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68c8d7118b
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@ -24,18 +24,178 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_xunyou:['male','wei',3,['clanbaichu','clandaojie'],['clan:颍川荀氏']],
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clan_wuqiao:['male','jin',4,['clanqiajue','clanmuyin'],['clan:陈留吴氏']],
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clan_wangguang:['male','wei',3,['clanlilun','clanjianji','clanzhongliu'],['clan:太原王氏']],
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clan_wangmingshan:['male','wei',3,['clantanque','clanshengmo','clanzhongliu'],['clan:太原王氏']],
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},
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characterSort:{
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clan:{
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clan_wu:['clan_wuxian','clan_wuban','clan_wukuang','clan_wuqiao'],
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan','clan_xunyou'],
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clan_han:['clan_hanshao','clan_hanrong'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang','clan_wangmingshan'],
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clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
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},
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},
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/** @type { importCharacterConfig['skill'] } */
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skill:{
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//族王明山
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clantanque:{
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audio:2,
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trigger:{player:'useCardAfter'},
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usable:1,
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filter(event,player){
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const evt=lib.skill.dcjianying.getLastUsed(player,event);
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if(!evt||!evt.card) return false;
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const curCard=event.card,prevCard=evt.card;
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const curNum=get.number(curCard),prevNum=get.number(prevCard);
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if(typeof curNum!='number'||typeof prevNum!='number') return false;
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const delNum=Math.abs(curNum-prevNum);
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if(delNum===0) return false;
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return game.hasPlayer(current=>{
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return current.getHp()===delNum;
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});
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},
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locked:false,
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async cost(event,trigger,player){
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const evt=lib.skill.dcjianying.getLastUsed(player,trigger);
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const curCard=trigger.card,prevCard=evt.card;
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const curNum=get.number(curCard),prevNum=get.number(prevCard);
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const delNum=Math.abs(curNum-prevNum);
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event.result=await player.chooseTarget(get.prompt('clantanque'),`对一名体力值为${delNum}的角色造成1点伤害`,(card,player,target)=>{
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return target.getHp()===get.event('delNum');
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}).set('delNum',delNum).set('ai',target=>{
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return get.damageEffect(target,get.player(),get.player());
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}).forResult();
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},
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async content(event,trigger,player){
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const target=event.targets[0];
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await target.damage();
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await game.asyncDelayx();
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},
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mod:{
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aiOrder(player,card,num){
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if(typeof card!='object') return;
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const evt=lib.skill.dcjianying.getLastUsed(player);
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if(!evt||!evt.card) return;
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const curNum=get.number(card),prevNum=get.number(evt.card);
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if(typeof curNum!='number'||typeof prevNum!='number') return;
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const pairs=game.filterPlayer().map(current=>{
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return [current.getHp(),get.damageEffect(current,player,player)];
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}).filter(pair=>pair[1]>0);
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if(!pairs.length) return;
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const delNum=Math.abs(curNum-prevNum);
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for(const [hp,eff] of pairs){
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if(hp!=delNum) continue;
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return num+10+(pairs.filter(pair=>pair[0]===hp).sort((a,b)=>b[1]-a[1])[0][1])/20;
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}
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},
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}
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},
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clanshengmo:{
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audio:2,
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enable:'chooseToUse',
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hiddenCard(player,name){
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if(get.type(name)!='basic') return false;
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if(!player.getStorage('clanshengmo').includes(name)&&(get.event('clanshengmo_cards')||[]).length>0) return true;
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},
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filter(event,player){
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if(event.responded) return false;
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const names=lib.inpile.filter(name=>get.type(name)=='basic'&&!player.getStorage('clanshengmo').includes(name)),cards=get.event('clanshengmo_cards')||[];
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return cards.length>0&&names.some(name=>{
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return event.filterCard({name,isCard:true},player,event);
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});
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},
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onChooseToUse(event){
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if(game.online) return;
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if(!event.clanshengmo_cards){
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let cards=[];
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game.checkGlobalHistory('cardMove',evt=>{
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if(evt.name!='cardsDiscard'&&(evt.name!='lose'||evt.position!=ui.discardPile)) return;
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cards.addArray(evt.cards.filter(card=>get.position(card,true)=='d'));
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});
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const numbers=cards.map(card=>get.number(card,false)).unique();
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const [min,max]=[Math.min(...numbers),Math.max(...numbers)];
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event.set('clanshengmo_cards',cards.filter(card=>{
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const num=get.number(card,false);
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return num>min&&num<max;
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}));
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}
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},
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async content(event,trigger,player){
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const evt = event.getParent(2);
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const names = lib.inpile.filter(name => get.type(name) == 'basic' && !player.getStorage('clanshengmo').includes(name)), cards = evt.clanshengmo_cards;
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const links = await player.chooseButton(['剩墨:获得其中一张牌', cards], true).set('ai', button => {
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return get.value(button.link);
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}).forResultLinks();
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if (!links || !links.length) return;
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const list = [];
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for (const name of names) {
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const card = { name, isCard: true };
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if (evt.filterCard(card, player, evt)) {
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list.push(['基本', '', name]);
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}
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if (name == 'sha') {
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for (const nature of lib.inpile_nature) {
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card.nature = nature;
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if (evt.filterCard(card, player, evt)) {
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list.push(['基本', '', name, nature]);
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}
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}
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}
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}
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if (!list.length) return;
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const links2 = await player.chooseButton(['视为使用一张未以此法使用过的基本牌', [list, 'vcard']], true).set('ai', button => {
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return get.player().getUseValue(button.link) + 1;
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}).forResultLinks();
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const name = links2[0][2], nature = links2[0][3];
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game.broadcastAll((name, nature, toGain) => {
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lib.skill.clanshengmo_backup.viewAs = {
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name,
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nature,
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isCard: true,
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};
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lib.skill.clanshengmo_backup.prompt = `选择${get.translation(nature)}【${get.translation(name)}】的目标`;
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lib.skill.clanshengmo_backup.cardToGain = toGain;
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}, name, nature, links[0]);
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evt.set('_backupevent', 'clanshengmo_backup');
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evt.backup('clanshengmo_backup');
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evt.set('openskilldialog', `选择${get.translation(nature)}【${get.translation(name)}】的目标`);
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evt.set('norestore', true);
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evt.set('custom', {
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add: {},
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replace: { window() { } }
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});
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evt.goto(0);
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},
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marktext:'墨',
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intro:{
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content:'已以此法使用过$'
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},
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subSkill:{
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backup:{
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precontent(){
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delete event.result.skill;
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event.result.card.storage.clanshengmo = true;
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player.markAuto('clanshengmo',event.result.card.name);
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player.gain(lib.skill.clanshengmo_backup.cardToGain, 'gain2');
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},
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filterCard:()=>false,
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selectCard:-1,
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},
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},
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ai:{
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order:3,
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result:{
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player(player){
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if(get.event().dying) return get.attitude(player, get.event().dying);
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if(get.event().type!='phase') return 1;
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const names=get.event(`clanshengmo_${player.playerid}_enabled_names`);
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return names.some(name=>{
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return player.getUseValue({name})>0;
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});
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}
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}
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}
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},
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//族贝斯塔[doge]
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clanlilun:{
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audio:2,
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@ -1392,7 +1552,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanzhongliu:{
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audio:2,
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audioname:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang'],
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audioname:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun','clan_wangguang','clan_wangmingshan'],
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trigger:{player:'useCard'},
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forced:true,
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clanSkill:true,
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@ -2821,6 +2981,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wanglun:'王沦(233年-257年)字太冲,出身太原晋阳王姓世族(今山西省太原市),王昶三子,王浑、王深之弟,王湛之兄。醇粹简远,崇尚老庄之学,心思平淡。二十多时被举荐为孝廉,没有前往,后任大将军参军。257年,诸葛诞不满司马氏篡权而在寿春起义,王沦跟随司马昭征讨,遭遇疾疫去世,时年二十五,时人惜之,司马昭为他流泪。其兄著诔文《表德论》,表述其德行,说“因为畏惧帝王的典章制度,不能写墓志铭,于是撰写过往的事迹,刻在墓的背面。”',
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wuqiao:'吴乔,西晋人物,蜀车骑将军吴懿之孙。李雄建立成汉政权,他沦落益州,长达三十年,始终不向李雄屈服。',
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clan_wangguang:'王广,三国时期曹魏太原祁县人,哲学家。东汉司徒王允从孙,魏太尉王凌之子。有志尚学,官至尚书。魏时随父亲在朝作官,屯骑校尉,机智有谋。当得知司马懿篡夺曹魏政权时,王凌与外甥令狐愚合谋立楚王为魏主,王广劝其父不可,王凌没有接受儿子的谏言,结果计谋泄而被害。',
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wangmingshan:'王明山,王凌的小儿子,太原祁(今山西省祁县)人,三国魏书法家,最知名善画,多技艺,人得其书,皆以为法。太尉王凌参与谋划废立,事情泄露,被太傅司马懿领兵平定。',
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},
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dynamicTranslate:{
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clanlianzhu(player){
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@ -2957,6 +3118,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanlilun_info:'出牌阶段限一次,你可以重铸两张手牌(不能是你本回合以此法重铸过的牌名的牌),然后使用其中的一张牌。',
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clanjianji:'见机',
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clanjianji_info:'限定技,一名角色的结束阶段,若其上下家均未于本回合:使用过牌,则你可以与其各摸一张牌;成为过牌的目标,则你可以视为使用一张【杀】。',
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clan_wangmingshan:'族王明山',
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clan_wangmingshan_prefix:'族',
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clantanque:'弹雀',
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clantanque_info:'每回合限一次。当你使用牌结算结束后,你可以对一名体力值为X且不为0的角色造成1点伤害(X为此牌点数与你上一张使用的牌的点数之差)。',
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clanshengmo:'剩墨',
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clanshengmo_info:'当你需要使用一张未以此法使用过的基本牌时,你可以获得一张于本回合进入弃牌堆且点数不为这些牌中最大且不为这些牌中最小的牌,视为你使用需要使用的牌。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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@ -1402,6 +1402,7 @@ window.noname_character_rank={
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'jsrg_liuyong',
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'jsrg_sunjun',
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'xia_shie',
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'clan_wangmingshan',
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],
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bm:[
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'kongrong',
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@ -2670,6 +2671,7 @@ window.noname_character_rank={
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'ol_dingshangwan',
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'ol_liwan',
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'dc_sb_lusu',
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'clan_wangmingshan',
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],
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junk:[
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'ol_sb_guanyu',
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@ -369,7 +369,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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backup:{
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viewAs:{name:'juedou'},
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position:'he',
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filterCard:true,
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filterCard(card,player){
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const cardx=get.autoViewAs({name:'juedou'},[card]);
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return lib.filter.targetEnabledx(cardx,player,get.event('sourcex'));
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},
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check(card){
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if(get.name(card)=='sha') return 5-get.value(card);
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return 8-get.value(card);
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@ -66,6 +66,7 @@ var pinyin_dict_polyphone = {
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"库特莉亚芙卡": " kǎ",
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"露娜": "lù ",
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// 技能名
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"弹雀": "tán què",
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"重身": "chóng ",
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"畜鸣": "chù ",
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"聆乐": " yuè",
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