v1.9.50.1
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@ -431,16 +431,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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zongkui:{
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zongkui:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin',global:'roundStart'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return game.hasPlayer(function(current){
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if(event.name=='roundStart'&&!current.isMinHp()) return false;
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return current!=player&&!current.hasSkill('zongkui_mark');
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return current!=player&&!current.hasSkill('zongkui_mark');
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});
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});
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.chooseTarget(get.prompt2('zongkui'),function(card,player,target){
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player.chooseTarget(get.prompt2('zongkui'),function(card,player,target){
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if(_status.event.round&&!target.isMinHp()) return false;
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return target!=player&&!target.hasSkill('zongkui_mark');
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return target!=player&&!target.hasSkill('zongkui_mark');
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}).set('ai',function(target){
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}).set('ai',function(target){
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var num=target.isMinHp()?0.5:(1+Math.random());
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var num=target.isMinHp()?0.5:(1+Math.random());
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@ -448,7 +450,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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num+=0.5;
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num+=0.5;
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}
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}
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return num;
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return num;
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});
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}).set('round',event.triggername=='roundStart');
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var target=result.targets[0];
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var target=result.targets[0];
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@ -456,32 +458,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.addSkill('zongkui_mark');
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target.addSkill('zongkui_mark');
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}
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}
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},
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},
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group:'zongkui_round',
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subSkill:{
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subSkill:{
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mark:{
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mark:{
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mark:true,
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mark:true,
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intro:{
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intro:{
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content:'已获得“傀”标记'
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content:'已获得“傀”标记'
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}
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}
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},
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round:{
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trigger:{global:'roundStart'},
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forced:true,
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return current.isMinHp(true);
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});
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},
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content:function(){
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var targets=game.filterPlayer(function(current){
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return current.isMinHp(true);
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});
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if (targets.length==1){
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var target=targets[0];
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player.logSkill('zongkui',target);
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target.addSkill('zongkui_mark');
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}
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}
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}
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}
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},
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},
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ai:{
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ai:{
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@ -9876,7 +9858,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zongkui:'纵傀',
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zongkui:'纵傀',
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zongkui_mark:'纵傀',
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zongkui_mark:'纵傀',
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zongkui_mark_bg:'傀',
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zongkui_mark_bg:'傀',
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zongkui_info:'回合开始时,你可以指定一名未拥有“傀”标记的其他角色,令其获得一枚“傀”标记。每轮游戏开始时,体力值最少且没有“傀”标记的一名其他角色也获得一个“傀”标记。',
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zongkui_info:'回合开始时,你可以指定一名未拥有“傀”标记的其他角色,令其获得一枚“傀”标记。每轮游戏开始时,你可以指定一名体力值最少且没有“傀”标记的其他角色,令其获得一枚“傀”标记。',
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guju:'骨疽',
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guju:'骨疽',
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guju_info:'锁定技,拥有“傀”标记的角色受到伤害后,你摸一张牌。',
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guju_info:'锁定技,拥有“傀”标记的角色受到伤害后,你摸一张牌。',
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baijia:'拜假',
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baijia:'拜假',
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