Merge pull request #1099 from PZ157/PR-Branch
卡牌修复、优化、更新draw键值、添加语音;武将技能修复和优化
This commit is contained in:
commit
64fa4537b7
Binary file not shown.
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@ -229,9 +229,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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basic:{
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order:4,
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order:9.2,
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value:[3,1],
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useful:1,
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useful:0.6,
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},
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wuxie:function(target,card,player,viewer,status){
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if(get.attitude(viewer,player._trueMe||player)>0) return 0;
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@ -1095,30 +1095,42 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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target.chooseToDiscard(2,'he',true).ai=get.disvalue;
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},
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ai:{
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wuxie:function(){
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wuxie: function () {
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return 0;
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},
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basic:{
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useful:3,
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value:3,
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order:5
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basic: {
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order: 9,
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useful: 1.5,
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value: 3
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},
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result:{
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target:function(player,target){
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var hs=target.getCards('h');
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if(hs.length<=1){
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if(target==player&&(hs.length==0||hs[0].name=='yiyi')){
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return 0;
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result: {
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target(player, target) {
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let i,
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add = 0,
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y = 1,
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tars = 0;
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if (!ui.selected.cards) y = 0;
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if (ui.selected.targets) tars = 0.01 * ui.selected.targets.length;
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else tars = 0;
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if (target == player) i = player.countCards('h', function (card) {
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if (y > 0 && ui.selected.cards.includes(card)) return false;
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if (!y && get.name(card) === 'yiyi') {
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y = -1;
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return false;
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}
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return 0.3;
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}
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return Math.sqrt(target.countCards('he'));
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},
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return true;
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});
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else i = target.countCards('he');
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if (target.hasSkillTag('noh')) add++;
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return add + Math.sqrt(i / 3.6 + tars) / 2;
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}
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},
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tag:{
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loseCard:1,
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discard:1,
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norepeat:1
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tag: {
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draw: 2,
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loseCard: 2,
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discard: 2,
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multitarget: true,
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norepeat: 1
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}
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},
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},
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@ -369,7 +369,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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useful:4,
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value:10,
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tag:{
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draw:2
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draw:3,
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discard:1
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},
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result:{
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target:function(player,target){
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417
card/standard.js
417
card/standard.js
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@ -272,17 +272,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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useful:[5,3,1],
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value:[5,3,1],
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},
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order:function(item,player){
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if(player.hasSkillTag('presha',true,null,true)) return 10;
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if(typeof item==='object'&&game.hasNature(item,'linked')){
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if(game.hasPlayer(function(current){
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return current!=player&&lib.card.sha.ai.canLink(player,current,item)&&player.canUse(item,current,null,true)&&get.effect(current,item,player,player)>0;
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})&&game.countPlayer(function(current){
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return current.isLinked()&&get.damageEffect(current,player,player,get.nature(item))>0;
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})>1) return 3.1;
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return 3;
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}
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return 3.05;
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order(item, player) {
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let res = 3.2;
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if (player.hasSkillTag('presha', true, null, true)) res = 10;
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if (typeof item !== 'object' || !game.hasNature(item, 'linked') || game.countPlayer(cur => cur.isLinked()) < 2) return res;
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//let used = player.getCardUsable('sha') - 1.5, natures = ['thunder', 'fire', 'ice', 'kami'];
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let uv = player.getUseValue(item, true);
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if (uv <= 0) return res;
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let temp = player.getUseValue('sha', true) - uv;
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if (temp < 0) return res + 0.15;
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if (temp > 0) return res - 0.15;
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return res;
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},
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result:{
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target:function(player,target,card,isLink){
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@ -995,43 +995,171 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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ai:{
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wuxie:function(target,card,player,viewer){
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if(get.attitude(viewer,target)>0&&target.countCards('h','sha')){
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if(!target.countCards('h')||target.hp==1||Math.random()<0.7) return 0;
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wuxie(target, card, player, viewer, status) {
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let att = get.attitude(viewer, target), eff = get.effect(target, card, player, target);
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if (Math.abs(att) < 1 || status * eff * att >= 0) return 0;
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let evt = _status.event.getParent('useCard'), pri = 1, bonus = player.hasSkillTag('damageBonus', true, {
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target: target,
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card: card
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}), damage = 1, isZhu = function (tar) {
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return tar.isZhu || tar === game.boss || tar === game.trueZhu || tar === game.falseZhu;
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}, canSha = function (tar, blur) {
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let known = tar.getKnownCards(viewer);
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if (!blur) return known.some(card => {
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let name = get.name(card, tar);
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return (name === 'sha' || name === 'hufu' || name === 'yuchanqian') && lib.filter.cardRespondable(card, tar);
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});
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if (tar.countCards('hs', i => !known.includes(i)) > 4.67 - 2 * tar.hp / tar.maxHp) return true;
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if (!tar.hasSkillTag('respondSha', true, 'respond', true)) return false;
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if (tar.hp <= damage) return false;
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if (tar.hp <= damage + 1) return isZhu(tar);
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return true;
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}, self = false;
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if (canSha(target)) return 0;
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if (bonus && !viewer.hasSkillTag('filterDamage', null, {
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player: player,
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card: card
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})) damage = 2;
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if ((viewer.hp <= damage || viewer.hp <= damage + 1 && isZhu(viewer)) && !canSha(viewer)) {
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if (viewer === target) return status;
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let fv = true;
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if (evt && evt.targets) for (let i of evt.targets) {
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if (fv) {
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if (target === i) fv = false;
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continue;
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}
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if (viewer == i) {
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if (isZhu(viewer)) return 0;
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self = true;
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break;
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}
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}
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}
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let maySha = canSha(target, true);
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if (bonus && !target.hasSkillTag('filterDamage', null, {
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player: player,
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card: card
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})) damage = 2;
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else damage = 1;
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if (isZhu(target)) {
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if (eff < 0) {
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if (target.hp <= damage + 1 || !maySha && target.hp <= damage + 2) return 1;
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if (maySha && target.hp > damage + 2) return 0;
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else if (maySha || target.hp > damage + 2) pri = 3;
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else pri = 4;
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}
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else if (target.hp > damage + 1) pri = 2;
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else return 0;
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}
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else if (self) return 0;
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else if (eff < 0) {
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if (!maySha && target.hp <= damage) pri = 5;
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else if (maySha) return 0;
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else if (target.hp > damage + 1) pri = 2;
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else if (target.hp === damage + 1) pri = 3;
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else pri = 4;
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}
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else if (target.hp <= damage) return 0;
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let find = false;
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if (evt && evt.targets) for (let i = 0; i < evt.targets.length; i++) {
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if (!find) {
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if (evt.targets[i] === target) find = true;
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continue;
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}
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let att1 = get.attitude(viewer, evt.targets[i]), eff1 = get.effect(evt.targets[i], card, player, evt.targets[i]), temp = 1;
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if (Math.abs(att1) < 1 || att1 * eff1 >= 0 || canSha(evt.targets[i])) continue;
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maySha = canSha(evt.targets[i], true);
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if (bonus && !evt.targets[i].hasSkillTag('filterDamage', null, {
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player: player,
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card: card
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})) damage = 2;
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else damage = 1;
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if (isZhu(evt.targets[i])) {
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if (eff1 < 0) {
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if (evt.targets[i].hp <= damage + 1 || !maySha && evt.targets[i].hp <= damage + 2) return 0;
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if (maySha && evt.targets[i].hp > damage + 2) continue;
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if (maySha || evt.targets[i].hp > damage + 2) temp = 3;
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else temp = 4;
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}
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else if (evt.targets[i].hp > damage + 1) temp = 2;
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else continue;
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}
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else if (eff1 < 0) {
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if (!maySha && evt.targets[i].hp <= damage) temp = 5;
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else if (maySha) continue;
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else if (evt.targets[i].hp > damage + 1) temp = 2;
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else if (evt.targets[i].hp === damage + 1) temp = 3;
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else temp = 4;
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}
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else if (evt.targets[i].hp > damage + 1) temp = 2;
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if (temp > pri) return 0;
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}
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return 1;
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},
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basic: {
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order: 9,
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useful: [5, 1],
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value: 5
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},
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result: {
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player(player, target) {
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if (player._nanman_temp || player.hasSkillTag('jueqing', false, target)) return 0;
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player._nanman_temp = true;
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let eff = get.effect(target, new lib.element.VCard({ name: 'nanman' }), player, target);
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delete player._nanman_temp;
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if (eff >= 0) return 0;
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if (target.hp > 2 || target.hp > 1 && !target.isZhu && target != game.boss && target != game.trueZhu && target != game.falseZhu) return 0;
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if (target.hp > 1 && target.hasSkillTag('respondSha', true, 'respond', true)) return 0;
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let known = target.getKnownCards(player);
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if (known.some(card => {
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let name = get.name(card, target);
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if (name === 'sha' || name === 'hufu' || name === 'yuchanqian') return lib.filter.cardRespondable(card, target);
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if (name === 'wuxie') return lib.filter.cardEnabled(card, target, 'forceEnable');
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})) return 0;
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if (target.hp > 1 || target.countCards('hs', i => !known.includes(i)) > 4.67 - 2 * target.hp / target.maxHp) return 0;
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let res = 0, att = get.sgnAttitude(player, target);
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res -= att * (0.8 * target.countCards('hs') + 0.6 * target.countCards('e') + 3.6);
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if (get.mode() === 'identity' && target.identity === 'fan') res += 2.4;
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if (get.mode() === 'guozhan' && player.identity !== 'ye' && player.identity === target.identity ||
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get.mode() === 'identity' && player.identity === 'zhu' && (target.identity === 'zhong' || target.identity === 'mingzhong')) res -= 0.8 * player.countCards('he');
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return res;
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},
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target(player, target) {
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let zhu = (get.mode() === 'identity' && target.isZhu) || target.identity === 'zhu';
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if (!lib.filter.cardRespondable({ name: 'sha' }, target)) {
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if (zhu) {
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if (target.hp < 2) return -99;
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if (target.hp === 2) return -3.6;
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}
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return -2;
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}
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let known = target.getKnownCards(player);
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if (known.some(card => {
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let name = get.name(card, target);
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if (name === 'sha' || name === 'hufu' || name === 'yuchanqian') return lib.filter.cardRespondable(card, target);
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if (name === 'wuxie') return lib.filter.cardEnabled(card, target, 'forceEnable');
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})) return -1.2;
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let nh = target.countCards('hs', i => !known.includes(i));
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if (zhu && target.hp <= 1) {
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if (nh === 0) return -99;
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if (nh === 1) return -60;
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if (nh === 2) return -36;
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if (nh === 3) return -12;
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if (nh === 4) return -8;
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return -5;
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}
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if (target.hasSkillTag('respondSha', true, 'respond', true)) return -1.35;
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if (!nh) return -2;
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if (nh === 1) return -1.8;
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return -1.5;
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}
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},
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basic:{
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order:9,
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useful:[5,1],
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value:5
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},
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result:{
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target_use:function(player,target){
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if(player.hasUnknown(2)&&get.mode()!='guozhan') return 0;
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var nh=target.countCards('h');
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if(get.mode()=='identity'){
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if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
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}
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if(nh==0) return -2;
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if(nh==1) return -1.7
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return -1.5;
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},
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target:function(player,target){
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var nh=target.countCards('h');
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if(get.mode()=='identity'){
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if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
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}
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if(nh==0) return -2;
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if(nh==1) return -1.7
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return -1.5;
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},
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},
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tag:{
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respond:1,
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respondSha:1,
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damage:1,
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multitarget:1,
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multineg:1,
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tag: {
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respond: 1,
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respondSha: 1,
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damage: 1,
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multitarget: 1,
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multineg: 1
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}
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}
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},
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|
@ -1079,43 +1207,170 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
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}
|
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},
|
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ai:{
|
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wuxie:function(target,card,player,viewer){
|
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if(get.attitude(viewer,target)>0&&target.countCards('h','shan')){
|
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if(!target.countCards('h')||target.hp==1||Math.random()<0.7) return 0;
|
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wuxie(target, card, player, viewer, status) {
|
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let att = get.attitude(viewer, target), eff = get.effect(target, card, player, target);
|
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if (Math.abs(att) < 1 || status * eff * att >= 0) return 0;
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let evt = _status.event.getParent('useCard'), pri = 1, bonus = player.hasSkillTag('damageBonus', true, {
|
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target: target,
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card: card
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}), damage = 1, isZhu = function (tar) {
|
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return tar.isZhu || tar === game.boss || tar === game.trueZhu || tar === game.falseZhu;
|
||||
}, canShan = function (tar, blur) {
|
||||
let known = tar.getKnownCards(viewer);
|
||||
if (!blur) return known.some(card => {
|
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let name = get.name(card, tar);
|
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return (name === 'shan' || name === 'hufu') && lib.filter.cardRespondable(card, tar);
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});
|
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if (tar.countCards('hs', i => !known.includes(i)) > 3.67 - 2 * tar.hp / tar.maxHp) return true;
|
||||
if (!tar.hasSkillTag('respondShan', true, 'respond', true)) return false;
|
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if (tar.hp <= damage) return false;
|
||||
if (tar.hp <= damage + 1) return isZhu(tar);
|
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return true;
|
||||
}, self = false;
|
||||
if (canShan(target)) return 0;
|
||||
if (bonus && !viewer.hasSkillTag('filterDamage', null, {
|
||||
player: player,
|
||||
card: card
|
||||
})) damage = 2;
|
||||
if ((viewer.hp <= damage || viewer.hp <= damage + 1 && isZhu(viewer)) && !canShan(viewer)) {
|
||||
if (viewer === target) return status;
|
||||
let fv = true;
|
||||
if (evt && evt.targets) for (let i of evt.targets) {
|
||||
if (fv) {
|
||||
if (target === i) fv = false;
|
||||
continue;
|
||||
}
|
||||
if (viewer == i) {
|
||||
if (isZhu(viewer)) return 0;
|
||||
self = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let mayShan = canShan(target, true);
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if (bonus && !target.hasSkillTag('filterDamage', null, {
|
||||
player: player,
|
||||
card: card
|
||||
})) damage = 2;
|
||||
else damage = 1;
|
||||
if (isZhu(target)) {
|
||||
if (eff < 0) {
|
||||
if (target.hp <= damage + 1 || !mayShan && target.hp <= damage + 2) return 1;
|
||||
if (mayShan && target.hp > damage + 2) return 0;
|
||||
else if (mayShan || target.hp > damage + 2) pri = 3;
|
||||
else pri = 4;
|
||||
}
|
||||
else if (target.hp > damage + 1) pri = 2;
|
||||
else return 0;
|
||||
}
|
||||
else if (self) return 0;
|
||||
else if (eff < 0) {
|
||||
if (!mayShan && target.hp <= damage) pri = 5;
|
||||
else if (mayShan) return 0;
|
||||
else if (target.hp > damage + 1) pri = 2;
|
||||
else if (target.hp === damage + 1) pri = 3;
|
||||
else pri = 4;
|
||||
}
|
||||
else if (target.hp <= damage) return 0;
|
||||
let find = false;
|
||||
if (evt && evt.targets) for (let i = 0; i < evt.targets.length; i++) {
|
||||
if (!find) {
|
||||
if (evt.targets[i] === target) find = true;
|
||||
continue;
|
||||
}
|
||||
let att1 = get.attitude(viewer, evt.targets[i]), eff1 = get.effect(evt.targets[i], card, player, evt.targets[i]), temp = 1;
|
||||
if (Math.abs(att1) < 1 || att1 * eff1 >= 0 || canShan(evt.targets[i])) continue;
|
||||
mayShan = canShan(evt.targets[i], true);
|
||||
if (bonus && !evt.targets[i].hasSkillTag('filterDamage', null, {
|
||||
player: player,
|
||||
card: card
|
||||
})) damage = 2;
|
||||
else damage = 1;
|
||||
if (isZhu(evt.targets[i])) {
|
||||
if (eff1 < 0) {
|
||||
if (evt.targets[i].hp <= damage + 1 || !mayShan && evt.targets[i].hp <= damage + 2) return 0;
|
||||
if (mayShan && evt.targets[i].hp > damage + 2) continue;
|
||||
if (mayShan || evt.targets[i].hp > damage + 2) temp = 3;
|
||||
else temp = 4;
|
||||
}
|
||||
else if (evt.targets[i].hp > damage + 1) temp = 2;
|
||||
else continue;
|
||||
}
|
||||
else if (eff1 < 0) {
|
||||
if (!mayShan && evt.targets[i].hp <= damage) temp = 5;
|
||||
else if (mayShan) continue;
|
||||
else if (evt.targets[i].hp > damage + 1) temp = 2;
|
||||
else if (evt.targets[i].hp === damage + 1) temp = 3;
|
||||
else temp = 4;
|
||||
}
|
||||
else if (evt.targets[i].hp > damage + 1) temp = 2;
|
||||
if (temp > pri) return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
basic: {
|
||||
order: 9,
|
||||
useful: 1,
|
||||
value: 5
|
||||
},
|
||||
result: {
|
||||
player(player, target) {
|
||||
if (player._wanjian_temp || player.hasSkillTag('jueqing', false, target)) return 0;
|
||||
player._wanjian_temp = true;
|
||||
let eff = get.effect(target, new lib.element.VCard({ name: 'wanjian' }), player, target);
|
||||
delete player._wanjian_temp;
|
||||
if (eff >= 0) return 0;
|
||||
if (target.hp > 2 || target.hp > 1 && !target.isZhu && target != game.boss && target != game.trueZhu && target != game.falseZhu) return 0;
|
||||
if (target.hp > 1 && target.hasSkillTag('respondShan', true, 'respond', true)) return 0;
|
||||
let known = target.getKnownCards(player);
|
||||
if (known.some(card => {
|
||||
let name = get.name(card, target);
|
||||
if (name === 'shan' || name === 'hufu') return lib.filter.cardRespondable(card, target);
|
||||
if (name === 'wuxie') return lib.filter.cardEnabled(card, target, 'forceEnable');
|
||||
})) return 0;
|
||||
if (target.hp > 1 || target.countCards('hs', i => !known.includes(i)) > 3.67 - 2 * target.hp / target.maxHp) return 0;
|
||||
let res = 0, att = get.sgnAttitude(player, target);
|
||||
res -= att * (0.8 * target.countCards('hs') + 0.6 * target.countCards('e') + 3.6);
|
||||
if (get.mode() === 'identity' && target.identity === 'fan') res += 2.4;
|
||||
if (get.mode() === 'guozhan' && player.identity !== 'ye' && player.identity === target.identity ||
|
||||
get.mode() === 'identity' && player.identity === 'zhu' && (target.identity === 'zhong' || target.identity === 'mingzhong')) res -= 0.8 * player.countCards('he');
|
||||
return res;
|
||||
},
|
||||
target(player, target) {
|
||||
let zhu = (get.mode() === 'identity' && target.isZhu) || target.identity === 'zhu';
|
||||
if (!lib.filter.cardRespondable({ name: 'shan' }, target)) {
|
||||
if (zhu) {
|
||||
if (target.hp < 2) return -99;
|
||||
if (target.hp === 2) return -3.6;
|
||||
}
|
||||
return -2;
|
||||
}
|
||||
let known = target.getKnownCards(player);
|
||||
if (known.some(card => {
|
||||
let name = get.name(card, target);
|
||||
if (name === 'shan' || name === 'hufu') return lib.filter.cardRespondable(card, target);
|
||||
if (name === 'wuxie') return lib.filter.cardEnabled(card, target, 'forceEnable');
|
||||
})) return -1.2;
|
||||
let nh = target.countCards('hs', i => !known.includes(i));
|
||||
if (zhu && target.hp <= 1) {
|
||||
if (nh === 0) return -99;
|
||||
if (nh === 1) return -60;
|
||||
if (nh === 2) return -36;
|
||||
if (nh === 3) return -8;
|
||||
return -5;
|
||||
}
|
||||
if (target.hasSkillTag('respondShan', true, 'respond', true)) return -1.35;
|
||||
if (!nh) return -2;
|
||||
if (nh === 1) return -1.65;
|
||||
return -1.5;
|
||||
}
|
||||
},
|
||||
basic:{
|
||||
order:9,
|
||||
useful:1,
|
||||
value:5
|
||||
},
|
||||
result:{
|
||||
target_use:function(player,target){
|
||||
if(player.hasUnknown(2)&&get.mode()!='guozhan') return 0;
|
||||
var nh=target.countCards('h');
|
||||
if(get.mode()=='identity'){
|
||||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||||
}
|
||||
if(nh==0) return -2;
|
||||
if(nh==1) return -1.7
|
||||
return -1.5;
|
||||
},
|
||||
target:function(player,target){
|
||||
var nh=target.countCards('h');
|
||||
if(get.mode()=='identity'){
|
||||
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
|
||||
}
|
||||
if(nh==0) return -2;
|
||||
if(nh==1) return -1.7
|
||||
return -1.5;
|
||||
},
|
||||
},
|
||||
tag:{
|
||||
respond:1,
|
||||
respondShan:1,
|
||||
damage:1,
|
||||
multitarget:1,
|
||||
multineg:1,
|
||||
tag: {
|
||||
respond: 1,
|
||||
respondShan: 1,
|
||||
damage: 1,
|
||||
multitarget: 1,
|
||||
multineg: 1
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -1089,7 +1089,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
value:7,
|
||||
useful:1,
|
||||
tag:{
|
||||
draw:2
|
||||
gain:1
|
||||
},
|
||||
result:{
|
||||
target:function(player,target){
|
||||
|
|
|
@ -407,7 +407,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
value:[6,1],
|
||||
useful:[3,1],
|
||||
tag:{
|
||||
draw:1
|
||||
draw:3
|
||||
},
|
||||
result:{
|
||||
target:function(player,target){
|
||||
|
@ -480,39 +480,79 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
fullskin:true,
|
||||
type:'trick',
|
||||
enable:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return (target.isMinHp()&&target.isDamaged())||target.isMinHandcard();
|
||||
},
|
||||
content:function(){
|
||||
filterTarget:true,
|
||||
content(){
|
||||
'step 0'
|
||||
if(target.isMinHp()&&target.isDamaged()){
|
||||
target.recover();
|
||||
event.rec=true;
|
||||
}
|
||||
'step 1'
|
||||
if(target.isMinHandcard()){
|
||||
target.draw(event.rec?1:2);
|
||||
}
|
||||
if(target.isMinHandcard()) target.draw(event.rec?1:2);
|
||||
},
|
||||
ai:{
|
||||
order:2.5,
|
||||
order(){
|
||||
let player=_status.event.player,
|
||||
nan=player.hasCard(card=>{
|
||||
return get.name(card)==='nanman';
|
||||
},'hs'),
|
||||
wan=player.hasCard(card=>{
|
||||
return get.name(card)==='wanjian';
|
||||
},'hs'),
|
||||
aoe=0,
|
||||
max=0;
|
||||
game.countPlayer(current=>{
|
||||
if(get.attitude(player,current)<=0) return false;
|
||||
let hp=current.isMinHp(),
|
||||
hc=current.isMinHandcard();
|
||||
if((nan || wan)&&(hp || hc)) aoe=1;
|
||||
if(hp&&hc&&max!==1) max=current===player?1:-1;
|
||||
});
|
||||
if(aoe){
|
||||
if(nan) aoe=Math.max(aoe,get.order('nanman'));
|
||||
if(wan) aoe=Math.max(aoe,get.order('wanjian'));
|
||||
return aoe+0.2;
|
||||
}
|
||||
if(max) return 5.8;
|
||||
if(player.isDamaged()&&player.isMinHp()&&player.countCards('hs','tao')) return get.order('tao')+0.2;
|
||||
return 0.5;
|
||||
},
|
||||
value:7,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var num=0;
|
||||
if(target.isMinHp()&&get.recoverEffect(target)>0){
|
||||
if(target.hp==1){
|
||||
num+=3;
|
||||
}
|
||||
else{
|
||||
num+=2;
|
||||
target(player,target){
|
||||
let num=0,
|
||||
current=player.next,
|
||||
mei=1,
|
||||
draw=target.hasSkillTag('nogain')?0.1:1;
|
||||
if(!ui.selected.cards) mei=0;
|
||||
let mine=player.countCards('h',card=>{
|
||||
if(mei>0&& ui.selected.cards.includes(card)) return false;
|
||||
if(!mei&&get.name(card)==='phd_wmzk'){
|
||||
mei=-1;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
if(player.hasSkillTag('noh')&&player.countCards('h')) mine++;
|
||||
let min=mine;
|
||||
while(current!==player){
|
||||
if(current.countCards('h')<min) min=current.countCards('h');
|
||||
current=current.next;
|
||||
}
|
||||
if(target.isMinHandcard()){
|
||||
num+=2;
|
||||
if(target.isMinHp()&&target.isDamaged()&&get.recoverEffect(target)>0){
|
||||
if(target.hp===1) num+=3;
|
||||
else num+=2;
|
||||
}
|
||||
if(player===target){
|
||||
if(mine<=min) num+=(num?2:1)*draw;
|
||||
}
|
||||
else if(target.countCards('h')<=min) num+=(num?2:1)*draw;
|
||||
return num;
|
||||
}
|
||||
},
|
||||
tag:{
|
||||
draw:1.2,
|
||||
recover:0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -9901,7 +9901,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(th>0){
|
||||
event.num=Math.ceil(th/2);
|
||||
var list=[
|
||||
'本回合不能使用或打出手牌,然后'+str+'摸两张牌',
|
||||
'本回合不能使用手牌,然后'+str+'摸两张牌',
|
||||
'展示所有手牌,并将其中一种花色的所有牌交给'+str,
|
||||
'弃置'+get.cnNumber(event.num)+'张手牌',
|
||||
];
|
||||
|
@ -9944,10 +9944,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
subSkill:{
|
||||
block:{
|
||||
mark:true,
|
||||
intro:{content:'不能使用或打出手牌'},
|
||||
intro:{content:'不能使用手牌'},
|
||||
charlotte:true,
|
||||
mod:{
|
||||
cardEnabled2:function(card){
|
||||
cardEnabled:function(card){
|
||||
if(get.position(card)=='h') return false;
|
||||
},
|
||||
cardSavable:function(card){
|
||||
if(get.position(card)=='h') return false;
|
||||
},
|
||||
},
|
||||
|
|
|
@ -18318,8 +18318,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.info('ollongdan').ai.skillTagFilter(player,tag);
|
||||
},
|
||||
order:function(item,player){
|
||||
if(!player||!player.storage){
|
||||
player=_status.event.player;
|
||||
if(!player||!player.storage) return 0;
|
||||
if(Object.keys(player.storage).some(i=>{
|
||||
return typeof i=='string'&&i.indexOf('fuhan')!=-1;
|
||||
})) return 4;
|
||||
return 1;
|
||||
}
|
||||
const awakened=Object.keys(player.storage).some(i=>typeof i=='string'&&i.indexOf('fuhan')!=-1);
|
||||
if(player&&_status.event.type=='phase'){
|
||||
if(_status.event.type=='phase'){
|
||||
var max=0;
|
||||
var list=['sha','tao','jiu'];
|
||||
var map={sha:'shan',tao:'jiu',jiu:'tao'}
|
||||
|
@ -18333,7 +18341,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(max>0) max+=(awakened?0.3:-0.3);
|
||||
return max;
|
||||
}
|
||||
if(!player) player=_status.event.player;
|
||||
return awakened?4:1;
|
||||
},
|
||||
},
|
||||
|
|
|
@ -2319,6 +2319,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
twchungang:{
|
||||
audio:2,
|
||||
init: ()=>{
|
||||
game.addGlobalSkill('twchungang_global');
|
||||
},
|
||||
onremove: player => {
|
||||
if (!game.hasPlayer(i => {
|
||||
return player !== i && i.hasSkill('twchungang');
|
||||
}, true)) game.removeGlobalSkill('twchungang_global');
|
||||
},
|
||||
trigger:{global:['gainAfter','loseAsyncAfter']},
|
||||
filter:function(event,player){
|
||||
var evt=event.getParent('phaseDraw');
|
||||
|
@ -2340,10 +2348,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
i.chooseToDiscard('he',true);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
//能和一技能有配合,但仍旧搅shi棍技能
|
||||
threaten:3,
|
||||
},
|
||||
subSkill: {
|
||||
global: {
|
||||
trigger: {
|
||||
player: 'dieAfter'
|
||||
},
|
||||
filter(event, player) {
|
||||
return !game.hasPlayer(i => i.hasSkill('twchungang'), true)
|
||||
},
|
||||
silent: true,
|
||||
forceDie: true,
|
||||
charlotte: true,
|
||||
content() {
|
||||
game.removeGlobalSkill('twchungang_global');
|
||||
},
|
||||
ai: {
|
||||
effect: {
|
||||
target(card, player, target) {
|
||||
if ((get.tag(card, 'gain') || 0) < 2 && (get.tag(card, 'draw') || 0) < 2) return;
|
||||
let evt = _status.event.getParent('phaseDraw'), dis = game.countPlayer(i => {
|
||||
return target !== i && i.hasSkill('twchungang');
|
||||
});
|
||||
if (!dis || evt && evt.player === target) return;
|
||||
return [1, -dis];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
//海外主公技
|
||||
//张鲁
|
||||
|
|
|
@ -1864,24 +1864,40 @@ export class Player extends HTMLDivElement {
|
|||
}
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { string } type
|
||||
*/
|
||||
hasUsableCard(name) {
|
||||
if (this.countCards('hs', name)) return true;
|
||||
const skills = this.getSkills('invisible').concat(lib.skill.global);
|
||||
hasUsableCard(name, type) {
|
||||
if (typeof type !== 'string') type = type ? 'limit' : 'all';
|
||||
if (this.hasCard(i => {
|
||||
if (get.name(i, this) !== name) return false;
|
||||
if (type === 'all') return true;
|
||||
let event = _status.event, evt = event.getParent('chooseToUse');
|
||||
if (get.itemtype(evt) !== 'event') evt = event;
|
||||
if (type === 'respond') return lib.filter.cardRespondable(i, this, evt);
|
||||
return lib.filter.cardEnabled(i, this, type === 'limit' ? evt : 'forceEnable');
|
||||
}, 'hs')) return true;
|
||||
const skills = this.getSkills('invisible').concat(lib.skill.global), str = 'respond' + name[0].toUpperCase() + name.slice(1);
|
||||
game.expandSkills(skills);
|
||||
for (let i = 0; i < skills.length; i++) {
|
||||
const ifo = get.info(skills[i]);
|
||||
if (ifo.viewAs && typeof ifo.viewAs != 'function' && typeof ifo.viewAs != 'string' && ifo.viewAs.name == name) {
|
||||
if (!ifo.viewAsFilter || ifo.viewAsFilter(this) !== false) {
|
||||
return true;
|
||||
}
|
||||
const ifo = get.info(skills[i]), hiddenCard = ifo.hiddenCard;
|
||||
if (ifo.viewAs && typeof ifo.viewAs !== 'function' && typeof ifo.viewAs !== 'string' && ifo.viewAs.name === name) {
|
||||
if (!ifo.viewAsFilter || ifo.viewAsFilter(this) !== false) return true;
|
||||
}
|
||||
else {
|
||||
const hiddenCard = get.info(skills[i]).hiddenCard;
|
||||
if (typeof hiddenCard == 'function' && hiddenCard(this, name)) {
|
||||
return true;
|
||||
}
|
||||
else if (typeof hiddenCard == 'function') {
|
||||
if (hiddenCard(this, name)) return true;
|
||||
}
|
||||
/*else if (ifo.ai && ifo.ai[str]) {
|
||||
if (ifo.ai.skillTagFilter) {
|
||||
if ((type === 'respond' || type === 'all')&& ifo.ai.skillTagFilter(this, str, 'respond') !== false) return true;
|
||||
if (type !== 'respond' && ifo.ai.skillTagFilter(this, str, 'use') !== false) return true;
|
||||
continue;
|
||||
}
|
||||
if (type === 'all') return true;
|
||||
if (typeof ifo.ai[str] === 'string') {
|
||||
if (ifo.ai[str] === 'use' || type === 'respond' && ifo.ai[str] === type) return true;
|
||||
}
|
||||
else return true;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
/**
|
||||
|
@ -8859,14 +8875,20 @@ export class Player extends HTMLDivElement {
|
|||
if (this.countCards('hs', 'sha')) return true;
|
||||
if (this.countCards('hs', 'hufu')) return true;
|
||||
if (!noauto && this.countCards('hs', 'yuchanqian')) return true;
|
||||
if (this.hasSkillTag('respondSha', true, respond ? 'respond' : 'use', true)) return true;
|
||||
return this.hasUsableCard('sha');
|
||||
let tag = respond;
|
||||
if (typeof tag !== 'string') tag = respond ? 'respond' : 'use';
|
||||
if (this.hasSkillTag('respondSha', true, tag, true)) return true;
|
||||
if (typeof respond !== 'string') respond = respond ? 'respond' : 'all';
|
||||
return this.hasUsableCard('sha', respond);
|
||||
}
|
||||
hasShan(respond) {
|
||||
if (this.countCards('hs', 'shan')) return true;
|
||||
if (this.countCards('hs', 'hufu')) return true;
|
||||
if (this.hasSkillTag('respondShan', true, respond ? 'respond' : 'use', true)) return true;
|
||||
return this.hasUsableCard('shan');
|
||||
let tag = respond;
|
||||
if (typeof tag !== 'string') tag = respond ? 'respond' : 'use';
|
||||
if (this.hasSkillTag('respondShan', true, tag, true)) return true;
|
||||
if (typeof respond !== 'string') respond = respond ? 'respond' : 'all';
|
||||
return this.hasUsableCard('shan', respond);
|
||||
}
|
||||
mayHaveSha(viewer, type, ignore, rvt) {
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue