颜良【独往】觉醒分支ai优化+对局log优化+操作简化

This commit is contained in:
mengxinzxz 2024-03-16 16:09:11 +08:00
parent f03ac4c236
commit 678f1e4cbc
1 changed files with 16 additions and 5 deletions

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@ -396,11 +396,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
async content(event,trigger,player){ async content(event,trigger,player){
player.awakenSkill('twduwang'); player.awakenSkill('twduwang');
game.log(player,'完成使命'); game.log(player,'完成使命');
const {result:{index}}=await player.chooseControl().set('choiceList',[ let result;
if(player.hasSkill('twxiayong',null,false,false)) result={index:1};
else result=await player.chooseControl().set('choiceList',[
'获得技能【狭勇】', '获得技能【狭勇】',
//'重置【独往】和【延势】,删除【独往】的使命失败分支,获得【延势】的历战效果', //'重置【独往】和【延势】,删除【独往】的使命失败分支,获得【延势】的历战效果',
'重置【独往】和【延势】,删除【独往】的使命失败分支', '重置【独往】和【延势】,删除【独往】的使命失败分支',
]).set('prompt','独往:请选择一项').set('ai',()=>{ ]).set('prompt','独往:请选择一项').set('ai',()=>{
/*
const player=get.event('player'),num=game.countPlayer(current=>{ const player=get.event('player'),num=game.countPlayer(current=>{
return current!=player&&current.hasCard(card=>{ return current!=player&&current.hasCard(card=>{
if(get.position(card)=='h') return true; if(get.position(card)=='h') return true;
@ -408,12 +411,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},'he')&&get.effect(current,{name:'guohe_copy2'},current,player)+get.effect(player,{name:'juedou'},current,player); },'he')&&get.effect(current,{name:'guohe_copy2'},current,player)+get.effect(player,{name:'juedou'},current,player);
}); });
return Math.max(0,Math.min(2,num)-1); return Math.max(0,Math.min(2,num)-1);
}); */
if(index==0) await player.addSkills('twxiayong'); return 1;
}).forResult();
if(result.index==0) await player.addSkills('twxiayong');
else{ else{
player.restoreSkill('twduwang'); for(const skill of ['twduwang','twylyanshi']){
player.restoreSkill('twylyanshi'); if(player.awakenedSkills.includes(skill)){
player.restoreSkill(skill);
player.popup(skill);
game.log(player,'重置了技能','#g【'+get.translation(skill)+'】');
}
}
player.storage.twduwang_fail=true; player.storage.twduwang_fail=true;
game.log(player,'修改了技能','#g【独往】');
} }
}, },
}, },