From 66be69927acbb0d6bdc6c0118d384d5747ef086a Mon Sep 17 00:00:00 2001 From: mengxinzxz <2223529500@qq.com> Date: Wed, 20 Mar 2024 15:02:46 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B0=8B=E6=9B=B9=E4=B8=95=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- character/sb.js | 150 ++++++++++++++++++++++++++++-------------------- 1 file changed, 87 insertions(+), 63 deletions(-) diff --git a/character/sb.js b/character/sb.js index a2dd381d9..e94bb5a14 100644 --- a/character/sb.js +++ b/character/sb.js @@ -742,11 +742,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){ sbxingshang:{ audio:2, trigger:{global:['die','damageEnd']}, + filter(event,player){ + if(player.countMark('sbxingshang')>=get.info('sbxngshang').getLimit) return false; + return event.name=='die'||!player.getHistory('custom',evt=>evt.sbxingshang).length; + }, usable:1, forced:true, locked:false, async content(event,trigger,player){ player.addMark('sbxingshang',1); + if(trigger.name=='damage') player.getHistory('custom').push({sbxingshang:true}); }, marktext:'颂', intro:{ @@ -754,14 +759,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ content:'mark', }, ai:{threaten:2.5}, + getLimit:9, getNum(num){ - if(typeof num!='number'||Array.from({length:8}).map((_,i)=>i+1).includes(num)) return 0; - return [1,2,3,4,2,2,3,3][num-1]; + if(typeof num!='number'||Array.from({length:9}).map((_,i)=>i+1).includes(num)) return 0; + return [1,2,3,4,1,2,2,3,3][num-1]; }, getEffect(player,num){ if(!player||typeof num!='number') return 0; switch(num){ - //行殇四个选项 + //行殇选项 case 1://-1,重置武将牌 if(game.hasPlayer(target=>{ return get.attitude(player,target)>0&&target.isTurnedOver(); @@ -773,13 +779,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){ if(!game.hasPlayer(target=>{ return get.attitude(player,target)>0&&target.maxHp<10; })) return 0; - return 2+(game.hasPlayer(target=>{ + return 5+(game.hasPlayer(target=>{ return get.attitude(player,target)>0&&target.hasDisabledSlot(); })?1:0); case 4://-4,劝封/化萍 return 0; - //放逐四个选项 - case 5://-2,白板到结束 + //放逐选项 + case 5://-1,封印基本牌外的手牌 + if(game.hasPlayer(target=>{ + return get.attitude(player,target)<0; + })) return 1; + return 0; + case 6://-2,白板到结束 if(game.hasPlayer(target=>{ if(target.hasSkill('sbfangzhu_ban')||target.hasSkill('fengyin')||target.hasSkill('baiban')) return false; return get.attitude(player,target)<0&&['name','name1','name2'].reduce((sum,name)=>{ @@ -790,14 +801,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){ },0)>5; })) return 6; return 0; - case 6://-2,强命到结束 + case 7://-2,强命到结束 return 0; - case 7://-3,翻面 + case 8://-3,翻面 if(game.hasPlayer(target=>{ return get.attitude(player,target)<0&&!target.isTurnedOver(); })) return 8; return 0; - case 8://-3,定向鸡肋 + case 9://-3,封印装备牌外的手牌 + if(game.hasPlayer(target=>{ + return get.attitude(player,target)<0; + })) return 2.5; return 0; default://其他 return 0; @@ -817,19 +831,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ usable:1, chooseButton:{ dialog(){ - var dialog=ui.create.dialog( - '行殇:请选择你要执行的一项', - [[ - [1,'   ⒈复原一名角色的武将牌   '], - [2,'   ⒉令一名角色摸'+Math.min(5,Math.max(1,game.dead.length))+'张牌   '], - ],'tdnodes'], - [[ - [3,'   ⒊令一名体力上限小于10的角色加1点体力上限并回复1点体力,然后随机恢复一个被废除的装备栏   '], - ],'tdnodes'], - [[ - [4,'   ⒋获得一名已阵亡角色的所有技能,然后失去武将牌上的所有技能   '], - ],'tdnodes'] - ); + var dialog=ui.create.dialog('行殇:请选择你要执行的一项','hidden'); + dialog.add([[ + [1,'移去1个“颂”标记,复原一名角色的武将牌'], + [2,'移去2个“颂”标记,令一名角色摸'+get,cnNumber(Math.min(5,Math.max(1,game.dead.length)))+'张牌'], + [2,'移去3个“颂”标记,令一名体力上限小于10的角色加1点体力上限并回复1点体力,然后随机恢复一个被废除的装备栏'], + [3,'移去4个“颂”标记,获得一名已阵亡角色的所有技能,然后失去〖行殇〗〖放逐〗〖颂威〗'], + ],'textbutton']); return dialog; }, filter(button,player){ @@ -912,7 +920,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.line(target2); game.log(player,'选择了',target2); const skills=target2.getStockSkills(true,true); - const skills2=player.getStockSkills(true,true); + const skills2=['sbxingshang','sbfangzhu','sbsongwei']; player.changeSkills(skills,skills2); } } @@ -956,7 +964,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ order(_,player){ const info=get.info('sbxingshang'); const goon=(player.hasSkill('sbfangzhu')&&!player.getStat('skill').sbfangzhu); - let list=Array.from({length:goon?8:4}).map((_,i)=>i+1); + let list=Array.from({length:goon?9:4}).map((_,i)=>i+1); list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num)); list.sort((a,b)=>info.getEffect(player,b)-info.getEffect(player,a)); return (Array.from({length:4}).map((_,i)=>i+1).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0; @@ -971,28 +979,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){ audio:2, enable:'phaseUse', filter(event,player){ - return player.countMark('sbxingshang')>1; + return player.hasMark('sbxingshang'); }, usable:1, chooseButton:{ dialog(){ var dialog=ui.create.dialog('放逐:请选择你要执行的一项','hidden'); dialog.add([[ - [1,'移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束'], + [1,'移去1个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束'], + [2,'移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束'], [2,'移去2个“颂”标记,令一名其他角色不能响应除其外的角色使用的牌直到其回合结束'], [3,'移去3个“颂”标记,令一名其他角色将武将牌翻面'], - [4,'移去3个“颂”标记,令一名其他角色只能使用你选择的一种类型的牌直到其回合结束'] + [4,'移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束'] ],'textbutton']); return dialog; }, filter(button,player){ - if(button.link>2&&player.countMark('sbxingshang')<3) return false; - if(button.link==4) return game.hasPlayer(target=>target!=player&&!target.hasSkill('sbfangzhu_ban')); - return true; + if(player.countMark('sbxingshang'){ + if(target==player) return false; + const num=button.link,storage=target.getStorage('sbfangzhu_ban'); + return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip'))); + }); }, check(button){ const player=get.event('player'),info=get.info('sbxingshang'); - let list=Array.from({length:4}).map((_,i)=>i+1); + let list=Array.from({length:5}).map((_,i)=>i+1); list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num+4)); const num=list.sort((a,b)=>info.getEffect(player,b+4)-info.getEffect(player,a+4))[0]-4; return (button.link==num)?10:0; @@ -1005,32 +1017,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){ selectCard:-1, filterTarget(card,player,target){ if(target==player) return false; - if(lib.skill.sbfangzhu_backup.num==4) return !target.hasSkill('sbfangzhu_ban'); - return true; + const num=lib.skill.sbfangzhu_backup.num,storage=target.getStorage('sbfangzhu_ban'); + return !((num==1&&storage.includes('basic'))||(num==5&&storage.includes('equip'))); }, async content(event,trigger,player){ const target=event.target; const num=lib.skill.sbfangzhu_backup.num; - player.removeMark('sbxingshang',num>2?3:2); + player.removeMark('sbxingshang',get.info('sbxingshang').getNum(num+4)); switch(num){ case 1: + target.addTempSkill('sbfangzhu_ban',{player:'phaseEnd'}); + target.markAuto('sbfangzhu_ban',['basic']); + break; + case 2: target.removeSkill('baiban'); target.addTempSkill('baiban',{player:'phaseEnd'}); break; - case 2: + case 3: target.addTempSkill('sbfangzhu_kill',{player:'phaseEnd'}); break; - case 3: + case 4: target.turnOver(); break; - case 4: - const {result:{control}}=await player.chooseControl('basic','trick','equip').set('ai',()=>'equip').set('prompt','放逐:请选择'+get.translation(target)+'仅能使用的类别的牌'); - if(control){ - player.line(target); - player.popup(get.translation(control)+'牌'); - target.addTempSkill('sbfangzhu_ban',{player:'phaseEnd'}); - target.markAuto('sbfangzhu_ban',[control]); - } + case 5: + target.addTempSkill('sbfangzhu_ban',{player:'phaseEnd'}); + target.markAuto('sbfangzhu_ban',['equip']); + break; } }, ai:{ @@ -1038,18 +1050,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){ target(player,target){ switch(lib.skill.sbfangzhu_backup.num){ case 1: - let num=0; - if(target.name&&lib.character[target.name]) num+=get.rank(target.name,true); - if(target.name2&&lib.character[target.name2]) num+=get.rank(target.name2,true); - return num; + return -target.countCards('h',card=>get.type(card)!='basic')-1; case 2: - return 0; + return -target.getSkills(null,null,false).reduce((sum,skill)=>{ + return sum+Math.max(get.skillRank(skill,'out'),get.skillRank(skill,'in')); + },0); case 3: + return 0; + case 4: if(get.attitude(player,target)>0&&target.isTurnedOver()) return 10*target.countCards('hs')+1; if(get.attitude(player,target)<0&&!target.isTurnedOver()) return -5*target.countCards('hs')+1; return 0; - case 4: - return 0; + case 5: + return -target.countCards('h',card=>get.type(card)!='equip')-3; } }, }, @@ -1060,13 +1073,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){ const str='###放逐###'; switch(links[0]){ case 1: - return str+'移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束'; + return str+'移去1个“颂”标记,令一名其他角色于手牌中只能使用基本牌直到其回合结束'; case 2: - return str+'移去2个“颂”标记,令一名其他角色不能响应除其外的角色使用的牌直到其回合结束'; + return str+'移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束'; case 3: - return str+'移去3个“颂”标记,令一名其他角色将武将牌翻面'; + return str+'移去2个“颂”标记,令一名其他角色不能响应除其外的角色使用的牌直到其回合结束'; case 4: - return str+'移去3个“颂”标记,令一名其他角色只能使用你选择的一种类型的牌直到其回合结束'; + return str+'移去3个“颂”标记,令一名其他角色将武将牌翻面'; + case 5: + return str+'移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束'; } } }, @@ -1074,10 +1089,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){ order(_,player){ const info=get.info('sbxingshang'); const goon=(player.hasSkill('sbxingshang')&&!player.getStat('skill').sbxingshang_use); - let list=Array.from({length:goon?8:4}).map((_,i)=>i+(goon?1:5)); + let list=Array.from({length:goon?9:5}).map((_,i)=>i+(goon?1:5)); list=list.filter(num=>player.countMark('sbxingshang')>=info.getNum(num)); list.sort((a,b)=>info.getEffect(player,b)-info.getEffect(player,a)); - return (Array.from({length:4}).map((_,i)=>i+5).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0; + return (Array.from({length:5}).map((_,i)=>i+5).includes(list[0])&&info.getEffect(player,list[0])>0)?1:0; }, result:{player:1}, }, @@ -1105,14 +1120,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){ marktext:'禁', intro:{ markcount:()=>0, - content:'只能使用$牌', + content(storage){ + if(storage.length>1) return '不能使用手牌'; + return '于手牌中只能使用'+get.translation(storage[0])+'牌'; + }, }, mod:{ cardEnabled(card,player){ - if(!player.getStorage('sbfangzhu_ban').includes(get.type2(card))) return false; + const storage=player.getStorage('sbfangzhu_ban'); + if(get.itemtype(card)=='card'&&get.position(card)!='h') return; + if(storage.length>1||!storage.includes(get.type2(card))) return false; }, cardSavable(card,player){ - if(!player.getStorage('sbfangzhu_ban').includes(get.type2(card))) return false; + const storage=player.getStorage('sbfangzhu_ban'); + if(get.itemtype(card)=='card'&&get.position(card)!='h') return; + if(storage.length>1||!storage.includes(get.type2(card))) return false; }, }, }, @@ -1125,19 +1147,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){ }, trigger:{player:'phaseUseBegin'}, filter(event,player){ + if(player.countMark('sbxingshang')>=get.info('sbxngshang').getLimit) return false; return game.hasPlayer(target=>target.group=='wei'&&target!=player); }, zhuSkill:true, forced:true, locked:false, async content(event,trigger,player){ - player.addMark('sbxingshang',game.countPlayer(target=>target.group=='wei'&&target!=player)); + player.addMark('sbxingshang',Math.min(get.info('sbxngshang').getLimit-player.countMark('sbxingshang'),game.countPlayer(target=>target.group=='wei'&&target!=player))); }, subSkill:{ delete:{ audio:'sbsongwei', enable:'phaseUse', filter(event,player){ + if(!player.hasSkill('sbsongwei')) return false; return game.hasPlayer(target=>lib.skill.sbsongwei.subSkill.delete.filterTarget(null,player,target)); }, filterTarget(card,player,target){ @@ -7063,9 +7087,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ sb_caopi:'谋曹丕', sb_caopi_prefix:'谋', sbxingshang:'行殇', - sbxingshang_info:'①每回合限一次,当一名角色死亡时或受到伤害时,你获得1个“颂”标记。②出牌阶段限一次,你可以:1.移去1个“颂”标记,令一名角色复原武将牌;2.移去2个“颂”标记,令一名角色摸X张牌(X为场上阵亡角色数,且X至少为1,至多为5);3.移去3个“颂”标记,令一名体力上限小于10的角色加1点体力上限,回复1点体力,随机恢复一个已废除的装备栏;4.移去4个“颂”标记,获得一名阵亡角色武将牌上的所有技能,然后你失去武将牌上的所有技能。', + sbxingshang_info:'①当一名角色受到伤害后(每回合限一次)或死亡时,你获得1个“颂”标记(你至多拥有9个“颂”标记)。②出牌阶段限一次,你可以:1.移去1个“颂”标记,令一名角色复原武将牌;2.移去2个“颂”标记,令一名角色摸X张牌(X为场上阵亡角色数,且X至少为1,至多为5);3.移去3个“颂”标记,令一名体力上限小于10的角色加1点体力上限,回复1点体力,随机恢复一个已废除的装备栏;4.移去4个“颂”标记,获得一名阵亡角色武将牌上的所有技能,然后你失去武将牌上的所有技能。', sbfangzhu:'放逐', - sbfangzhu_info:'出牌阶段限一次,你可以:1.移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束;2.移去2个“颂”标记,令一名其他角色不能响应除其以外的角色使用的牌直到其回合结束;3.移去3个“颂”标记,令一名其他角色将武将牌翻面;4.移去3个“颂”标记,令一名其他角色只能使用你选择的一种类型的牌直到其回合结束。', + sbfangzhu_info:'出牌阶段限一次,你可以:1.移去1个“颂”标记,令一名其他角色于手牌中只能使用基本牌直到其回合结束;2.移去2个“颂”标记,令一名其他角色的非Charlotte技能失效直到其回合结束;3.移去2个“颂”标记,令一名其他角色不能响应除其以外的角色使用的牌直到其回合结束;4.移去3个“颂”标记,令一名其他角色将武将牌翻面;5.移去3个“颂”标记,令一名其他角色于手牌中只能使用装备牌直到其回合结束。', sbsongwei:'颂威', sbsongwei_info:'主公技。①出牌阶段开始时,你获得Y个“颂”标记(Y为场上其他魏势力角色数)。②每局游戏限一次,出牌阶段,你可以令一名其他魏势力角色失去所有武将牌的技能。', sb_xunyu:'谋荀彧',