From 68b8e81dad6473f36427da897cde0157db4187a1 Mon Sep 17 00:00:00 2001 From: Rintim Date: Fri, 20 Oct 2023 01:19:24 +0800 Subject: [PATCH] refactor: dynamicStyle patch class. --- game/game.js | 309 +++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 249 insertions(+), 60 deletions(-) diff --git a/game/game.js b/game/game.js index 3b6f3af9e..a51fe628d 100644 --- a/game/game.js +++ b/game/game.js @@ -9357,7 +9357,6 @@ delete _status.htmlbg; window.game=game; - game.dynamicStyle.init(); lib.announce.init(); // node:path library alternative if (typeof module!="object"||typeof module.exports!="object") lib.init.js(`${lib.assetURL}game`,"path",()=>{ @@ -35196,69 +35195,259 @@ setSimpleYingbianCondition:(yingbianCondition,condition)=>game.broadcastAll((yingbianCondition,condition)=>lib.yingbian.condition.simple.set(yingbianCondition,condition),yingbianCondition,condition), setYingbianEffect:(yingbianEffect,effect)=>game.broadcastAll((yingbianEffect,effect)=>lib.yingbian.effect.set(yingbianEffect,effect),yingbianEffect,effect), setYingbianPrompt:(yingbian,prompt)=>game.broadcastAll((yingbian,prompt)=>lib.yingbian.prompt.set(yingbian,prompt),yingbian,prompt), - //动态CSS from libnodiz - dynamicStyle:{ - init:()=>{ - const that=game.dynamicStyle; - that._cache={}; - that._cache.rules=[]; - that._cache.style=document.createElement("style"); - that._cache.style.id="game.dynamicStyle"; - document.head.appendChild(that._cache.style); - that._cache.sheet = that._cache.style.sheet; - delete game.dynamicStyle.init; - return true; - }, - translate:style=>{ - let result=[]; - for(const name in style){ - result.push(`${name.replace(/([A-Z])/g, match => `-${match.toLowerCase()}`)}: ${style[name]};`); - } - return result.join(" "); - }, - generate:(name, style)=>[`${name} {`, game.dynamicStyle.translate(style), "}"].join(" "), - has:name=>game.dynamicStyle._cache.rules.some(item=>item[0]==name), - get:name=>game.dynamicStyle.find(item=>item[0]==name)[1], - find:fn=>game.dynamicStyle._cache.rules.find(fn), - size:()=>game.dynamicStyle._cache.rules.length, - indexOf:name=>{ - for (let i=0;i No idea to write, it's just a tool to handle css. + * > 暂时不知道写啥,反正就是个管CSS的工具 + * + * @example + * // 为符合".content"的元素增加"text-align: center"的样式 + * game.dynamicStyle.add(".content", { + * textAlign: "center" + * }); + * + * // 在上一条的基础上,再为".content"增加"color: #FFFFFF"的样式 + * game.dynamicStyle.add(".content", { + * color: "#FFFFFF" + * }); + * + * @example + * // 批量添加符合对应选择器元素的样式 + * game.dynamicStyle.addObject({ + * ".content": { + * textAlign: "center" + * }, + * ".ansory": { + * fontSize: "16px" + * } + * }); + * + * @example + * // 移除".content"元素的样式 + * game.dynamicStyle.remove(".content"); + * + * @example + * // 移除".content"元素的"textAlign"样式 + * game.dynamicStyle.removeStyles(".content", ["textAligh"]); + * + * @example + * // 如果".content"元素的样式存在,则将".content"的样式修改为给定的样式 + * // 反之效果同`game.dynamicStyle.add` + * game.dynamicStyle.update(".content", { + * textAlign: "center" + * }); + */ + dynamicStyle:new class{ + /** + * Object of style + * 表示样式的对象 + * + * @typedef {Record} StyleObject + */ + /** + * Rule to record style info. + * 用于记录样式信息的规则 + * + * @typedef {[string, StyleObject]} Rule + */ + /** + * Type used to declare the place to store css info. + * 用来存CSS信息的空间的类型 + * + * @typedef {Object} DynamicStyleCache + * @property {Rule[]} rules 记录的规则 + * @property {HTMLStyleElement} style 全局Style标签 + * @property {CSSStyleSheet} sheet Style标签的Sheet + */ + /** + * Place to store css info. + * 存CSS信息的空间 + * + * @type {DynamicStyleCache} + */ + _cache; + + /** + * Initialize dynamicStyle. + * 初始化数据 + */ + constructor(){ + /** + * @type {DynamicStyleCache} + */ + let cache=Object.create(null); + cache.rules=new Array; + cache.style=document.createElement("style"); + cache.style.id="game.dynamicStyle"; + document.head.appendChild(cache.style); + cache.sheet=cache.style.sheet; + this._cache=cache; + } + + /** + * Turn the Object Style to string format. + * 将给定的对象样式转换成字符串的形式 + * + * @param {StyleObject} style 给定的对象样式 + * @returns {string} 样式的字符串形式 + */ + translate(style){ + return Object.entries(style).map(item => + `${item[0].replace(/([A-Z])/g, match => + `-${match.toLowerCase()}`)}: ${item[1]};`).join(" "); + } + + /** + * Generate the common css selector. + * 生成标准的CSS样式 + * + * @param {string} name 选择器 + * @param {StyleObject} style 对象样式 + * @returns {string} 标准的CSS样式 + */ + generate(name, style){ + return `${name} { ${this.translate(style)} }`; + } + + /** + * Determine the selector is in rules. + * 检查是否存在对应选择器的规则 + * + * @param {string} name 选择器 + * @returns {boolean} + */ + has(name){ + return this._cache.rules.some(item=>item[0]==name); + } + + /** + * Get the style of given selector, or return null. + * 获得对应选择器的样式对象,若不存在,则返回`null` + * + * @param {string} name 选择器 + * @returns {?StyleObject} + */ + get(name){ + const result = this.find(item=>item[0]==name); + return result ? result[1] : null; + } + + /** + * Callback of `DynamicStyle#find`, getting the rule wanted. + * `DynamicStyle#find`的回调函数,用于获取符合要求的规则 + * + * @callback FindCallback + * @param {Rule} rule 样式规则 + * @param {number} index 样式编号 + * @param {Rule[]} rules 规则集 + * @returns {boolean} + */ + + /** + * Get the rule wanted by given function. + * 通过给定的函数,获取符合要求的规则 + * + * @param {FindCallback} fn 用于检查的函数 + * @returns {?StyleObject} + */ + find(fn){ + return this._cache.rules.find(fn); + } + + /** + * Length of rules. + * 规则集的长度 + * + * @returns {number} + */ + size(){ + return this._cache.rules.length; + } + + /** + * Get the index of given selector, or return `-1`. + * 获得对应选择器的位置,若不存在,则返回`-1` + * + * @param {string} name 选择器 + * @returns {number} + */ + indexOf(name){ + for (let i=0;i{ - const that=game.dynamicStyle; - return that.update(name,that.has(name)?Object.assign({},that.get(name),style):style); - }, - addObject:object=>{ - const that=game.dynamicStyle; - let result=[]; - for(const name in object){ - result.push(that.add(name, object[name])); - } - return result; - }, - remove:name=>{ - const that=game.dynamicStyle; - if(!that.has(name)) return false; - const index=that.indexOf(name); - that._cache.rules.splice(index,1); - that._cache.sheet.deleteRule(index); - return true; - }, - update:(name,style)=>{ - const that=game.dynamicStyle; + } + + // 后面部分就不说明了,可以顾名思义 + /** + * @param {string} name 选择器 + * @param {StyleObject} style 要添加的样式对象 + * @returns {boolean} 添加的结果,为`true`则添加成功,为`false`则添加失败 + */ + add(name,style){ + return this.update(name,this.has(name)?Object.assign({},this.get(name),style):style); + } + + /** + * @param {Record} object 以`name: style`存储的映射 + * @returns {boolean} 添加的结果,为`true`则添加成功,为`false`则添加失败 + */ + addObject(object){ + return Object.entries(object).map(item => this.add(item[0],item[1])); + } + + /** + * @param {string} name 要移除规则的选择器 + * @returns {boolean} 移除的结果,为`true`则移除成功,为`false`则移除失败 + */ + remove(name){ + if(!this.has(name)) return false; try{ - if(that.has(name)){ - const index=that.indexOf(name); - that._cache.sheet.deleteRule(index); - that._cache.sheet.insertRule(that.generate(name,style),index); - that._cache.rules[index] = [name, style]; + const index=this.indexOf(name); + this._cache.rules.splice(index,1); + this._cache.sheet.deleteRule(index); + return true; + } + catch(e){ + console.log(e); + return false; + } + } + + /** + * @param {string} name 要移除规则的选择器 + * @param {string[]} styles 要移除的样式 + * @returns {boolean} 移除的结果,为`true`则移除成功,为`false`则移除失败 + */ + removeStyles(name,styles){ + if(!this.has(name)) return false; + const style=this.get(name); + styles.forEach(styleName=>{ + delete style[styleName]; + }); + return this.update(name,style); + } + + /** + * 添加或修改一个规则所对应的样式 + * + * @param {string} name 要变更规则的选择器 + * @param {StyleObject} style 变更规则的样式 + * @returns {boolean} 更新的结果,为`true`则更新成功,为`false`则更新失败 + */ + update(name,style){ + try{ + if(this.has(name)){ + const index=this.indexOf(name); + this._cache.sheet.deleteRule(index); + this._cache.sheet.insertRule(this.generate(name,style),index); + this._cache.rules[index] = [name, style]; }else{ - const index=that._cache.rules.length; - that._cache.rules.push([name,style]); - that._cache.sheet.insertRule(that.generate(name,style),index); + const index=this._cache.rules.length; + this._cache.rules.push([name,style]); + this._cache.sheet.insertRule(this.generate(name,style),index); } return true; }