v1.9.95.9.2
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@ -9108,57 +9108,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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stonesha:{
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unique:true,
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enable:['chooseToUse','chooseToRespond'],
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filterCard:{type:'equip'},
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viewAs:{name:'sha'},
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nopop:true,
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check:function(){return 1},
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filter:function(event,player){
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return player.countCards('h',{type:'equip'})>0;
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},
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viewAsFilter:function(player){
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return player.countCards('h',{type:'equip'})>0;
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},
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ai:{
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skillTagFilter:function(player){
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return player.countCards('h',{type:'equip'})>0;
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mod:{
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cardname:function(card){
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if(lib.card[card.name].type=='equip') return 'sha';
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},
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respondSha:true,
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order:4,
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useful:-1,
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value:-1
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}
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},
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},
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stoneshan:{
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unique:true,
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enable:['chooseToRespond'],
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viewAs:{name:'shan'},
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filterCard:{type:['stonecharacter','stonecard']},
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mod:{
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cardEnabled:function(card){
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if(get.type(card)=='stonecard') return false;
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},
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cardSavable:function(card){
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if(get.type(card)=='stonecard') return false;
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cardname:function(card){
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if(lib.card[card.name].type.indexOf('stone')==0) return 'shan';
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},
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},
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nopop:true,
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check:function(){return 1},
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filter:function(event,player){
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return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
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},
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viewAsFilter:function(player){
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return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
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},
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ai:{
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skillTagFilter:function(player){
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return player.countCards('h',{type:['stonecharacter','stonecard']})>0;
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},
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respondShan:true,
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order:4,
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useful:-1,
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value:-1
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}
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},
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stonedraw:{
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trigger:{player:'phaseDrawBegin'},
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