谋司马懿(无AI)
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967ce19b61
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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connect:true,
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character:{
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dc_sb_simayi:['male','wei',3,['dcsbquanmou','dcsbpingliao']],
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chendong:['male','wu',4,['dcduanxie','fenming']],
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lvfan:['male','wu',3,['diaodu','diancai']],
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cuimao:['male','wei',3,['zhengbi','fengying']],
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@ -113,10 +114,216 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_qifu:['dc_guansuo','xin_baosanniang','dc_zhaoxiang'],
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sp2_gaoshan:['wanglang','liuhui','zhangjian'],
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sp2_wumiao:['wu_zhugeliang','wu_luxun'],
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sp2_mouding:['dc_sb_lusu','dc_sb_zhouyu'],
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sp2_mouding:['dc_sb_lusu','dc_sb_zhouyu','dc_sb_simayi'],
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}
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},
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skill:{
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//谋司马懿
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dcsbquanmou:{
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audio:2,
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zhuanhuanji:true,
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marktext:'☯',
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enable:'phaseUse',
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filter(event,player){
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const selected=player.getStorage('dcsbquanmou_selected');
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return game.hasPlayer(current=>!selected.includes(current)&&player.inRange(current)&¤t.countCards('he')>0);
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},
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filterTarget(card,player,target){
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if(player===target) return false;
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const selected=player.getStorage('dcsbquanmou_selected');
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return !selected.includes(target)&&player.inRange(target)&&target.countCards('he')>0;
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},
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async content(event,trigger,player){
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const target = event.targets[0];
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player.changeZhuanhuanji('dcsbquanmou');
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player.markAuto('dcsbquanmou_selected', [target]);
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const cards = await target.chooseCard('he', true, `选择交给${get.translation(player)}一张牌`).forResultCards();
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if (cards && cards.length) {
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await target.give(cards, player);
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const key = `dcsbquanmou_${Boolean(!player.storage.dcsbquanmou)}`;
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player.addTempSkill(key, {global:['phaseUseBefore','phaseChange']});
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player.markAuto(key, [target]);
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target.addAdditionalSkill(`${key}_${player.playerid}`, `${key}_mark`);
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}
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},
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onremove:true,
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mark:true,
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intro:{
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content:'ces'
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},
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subSkill:{
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true:{
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audio:'dcsbquanmou',
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charlotte:true,
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trigger:{source:'damageSource'},
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forced:true,
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popup:false,
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filter(event,player){
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return player.getStorage('dcsbquanmou_true').includes(event.player);
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},
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async content(event, trigger, player){
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const target = trigger.player;
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player.getStorage('dcsbquanmou_true').remove(target);
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target.removeAdditionalSkill(`dcsbquanmou_true_${player.playerid}`);
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if(game.hasPlayer(current => (current != player && current != target))){
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const result = await player.chooseTarget([1,3], `权谋:是否对${get.translation(target)}之外的至多三名其他角色各造成1点伤害?`, (card, player, target)=>{
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return target != player && target != get.event().getTrigger().player;
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}).forResult();
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if (result.bool) {
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await player.logSkill('dcsbquanmou', result.targets);
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for(let i of result.targets){
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if(i.isIn()) await i.damage();
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}
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}
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}
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},
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onremove(player,skill){
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game.filterPlayer(current=>{
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current.removeAdditionalSkill(`${skill}_${player.playerid}`);
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});
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delete player.storage[skill];
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delete player.storage.dcquanmou_selected;
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},
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},
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true_mark:{
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charlotte:true,
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mark:true,
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marktext:'讨',
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intro:{
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name:'权谋 - 阳',
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content:()=>{
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return `当你下次受到${get.translation(_status.currentPhase)}造成的伤害后,其可以对除你之外的至多三名其他角色各造成1点伤害。`
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},
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},
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},
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false:{
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audio:'dcsbquanmou',
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charlotte:true,
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trigger:{source:'damageBegin2'},
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forced:true,
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filter(event,player){
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return player.getStorage('dcsbquanmou_false').includes(event.player);
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},
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async content(event, trigger, player){
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const target = trigger.player;
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player.getStorage('dcsbquanmou_false').remove(target);
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target.removeAdditionalSkill(`dcsbquanmou_false_${player.playerid}`);
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trigger.cancel();
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},
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onremove(player,skill){
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game.filterPlayer(current=>{
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current.removeAdditionalSkill(`${skill}_${player.playerid}`);
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});
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delete player.storage[skill];
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delete player.storage.dcquanmou_selected;
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},
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},
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false_mark:{
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charlotte:true,
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mark:true,
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marktext:'抚',
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intro:{
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name:'权谋 - 阴',
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content:()=>{
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return `当你下次受到${get.translation(_status.currentPhase)}造成的伤害时,防止此伤害。`
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},
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},
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},
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},
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},
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dcsbpingliao:{
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audio:2,
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trigger:{player:'useCard0'},
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forced:true,
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filter(event,player){
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return event.card.name=='sha';
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},
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logTarget(event,player){
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return game.filterPlayer(current=>player.inRange(current));
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},
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async content(event, trigger, player) {
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trigger.hideTargets = true;
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const unrespondedTargets = [];
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const respondedTargets = [];
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let nonnonTargetResponded = false;
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const targets = game.filterPlayer().sortBySeat();
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const prompt = `###是否打出红色基本牌响应${get.translation(player)}?###${get.translation(player)}使用了一张不公开目标的${get.translation(trigger.card)}。若你选择响应且你不是此牌的隐藏目标,则其摸两张牌;若你选择不响应且你是此牌的隐藏目标,则你本回合内不能使用或打出手牌。`
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for (let target of targets) {
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if (target.isIn() && player.inRange(target)) {
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const result = await target.chooseToRespond(prompt, (card,player)=>{
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return get.type(card) == 'basic' && get.color(card) != 'black';
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}).set('filterOk', ()=>{
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const card = get.card();
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if (card && get.color(card)!='red') return false;
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return true;
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}).set('ai',card => {
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const player = get.player(), event = get.event();
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const source = event.getParent().player;
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//是队友且没有其他疑似队友的选手响应 那响应一下
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if (get.attitude(player,source) > 0){
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if(!event.respondedTargets.some(current => {
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return get.attitude(player, current) > 0 || get.attitude(source, current) >= 0;
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})) return get.order(card);
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return -1;
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}
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//先用随机数凑合一下 等157优化
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return event.getRand('dcsbpingliao') > 0.5 ? 0 : get.order(card);
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}).set('respondedTargets', respondedTargets).forResult();
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if (result.bool) {
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respondedTargets.push(target);
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if(!trigger.targets.includes(target)) nonnonTargetResponded = true;
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await game.asyncDelay();
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}
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else if (trigger.targets.includes(target)) unrespondedTargets.push(target);
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}
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}
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unrespondedTargets.forEach(current => {
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current.addTempSkill('dcsbpingliao_blocker');
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game.log(current,'本回合内无法使用或打出手牌');
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});
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if (nonnonTargetResponded) {
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player.draw(2);
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player.addTempSkill('dcsbpingliao_buff', {global:'phaseChange'});
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player.addMark('dcsbpingliao_buff',1,false);
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}
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},
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ai:{
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ignoreLogAI:true,
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skillTagFilter:function(player,tag,args){
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if(args){
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return args.card&&get.name(arg.card)=='sha';
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}
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},
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},
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subSkill:{
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buff:{
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onremove:true,
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charlotte:true,
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mod:{
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cardUsable(card, player, num){
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if(card.name=='sha') return num + player.countMark('dcsbpingliao_buff');
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}
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},
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mark:true,
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intro:{
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content:'本阶段内使用【杀】的次数上限+#',
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},
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},
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blocker:{
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charlotte:true,
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mod:{
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cardEnabled2(card, player){
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if(player.getCards('h').includes(card)) return false;
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}
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},
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mark:true,
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marktext:'封',
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intro:{
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content:'本回合内不能使用或打出手牌',
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},
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},
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},
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},
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//陈武董袭
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dcduanxie:{
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audio:'duanxie',
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@ -14686,6 +14893,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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chendong:'陈武董袭',
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dcduanxie:'断绁',
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dcduanxie_info:'出牌阶段限一次,你可以令一名其他角色横置,然后你横置。',
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dc_sb_simayi:'新杀谋司马懿',
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dc_sb_simayi_prefix:'新杀谋',
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dcsbquanmou:'权谋',
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dcsbquanmou_info:'转换技。出牌阶段每名角色限一次,你可以令一名攻击范围内的其他角色交给你一张牌。阴:当你于本阶段内下次对其造成伤害时,取消之;阳:当你于本阶段内下次对其造成伤害后,你可以选择除其外的至多三名其他角色,对这些角色依次造成1点伤害。}',
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dcsbpingliao:'平辽',
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dcsbpingliao_info:'锁定技。当你声明使用【杀】时,你令此【杀】的目标对其他角色不可见,且你令攻击范围内的其他角色依次选择是否打出一张红色基本牌。所有角色选择完成后,此牌的目标角色中没有以此法打出牌的角色本回合内无法使用或打出手牌;若有不为此牌目标的角色以此法打出了牌,则你摸两张牌,且你本回合使用【杀】的次数上限+1。',
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sp2_yinyu:'隐山之玉',
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sp2_huben:'百战虎贲',
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@ -6144,73 +6144,7 @@ export const Content = {
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}
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if (cardaudio) game.broadcastAll((player, card) => {
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game.playCardAudio(card, player);
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/*
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if(!lib.config.background_audio||get.type(card)=='equip'&&!lib.config.equip_audio) return;
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const sex=player.sex=='female'?'female':'male';
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var nature=get.natureList(card)[0];
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if(card.name=='sha'&&['fire','thunder','ice','stab'].includes(nature)){
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game.playAudio('card',sex,`${card.name}_${nature}`);
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return;
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}
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const audio=lib.card[card.name].audio;
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if(typeof audio=='string'){
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const audioInfo=audio.split(':');
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if(audio.startsWith('db:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${card.name}_${sex}.${audioInfo[3]||'mp3'}`);
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else if(audio.startsWith('ext:')) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
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else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
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}
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else game.playAudio('card',sex,card.name);*/
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}, player, card);
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if (event.animate != false && event.line != false) {
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if (card.name == 'wuxie' && event.getParent()._info_map) {
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var evtmap = event.getParent()._info_map;
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if (evtmap._source) evtmap = evtmap._source;
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var lining = (evtmap.multitarget ? evtmap.targets : evtmap.target) || event.player;
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if (Array.isArray(lining) && event.getTrigger().name == 'jiedao') {
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player.line(lining[0], 'green');
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}
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else {
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player.line(lining, 'green');
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}
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}
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else if (card.name == 'youdishenru' && event.getParent().source) {
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var lining = event.getParent().sourcex || event.getParent().source2 || event.getParent().source;
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if (lining == player && event.getParent().sourcex2) {
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lining = event.getParent().sourcex2;
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}
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if (Array.isArray(lining) && event.getTrigger().name == 'jiedao') {
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player.line(lining[0], 'green');
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}
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else {
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player.line(lining, 'green');
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}
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}
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else {
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var config = {};
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var nature = get.natureList(card)[0];
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if (nature || card.classList && card.classList.contains(nature)) config.color = nature;
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if (event.addedTarget) {
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player.line2(targets.concat(event.addedTargets), config);
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}
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else if (get.info(card, false).multitarget && targets.length > 1 && !get.info(card, false).multiline) {
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player.line2(targets, config);
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}
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else {
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player.line(targets, config);
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}
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}
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if (event.throw !== false) player.$throw(cards);
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if (lib.config.sync_speed && cards[0] && cards[0].clone) {
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var waitingForTransition = get.time();
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event.waitingForTransition = waitingForTransition;
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cards[0].clone.listenTransition(function () {
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if (_status.waitingForTransition == waitingForTransition && _status.paused) {
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game.resume();
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}
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delete event.waitingForTransition;
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});
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}
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}
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event.id = get.id();
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if (!Array.isArray(event.excluded)) event.excluded = [];
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if (!Array.isArray(event.directHit)) event.directHit = [];
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@ -6248,7 +6182,64 @@ export const Content = {
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}
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}
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}
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if (targets.length) {
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if (event.animate != false) {
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if (event.throw !== false){
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player.$throw(cards);
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if (lib.config.sync_speed && cards[0] && cards[0].clone) {
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var waitingForTransition = get.time();
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event.waitingForTransition = waitingForTransition;
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cards[0].clone.listenTransition(function () {
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if (_status.waitingForTransition == waitingForTransition && _status.paused) {
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game.resume();
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}
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delete event.waitingForTransition;
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});
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}
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}
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}
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event.trigger('useCard0');
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"step 1";
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if (event.animate != false && event.line != false && !event.hideTargets) {
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if (card.name == 'wuxie' && event.getParent()._info_map) {
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var evtmap = event.getParent()._info_map;
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if (evtmap._source) evtmap = evtmap._source;
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var lining = (evtmap.multitarget ? evtmap.targets : evtmap.target) || event.player;
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if (Array.isArray(lining) && event.getTrigger().name == 'jiedao') {
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player.line(lining[0], 'green');
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}
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else {
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player.line(lining, 'green');
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}
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}
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else if (card.name == 'youdishenru' && event.getParent().source) {
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var lining = event.getParent().sourcex || event.getParent().source2 || event.getParent().source;
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if (lining == player && event.getParent().sourcex2) {
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lining = event.getParent().sourcex2;
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}
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if (Array.isArray(lining) && event.getTrigger().name == 'jiedao') {
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player.line(lining[0], 'green');
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}
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else {
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player.line(lining, 'green');
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}
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}
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else {
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var config = {};
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var nature = get.natureList(card)[0];
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if (nature || card.classList && card.classList.contains(nature)) config.color = nature;
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if (event.addedTarget) {
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player.line2(targets.concat(event.addedTargets), config);
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}
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else if (get.info(card, false).multitarget && targets.length > 1 && !get.info(card, false).multiline) {
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player.line2(targets, config);
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}
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else {
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player.line(targets, config);
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}
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}
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}
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if (targets.length && !event.hideTargets) {
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var str = (targets.length == 1 && targets[0] == player) ? '#b自己' : targets;
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if (cards.length && !card.isCard) {
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if (event.addedTarget) {
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@ -6292,11 +6283,11 @@ export const Content = {
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game.logv(player, [card, cards], targets);
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}
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event.trigger('useCard1');
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"step 1";
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event.trigger('yingbian');
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"step 2";
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event.trigger('useCard2');
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event.trigger('yingbian');
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"step 3";
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event.trigger('useCard2');
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"step 4";
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event.trigger('useCard');
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event._oncancel = function () {
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game.broadcastAll(function (id) {
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@ -6306,7 +6297,7 @@ export const Content = {
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}
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}, event.id);
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};
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"step 4";
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"step 5";
|
||||
event.sortTarget = function (animate, sort) {
|
||||
var info = get.info(card, false);
|
||||
if (num == 0 && targets.length > 1) {
|
||||
|
@ -6333,7 +6324,7 @@ export const Content = {
|
|||
}
|
||||
return null;
|
||||
};
|
||||
"step 5";
|
||||
"step 6";
|
||||
if (event.all_excluded) return;
|
||||
if (!event.triggeredTargets1) event.triggeredTargets1 = [];
|
||||
var target = event.getTriggerTarget(targets, event.triggeredTargets1);
|
||||
|
@ -6357,7 +6348,7 @@ export const Content = {
|
|||
if (event.forceDie) next.forceDie = true;
|
||||
event.redo();
|
||||
}
|
||||
"step 6";
|
||||
"step 7";
|
||||
if (event.all_excluded) return;
|
||||
if (!event.triggeredTargets2) event.triggeredTargets2 = [];
|
||||
var target = event.getTriggerTarget(targets, event.triggeredTargets2);
|
||||
|
@ -6381,7 +6372,7 @@ export const Content = {
|
|||
if (event.forceDie) next.forceDie = true;
|
||||
event.redo();
|
||||
}
|
||||
"step 7";
|
||||
"step 8";
|
||||
var info = get.info(card, false);
|
||||
if (!info.nodelay && event.animate != false) {
|
||||
if (event.delayx !== false) {
|
||||
|
@ -6394,7 +6385,7 @@ export const Content = {
|
|||
}
|
||||
}
|
||||
}
|
||||
"step 8";
|
||||
"step 9";
|
||||
if (event.all_excluded) return;
|
||||
if (!event.triggeredTargets3) event.triggeredTargets3 = [];
|
||||
var target = event.getTriggerTarget(targets, event.triggeredTargets3);
|
||||
|
@ -6418,7 +6409,7 @@ export const Content = {
|
|||
if (event.forceDie) next.forceDie = true;
|
||||
event.redo();
|
||||
}
|
||||
"step 9";
|
||||
"step 10";
|
||||
if (event.all_excluded) return;
|
||||
if (!event.triggeredTargets4) event.triggeredTargets4 = [];
|
||||
var target = event.getTriggerTarget(targets, event.triggeredTargets4);
|
||||
|
@ -6445,7 +6436,7 @@ export const Content = {
|
|||
}
|
||||
event.redo();
|
||||
}
|
||||
"step 10";
|
||||
"step 11";
|
||||
if (event.all_excluded) return;
|
||||
event.effectedCount++;
|
||||
event.num = 0;
|
||||
|
@ -6486,7 +6477,7 @@ export const Content = {
|
|||
next.addedTargets = event.addedTargets;
|
||||
if (event.forceDie) next.forceDie = true;
|
||||
}
|
||||
"step 11";
|
||||
"step 12";
|
||||
if (event.all_excluded) return;
|
||||
var info = get.info(card, false);
|
||||
if (num == 0 && targets.length > 1) {
|
||||
|
@ -6550,13 +6541,13 @@ export const Content = {
|
|||
game.delayx(0.5);
|
||||
}
|
||||
}
|
||||
"step 12";
|
||||
"step 13";
|
||||
if (event.all_excluded) return;
|
||||
if (!get.info(event.card, false).multitarget && num < targets.length - 1 && !event.cancelled) {
|
||||
event.num++;
|
||||
event.goto(11);
|
||||
event.goto(12);
|
||||
}
|
||||
"step 13";
|
||||
"step 14";
|
||||
if (event.all_excluded) return;
|
||||
if (get.info(card, false).contentAfter) {
|
||||
var next = game.createEvent(card.name + 'ContentAfter');
|
||||
|
@ -6570,15 +6561,15 @@ export const Content = {
|
|||
next.type = 'postcard';
|
||||
if (event.forceDie) next.forceDie = true;
|
||||
}
|
||||
"step 14";
|
||||
"step 15";
|
||||
if (event.all_excluded) return;
|
||||
if (event.effectedCount < event.effectCount) {
|
||||
if (document.getElementsByClassName('thrown').length) {
|
||||
if (event.delayx !== false && get.info(event.card, false).finalDelay !== false) game.delayx();
|
||||
}
|
||||
event.goto(10);
|
||||
event.goto(11);
|
||||
}
|
||||
"step 15";
|
||||
"step 16";
|
||||
if (event.postAi) {
|
||||
event.player.logAi(event.targets, event.card);
|
||||
}
|
||||
|
@ -6592,7 +6583,7 @@ export const Content = {
|
|||
else {
|
||||
event.finish();
|
||||
}
|
||||
"step 16";
|
||||
"step 17";
|
||||
event._oncancel();
|
||||
},
|
||||
useSkill: function () {
|
||||
|
|
|
@ -5024,7 +5024,10 @@ export class Player extends HTMLDivElement {
|
|||
this.ai.tempIgnore.add(next.targets[i]);
|
||||
}
|
||||
}
|
||||
if (typeof this.logAi == 'function' && !next.noai && !get.info(next.card).noai) {
|
||||
if (typeof this.logAi == 'function' && !next.noai && !get.info(next.card).noai && !this.hasSkillTag(this, true, {
|
||||
card: next.card,
|
||||
targets: next.targets,
|
||||
}, true)) {
|
||||
var postAi = get.info(next.card).postAi;
|
||||
if (postAi && postAi(next.targets)) {
|
||||
next.postAi = true;
|
||||
|
|
Loading…
Reference in New Issue