('title',lib.config.title,ui.click.sidebar.title));
|
||||
|
||||
appearence.push(ui.create.switcher('fold_card',lib.config.fold_card,ui.click.sidebar.fold_card));
|
||||
appearence.push(ui.create.switcher('threed_card',lib.config.threed_card,ui.click.sidebar.threed_card));
|
||||
appearence.push(ui.create.switcher('blur_ui',lib.config.blur_ui,ui.click.sidebar.blur_ui));
|
||||
appearence.push(ui.create.switcher('right_sidebar',lib.config.right_sidebar,ui.click.sidebar.right_sidebar));
|
||||
appearence.push(ui.create.switcher('animation',lib.config.animation,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('config_menu',lib.config.config_menu,ui.click.sidebar.global));
|
||||
|
||||
// appearence.push(ui.create.div('.placeholder'));
|
||||
// appearence.push(ui.create.switcher('intro',['⦿','☯','●','❖','✻','i'],lib.config.intro,ui.click.sidebar.intro));
|
||||
|
||||
// appearence.push(ui.create.switcher('sort',['type_sort','suit_sort','number_sort'],lib.config.sort,ui.click.sidebar.sort));
|
||||
|
||||
if(lib.config.appearence){
|
||||
for(i=0;i<appearence.length;i++){
|
||||
ui.config.appendChild(appearence[i]);
|
||||
}
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
var characterpack=[];
|
||||
folditems.push(characterpack);
|
||||
ui.config.appendChild(ui.create.line2('选择武将',function(){
|
||||
if(this.clicked) return;
|
||||
if(characterpack.fold){
|
||||
characterpack.fold=false;
|
||||
fold(characterpack);
|
||||
}
|
||||
else{
|
||||
characterpack.fold=true;
|
||||
unfold(this,characterpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var characters=lib.config.all.characters;
|
||||
for(i=0;i<characters.length;i++){
|
||||
var node=ui.create.switcher(characters[i]+'_character',
|
||||
lib.config.characters.contains(characters[i]),ui.click.sidebar.characters);
|
||||
node.link=characters[i]+'_character';
|
||||
characterpack[i]=node;
|
||||
}
|
||||
var reset_characterpack=ui.create.div('.config');
|
||||
reset_characterpack.innerHTML='恢复默认';
|
||||
reset_characterpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('characters',lib.config.defaultcharacters);
|
||||
for(var i=0;i<characterpack.length;i++){
|
||||
if(characterpack[i].link){
|
||||
var pnme=characterpack[i].link.slice(0,characterpack[i].link.indexOf('_character'));
|
||||
if(lib.config.defaultcharacters.contains(pnme)){
|
||||
if(!characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=true;
|
||||
characterpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=false;
|
||||
characterpack[i].lastChild.classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
var all_characterpack=ui.create.div('.config');
|
||||
all_characterpack.innerHTML='全部开启';
|
||||
all_characterpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('characters',lib.config.all.characters);
|
||||
for(var i=0;i<characterpack.length;i++){
|
||||
if(characterpack[i].link){
|
||||
if(!characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=true;
|
||||
characterpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
characterpack.push(reset_characterpack);
|
||||
characterpack.push(all_characterpack);
|
||||
|
||||
var cardpack=[];
|
||||
folditems.push(cardpack);
|
||||
ui.config.appendChild(ui.create.line2('选择卡牌',function(){
|
||||
if(this.clicked) return;
|
||||
if(cardpack.fold){
|
||||
cardpack.fold=false;
|
||||
fold(cardpack);
|
||||
}
|
||||
else{
|
||||
cardpack.fold=true;
|
||||
unfold(this,cardpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var cards=lib.config.all.cards;
|
||||
for(i=0;i<cards.length;i++){
|
||||
var node=ui.create.switcher(cards[i]+'_card',
|
||||
lib.config.cards.contains(cards[i]),ui.click.sidebar.cards);
|
||||
node.link=cards[i]+'_card';
|
||||
cardpack[i]=node;
|
||||
}
|
||||
var reset_cardpack=ui.create.div('.config');
|
||||
reset_cardpack.innerHTML='恢复默认';
|
||||
reset_cardpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('cards',lib.config.defaultcards);
|
||||
for(var i=0;i<cardpack.length;i++){
|
||||
if(cardpack[i].link){
|
||||
var pnme=cardpack[i].link.slice(0,cardpack[i].link.indexOf('_card'));
|
||||
if(lib.config.defaultcards.contains(pnme)){
|
||||
if(!cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=true;
|
||||
cardpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=false;
|
||||
cardpack[i].lastChild.classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
var all_cardpack=ui.create.div('.config');
|
||||
all_cardpack.innerHTML='全部开启';
|
||||
all_cardpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('cards',lib.config.all.cards);
|
||||
for(var i=0;i<cardpack.length;i++){
|
||||
if(cardpack[i].link){
|
||||
if(!cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=true;
|
||||
cardpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
cardpack.push(reset_cardpack);
|
||||
cardpack.push(all_cardpack);
|
||||
|
||||
var playpack=[];
|
||||
folditems.push(playpack);
|
||||
ui.config.appendChild(ui.create.line2('游戏玩法',function(){
|
||||
if(this.clicked) return;
|
||||
if(playpack.fold){
|
||||
playpack.fold=false;
|
||||
fold(playpack);
|
||||
}
|
||||
else{
|
||||
playpack.fold=true;
|
||||
unfold(this,playpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var plays=lib.config.all.plays;
|
||||
for(i=0;i<plays.length;i++){
|
||||
var node=ui.create.switcher(plays[i]+'_play',
|
||||
lib.config.plays.contains(plays[i]),ui.click.sidebar.plays);
|
||||
node.link=plays[i]+'_play';
|
||||
playpack[i]=node;
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var cardlist=[];
|
||||
folditems.push(cardlist);
|
||||
ui.config.appendChild(ui.create.line2('游戏资料',function(){
|
||||
if(this.clicked) return;
|
||||
if(cardlist.fold){
|
||||
cardlist.fold=false;
|
||||
fold(cardlist);
|
||||
}
|
||||
else{
|
||||
cardlist.fold=true;
|
||||
unfold(this,cardlist);
|
||||
}
|
||||
|
||||
}));
|
||||
ui.cardviewdialog=(function(){
|
||||
var dialog=ui.create.cardDialog(true);
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
if(dialog.popped==this) delete dialog.popped;
|
||||
}
|
||||
var clickbutt=function(e){
|
||||
if(dialog.popped){
|
||||
dialog.popped.delete();
|
||||
if(dialog.popped.node==this&&dialog.popped.parentNode){
|
||||
delete dialog.popped;
|
||||
return;
|
||||
}
|
||||
}
|
||||
var uiintro=get.nodeintro(this);
|
||||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.addEventListener(lib.config.touchscreen?'touchend':'click',clickpop);
|
||||
ui.window.appendChild(uiintro);
|
||||
lib.placePoppedDialog(uiintro,e);
|
||||
|
||||
dialog.popped=uiintro;
|
||||
dialog.popped.node=this;
|
||||
};
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
dialog.buttons[i].listen(clickbutt);
|
||||
}
|
||||
dialog.listen(stopprop);
|
||||
dialog.oncontextmenu=stopprop;
|
||||
dialog.origin='card';
|
||||
dialog.style.zIndex=6;
|
||||
dialog.classList.add('scroll1');
|
||||
dialog.classList.add('scroll2');
|
||||
return dialog;
|
||||
}());
|
||||
cardlist.push(ui.create.line('卡牌一览',function(){
|
||||
if(ui.gameviewdialog){
|
||||
if(ui.gameviewdialog.popped){
|
||||
ui.gameviewdialog.popped.delete();
|
||||
delete ui.gameviewdialog.popped;
|
||||
}
|
||||
ui.gameviewdialog.close();
|
||||
ui.arena.classList.remove('paused2');
|
||||
if(ui.gameviewdialog.origin=='card'){
|
||||
this.classList.remove('thundertext');
|
||||
delete ui.gameviewdialog;
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.classList.add('thundertext');
|
||||
ui.currentgameview=this;
|
||||
this.parentNode.nextSibling.firstChild.classList.remove('thundertext');
|
||||
ui.arena.classList.add('paused2');
|
||||
ui.gameviewdialog=ui.cardviewdialog;
|
||||
ui.configbg.appendChild(ui.cardviewdialog);
|
||||
}));
|
||||
ui.characterviewdialog=(function(){
|
||||
var dialog=ui.create.characterDialog(true);
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
if(dialog.popped==this) delete dialog.popped;
|
||||
}
|
||||
var clickbutt=function(e){
|
||||
if(dialog.popped){
|
||||
dialog.popped.delete();
|
||||
if(dialog.popped.node==this&&dialog.popped.parentNode){
|
||||
delete dialog.popped;
|
||||
return;
|
||||
}
|
||||
}
|
||||
var uiintro=get.nodeintro(this);
|
||||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.addEventListener(lib.config.touchscreen?'touchend':'click',clickpop);
|
||||
ui.window.appendChild(uiintro);
|
||||
lib.placePoppedDialog(uiintro,e);
|
||||
|
||||
dialog.popped=uiintro;
|
||||
dialog.popped.node=this;
|
||||
};
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
dialog.buttons[i].listen(clickbutt);
|
||||
}
|
||||
dialog.listen(stopprop);
|
||||
dialog.oncontextmenu=stopprop;
|
||||
dialog.origin='character';
|
||||
dialog.style.zIndex=6;
|
||||
dialog.classList.add('scroll1');
|
||||
dialog.classList.add('scroll2');
|
||||
return dialog;
|
||||
}());
|
||||
cardlist.push(ui.create.line('武将一览',function(){
|
||||
if(ui.gameviewdialog){
|
||||
if(ui.gameviewdialog.popped){
|
||||
ui.gameviewdialog.popped.delete();
|
||||
delete ui.gameviewdialog.popped;
|
||||
}
|
||||
ui.gameviewdialog.close();
|
||||
ui.arena.classList.remove('paused2');
|
||||
if(ui.gameviewdialog.origin=='character'){
|
||||
this.classList.remove('thundertext');
|
||||
delete ui.gameviewdialog;
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.classList.add('thundertext');
|
||||
ui.currentgameview=this;
|
||||
this.parentNode.previousSibling.firstChild.classList.remove('thundertext');
|
||||
ui.arena.classList.add('paused2');
|
||||
ui.gameviewdialog=ui.characterviewdialog;
|
||||
ui.configbg.appendChild(ui.characterviewdialog);
|
||||
}));
|
||||
|
||||
folditems.push(autoskill);
|
||||
ui.config.appendChild(ui.create.line2('自动发动',function(){
|
||||
if(this.clicked) return;
|
||||
var sks=[];
|
||||
if(game.players){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
||||
sks=sks.concat(game.expandSkills(game.players[i].get('s')));
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
if(!sks.contains(autoskill[i].link)){
|
||||
autoskill[i].style.display='none';
|
||||
}
|
||||
else{
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
autoskillempty.classList.remove('underlined');
|
||||
if(autoskill.fold){
|
||||
autoskill.fold=false;
|
||||
fold(autoskill);
|
||||
}
|
||||
else{
|
||||
autoskill.fold=true;
|
||||
unfold(this,autoskill);
|
||||
}
|
||||
|
||||
}));
|
||||
|
||||
var autoskillempty=ui.create.div('.config');
|
||||
autoskillempty.listen(function(){
|
||||
var sks=[];
|
||||
if(game.players){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
||||
sks=sks.concat(game.expandSkills(game.players[i].get('s')));
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.classList.contains('underlined')){
|
||||
this.classList.remove('underlined');
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
if(!sks.contains(autoskill[i].link)){
|
||||
autoskill[i].style.display='none';
|
||||
}
|
||||
else{
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
this.classList.add('underlined');
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
});
|
||||
autoskill.push(autoskillempty);
|
||||
ui.create.div(autoskillempty).innerHTML='显示所有技能';
|
||||
|
||||
var forbidskill=[];
|
||||
folditems.push(forbidskill);
|
||||
ui.config.appendChild(ui.create.line2('技能禁配',function(){
|
||||
if(this.clicked) return;
|
||||
if(forbidskill.fold){
|
||||
forbidskill.fold=false;
|
||||
fold(forbidskill);
|
||||
}
|
||||
else{
|
||||
forbidskill.fold=true;
|
||||
unfold(this,forbidskill);
|
||||
}
|
||||
|
||||
}));
|
||||
var forbid=lib.config.forbid;
|
||||
if(!lib.config.forbidlist){
|
||||
var list=[];
|
||||
for(i=0;i<forbid.length;i++){
|
||||
list.push(true);
|
||||
}
|
||||
game.saveConfig('forbidlist',list);
|
||||
}
|
||||
var str,node,omit;
|
||||
for(i=0;i<forbid.length;i++){
|
||||
str='';
|
||||
omit=false;
|
||||
for(j=0;j<forbid[i].length;j++){
|
||||
if(!lib.skill[forbid[i][j]]){
|
||||
omit=true;break;
|
||||
}
|
||||
str+=get.translation(forbid[i][j])+'+';
|
||||
}
|
||||
if(omit) continue;
|
||||
lib.translate['forbid'+i+'_forbid_config']=str.slice(0,str.length-1);
|
||||
node=ui.create.switcher('forbid'+i+'_forbid',
|
||||
lib.config.forbidlist[i],ui.click.sidebar.forbid);
|
||||
node.link=i;
|
||||
forbidskill[i]=node;
|
||||
}
|
||||
// ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var skilllist=[];
|
||||
folditems.push(skilllist);
|
||||
foldsubitems.push(skilllist);
|
||||
ui.config.appendChild(ui.create.line2('游戏帮助',function(){
|
||||
if(this.clicked) return;
|
||||
if(skilllist.fold){
|
||||
skilllist.fold=false;
|
||||
fold(skilllist);
|
||||
}
|
||||
else{
|
||||
skilllist.fold=true;
|
||||
unfold(this,skilllist);
|
||||
}
|
||||
}));
|
||||
var skillinfo,skillinfo2;
|
||||
var clickskillinfo=function(){
|
||||
var node=this.parentNode.link;
|
||||
if(node.classList.contains('hidden')){
|
||||
node.show();
|
||||
setTimeout(function(){
|
||||
node.parentNode.style.height=(30+node.parentNode.lastChild.offsetHeight)+'px';
|
||||
})
|
||||
}
|
||||
else{
|
||||
node.hide();
|
||||
node.parentNode.style.height='20px';
|
||||
}
|
||||
};
|
||||
for(i in lib.help){
|
||||
skillinfo=ui.create.line(i,clickskillinfo);
|
||||
skillinfo.style.height='20px';
|
||||
skillinfo2=ui.create.div('.configinfo');
|
||||
skillinfo2.innerHTML=lib.help[i];
|
||||
skillinfo2.hide();
|
||||
skillinfo.link=skillinfo2;
|
||||
skillinfo.appendChild(skillinfo2);
|
||||
skilllist.push(skillinfo);
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var node=ui.create.div('.config.line2',ui.config);
|
||||
ui.create.div(node).innerHTML='重置游戏';
|
||||
node.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
if(_status.reset){
|
||||
this.firstChild.innerHTML='重置游戏';
|
||||
_status.reset=false;
|
||||
}
|
||||
else{
|
||||
this.firstChild.innerHTML+=' ●';
|
||||
_status.reset=true;
|
||||
}
|
||||
});
|
||||
|
||||
var node=ui.create.div('.config.line2',ui.config);
|
||||
ui.sidebarrestart=node;
|
||||
ui.create.div(node).innerHTML='重新开始';
|
||||
node.listen(function(){
|
||||
if(_status.reset) localStorage.clear();
|
||||
ui.arena.hide();
|
||||
ui.config.hide();
|
||||
setTimeout(game.reload,500);
|
||||
});
|
Loading…
Reference in New Issue