|
@ -755,9 +755,9 @@ card.guozhan={
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
content:function(){
|
content:function(){
|
||||||
var cards=player.get('e','huxinjing');
|
var card=player.get('e','2');
|
||||||
if(cards.length){
|
if(card){
|
||||||
player.discard(cards);
|
player.discard(card);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
181
card/swd.js
|
@ -404,19 +404,18 @@ card.swd={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
yuhuanghua:{
|
xianluhui:{
|
||||||
|
fullskin:true,
|
||||||
type:'basic',
|
type:'basic',
|
||||||
enable:true,
|
enable:true,
|
||||||
selectTarget:-1,
|
selectTarget:-1,
|
||||||
// filterTarget:function(card,player,target){
|
|
||||||
// return target.hp<target.maxHp;
|
|
||||||
// },
|
|
||||||
filterTarget:true,
|
filterTarget:true,
|
||||||
|
targetDelay:false,
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
|
||||||
target.recover();
|
target.recover();
|
||||||
"step 1"
|
},
|
||||||
target.draw();
|
contentAfter:function(){
|
||||||
|
game.asyncDraw(targets);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
|
@ -498,13 +497,15 @@ card.swd={
|
||||||
type:'basic',
|
type:'basic',
|
||||||
enable:function(){return game.dead.length>0},
|
enable:function(){return game.dead.length>0},
|
||||||
notarget:true,
|
notarget:true,
|
||||||
|
mode:['identity','guozhan'],
|
||||||
|
fullskin:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i=0;i<game.dead.length;i++){
|
for(var i=0;i<game.dead.length;i++){
|
||||||
list.push(game.dead[i].name);
|
list.push(game.dead[i].name);
|
||||||
}
|
}
|
||||||
player.chooseButton(ui.create.dialog([list,'character']),function(button){
|
player.chooseButton(ui.create.dialog('选择要复活的角色',[list,'character']),function(button){
|
||||||
for(var i=0;i<game.dead.length&&game.dead[i].name!=button.link;i++);
|
for(var i=0;i<game.dead.length&&game.dead[i].name!=button.link;i++);
|
||||||
return ai.get.attitude(_status.event.player,game.dead[i]);
|
return ai.get.attitude(_status.event.player,game.dead[i]);
|
||||||
},true);
|
},true);
|
||||||
|
@ -513,17 +514,21 @@ card.swd={
|
||||||
for(var i=0;i<game.dead.length&&game.dead[i].name!=result.buttons[0].link;i++);
|
for(var i=0;i<game.dead.length&&game.dead[i].name!=result.buttons[0].link;i++);
|
||||||
var dead=game.dead[i];
|
var dead=game.dead[i];
|
||||||
dead.revive(1);
|
dead.revive(1);
|
||||||
player.logSkill('huanpodan',dead);
|
game.addVideo('revive',dead);
|
||||||
player.loseHp();
|
event.dead=dead;
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 2"
|
||||||
|
if(event.dead) event.dead.draw();
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
useful:[4,2],
|
useful:[4,2],
|
||||||
value:[9,2],
|
value:[7,2],
|
||||||
},
|
},
|
||||||
order:function(card,player){
|
order:function(card,player){
|
||||||
if(player.hp<=2) return -1;
|
|
||||||
for(var i=0;i<game.dead.length;i++){
|
for(var i=0;i<game.dead.length;i++){
|
||||||
if(ai.get.attitude(player,game.dead[i])>3) return 7;
|
if(ai.get.attitude(player,game.dead[i])>3) return 7;
|
||||||
}
|
}
|
||||||
|
@ -531,7 +536,6 @@ card.swd={
|
||||||
},
|
},
|
||||||
result:{
|
result:{
|
||||||
player:function(player){
|
player:function(player){
|
||||||
if(player.hp<=2) return -1;
|
|
||||||
for(var i=0;i<game.dead.length;i++){
|
for(var i=0;i<game.dead.length;i++){
|
||||||
if(ai.get.attitude(player,game.dead[i])>3) return 2;
|
if(ai.get.attitude(player,game.dead[i])>3) return 2;
|
||||||
}
|
}
|
||||||
|
@ -864,6 +868,7 @@ card.swd={
|
||||||
guangshatianyi:{
|
guangshatianyi:{
|
||||||
fullskin:true,
|
fullskin:true,
|
||||||
type:'equip',
|
type:'equip',
|
||||||
|
chongzhu:true,
|
||||||
enable:function(card,player){
|
enable:function(card,player){
|
||||||
return player.sex=='female';
|
return player.sex=='female';
|
||||||
},
|
},
|
||||||
|
@ -878,8 +883,9 @@ card.swd={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
guilingzhitao:{
|
guilingyupei:{
|
||||||
type:'equip',
|
type:'equip',
|
||||||
|
fullskin:true,
|
||||||
subtype:'equip5',
|
subtype:'equip5',
|
||||||
skills:['nigong'],
|
skills:['nigong'],
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -892,9 +898,11 @@ card.swd={
|
||||||
},
|
},
|
||||||
onLose:function(){
|
onLose:function(){
|
||||||
player.storage.nigong=0;
|
player.storage.nigong=0;
|
||||||
|
player.unmarkSkill('nigong');
|
||||||
},
|
},
|
||||||
onEquip:function(){
|
onEquip:function(){
|
||||||
player.storage.nigong=0;
|
player.storage.nigong=0;
|
||||||
|
player.markSkill('nigong');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
qipoguyu:{
|
qipoguyu:{
|
||||||
|
@ -919,6 +927,17 @@ card.swd={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
sifeizhenmian:{
|
||||||
|
fullskin:true,
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip5',
|
||||||
|
skills:['yiluan'],
|
||||||
|
ai:{
|
||||||
|
basic:{
|
||||||
|
equipValue:5.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
ximohu:{
|
ximohu:{
|
||||||
type:'equip',
|
type:'equip',
|
||||||
subtype:'equip5',
|
subtype:'equip5',
|
||||||
|
@ -930,6 +949,7 @@ card.swd={
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
guiyanfadao:{
|
guiyanfadao:{
|
||||||
|
fullskin:true,
|
||||||
type:'equip',
|
type:'equip',
|
||||||
subtype:'equip1',
|
subtype:'equip1',
|
||||||
distance:{attackFrom:-1},
|
distance:{attackFrom:-1},
|
||||||
|
@ -942,6 +962,30 @@ card.swd={
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
yiluan:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filterTarget:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
target.judge(function(card){
|
||||||
|
return get.color(card)=='red'?1:-1;
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.color=='red'){
|
||||||
|
target.draw();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
target.goMad({player:'phaseAfter'});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:1,
|
||||||
|
result:{
|
||||||
|
target:-1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
hslingjian_xuanfengzhiren_equip1:{
|
hslingjian_xuanfengzhiren_equip1:{
|
||||||
trigger:{source:'damageEnd'},
|
trigger:{source:'damageEnd'},
|
||||||
forced:true,
|
forced:true,
|
||||||
|
@ -1351,26 +1395,24 @@ card.swd={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
hslingjian_shijianhuisu_equip1:{
|
hslingjian_shijianhuisu_equip1:{
|
||||||
onLose:function(){
|
trigger:{player:'equipEnd'},
|
||||||
"step 0"
|
forced:true,
|
||||||
game.delay(0.5);
|
filter:function(event,player){
|
||||||
player.chooseTarget([1,1],'是否发动【回溯】?',function(card,player,target){
|
return get.subtype(event.card)=='equip2';
|
||||||
if(player==target) return false;
|
},
|
||||||
return target.num('he')>0;
|
content:function(){
|
||||||
}).ai=function(target){
|
player.draw();
|
||||||
return -ai.get.attitude(player,target);
|
},
|
||||||
};
|
|
||||||
"step 1"
|
|
||||||
if(result.bool){
|
|
||||||
player.line(result.targets,'green');
|
|
||||||
player.discardPlayerCard(result.targets[0],'he',true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
hslingjian_shijianhuisu_equip2:{
|
hslingjian_shijianhuisu_equip2:{
|
||||||
onLose:function(){
|
trigger:{player:'equipEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return get.subtype(event.card)=='equip1';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
player.draw();
|
player.draw();
|
||||||
}
|
},
|
||||||
},
|
},
|
||||||
hslingjian_shijianhuisu_equip3:{
|
hslingjian_shijianhuisu_equip3:{
|
||||||
mod:{
|
mod:{
|
||||||
|
@ -1573,12 +1615,6 @@ card.swd={
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
var name2=cards[i].name+'_'+get.subtype(equip);
|
var name2=cards[i].name+'_'+get.subtype(equip);
|
||||||
lib.card[name].skills.add(name2);
|
lib.card[name].skills.add(name2);
|
||||||
if(lib.skill[name2].onEquip){
|
|
||||||
lib.card[name].onEquip=lib.skill[name2].onEquip;
|
|
||||||
}
|
|
||||||
if(lib.skill[name2].onLose){
|
|
||||||
lib.card[name].onLose=lib.skill[name2].onLose;
|
|
||||||
}
|
|
||||||
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
|
lib.translate[name2]=lib.translate[cards[i].name+'_duanzao'];
|
||||||
str2+=';'+lib.translate[name2+'_info'];
|
str2+=';'+lib.translate[name2+'_info'];
|
||||||
}
|
}
|
||||||
|
@ -2012,7 +2048,7 @@ card.swd={
|
||||||
trigger:{player:'damageBegin'},
|
trigger:{player:'damageBegin'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.source&&event.source.num('s','unequip')) return;
|
if(event.source&&event.source.num('s','unequip')) return false;
|
||||||
if(Math.random()>1/3) return false;
|
if(Math.random()>1/3) return false;
|
||||||
if(event.parent.player.num('s','unequip')) return false;
|
if(event.parent.player.num('s','unequip')) return false;
|
||||||
return true;
|
return true;
|
||||||
|
@ -2030,9 +2066,9 @@ card.swd={
|
||||||
if(player.storage.nigong>4){
|
if(player.storage.nigong>4){
|
||||||
player.storage.nigong=4;
|
player.storage.nigong=4;
|
||||||
}
|
}
|
||||||
|
player.updateMarks();
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:0.6,
|
|
||||||
effect:function(card,player,target){
|
effect:function(card,player,target){
|
||||||
if(get.tag(card,'damage')) return [1,0.5];
|
if(get.tag(card,'damage')) return [1,0.5];
|
||||||
}
|
}
|
||||||
|
@ -2052,9 +2088,13 @@ card.swd={
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return player!=target;
|
return player!=target;
|
||||||
},
|
},
|
||||||
|
prompt:function(event){
|
||||||
|
return '弃置所有逆攻标记,并对一名角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害';
|
||||||
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
target.damage(Math.floor(player.storage.nigong/2));
|
target.damage(Math.floor(player.storage.nigong/2));
|
||||||
player.storage.nigong=0;
|
player.storage.nigong=0;
|
||||||
|
player.updateMarks();
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:10,
|
order:10,
|
||||||
|
@ -2137,15 +2177,20 @@ card.swd={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
guiyanfadao:{
|
guiyanfadao:{
|
||||||
trigger:{player:'useCardToBefore'},
|
trigger:{player:'shaHit'},
|
||||||
priority:5,
|
check:function(event,player){
|
||||||
filter:function(event,player){
|
var att=ai.get.attitude(player,event.target);
|
||||||
if(event.card.name=='sha'&&!event.card.nature) return true;
|
if(player.skills.contains('jiu')) return att>0;
|
||||||
|
if(event.target.hasSkillTag('maixie')){
|
||||||
|
return att<=0;
|
||||||
|
}
|
||||||
|
if(event.target.hp==1) return att>0;
|
||||||
|
if(player.skills.contains('tianxianjiu')) return false;
|
||||||
|
return att<=0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
trigger.card.nature='poison';
|
trigger.unhurt=true;
|
||||||
player.addSkill('guiyanfadao2');
|
trigger.target.loseHp();
|
||||||
player.storage.zhuque_skill=trigger.card;
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
guiyanfadao2:{
|
guiyanfadao2:{
|
||||||
|
@ -2216,8 +2261,8 @@ card.swd={
|
||||||
hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色获得或解除嘲讽',
|
hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色获得或解除嘲讽',
|
||||||
hslingjian_shijianhuisu_duanzao:'回溯',
|
hslingjian_shijianhuisu_duanzao:'回溯',
|
||||||
hslingjian_shijianhuisu_duanzao2:'溯',
|
hslingjian_shijianhuisu_duanzao2:'溯',
|
||||||
hslingjian_shijianhuisu_equip1_info:'当你失去此牌时,你可以弃置一名角色的一张牌',
|
hslingjian_shijianhuisu_equip1_info:'当你装备一张防具牌时,你摸一张牌',
|
||||||
hslingjian_shijianhuisu_equip2_info:'当你失去此牌时,你摸一张牌',
|
hslingjian_shijianhuisu_equip2_info:'当你装备一张武器牌时,你摸一张牌',
|
||||||
hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1',
|
hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1',
|
||||||
hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1',
|
hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1',
|
||||||
hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌',
|
hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌',
|
||||||
|
@ -2256,7 +2301,7 @@ card.swd={
|
||||||
xingjunyan_info:'你的杀造成的伤害+1;杀对你造成的伤害+1',
|
xingjunyan_info:'你的杀造成的伤害+1;杀对你造成的伤害+1',
|
||||||
guiyanfadao:'鬼眼法刀',
|
guiyanfadao:'鬼眼法刀',
|
||||||
guiyanfadao_bg:'眼',
|
guiyanfadao_bg:'眼',
|
||||||
// guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力',
|
guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力',
|
||||||
tianxianjiu:'天仙酒',
|
tianxianjiu:'天仙酒',
|
||||||
tianxianjiu_bg:'仙',
|
tianxianjiu_bg:'仙',
|
||||||
tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌',
|
tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌',
|
||||||
|
@ -2264,25 +2309,24 @@ card.swd={
|
||||||
xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力',
|
xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力',
|
||||||
huanpodan:'还魄丹',
|
huanpodan:'还魄丹',
|
||||||
huanpodan_bg:'魄',
|
huanpodan_bg:'魄',
|
||||||
// huanpodan_info:'出牌阶段对一名已死亡角色使用,令其复活并回复一点体力,然后你流失一点体力',
|
huanpodan_info:'出牌阶段对一名已死亡角色使用,令其复活,将体力值变为1,并摸一张牌',
|
||||||
ximohu:'吸魔壶',
|
ximohu:'吸魔壶',
|
||||||
ximohu_bg:'魔',
|
ximohu_bg:'魔',
|
||||||
// ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值',
|
// ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值',
|
||||||
sadengjinhuan:'萨登荆环',
|
sadengjinhuan:'萨登荆环',
|
||||||
sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪',
|
sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪',
|
||||||
// sadengjinhuan_info:'锁定技,每当你使用一张杀被闪避后,若此杀在弃牌堆,你有50%的机率对目标再使用一次此杀',
|
|
||||||
sadengjinhuan_bg:'荆',
|
sadengjinhuan_bg:'荆',
|
||||||
qipoguyu:'奇魄古玉',
|
qipoguyu:'奇魄古玉',
|
||||||
xujin:'蓄劲',
|
xujin:'蓄劲',
|
||||||
xujin2:'蓄劲',
|
xujin2:'蓄劲',
|
||||||
// qipoguyu_info:'装备后获得蓄劲技能',
|
// qipoguyu_info:'装备后获得蓄劲技能',
|
||||||
xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X,然后弃置一枚蓄劲标记,X为你拥有的蓄劲标记数',
|
xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X,然后弃置一枚蓄劲标记,X为你拥有的蓄劲标记数',
|
||||||
guilingzhitao:'归灵指套',
|
guilingyupei:'归灵玉佩',
|
||||||
nigong:'逆攻',
|
nigong:'逆攻',
|
||||||
nigong2:'逆攻',
|
nigong2:'逆攻',
|
||||||
nigong3:'逆攻',
|
nigong3:'逆攻',
|
||||||
nigong4:'逆攻',
|
nigong4:'逆攻',
|
||||||
// guilingzhitao_info:'装备后获得逆攻技能',
|
guilingyupei_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整',
|
||||||
nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整',
|
nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整',
|
||||||
baihupifeng:'白狐披风',
|
baihupifeng:'白狐披风',
|
||||||
baihupifeng_bg:'狐',
|
baihupifeng_bg:'狐',
|
||||||
|
@ -2306,9 +2350,8 @@ card.swd={
|
||||||
pusafazhou:'菩萨发咒',
|
pusafazhou:'菩萨发咒',
|
||||||
pusafazhou_bg:'发',
|
pusafazhou_bg:'发',
|
||||||
// pusafazhou_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌',
|
// pusafazhou_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌',
|
||||||
yuhuanghua:'雨皇花',
|
xianluhui:'仙炉灰',
|
||||||
yuhuanghua_bg:'皇',
|
xianluhui_info:'令所有角色回复一点体力并摸一张牌',
|
||||||
// yuhuanghua_info:'令所有角色回复一点体力并摸一张牌',
|
|
||||||
caoyao:'草药',
|
caoyao:'草药',
|
||||||
caoyao_info:'出牌阶段,对距离为1以内的角色使用,回复一点体力。',
|
caoyao_info:'出牌阶段,对距离为1以内的角色使用,回复一点体力。',
|
||||||
pantao:'蟠桃',
|
pantao:'蟠桃',
|
||||||
|
@ -2337,7 +2380,11 @@ card.swd={
|
||||||
chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。',
|
chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。',
|
||||||
guangshatianyi:'光纱天衣',
|
guangshatianyi:'光纱天衣',
|
||||||
guangshatianyi_bg:'纱',
|
guangshatianyi_bg:'纱',
|
||||||
// guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
|
guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
|
||||||
|
sifeizhenmian:'四非真面',
|
||||||
|
sifeizhenmian_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
|
||||||
|
yiluan:'意乱',
|
||||||
|
yiluan_info:'出牌阶段限一次,你可以指定一名角色进行一次判定,若结果为红色,该角色摸一张牌,若结果为黑色,该角色进入混乱状态直到下一回合结束',
|
||||||
},
|
},
|
||||||
list:[
|
list:[
|
||||||
['spade',1,'baihupifeng'],
|
['spade',1,'baihupifeng'],
|
||||||
|
@ -2348,7 +2395,7 @@ card.swd={
|
||||||
// ['diamond',2,'xiayuncailing'],
|
// ['diamond',2,'xiayuncailing'],
|
||||||
// ['spade',2,'pusafazhou'],
|
// ['spade',2,'pusafazhou'],
|
||||||
// ['heart',2,'pantao'],
|
// ['heart',2,'pantao'],
|
||||||
//['club',2,'huanpodan'],
|
['club',2,'huanpodan'],
|
||||||
|
|
||||||
['club',3,'caoyao'],
|
['club',3,'caoyao'],
|
||||||
['diamond',3,'chilongya','fire'],
|
['diamond',3,'chilongya','fire'],
|
||||||
|
@ -2357,12 +2404,12 @@ card.swd={
|
||||||
|
|
||||||
['club',4,'caoyao'],
|
['club',4,'caoyao'],
|
||||||
['spade',4,'zhufangshenshi'],
|
['spade',4,'zhufangshenshi'],
|
||||||
//['spade',4,'huanpodan'],
|
['spade',4,'huanpodan'],
|
||||||
// ['diamond',4,'xiangyuye','poison'],
|
// ['diamond',4,'xiangyuye','poison'],
|
||||||
|
|
||||||
['club',5,'caoyao'],
|
['club',5,'caoyao'],
|
||||||
['spade',5,'xixueguizhihuan'],
|
['spade',5,'xixueguizhihuan'],
|
||||||
//['diamond',5,'huanpodan'],
|
['diamond',5,'huanpodan'],
|
||||||
|
|
||||||
['club',6,'shentoumianju'],
|
['club',6,'shentoumianju'],
|
||||||
['spade',6,'yufulu'],
|
['spade',6,'yufulu'],
|
||||||
|
@ -2371,16 +2418,16 @@ card.swd={
|
||||||
|
|
||||||
['diamond',7,'chiyuxi','fire'],
|
['diamond',7,'chiyuxi','fire'],
|
||||||
['club',7,'jingleishan','thunder'],
|
['club',7,'jingleishan','thunder'],
|
||||||
// ['spade',7,'guilingzhitao'],
|
['spade',7,'guilingyupei'],
|
||||||
// ['heart',7,'xiangyuye','poison'],
|
// ['heart',7,'xiangyuye','poison'],
|
||||||
|
|
||||||
['spade',8,'zhufangshenshi'],
|
['spade',8,'zhufangshenshi'],
|
||||||
['club',8,'xiangyuye'],
|
['club',8,'xiangyuye','poison'],
|
||||||
//['heart',8,'huanpodan'],
|
//['heart',8,'huanpodan'],
|
||||||
|
|
||||||
// ['spade',9,'ximohu','brown'],
|
// ['spade',9,'ximohu','brown'],
|
||||||
['club',9,'guiyoujie'],
|
['club',9,'guiyoujie'],
|
||||||
['diamond',9,'xiangyuye'],
|
['diamond',9,'xiangyuye','poison'],
|
||||||
|
|
||||||
// ['diamond',9,'tianxianjiu'],
|
// ['diamond',9,'tianxianjiu'],
|
||||||
['heart',9,'tianxianjiu'],
|
['heart',9,'tianxianjiu'],
|
||||||
|
@ -2393,14 +2440,14 @@ card.swd={
|
||||||
//['spade',10,'qipoguyu'],
|
//['spade',10,'qipoguyu'],
|
||||||
//['diamond',10,'xiangyuye','poison'],
|
//['diamond',10,'xiangyuye','poison'],
|
||||||
|
|
||||||
['spade',11,'xiangyuye'],
|
['spade',11,'xiangyuye','poison'],
|
||||||
// ['club',11,'xiangyuye','poison'],
|
// ['club',11,'xiangyuye','poison'],
|
||||||
|
|
||||||
// ['diamond',12,'xiangyuye','poison'],
|
// ['diamond',12,'xiangyuye','poison'],
|
||||||
//['spade',12,'guiyanfadao','poison'],
|
['spade',12,'guiyanfadao','poison'],
|
||||||
|
|
||||||
// ['heart',13,'yuhuanghua'],
|
['spade',13,'xianluhui'],
|
||||||
// ['diamond',13,'guangshatianyi'],
|
['diamond',3,'guangshatianyi'],
|
||||||
['club',13,'sadengjinhuan'],
|
['club',13,'sadengjinhuan'],
|
||||||
//['spade',6,'xiangyuye','poison'],
|
//['spade',6,'xiangyuye','poison'],
|
||||||
|
|
||||||
|
|
|
@ -821,9 +821,9 @@ card.yunchou={
|
||||||
['diamond',3,'liuxinghuoyu','fire'],
|
['diamond',3,'liuxinghuoyu','fire'],
|
||||||
['heart',6,'liuxinghuoyu','fire'],
|
['heart',6,'liuxinghuoyu','fire'],
|
||||||
['heart',9,'liuxinghuoyu','fire'],
|
['heart',9,'liuxinghuoyu','fire'],
|
||||||
['spade',3,'dujian'],
|
['spade',3,'dujian','poison'],
|
||||||
['club',11,'dujian'],
|
['club',11,'dujian','poison'],
|
||||||
['club',12,'dujian'],
|
['club',12,'dujian','poison'],
|
||||||
['heart',3,'yihuajiemu'],
|
['heart',3,'yihuajiemu'],
|
||||||
["diamond",3,'guohe'],
|
["diamond",3,'guohe'],
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ character.gujian={
|
||||||
}
|
}
|
||||||
if(list.length){
|
if(list.length){
|
||||||
event.target=list.randomGet();
|
event.target=list.randomGet();
|
||||||
event.target.popup('zuizhan');
|
player.line(event.target,'green');
|
||||||
game.log(event.target,'被追加为额外目标');
|
game.log(event.target,'被追加为额外目标');
|
||||||
trigger.targets.push(event.target);
|
trigger.targets.push(event.target);
|
||||||
player.draw();
|
player.draw();
|
||||||
|
|
220
character/ow.js
|
@ -15,48 +15,195 @@ character.ow={
|
||||||
ow_ana:['female','wei',3,['juji','zhiyuan','mianzhen']],
|
ow_ana:['female','wei',3,['juji','zhiyuan','mianzhen']],
|
||||||
ow_heibaihe:['female','qun',3,['juji','duwen','dulei']],
|
ow_heibaihe:['female','qun',3,['juji','duwen','dulei']],
|
||||||
ow_maikelei:['male','shu',4,['shanguang','tiandan','shenqiang']],
|
ow_maikelei:['male','shu',4,['shanguang','tiandan','shenqiang']],
|
||||||
|
ow_kuangshu:['male','shu',3,['liudan','shoujia','shihuo']],
|
||||||
|
|
||||||
|
// ow_tuobiang:['male','shu',3,[]],
|
||||||
// ow_baolei:['female','shu',3,[]],
|
// ow_baolei:['female','shu',3,[]],
|
||||||
// ow_banzang:['male','shu',4,[]],
|
// ow_banzang:['male','shu',4,[]],
|
||||||
// ow_kuangshu:['male','shu',4,[]],
|
|
||||||
// ow_tuobiang:['male','shu',4,[]],
|
|
||||||
// ow_laiyinhate:['male','shu',4,[]],
|
// ow_laiyinhate:['male','shu',4,[]],
|
||||||
// ow_luba:['male','shu',4,[]],
|
// ow_luba:['male','shu',4,[]],
|
||||||
// ow_wensidun:['male','shu',4,[]],
|
// ow_wensidun:['male','shu',4,[]],
|
||||||
// ow_zhaliya:['female','shu',4,[]],
|
// ow_zhaliya:['female','shu',4,[]],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
shenqiang:{
|
shihuo:{
|
||||||
trigger:{player:'shaHit'},
|
trigger:{global:'damageEnd'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return event.targets&&event.targets.length>1&&_status.currentPhase==player;
|
return event.nature=='fire';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shoujia:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('h')>0;
|
||||||
|
},
|
||||||
|
filterCard:true,
|
||||||
|
check:function(card){
|
||||||
|
return 6-ai.get.value(card);
|
||||||
|
},
|
||||||
|
discard:false,
|
||||||
|
prepare:function(cards,player,targets){
|
||||||
|
player.$give(1,targets[0]);
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&!target.hasSkill('shoujia2');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
target.storage.shoujia=cards[0];
|
||||||
|
target.storage.shoujia2=player;
|
||||||
|
target.addSkill('shoujia2');
|
||||||
|
target.syncStorage('shoujia');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:1,
|
||||||
|
expose:0.2,
|
||||||
|
threaten:1.4,
|
||||||
|
result:{
|
||||||
|
target:-1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shoujia2:{
|
||||||
|
mark:true,
|
||||||
|
trigger:{player:'useCardToBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return get.suit(event.card)==get.suit(player.storage.shoujia)&&event.target!=player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.showCards([player.storage.shoujia],get.translation(player)+'发动了【兽夹】');
|
||||||
|
'step 1'
|
||||||
|
ui.discardPile.appendChild(player.storage.shoujia);
|
||||||
|
delete player.storage.shoujia;
|
||||||
|
delete player.storage.shoujia2;
|
||||||
|
player.removeSkill('shoujia2');
|
||||||
|
game.addVideo('storage',player,['shoujia',null]);
|
||||||
|
game.addVideo('storage',player,['shoujia2',null]);
|
||||||
|
if(!player.isTurnedOver()){
|
||||||
|
player.turnOver();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
mark:function(dialog,content,player){
|
||||||
|
if(player.storage.shoujia2&&player.storage.shoujia2.isUnderControl(true)){
|
||||||
|
dialog.add([player.storage.shoujia]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return '已成为'+get.translation(player.storage.shoujia2)+'的兽夹目标';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
content:function(content,player){
|
||||||
|
if(player.storage.shoujia2&&player.storage.shoujia2.isUnderControl(true)){
|
||||||
|
return get.translation(player.storage.shoujia);
|
||||||
|
}
|
||||||
|
return '已成为'+get.translation(player.storage.shoujia2)+'的兽夹目标';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:'shoujia3'
|
||||||
|
},
|
||||||
|
shoujia3:{
|
||||||
|
trigger:{source:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player==player.storage.shoujia2;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
ui.discardPile.appendChild(player.storage.shoujia);
|
||||||
|
player.$throw(player.storage.shoujia);
|
||||||
|
delete player.storage.shoujia;
|
||||||
|
delete player.storage.shoujia2;
|
||||||
|
player.removeSkill('shoujia2');
|
||||||
|
game.addVideo('storage',player,['shoujia',null]);
|
||||||
|
game.addVideo('storage',player,['shoujia2',null]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
liudan:{
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
popup:false,
|
||||||
|
check:function(event,player){
|
||||||
|
var list=[];
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(event.targets.contains(game.players[i])==false&&
|
||||||
|
game.players[i]!=player&&
|
||||||
|
lib.filter.targetEnabled(event.card,player,game.players[i])){
|
||||||
|
list.push(game.players[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var num=0;
|
||||||
|
for(var i=0;i<list.length;i++){
|
||||||
|
num+=ai.get.effect(list[i],event.card,player,player);
|
||||||
|
}
|
||||||
|
return num>=0;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.card.name!='sha') return false;
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(event.targets.contains(game.players[i])==false&&
|
||||||
|
game.players[i]!=player&&
|
||||||
|
lib.filter.targetEnabled(event.card,player,game.players[i])){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var list=[];
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(trigger.targets.contains(game.players[i])==false&&
|
||||||
|
game.players[i]!=player&&
|
||||||
|
lib.filter.targetEnabled(trigger.card,player,game.players[i])){
|
||||||
|
list.push(game.players[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(list.length){
|
||||||
|
var list2=[];
|
||||||
|
for(var i=0;i<list.length;i++){
|
||||||
|
if(Math.random()<0.5){
|
||||||
|
list2.push(list[i]);
|
||||||
|
trigger.targets.push(list[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(list2.length){
|
||||||
|
game.log(list2,'被追加为额外目标');
|
||||||
|
player.line(list2,'green');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shenqiang:{
|
||||||
|
trigger:{source:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card&&event.card.name=='sha'&&_status.currentPhase==player;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
player.getStat().card.sha--;
|
player.getStat().card.sha--;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
tiandan:{
|
tiandan:{
|
||||||
trigger:{player:'phaseUseBefore'},
|
trigger:{player:'phaseDrawBegin'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.maxHp>player.num('h');
|
return Math.min(5,player.hp)>player.num('h')&&!player.skipList.contains('phaseUse')&&!player.skipList.contains('phaseDiscard');
|
||||||
},
|
},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
var nh=player.num('h');
|
var nh=player.num('h');
|
||||||
if(player.maxHp-nh>=2) return true;
|
if(Math.min(5,player.hp)-nh>=2) return true;
|
||||||
if(nh>player.hp) return true;
|
|
||||||
if(nh==player.hp) return nh<=2;
|
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
var num=player.maxHp-player.num('h');
|
var num=Math.min(5,player.hp)-player.num('h');
|
||||||
var cards=[];
|
var cards=[];
|
||||||
while(num--){
|
while(num--){
|
||||||
cards.push(game.createCard('sha'));
|
cards.push(game.createCard('sha'));
|
||||||
}
|
}
|
||||||
player.gain(cards,'gain2');
|
player.gain(cards,'gain2');
|
||||||
trigger.untrigger();
|
player.skip('phaseUse');
|
||||||
trigger.finish();
|
|
||||||
player.skip('phaseDiscard');
|
player.skip('phaseDiscard');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -75,10 +222,41 @@ character.ow={
|
||||||
target.addTempSkill('shanguang2','phaseAfter');
|
target.addTempSkill('shanguang2','phaseAfter');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:10,
|
order:7.9,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
|
var nh=target.num('h');
|
||||||
|
if(ai.get.attitude(player,target)<0&&nh>=3&&
|
||||||
|
player.canUse('sha',target)&&player.num('h','sha')&&
|
||||||
|
ai.get.effect(target,{name:'sha'},player,player)>0){
|
||||||
|
return -nh-5;
|
||||||
|
}
|
||||||
|
return -nh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shanguang2:{
|
||||||
|
mod:{
|
||||||
|
cardEnabled:function(){
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
cardUsable:function(){
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
cardRespondable:function(){
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
cardSavable:function(){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card,player,target,current){
|
||||||
|
if(get.tag(card,'respondShan')||get.tag(card,'respondSha')){
|
||||||
|
if(current<0) return 1.5;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2015,12 +2193,20 @@ character.ow={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
liudan:'榴弹',
|
||||||
|
liudan_info:'每当你使用一张杀,你可以令所有不是此杀目标的其他角色有50%概率成为此杀的额外目标',
|
||||||
|
shoujia:'兽夹',
|
||||||
|
shoujia2:'兽夹',
|
||||||
|
shoujia3:'兽夹',
|
||||||
|
shoujia_info:'出牌阶段限一次,你可以将一张牌背面朝上置于一名其他角色的武将牌上,当该角色使用一张与此牌花色相同的牌指定其他角色为目标时,将此牌置入弃牌堆,该角色将武将牌翻至背面;当该角色对你造成伤害时,将此牌置入弃牌堆',
|
||||||
|
shihuo:'嗜火',
|
||||||
|
shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌',
|
||||||
shanguang:'闪光',
|
shanguang:'闪光',
|
||||||
shanguang_info:'出牌阶段限一次,你可以弃置一张牌令一名其他角色本回合内不能使用或打出卡牌',
|
shanguang_info:'出牌阶段限一次,你可以弃置一张牌令一名其他角色本回合内不能使用或打出卡牌',
|
||||||
tiandan:'填弹',
|
tiandan:'填弹',
|
||||||
tiandan_info:'你可以跳过出牌和弃牌阶段,然后获得若干张杀直到你的手牌数等于你的体力上限',
|
tiandan_info:'摸牌阶段开始时,你可以跳过出牌和弃牌阶段,然后获得若干张杀直到你的手牌数等于你的体值(最多为5)',
|
||||||
shenqiang:'神枪',
|
shenqiang:'神枪',
|
||||||
shenqiang_info:'若你使用杀指定了惟一目标且命中目标,则此杀不计入回合内的出杀次数限制',
|
shenqiang_info:'若你使用杀指定了惟一目标且造成伤害,则此杀不计入回合内的出杀次数限制',
|
||||||
mianzhen:'眠针',
|
mianzhen:'眠针',
|
||||||
mianzhen2:'眠针',
|
mianzhen2:'眠针',
|
||||||
mianzhen_info:'出牌阶段限一次,你可以弃置一张黑色牌,并令一名其他角色不能使用或打出卡牌直到其受到伤害或下一回合结束',
|
mianzhen_info:'出牌阶段限一次,你可以弃置一张黑色牌,并令一名其他角色不能使用或打出卡牌直到其受到伤害或下一回合结束',
|
||||||
|
|
|
@ -1042,6 +1042,7 @@ character.swd={
|
||||||
}).ai=function(target){
|
}).ai=function(target){
|
||||||
if(ai.get.attitude(player,target)<=0) return 0;
|
if(ai.get.attitude(player,target)<=0) return 0;
|
||||||
var eff=-ai.get.damageEffect(target,target,player)+(player==target?2:0);
|
var eff=-ai.get.damageEffect(target,target,player)+(player==target?2:0);
|
||||||
|
if(target.hp==1) eff+=2;
|
||||||
return Math.min(1,eff);
|
return Math.min(1,eff);
|
||||||
};
|
};
|
||||||
"step 1"
|
"step 1"
|
||||||
|
@ -7885,7 +7886,7 @@ character.swd={
|
||||||
touxi:'偷袭',
|
touxi:'偷袭',
|
||||||
touxi_info:'在其他角色的回合结束阶段,你可以进行一次判定,若结果为黑色,你对其造成一点雷电伤害,且直到下一回合开始不能再次发动偷袭;若结果为红色,对方可以弃置你的一张牌',
|
touxi_info:'在其他角色的回合结束阶段,你可以进行一次判定,若结果为黑色,你对其造成一点雷电伤害,且直到下一回合开始不能再次发动偷袭;若结果为红色,对方可以弃置你的一张牌',
|
||||||
minjing:'明镜',
|
minjing:'明镜',
|
||||||
minjing_info:'锁定技,每当你受到伤害时,若你没有防具牌,有1/3的概率令伤害-1',
|
minjing_info:'若你没有防具牌,你视为装备了光纱天衣',
|
||||||
qimou:'奇谋',
|
qimou:'奇谋',
|
||||||
qimou_info:'每当你于回合外受到一次伤害,你可以摸一张牌,并立即使用之',
|
qimou_info:'每当你于回合外受到一次伤害,你可以摸一张牌,并立即使用之',
|
||||||
mufeng:'沐风',
|
mufeng:'沐风',
|
||||||
|
|
|
@ -1316,11 +1316,13 @@ character.yxs={
|
||||||
if(trigger.player.skills.contains('wushuang')) return 0;
|
if(trigger.player.skills.contains('wushuang')) return 0;
|
||||||
if(trigger.player.skills.contains('liegong')) return 0;
|
if(trigger.player.skills.contains('liegong')) return 0;
|
||||||
if(trigger.player.skills.contains('tieji')) return 0;
|
if(trigger.player.skills.contains('tieji')) return 0;
|
||||||
|
if(trigger.player.skills.contains('juji')) return 0;
|
||||||
if(trigger.player.skills.contains('retieji')) return 0;
|
if(trigger.player.skills.contains('retieji')) return 0;
|
||||||
if(trigger.player.skills.contains('roulin')&&trigger.target.sex=='female') return 0;
|
if(trigger.player.skills.contains('roulin')&&trigger.target.sex=='female') return 0;
|
||||||
if(trigger.player.skills.contains('nvquan')&&trigger.target.sex=='male') return 0;
|
if(trigger.player.skills.contains('nvquan')&&trigger.target.sex=='male') return 0;
|
||||||
if(trigger.target.skills.contains('yijue2')) return 0;
|
if(trigger.target.skills.contains('yijue2')) return 0;
|
||||||
if(trigger.target.skills.contains('shejie2')) return 0;
|
if(trigger.target.skills.contains('shejie2')) return 0;
|
||||||
|
if(trigger.target.skills.contains('shanguang2')) return 0;
|
||||||
|
|
||||||
var equip=trigger.target.get('e','2');
|
var equip=trigger.target.get('e','2');
|
||||||
if(equip&&equip.name=='bagua') return 1;
|
if(equip&&equip.name=='bagua') return 1;
|
||||||
|
|
|
@ -35,8 +35,11 @@ window.noname_asset_list=[
|
||||||
'image/card/fuxiqin.png',
|
'image/card/fuxiqin.png',
|
||||||
'image/card/fuxiqin2.png',
|
'image/card/fuxiqin2.png',
|
||||||
'image/card/guanshi.png',
|
'image/card/guanshi.png',
|
||||||
|
'image/card/guangshatianyi.png',
|
||||||
'image/card/guding.png',
|
'image/card/guding.png',
|
||||||
'image/card/guiyoujie.png',
|
'image/card/guiyoujie.png',
|
||||||
|
'image/card/guiyanfadao.png',
|
||||||
|
'image/card/guilingyupei.png',
|
||||||
'image/card/guohe.png',
|
'image/card/guohe.png',
|
||||||
'image/card/hanbing.png',
|
'image/card/hanbing.png',
|
||||||
'image/card/haotianta.png',
|
'image/card/haotianta.png',
|
||||||
|
@ -64,6 +67,7 @@ window.noname_asset_list=[
|
||||||
'image/card/hsshenqi_morijingxiang.jpg',
|
'image/card/hsshenqi_morijingxiang.jpg',
|
||||||
'image/card/hsshenqi_nengliangzhiguang.jpg',
|
'image/card/hsshenqi_nengliangzhiguang.jpg',
|
||||||
'image/card/hualiu.png',
|
'image/card/hualiu.png',
|
||||||
|
'image/card/huanpodan.png',
|
||||||
'image/card/hufu.png',
|
'image/card/hufu.png',
|
||||||
'image/card/huimiezhichui.png',
|
'image/card/huimiezhichui.png',
|
||||||
'image/card/huogong.png',
|
'image/card/huogong.png',
|
||||||
|
@ -116,6 +120,7 @@ window.noname_asset_list=[
|
||||||
'image/card/shuiyanqijunx.png',
|
'image/card/shuiyanqijunx.png',
|
||||||
'image/card/shunshou.png',
|
'image/card/shunshou.png',
|
||||||
'image/card/shushangkaihua.png',
|
'image/card/shushangkaihua.png',
|
||||||
|
'image/card/sifeizhenmian.png',
|
||||||
'image/card/spell_ansezhadan.jpg',
|
'image/card/spell_ansezhadan.jpg',
|
||||||
'image/card/spell_anyingkuangluan.jpg',
|
'image/card/spell_anyingkuangluan.jpg',
|
||||||
'image/card/spell_anyinglieyan.jpg',
|
'image/card/spell_anyinglieyan.jpg',
|
||||||
|
@ -265,6 +270,7 @@ window.noname_asset_list=[
|
||||||
'image/card/wuxingpan.png',
|
'image/card/wuxingpan.png',
|
||||||
'image/card/wuzhong.png',
|
'image/card/wuzhong.png',
|
||||||
'image/card/xiangyuye.png',
|
'image/card/xiangyuye.png',
|
||||||
|
'image/card/xianluhui.png',
|
||||||
'image/card/xietianzi.png',
|
'image/card/xietianzi.png',
|
||||||
'image/card/xingjiegoutong.png',
|
'image/card/xingjiegoutong.png',
|
||||||
'image/card/xingjunyan.png',
|
'image/card/xingjunyan.png',
|
||||||
|
|
|
@ -6147,6 +6147,9 @@
|
||||||
next.skill=event.skill;
|
next.skill=event.skill;
|
||||||
next.multitarget=info.multitarget;
|
next.multitarget=info.multitarget;
|
||||||
next.preResult=event.preResult;
|
next.preResult=event.preResult;
|
||||||
|
if(info.targetDelay===false){
|
||||||
|
event.targetDelay=false;
|
||||||
|
}
|
||||||
if(num==0&&next.targets.length>1){
|
if(num==0&&next.targets.length>1){
|
||||||
if(!info.multitarget){
|
if(!info.multitarget){
|
||||||
lib.tempSortSeat=player;
|
lib.tempSortSeat=player;
|
||||||
|
@ -6184,7 +6187,9 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else game.delayx(0.5);
|
else if(event.targetDelay!==false){
|
||||||
|
game.delayx(0.5);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
"step 3"
|
"step 3"
|
||||||
if(!get.info(event.card).multitarget&&num<targets.length-1){
|
if(!get.info(event.card).multitarget&&num<targets.length-1){
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.8.17.6',
|
version:'1.8.18',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'修bug',
|
'修bug',
|
||||||
],
|
],
|
||||||
|
@ -11,11 +11,18 @@ window.noname_update={
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
'card/sp.js',
|
'card/sp.js',
|
||||||
'card/yunchou.js',
|
'card/yunchou.js',
|
||||||
|
'card/guozhan.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/ow.js',
|
'character/ow.js',
|
||||||
|
'character/yxs.js',
|
||||||
|
'character/swd.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/hearth.js',
|
'character/hearth.js',
|
||||||
'character/xianjian.js',
|
'character/xianjian.js',
|
||||||
|
'character/gujian.js',
|
||||||
|
'mode/identity.js',
|
||||||
|
'mode/guozhan.js',
|
||||||
|
'layout/default/layout.css',
|
||||||
],
|
],
|
||||||
'1.8.17.5':[],
|
'1.8.17.5':[],
|
||||||
}
|
}
|
||||||
|
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 86 KiB |
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 100 KiB |
|
@ -1511,8 +1511,8 @@ span[data-color="unknownm"]{
|
||||||
border:1px solid #631515;
|
border:1px solid #631515;
|
||||||
}
|
}
|
||||||
.card.fullskin.poison>.name{
|
.card.fullskin.poison>.name{
|
||||||
color:#631515;
|
color:#00312d;
|
||||||
border:1px solid #631515;
|
border:1px solid #00312d;
|
||||||
}
|
}
|
||||||
.card.fullskin.epic>.name{
|
.card.fullskin.epic>.name{
|
||||||
color: white;
|
color: white;
|
||||||
|
|
|
@ -1018,7 +1018,7 @@ mode.guozhan={
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
logAi:function(targets,card){
|
logAi:function(targets,card){
|
||||||
if(this.ai.shown==1) return;
|
if(this.ai.shown==1||this.isMad()) return;
|
||||||
if(typeof targets=='number'){
|
if(typeof targets=='number'){
|
||||||
this.ai.shown+=targets;
|
this.ai.shown+=targets;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1211,7 +1211,7 @@ mode.identity={
|
||||||
|
|
||||||
},
|
},
|
||||||
logAi:function(targets,card){
|
logAi:function(targets,card){
|
||||||
if(this.ai.shown==1) return;
|
if(this.ai.shown==1||this.isMad()) return;
|
||||||
if(typeof targets=='number'){
|
if(typeof targets=='number'){
|
||||||
this.ai.shown+=targets;
|
this.ai.shown+=targets;
|
||||||
}
|
}
|
||||||
|
|