曹宇技能修改
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08ea16c040
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6595d38891
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@ -1718,56 +1718,86 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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usable:1,
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usable:1,
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logTarget:()=>_status.currentPhase,
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logTarget:()=>_status.currentPhase,
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async content(event,trigger,player){
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async content(event,trigger,player){
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player.when({global:'phaseEnd'}).then(()=>{
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player.when({global:'phaseEnd'})
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.then(()=>{
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if(target&&target.isIn()){
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if(target&&target.isIn()){
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var num=target.countCards('h')-player.countCards('h');
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var num=target.countCards('h')-player.countCards('h');
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if(num){
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if(num){
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if(num>0){
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if(num>0){
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if(player.countCards('h')<5) player.draw(Math.min(5-player.countCards('h'),num));
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if(player.countCards('h')<5) player.draw(Math.min(5-player.countCards('h'),num));
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event.finish();
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}
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}
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else player.chooseToDiscard(-num,'h',true);
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else player.chooseToDiscard(-num,'h',true);
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}
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}
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else event.finish();
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}
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}
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}).vars({target:_status.currentPhase});
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else event.finish();
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})
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.then(()=>{
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if(result.bool&&result.cards.length>1){
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if(player.isDamaged()) player.recover();
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}
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})
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.vars({target:_status.currentPhase});
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},
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},
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},
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},
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olxiangzuo:{
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olxiangzuo:{
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audio:2,
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audio:2,
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trigger:{player:'dying'},
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trigger:{player:'dying'},
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filter(event,player){
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filter(event,player){
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if(!_status.currentPhase||!_status.currentPhase.isIn()) return false;
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return player.countCards('he')&&game.hasPlayer(target=>target!=player);
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return player.countCards('he');
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},
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async cost(event,trigger,player){
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event.result=await player.chooseCardTarget({
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prompt:get.prompt2('olxiangzuo'),
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filterCard:true,
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selectCard:[1,Infinity],
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filterTarget:lib.filter.notMe,
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complexCard:true,
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complexTarget:true,
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complexSelect:true,
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ai1(card){
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const player=get.event('player');
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if(!ui.selected.targets.length) return 0;
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const target=ui.selected.targets[0];
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if(player.getHistory('useSkill',evt=>{
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return evt.skill=='olgongjie'&&(evt.targets||[evt.target]).includes(target);
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}).length&&player.getHistory('useSkill',evt=>{
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return evt.skill=='olxiangxv'&&(evt.targets||[evt.target]).includes(target);
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}).length){
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if(get.attitude(player,target)>0) return 1;
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if(player.canSaveCard(card,player)) return 0;
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if(ui.selected.cards.length+player.hp>=player.maxHp) return 0;
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return 20-get.value(card);
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}
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if(get.attitude(player,target)>0&&!player.countCards('he',cardx=>player.canSaveCard(cardx,player))) return 1;
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return 0;
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},
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ai2(target){
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const player=get.event('player');
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const goon=(player.getHistory('useSkill',evt=>{
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return evt.skill=='olgongjie'&&(evt.targets||[evt.target]).includes(target);
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}).length&&player.getHistory('useSkill',evt=>{
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return evt.skill=='olxiangxv'&&(evt.targets||[evt.target]).includes(target);
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}).length),att=get.attitude(player,target);
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if(goon) return 5*att;
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if(!!player.countCards('he',cardx=>player.canSaveCard(cardx,player))) return att;
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return 0;
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},
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}).forResult();
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},
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},
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direct:true,
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limited:true,
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limited:true,
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skillAnimation:true,
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skillAnimation:true,
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animationColor:'water',
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animationColor:'water',
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async content(event,trigger,player){
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async content(event,trigger,player){
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var target=_status.currentPhase,num=player.countCards('he');
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const target=event.targets[0],cards=event.cards;
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var {result:{bool,cards}}=await player.chooseToGive(get.prompt2('olxiangzuo',target),[1,num],'he').set('ai',card=>{
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var player=_status.event.player,target=_status.event.target;
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if(player.getHistory('useSkill',evt=>{
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return evt.skill=='olgongjie'&&evt.targets.includes(target);
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}).length&&player.getHistory('useSkill',evt=>{
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return evt.skill=='olxiangxv'&&evt.targets.includes(target);
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}).length){
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if(get.attitude(player,target)>0) return 1;
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if(player.canSaveCard(card,player)) return 0;
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if(ui.selected.cards.length+player.hp>=player.maxHp) return 0;
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return 20-get.value(card);
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}
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else{
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if(get.attitude(player,target)>0&&!player.countCards('he',cardx=>player.canSaveCard(cardx,player))) return 1;
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return 0;
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}
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}).set('target',target).set('complexCard',true).set('logSkill',['olxiangzuo',target]);
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if(!bool) return;
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player.awakenSkill('olxiangzuo');
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player.awakenSkill('olxiangzuo');
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await player.give(cards,target);
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if(player.getHistory('useSkill',evt=>{
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if(player.getHistory('useSkill',evt=>{
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return evt.skill=='olgongjie'&&evt.targets.includes(target);
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return evt.skill=='olgongjie'&&evt.targets.includes(target);
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}).length&&player.getHistory('useSkill',evt=>{
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}).length&&player.getHistory('useSkill',evt=>{
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return evt.skill=='olxiangxv'&&evt.targets.includes(target);
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return evt.skill=='olxiangxv'&&evt.targets.includes(target);
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}).length) player.recover(cards.length);
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}).length) await player.recover(cards.length);
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},
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},
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},
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},
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//OL飞扬
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//OL飞扬
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@ -27804,9 +27834,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olgongjie:'恭节',
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olgongjie:'恭节',
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olgongjie_info:'每轮的首个回合开始时,你可以令任意名角色获得你的一张牌,然后你摸X张牌(X为你本次失去的花色数)。',
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olgongjie_info:'每轮的首个回合开始时,你可以令任意名角色获得你的一张牌,然后你摸X张牌(X为你本次失去的花色数)。',
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olxiangxv:'相胥',
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olxiangxv:'相胥',
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olxiangxv_info:'当你的手牌数变为全场最少时,你可以获得以下效果:本回合结束时,将手牌数调整至与当前回合角色手牌数相同(至多摸至五张)。',
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olxiangxv_info:'当你的手牌数变为全场最少时,你可以获得以下效果:本回合结束时,将手牌数调整至与当前回合角色手牌数相同(至多摸至五张),然后若你以此法弃置了至少两张手牌,则你回复1点体力。',
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olxiangzuo:'襄胙',
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olxiangzuo:'襄胙',
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olxiangzuo_info:'限定技,当你进入濒死状态时,你可以交给当前回合角色任意张牌,若如此做,若你本回合已对其发动过〖恭节〗和〖相胥〗,你回复等量的体力。',
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olxiangzuo_info:'限定技,当你进入濒死状态时,你可以交给一名其他角色任意张牌,然后若你本回合已对其发动过〖恭节〗和〖相胥〗,你回复等量的体力。',
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liyi:'李异',
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liyi:'李异',
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olchanshuang:'缠双',
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olchanshuang:'缠双',
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olchanshuang_info:'①出牌阶段限一次,你可以选择一名其他角色。你与其依次选择〖缠双③〗的一项,然后你与其依次执行各自选择的项。②结束阶段,若X大于0,你执行〖缠双③〗的前X项(X为你本回合以任意形式执行过的〖缠双③〗的选项数)。③选项:1.重铸一张牌;2.使用一张【杀】;3.弃置两张牌。',
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olchanshuang_info:'①出牌阶段限一次,你可以选择一名其他角色。你与其依次选择〖缠双③〗的一项,然后你与其依次执行各自选择的项。②结束阶段,若X大于0,你执行〖缠双③〗的前X项(X为你本回合以任意形式执行过的〖缠双③〗的选项数)。③选项:1.重铸一张牌;2.使用一张【杀】;3.弃置两张牌。',
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