修复手杀孙休【兴学】修改后只能放顶修改前可以把牌交出的bug
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@ -5111,8 +5111,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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trigger:{player:'phaseJieshuBegin'},
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filter:function(event,player){
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filter:function(event,player){
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var num=player.storage.mobileyanzhu?player.maxHp:player.hp;
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return (player.storage.mobileyanzhu?player.maxHp:player.hp)>0;
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return num>0;
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},
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},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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@ -5144,7 +5143,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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'step 3'
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'step 3'
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if(event.current&&event.current.countCards('he')){
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if(event.current&&event.current.countCards('he')){
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if(player.storage.mobileyanzhu||event.targets2.length==1) event.current.chooseCard('选择一张牌置于牌堆顶','he',true);
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if(!player.storage.mobileyanzhu||event.targets2.length==1) event.current.chooseCard('选择一张牌置于牌堆顶','he',true);
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else event.current.chooseCardTarget({
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else event.current.chooseCardTarget({
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prompt:'将一张牌置于牌堆顶,或交给其他目标角色',
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prompt:'将一张牌置于牌堆顶,或交给其他目标角色',
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filterCard:true,
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filterCard:true,
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@ -5212,7 +5211,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.removeSkill('mobileyanzhu');
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player.removeSkill('mobileyanzhu');
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player.storage.mobileyanzhu=true;
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player.storage.mobileyanzhu=true;
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player.popup('兴学');
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player.popup('兴学');
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game.log(player,'修改了技能','【兴学】');
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game.log(player,'修改了技能','#g【兴学】');
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}
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}
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else{
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else{
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player.gainPlayerCard(target,true,'hej');
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player.gainPlayerCard(target,true,'hej');
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