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@ -141,6 +141,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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!current.hasSkillTag('filterDamage',null,{
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player:player,
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card:card,
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jiu:true,
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})&&
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get.effect(current,card,target)>0);
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})){
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@ -162,10 +162,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return 3;
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},
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result:{
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target:function(player,target){
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target:function(player,target,card){
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if(player.hasSkill('jiu')&&!target.hasSkillTag('filterDamage',null,{
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player:player,
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card:{name:'sha'},
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card:card,
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jiu:true,
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})){
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if(get.attitude(player,target)>0){
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return -7;
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@ -797,7 +797,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:true,
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trigger:{player:'useCard'},
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filter:function(event,player){
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return (get.type(event.card,'trick')=='trick'&&event.card.isCard&&player.hasMark('renjie'));
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return (get.type(event.card)=='trick'&&event.card.isCard&&player.hasMark('renjie'));
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},
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init:function(player){
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player.storage.jilue_jizhi=0;
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@ -2431,14 +2431,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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};
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if(event.list1.length&&event.list2.length){
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target.discard(event.list2).delay=false;
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player.discard(event.list1).delay=false;
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game.delay();
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}
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else{
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target.discard(event.list2);
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player.discard(event.list1);
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}
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else if(event.list2.length){
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target.discard(event.list2);
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}
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else player.discard(event.list1);
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};
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'step 2'
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if(event.list1.length+event.list2.length==4){
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@ -234,6 +234,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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trigger.num-=trigger.getParent(2).jiu_add;
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},
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ai:{
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filterDamage:true,
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skillTagFilter:function(player,tag,arg){
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return arg&&arg.jiu==true;
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},
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},
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},
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repojun:{
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audio:2,
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@ -3032,7 +3038,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'useCard'},
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frequent:true,
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filter:function(event){
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return (get.type(event.card)=='trick'&&event.card.isCard);
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return (get.type(event.card,'trick')=='trick'&&event.card.isCard);
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},
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init:function(player){
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player.storage.rejizhi=0;
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@ -4487,7 +4493,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 0"
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player.chooseTarget(get.prompt('fenwei'),
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[1,trigger.targets.length],function(card,player,target){
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return _status.event.contains(target);
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return _status.event.targets.contains(target);
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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if(game.phaseNumber>game.players.length*2&&trigger.targets.length>=game.players.length-1&&!trigger.excluded.contains(target)){
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@ -461,7 +461,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{
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player:"phaseJieshuBegin",
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},
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group:["drlt_zhenggu2"],
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direct:true,
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content:function(){
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"step 0"
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@ -476,57 +475,48 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 1"
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'thunder');
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player.logSkill('drlt_zhenggu',target);
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target.addSkill('drlt_zhenggu2');
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player.storage.drlt_zhenggu1=target;
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target.storage.drlt_zhenggu=player;
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}else{
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event.finish();
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};
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player.addSkill("drlt_zhenggu2");
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target.addSkill("drlt_zhenggu_mark");
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target.storage.drlt_zhenggu_mark.push(player);
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target.markSkill("drlt_zhenggu_mark");
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lib.skill.drlt_zhenggu.sync(player,target);
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}
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},
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sync:function(player,target){
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var num=player.countCards('h');
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var num2=target.countCards('h');
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if(num<num2){
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target.chooseToDiscard(num2-num,true,'h');
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}
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else target.drawTo(Math.min(5,num));
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},
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},
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"drlt_zhenggu2":{
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audio:2,
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audio:"drlt_zhenggu",
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trigger:{
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player:"phaseEnd",
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global:"phaseEnd",
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},
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forced:true,
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popup:false,
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charlotte:true,
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logTarget:"player",
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filter:function(event,player){
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return player.storage.drlt_zhenggu!=undefined||player.storage.drlt_zhenggu1!=undefined;
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return event.player.storage.drlt_zhenggu_mark&&event.player.storage.drlt_zhenggu_mark.contains(player);
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},
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content:function(){
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if(player.storage.drlt_zhenggu!=undefined){
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player.removeSkill("drlt_zhenggu2");
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var pl=player.storage.drlt_zhenggu;
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if(pl.isAlive()){
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var num=Math.min(5,pl.countCards('h'));
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var num1=0;
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if(num-player.countCards('h')>0) num1=num-player.countCards('h');
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if(num-player.countCards('h')<0) num1=num-player.countCards('h');
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if(num1!=0){
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pl.line(player,'thunder');
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pl.logSkill('drlt_zhenggu',player);
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}
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if(num1<0) player.chooseToDiscard('h',-num1,true);
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if(num1>0) player.draw(num1);
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}
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delete player.storage.drlt_zhenggu;
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};
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if(player.storage.drlt_zhenggu1!=undefined){
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var pl=player.storage.drlt_zhenggu1;
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if(pl.isAlive()){
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var num=pl.countCards('h');
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var num1=0;
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var num2=Math.min(5,player.countCards('h'));
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if(num2-num>0) num1=num2-num;
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if(num2-num<0) num1=num2-num;
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if(num1<0) pl.chooseToDiscard('h',-num1,true);
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if(num1>0) pl.draw(num1);
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}
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delete player.storage.drlt_zhenggu1;
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};
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trigger.player.storage.drlt_zhenggu_mark.remove(player);
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if(trigger.player.storage.drlt_zhenggu_mark.length==0) trigger.player.unmarkSkill('drlt_zhenggu_mark');
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lib.skill.drlt_zhenggu.sync(player,trigger.player);
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},
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},
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drlt_zhenggu_mark:{
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init:function(player,skill){
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if(!player.storage[skill]) player.storage[skill]=[];
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},
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marktext:'镇',
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intro:{
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name:'镇骨',
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content:'已成为$〖镇骨〗的目标',
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},
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},
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"xinfu_zuilun":{
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@ -995,7 +985,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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selectCard:1,
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position:'he',
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filterTarget:function(card,player,target){
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return player!=target&&trigger.targets.contains(target);
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return player!=target&&_status.event.targets.contains(target);
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},
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ai1:function(card){
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if(card.name=='du') return 20;
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@ -1011,6 +1001,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return att-3;
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},
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prompt:get.prompt2('drlt_congjian'),
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targets:trigger.targets,
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});
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'step 1'
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if(result.bool){
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@ -5124,7 +5115,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})){
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player.chooseTarget(function(card,player,target){
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var source=_status.event.source;
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return target!=source&&source.inRange(target)<=1;
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return target!=source&&source.inRange(target);
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},true).set('ai',function(target){
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return get.damageEffect(target,_status.event.source,player);
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}).set('source',target);
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@ -6803,6 +6794,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"drlt_huairou":"怀柔",
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"drlt_huairou_info":"出牌阶段,你可以重铸装备牌",
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"drlt_zhenggu":"镇骨",
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drlt_zhenggu2:"镇骨",
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"drlt_zhenggu_info":"结束阶段,你可以选择一名其他角色,你的回合结束后和该角色的下个回合结束时,其将手牌摸至或弃至X张。(X为你的手牌数且至多为5)",
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"drlt_zhenrong":"徵荣",
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"drlt_zhenrong_info":"当你对其他角色造成伤害后,若其手牌比你多,你可以将其一张牌置于你的武将牌上,称为“荣”",
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158
character/sp.js
158
character/sp.js
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@ -25,8 +25,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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character:{
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sp_gongsunzan:['male','qun',4,['spyicong','sptuji']],
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sp_simazhao:['male','wei',3,['spzhaoxin','splanggu']],
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sp_wangyuanji:['male','wei',3,['spfuluan','spshude']],
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sp_xinxianying:['male','wei',3,['spmingjian','spyinzhi']],
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sp_wangyuanji:['female','wei',3,['spfuluan','spshude']],
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sp_xinxianying:['female','wei',3,['spmingjian','spyinzhi']],
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sp_liuxie:['male','qun',3,['sphuangen','sphantong']],
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huangfusong:['male','qun',4,['xinfenyue']],
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@ -1065,12 +1065,79 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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neifa:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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direct:true,
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content:function(){
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'step 0'
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player.draw();
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_status.noclearcountdown=true;
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if(game.hasPlayer(function(current){
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return current.countGainableCards(player,'ej')>0;
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})){
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player.chooseControl('cancel2').set('choiceList',[
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'摸两张牌,然后弃置一张牌',
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'获得场上的一张牌,然后弃置一张牌',
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]).set('prompt',get.prompt('neifa')).set('ai',function(){
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if(game.hasPlayer(function(current){
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var att=get.attitude(player,current);
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if(att==0) return false;
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if(att<0) return current.countCards('e',function(card){
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return get.value(card)>0;
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})>0;
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return current.countCards('ej',function(card){
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return get.position(card)=='j'||get.value(card)<=0;
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})>0;
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})) return 1;
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return 0;
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});
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}
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else{
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player.chooseControl('ok','cancel2').set('prompt',get.prompt2('neifa'));
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}
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'step 1'
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player.chooseToDiscard(true,'he');
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if(result.control=='cancel2'){
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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event.finish();
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return;
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}
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else if(result.index==1){
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player.chooseTarget('请选择一名角色,获得其装备区或判定区内的一张牌',true,function(card,player,target){
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return target.countGainableCards(player,'ej')>0;
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}).set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att>0&&target.countCards('e',function(card){
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return get.position(card)=='j'||get.value(card)<=0;
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})) return 2*att;
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else if(att<0&&target.countCards('e',function(card){
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return get.value(card)>0;
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})) return -att;
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return -1;
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});
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}
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else{
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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player.logSkill('neifa');
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player.draw(2);
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event.goto(3)
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}
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'step 2'
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('neifa',target);
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player.gainPlayerCard(target,'ej',true);
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}
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'step 3'
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player.chooseToDiscard(true,'he');
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'step 4'
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if(result.bool&&result.cards&&result.cards.length){
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var name=get.type(result.cards[0])=='basic'?'neifa_basic':'neifa_nobasic';
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player.addTempSkill(name);
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@ -1151,6 +1218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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filter:function(event,player){
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if(get.type(event.card)!='trick') return false;
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if(event.targets&&event.targets.length>0) return true;
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var info=get.info(event.card);
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if(info.allowMultiple==false) return false;
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if(event.targets&&!info.multitarget){
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@ -1164,15 +1232,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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var prompt2='为'+get.translation(trigger.card)+'额外指定一个目标'
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var prompt2='为'+get.translation(trigger.card)+'增加或减少一个目标'
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player.chooseTarget(get.prompt('neifa'),function(card,player,target){
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var player=_status.event.player;
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if(_status.event.targets.contains(target)) return false;
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if(_status.event.targets.contains(target)) return true;
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return lib.filter.targetEnabled2(_status.event.card,player,target)&&lib.filter.targetInRange(_status.event.card,player,target);
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}).set('prompt2',prompt2).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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return get.effect(target,trigger.card,player,player);
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return get.effect(target,trigger.card,player,player)*(_status.event.targets.contains(target)?-1:1);
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}).set('targets',trigger.targets).set('card',trigger.card);
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'step 1'
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if(result.bool){
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@ -1185,7 +1253,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 2'
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if(event.targets){
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player.logSkill('neifa',event.targets);
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trigger.targets.addArray(event.targets);
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if(trigger.targets.contains(event.targets[0])) trigger.targets.removeArray(event.targets);
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else trigger.targets.addArray(event.targets);
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}
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},
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group:'neifa_use',
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@ -1939,7 +2008,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.chooseTarget(get.prompt2('lskuizhu'),function(card,player,target){
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return target!=player&&target.isMaxHp();
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}).ai=function(){return -1};
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}).ai=function(target){
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var player=_status.event.player;
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var ts=Math.min(5,target.countCards('h'));
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var delta=ts-player.countCards('h');
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if(delta<=0) return 0;
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if(get.attitude(player,target)<1) return false;
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return target.countCards('he',function(card){
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return lib.skill.zhiheng.check(card)>0;
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})>1?delta:0;
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};
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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@ -1959,10 +2037,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.finish();
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return;
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}
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target.chooseToDiscard(true,'h',[1,player.countCards('h')],'弃置至多'+get.cnNumber(player.countCards('h'))+'张手牌,并获得'+get.translation(player)+'等量的手牌').ai=lib.skill.zhiheng.check;
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target.chooseToDiscard(true,'h',[1,player.countCards('h')],'弃置至多'+get.cnNumber(player.countCards('h'))+'张手牌,并获得'+get.translation(player)+'等量的手牌').ai=function(card){
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if(ui.selected.cards.length>1) return -1;
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return lib.skill.zhiheng.check.apply(this,arguments)
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};
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'step 4'
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if(result.bool&&result.cards&&result.cards.length&&player.countGainableCards(target,'h')>0){
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target.gainPlayerCard(player,'h',true,result.cards.length)
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target.gainPlayerCard(player,'h',true,result.cards.length).visible=true;
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}
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'step 5'
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if(result.bool&&result.cards&&result.cards.length>1){
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|
@ -1977,6 +2058,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.finish();
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'step 6'
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if(result.bool&&result.targets&&result.targets.length){
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player.line(result.targets[0]);
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result.targets[0].damage(target);
|
||||
}
|
||||
else{
|
||||
|
@ -6861,11 +6943,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:true,
|
||||
animationColor:'orange',
|
||||
forceunique:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.fanghun2>0;
|
||||
},
|
||||
//filter:function(event,player){
|
||||
// return player.storage.fanghun2>0;
|
||||
//},
|
||||
prompt:function(event,player){
|
||||
var num=player.storage.fanghun2;
|
||||
var num=Math.max(2,player.storage.fanghun2||0);
|
||||
var mode=get.mode();
|
||||
if(mode!='chess'&&mode!='tafang'&&mode!='stone'){
|
||||
num=Math.min(num,game.players.length+game.dead.length);
|
||||
|
@ -6873,7 +6955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.prompt('fuhan')+'(体力上限:'+num+')';
|
||||
},
|
||||
check:function(event,player){
|
||||
var num=player.storage.fanghun2;
|
||||
var num=Math.max(2,player.storage.fanghun2||0);
|
||||
if(num==1) return false;
|
||||
if(player.hp<=1) return true;
|
||||
if(num==2) return false;
|
||||
|
@ -6883,7 +6965,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.fanghun) player.draw(player.storage.fanghun);
|
||||
event.num=player.storage.fanghun2;
|
||||
event.num=Math.max(2,player.storage.fanghun2||0);
|
||||
var list;
|
||||
if(_status.characterlist){
|
||||
list=[];
|
||||
|
@ -6925,7 +7007,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
_status.characterlist.remove(result.links[0]);
|
||||
}
|
||||
'step 2'
|
||||
if(player.isMinHp()) player.recover();
|
||||
player.recover();
|
||||
}
|
||||
},
|
||||
fanghun:{
|
||||
|
@ -6946,8 +7028,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return event.card&&event.card.name=='sha';
|
||||
},
|
||||
content:function(){
|
||||
player.storage.fanghun++;
|
||||
player.storage.fanghun2++;
|
||||
player.storage.fanghun+=trigger.num;
|
||||
player.storage.fanghun2+=trigger.num;
|
||||
player.markSkill('fanghun');
|
||||
},
|
||||
group:['fanghun_sha','fanghun_shan','fanghun_draw'],
|
||||
|
@ -9083,7 +9165,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
var card=event.card;
|
||||
if(card.name=='sha') return true;
|
||||
if(get.color(card)=='black'&&get.type(card)=='trick') return true;
|
||||
if(get.color(card)=='black'&&get.type(card,'trick')=='trick') return true;
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
|
@ -9155,8 +9237,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.player.markSkill('zhenwei2');
|
||||
//event.trigger("addCardToStorage");
|
||||
}
|
||||
trigger.getParent().excluded.add(trigger.target);
|
||||
trigger.player.addSkill('zhenwei2');
|
||||
trigger.targets.length=0;
|
||||
}
|
||||
game.delay();
|
||||
},
|
||||
|
@ -12630,13 +12711,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{global:'phaseUseBegin'},
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&player.countCards('h')>0;
|
||||
return (get.mode()!='guozhan'||event.player!=player)&&player.countCards('h')>0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var nono=(Math.abs(get.attitude(player,trigger.player))<3);
|
||||
if(get.damageEffect(trigger.player,player,player)<=0){
|
||||
if(player==trigger.player||get.damageEffect(trigger.player,player,player)<=0){
|
||||
nono=true
|
||||
}
|
||||
else if(trigger.player.hp>2){
|
||||
|
@ -12663,7 +12744,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
if(result.bool) trigger.player.damage();
|
||||
if(result.bool&&trigger.player!=player) trigger.player.damage();
|
||||
},
|
||||
ai:{
|
||||
threaten:2,
|
||||
|
@ -12672,6 +12753,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qiluan:{
|
||||
audio:'qiluan2',
|
||||
group:'qiluan_draw',
|
||||
subfrequent:['draw'],
|
||||
trigger:{global:'phaseEnd'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
|
@ -12684,7 +12767,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
player.draw(3*player.getStat('kill'));
|
||||
}
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
draw:{
|
||||
trigger:{global:'dieAfter'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return get.mode()!='guozhan'&&player!=event.source;
|
||||
},
|
||||
content:function(){player.draw()},
|
||||
},
|
||||
},
|
||||
},
|
||||
qiluan2:{
|
||||
audio:2,
|
||||
|
@ -14762,7 +14855,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xinfenyue:'奋钺',
|
||||
xinfenyue_info:'出牌阶段限X次(X为与你不同阵营的存活角色数),你可以与一名其他角色拼点,若你赢,根据你拼点牌的点数依次执行以下效果:不大于5,你获得其一张牌;不大于9,你获得牌堆里的一张【杀】; 不大于K,视为你对其使用一张雷【杀】。',
|
||||
neifa:'内伐',
|
||||
neifa_info:'出牌阶段开始时,你可以摸一张牌,然后弃置一张牌。若弃置的牌是基本牌,本回合你不能使用锦囊和装备牌,且【杀】的使用次数+X且目标+1;若弃置的不是基本牌,本回合你不能使用基本牌,且普通锦囊牌的目标+1,前两次使用装备牌时摸X张牌(X为你发动〖内伐〗弃牌后手牌中不能使用的牌的数量且最多为5)。',
|
||||
neifa_info:'出牌阶段开始时,你可以摸两张牌或获得场上的一张牌,然后弃置一张牌。若弃置的牌是基本牌,本回合你不能使用锦囊和装备牌,且【杀】的使用次数+X且目标+1;若弃置的不是基本牌,本回合你不能使用基本牌,且普通锦囊牌的目标+1,前两次使用装备牌时摸X张牌(X为你发动〖内伐〗弃牌后手牌中不能使用的牌的数量且最多为5)。',
|
||||
neifa_use:'内伐',
|
||||
hmmanyi:'蛮裔',
|
||||
hmmanyi_info:'锁定技,【南蛮入侵】对你无效。',
|
||||
|
@ -15056,9 +15149,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duanbing:'短兵',
|
||||
duanbing_info:'当你使用【杀】选择目标后,你可以令一名距离为1的其他角色也成为此牌的目标。',
|
||||
fanghun:'芳魂',
|
||||
fanghun_info:'当你使用【杀】造成伤害或受到【杀】的伤害后,你获得1个“梅影”标记;你可以移去1个“梅影”标记来发动〖龙胆〗并摸一张牌。',
|
||||
fanghun_info:'当你使用【杀】造成伤害或受到【杀】的伤害后,你获得X个“梅影”标记(X为伤害点数);你可以移去1个“梅影”标记来发动〖龙胆〗并摸一张牌。',
|
||||
fuhan:'扶汉',
|
||||
fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至多为游戏开始时的角色数),然后若你是体力值最低的角色,你回复1点体力。',
|
||||
fuhan_info:'限定技,回合开始时,你可以移去所有“梅影”标记并摸等量的牌,随机观看五名未登场的蜀势力角色,将武将牌替换为其中一名角色,并将体力上限数调整为本局游戏中移去“梅影”标记的数量(至多为游戏开始时的角色数),然后回复1点体力。',
|
||||
yjixi:'觊玺',
|
||||
yjixi_info:'觉醒技,结束阶段,若你连续三回合没有因〖庸肆〗而失去过体力,则你增加1点体力上限并回复1点体力,然后选择一项:获得技能〖妄尊〗;摸两张牌并获得当前主公的主公技。',
|
||||
xinyongsi:'庸肆',
|
||||
|
@ -15399,9 +15492,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qiangwu_info:'出牌阶段,你可以进行判定。若如此做,直到回合结束,你使用点数小于判定结果的【杀】时不受距离限制,且你使用点数大于判定结果的【杀】时不计入出牌阶段的使用次数限制。',
|
||||
shenxian_info:'每名角色的回合限一次,你的回合外,当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
oldshenxian_info:'你的回合外,每当有其他角色因弃置而失去基本牌时,你可以摸一张牌。',
|
||||
qiluan_info:'一名角色的回合结束时,你可以摸3X张牌。(X为你本回合内杀死过的角色数)',
|
||||
qiluan_info:'一名角色的回合结束时,你可以摸3X张牌(X为你本回合内杀死过的角色数)。一名其他角色死亡后,若其不是你杀死的,则你可以摸一张牌。',
|
||||
qiluan_info_guozhan:'一名角色的回合结束时,若你于回合内杀死过角色,则你可以摸三张牌。',
|
||||
zhendu_info:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若如此做,你对其造成一点伤害。',
|
||||
zhendu_info:'一名角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若该角色不是你,你对其造成一点伤害。',
|
||||
zhendu_info_guozhan:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用了一张【酒】。若如此做,你对其造成一点伤害。',
|
||||
shangyi_info:'出牌阶段限一次,你可以观看一名其他角色的手牌,然后弃置其中的一张黑色牌。',
|
||||
zniaoxiang_info:'锁定技,当你使用【杀】指定目标后,你令目标角色响应此【杀】所需要使用的【闪】的数目+1。',
|
||||
shoucheng_info:'当一名其他角色于其回合外失去手牌时,若其没有手牌,则你可令该角色摸一张牌。',
|
||||
|
|
|
@ -74,27 +74,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player:"useCardEnd",
|
||||
},
|
||||
check:function (event,player){
|
||||
return 18-get.value(event.card)-player.maxHp*2;
|
||||
return get.value(event.card)-player.maxHp*2-18>0;
|
||||
},
|
||||
filter:function (event,player){
|
||||
if(!player.isPhaseUsing()) return false;
|
||||
if(event.cards){
|
||||
if(get.type(event.card)!='trick') return false;
|
||||
for(var i=0;i<event.cards.length;i++){
|
||||
if(event.cards[i].isInPile()) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return player.isPhaseUsing()&&event.cards.filterInD().length>0;
|
||||
},
|
||||
content:function (){
|
||||
var list=[];
|
||||
for(var i=0;i<trigger.cards.length;i++){
|
||||
if(trigger.cards[i].isInPile()){
|
||||
list.push(trigger.cards[i]);
|
||||
}
|
||||
}
|
||||
player.gain(list,'gain2');
|
||||
player.loseMaxHp();
|
||||
player.gain(trigger.cards.filterInD(),'gain2','log');
|
||||
},
|
||||
},
|
||||
"xinfu_xingluan":{
|
||||
|
@ -3668,7 +3655,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"xinfu_limu":{
|
||||
mod:{
|
||||
targetInRange:function (card,player,target){
|
||||
if(player.countCards('j')&&target.inRange(player)){
|
||||
if(player.countCards('j')&&player.inRange(target)){
|
||||
return true;
|
||||
}
|
||||
},
|
||||
|
|
|
@ -643,6 +643,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
ai:{
|
||||
save:true,
|
||||
skillTagFilter:function(player){
|
||||
return player.hp<=0&&player.storage.xinfuli!=true;
|
||||
},
|
||||
result:{
|
||||
player:10
|
||||
},
|
||||
|
@ -2407,7 +2410,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+player.storage.bizhuan.length;
|
||||
if(player.storage.bizhuan&&player.storage.bizhuan.length) return num+player.storage.bizhuan.length;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -7542,6 +7545,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
ai:{
|
||||
save:true,
|
||||
skillTagFilter:function(player){
|
||||
return player.hp<=0&&player.storage.fuli!=true;
|
||||
},
|
||||
result:{
|
||||
player:10
|
||||
},
|
||||
|
|
|
@ -2532,20 +2532,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'useCardAfter'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(get.position(event.card)!='d') return false;
|
||||
if(event.cards.filterInD().length==0) return false;
|
||||
if(player.hasSkill('jieyong2')) return false;
|
||||
return player.countCards('he',{color:'black'})>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('he','是否弃置一张黑色牌并收回'+get.translation(trigger.card)+'?',{color:'black'});
|
||||
var next=player.chooseToDiscard('he','是否弃置一张黑色牌并收回'+get.translation(trigger.cards.filterInD())+'?',{color:'black'});
|
||||
next.ai=function(card){
|
||||
return get.value(trigger.card)-get.value(card);
|
||||
}
|
||||
next.logSkill='jieyong';
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.gain(trigger.card,'gain2');
|
||||
player.gain(trigger.cards.filterInD(),'gain2','log');
|
||||
player.addTempSkill('jieyong2',['phaseAfter','phaseBegin']);
|
||||
}
|
||||
},
|
||||
|
@ -3111,7 +3111,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhulu_info:'回合外,当有普通锦囊牌结算完毕后,你可以立即弃掉一张相同花色手牌或装备区的牌,获得这张锦囊牌。',
|
||||
jieyong:'节用',
|
||||
jieyong2:'节用',
|
||||
jieyong_info:'你使用的卡牌进入弃牌堆后,你可以弃置一张黑色牌并重新获得之(每回合限一次)',
|
||||
jieyong_info:'你使用的卡牌结算完成后,你可以弃置一张黑色牌并重新获得之。(每回合限一次)',
|
||||
shangtong:'尚同',
|
||||
shangtong_info:'每当你令其他角色恢复1点血量或掉1点血量时,你可以摸1张牌(摸牌上限为4)',
|
||||
feiming:'非命',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'1.9.98.4',
|
||||
'1.9.98.4.1',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -2359,6 +2359,15 @@ window.noname_asset_list=[
|
|||
'audio/skill/zhongzuo1.mp3',
|
||||
'audio/skill/zhongzuo2.mp3',
|
||||
'audio/skill/buyi_re_wuguotai1.mp3',
|
||||
'audio/skill/busuan1.mp3',
|
||||
'audio/skill/busuan2.mp3',
|
||||
'audio/skill/gxlianhua1.mp3',
|
||||
'audio/skill/gxlianhua2.mp3',
|
||||
'audio/skill/mingjie1.mp3',
|
||||
'audio/skill/tuiyan1.mp3',
|
||||
'audio/skill/tuiyan2.mp3',
|
||||
'audio/skill/zhafu1.mp3',
|
||||
'audio/skill/zhafu2.mp3',
|
||||
|
||||
'font/huangcao.ttf',
|
||||
'font/shousha.ttf',
|
||||
|
|
83
game/game.js
83
game/game.js
|
@ -32,7 +32,7 @@
|
|||
},
|
||||
updateURL:'https://raw.githubusercontent.com/libccy/noname',
|
||||
mirrorURL:'https://nakamurayuri.coding.net/p/noname/d/noname/git/raw',
|
||||
hallURL:'noname.pub',
|
||||
hallURL:'noname.mobi',
|
||||
assetURL:'',
|
||||
changeLog:[],
|
||||
updates:[],
|
||||
|
@ -995,7 +995,7 @@
|
|||
editbg.call(node.lastChild);
|
||||
}
|
||||
}
|
||||
}).inputNode.accept='image/jpeg';
|
||||
}).inputNode.accept='image/*';
|
||||
var editbg=function(){
|
||||
this.classList.toggle('active');
|
||||
var page=this.parentNode.parentNode;
|
||||
|
@ -1255,7 +1255,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','card_style');
|
||||
|
@ -1379,14 +1379,14 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
ui.create.filediv('.menubutton.deletebutton.addbutton','添加翻转图片',node,function(file){
|
||||
if(file){
|
||||
game.putDB('image','cardback_style2',file,function(){
|
||||
node.classList.add('hideadd');
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','cardback_style');
|
||||
|
@ -1530,7 +1530,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','hp_style1');
|
||||
|
@ -1709,7 +1709,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','player_style');
|
||||
|
@ -1834,7 +1834,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','border_style');
|
||||
|
@ -2024,7 +2024,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','menu_style');
|
||||
|
@ -2143,7 +2143,7 @@
|
|||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept='image/jpeg,image/png';
|
||||
}).inputNode.accept='image/*';
|
||||
deletepic=ui.create.div('.menubutton.deletebutton','删除图片',node,function(){
|
||||
if(confirm('确定删除自定义图片?(此操作不可撤销)')){
|
||||
game.deleteDB('image','control_style');
|
||||
|
@ -13345,17 +13345,17 @@
|
|||
if(att>0){
|
||||
if(!_status.event.nojudge&&target.countCards('j')) return 10;
|
||||
if(target.countCards('e',function(card){
|
||||
return get.value(card)<0&&game.hasPlayer(function(current){
|
||||
return get.attitude(player,current)<0&¤t.isEmpty(get.subtype(card))
|
||||
return get.value(card,target)<0&&game.hasPlayer(function(current){
|
||||
return current!=target&&get.attitude(player,current)<0&¤t.isEmpty(get.subtype(card))
|
||||
});
|
||||
})>0) return 9;
|
||||
}
|
||||
else if(att<0){
|
||||
if(game.hasPlayer(function(current){
|
||||
if(get.attitude(player,current)>0){
|
||||
if(current!=target&&get.attitude(player,current)>0){
|
||||
var es=target.getCards('e');
|
||||
for(var i=0;i<es.length;i++){
|
||||
if(get.value(es[i])>0&¤t.isEmpty(get.subtype(es[i]))) return true;
|
||||
if(get.value(es[i],target)>0&¤t.isEmpty(get.subtype(es[i]))) return true;
|
||||
}
|
||||
}
|
||||
})){
|
||||
|
@ -13368,8 +13368,8 @@
|
|||
var i;
|
||||
var att2=get.attitude(player,ui.selected.targets[0]);
|
||||
for(i=0;i<es.length;i++){
|
||||
if(sgnatt!=0&&att2!=0&get.sgn(get.value(es[i]))==sgnatt*att&&target.isEmpty(get.subtype(es[i]))){
|
||||
break;
|
||||
if(sgnatt!=0&&att2!=0&get.sgn(get.value(es[i]))==sgnatt&&target.isEmpty(get.subtype(es[i]))){
|
||||
return Math.abs(att);
|
||||
}
|
||||
}
|
||||
if(i==es.length){
|
||||
|
@ -14968,6 +14968,9 @@
|
|||
if(event.animate!==false){
|
||||
player.$die(source);
|
||||
}
|
||||
if(player.hp!=0){
|
||||
player.changeHp(0-player.hp,false).forceDie=true;
|
||||
}
|
||||
"step 1"
|
||||
if(player.dieAfter) player.dieAfter(source);
|
||||
"step 2"
|
||||
|
@ -25102,6 +25105,15 @@
|
|||
}
|
||||
},
|
||||
chat:function(id,str){
|
||||
var that=this;
|
||||
if(!this.id||(!lib.playerOL[this.id]&&(!game.connectPlayers||!function(){
|
||||
for(var i=0;i<game.connectPlayers.length;i++){
|
||||
if(game.connectPlayers[i].playerid==that.id){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}()))) return;
|
||||
var player;
|
||||
if(lib.playerOL[id]){
|
||||
player=lib.playerOL[id];
|
||||
|
@ -25545,6 +25557,7 @@
|
|||
_status.over=true;
|
||||
}
|
||||
if(observe){
|
||||
game.observe=true;
|
||||
game.onlineID=null;
|
||||
game.roomId=null;
|
||||
}
|
||||
|
@ -26426,6 +26439,7 @@
|
|||
_status.ip=ip;
|
||||
},
|
||||
send:function(){
|
||||
if(game.observe&&arguments[0]!='reinited') return;
|
||||
if(game.ws){
|
||||
var args=Array.from(arguments);
|
||||
if(typeof args[0]=='function'){
|
||||
|
@ -36954,7 +36968,7 @@
|
|||
|
||||
var input=document.createElement('input');
|
||||
input.type='file';
|
||||
input.accept='image/jpeg';
|
||||
input.accept='image/*';
|
||||
input.className='fileinput';
|
||||
input.onchange=function(){
|
||||
var fileToLoad=input.files[0];
|
||||
|
@ -37439,7 +37453,7 @@
|
|||
|
||||
var input=document.createElement('input');
|
||||
input.type='file';
|
||||
input.accept='image/jpeg,image/png';
|
||||
input.accept='image/*';
|
||||
input.className='fileinput';
|
||||
input.onchange=function(){
|
||||
var fileToLoad=input.files[0];
|
||||
|
@ -39407,7 +39421,7 @@
|
|||
var span6_br=ui.create.node('br');
|
||||
li2.lastChild.appendChild(span6_br);
|
||||
|
||||
var span5=ui.create.div('','图片素材(精简,35MB)');
|
||||
var span5=ui.create.div('','图片素材(精简,126MB)');
|
||||
span5.style.fontSize='small';
|
||||
span5.style.lineHeight='16px';
|
||||
var span5_check=document.createElement('input');
|
||||
|
@ -39421,7 +39435,7 @@
|
|||
}
|
||||
var span2_br=ui.create.node('br');
|
||||
|
||||
var span4=ui.create.div('','字体素材(16MB)');
|
||||
var span4=ui.create.div('','字体素材(48MB)');
|
||||
span4.style.fontSize='small';
|
||||
span4.style.lineHeight='16px';
|
||||
li2.lastChild.appendChild(span4);
|
||||
|
@ -39438,7 +39452,7 @@
|
|||
var span3_br=ui.create.node('br');
|
||||
li2.lastChild.appendChild(span3_br);
|
||||
|
||||
var span3=ui.create.div('','音效素材(36MB)');
|
||||
var span3=ui.create.div('','音效素材(125MB)');
|
||||
span3.style.fontSize='small';
|
||||
span3.style.lineHeight='16px';
|
||||
li2.lastChild.appendChild(span3);
|
||||
|
@ -39455,7 +39469,7 @@
|
|||
var span4_br=ui.create.node('br');
|
||||
li2.lastChild.appendChild(span4_br);
|
||||
|
||||
var span2=ui.create.div('','皮肤素材(23MB)');
|
||||
var span2=ui.create.div('','皮肤素材(351MB)');
|
||||
span2.style.fontSize='small';
|
||||
span2.style.lineHeight='16px';
|
||||
li2.lastChild.appendChild(span2);
|
||||
|
@ -39477,7 +39491,7 @@
|
|||
li2.lastChild.appendChild(span5_check);
|
||||
li2.lastChild.appendChild(span2_br);
|
||||
|
||||
var span6=ui.create.div('','图片素材(完整,96MB)');
|
||||
var span6=ui.create.div('','图片素材(完整,203MB)');
|
||||
span6.style.fontSize='small';
|
||||
span6.style.lineHeight='16px';
|
||||
li2.lastChild.appendChild(span6);
|
||||
|
@ -39863,12 +39877,14 @@
|
|||
}
|
||||
}
|
||||
else{
|
||||
try{
|
||||
var result=eval(text2.value);
|
||||
game.print(result);
|
||||
}
|
||||
catch(e){
|
||||
game.print(e);
|
||||
if(!game.observe&&!game.online){
|
||||
try{
|
||||
var result=eval(text2.value);
|
||||
game.print(result);
|
||||
}
|
||||
catch(e){
|
||||
game.print(e);
|
||||
}
|
||||
}
|
||||
text2.value='';
|
||||
}
|
||||
|
@ -42009,7 +42025,7 @@
|
|||
}
|
||||
else{
|
||||
var func=function(){
|
||||
if(confirm('是否下载图片和字体素材?(约40MB)')){
|
||||
if(confirm('是否下载图片和字体素材?(约175MB)')){
|
||||
if(!ui.arena.classList.contains('menupaused')){
|
||||
ui.click.configMenu();
|
||||
ui.click.menuTab('其它');
|
||||
|
@ -43494,11 +43510,15 @@
|
|||
uiintro.style.height=uiintro.content.offsetHeight+'px';
|
||||
list.scrollTop=list.scrollHeight;
|
||||
|
||||
var node=uiintro.add('<input type="text" value="">');
|
||||
if(!_status.chatValue) _status.chatValue='';
|
||||
var node=uiintro.add('<input type="text" value="'+_status.chatValue+'">');
|
||||
node.style.paddingTop=0;
|
||||
node.style.marginBottom='16px';
|
||||
input=node.firstChild;
|
||||
input.style.width='calc(100% - 20px)';
|
||||
input.onchange=function(){
|
||||
_status.chatValue=input.value;
|
||||
}
|
||||
input.onkeydown=function(e){
|
||||
if(e.keyCode==13&&input.value){
|
||||
var player=game.me;
|
||||
|
@ -43525,6 +43545,7 @@
|
|||
lib.element.player.chat.call(player,str);
|
||||
}
|
||||
input.value='';
|
||||
_status.chatValue='';
|
||||
}
|
||||
e.stopPropagation();
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
window.noname_update={
|
||||
version:'1.9.98.4',
|
||||
update:'1.9.98.3.2',
|
||||
version:'1.9.98.4.1',
|
||||
update:'1.9.98.4',
|
||||
changeLog:[
|
||||
'SP贴纸',
|
||||
'何太后,二袁,赵襄调整',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
'card/standard.js',
|
||||
|
@ -16,13 +16,13 @@ window.noname_update={
|
|||
//'card/gwent.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
'character/refresh.js',
|
||||
|
@ -30,22 +30,22 @@ window.noname_update={
|
|||
'character/sp.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
'character/swd.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/identity.js',
|
||||
'mode/identity.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/single.js',
|
||||
'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
'mode/brawl.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
|
|
|
@ -3804,7 +3804,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
};
|
||||
for(var i=0;i<friends.length;i++){
|
||||
for(var j=1;j<=5;j++){
|
||||
if(friends[i].canEquip(j)){
|
||||
if(friends[i].isEmpty(j)){
|
||||
vacancies['equip'+j]++;
|
||||
}
|
||||
}
|
||||
|
@ -3816,7 +3816,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var es=sources[i].getCards('e');
|
||||
for(var j=0;j<es.length;j++){
|
||||
var type=get.subtype(es[j]);
|
||||
if(vacancies[type]){
|
||||
if(vacancies[type]&&get.value(es[j])>0){
|
||||
num++;
|
||||
if(num>=3){
|
||||
return 1;
|
||||
|
|
|
@ -2470,6 +2470,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
break;
|
||||
case 'nei':
|
||||
if(identity2=='zhu'&&game.players.length==2) return -10;
|
||||
if(identity2!='zhu'&&game.players.length==3) return -8;
|
||||
var strategy=get.aiStrategy();
|
||||
if(strategy==4){
|
||||
if(from==to) return 10;
|
||||
|
|
|
@ -344,7 +344,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var filter=function(name){
|
||||
return !_status.characterlist.contains(name);
|
||||
};
|
||||
var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
|
||||
var dialog=ui.create.characterDialog('heightset',filter).open();
|
||||
dialog.videoId=event.videoId;
|
||||
|
||||
game.me.chooseButton(true).set('ai',function(button){
|
||||
|
@ -568,7 +568,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var filter=function(name){
|
||||
return !_status.characterlist.contains(name);
|
||||
};
|
||||
var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
|
||||
var dialog=ui.create.characterDialog('heightset',filter).open();
|
||||
dialog.videoId=id;
|
||||
ui.arena.classList.add('choose-character');
|
||||
},list,event.videoId);
|
||||
|
|
Loading…
Reference in New Issue