This commit is contained in:
parent
af9fa6d3b8
commit
6445b51f21
55
game/game.js
55
game/game.js
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@ -27,8 +27,9 @@
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break;
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break;
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}
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}
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}
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}
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if(window.location.href.indexOf('index.html?server')!=-1){
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var index=window.location.href.indexOf('index.html?server=');
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window.isNonameServer=true;
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if(index!=-1){
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window.isNonameServer=window.location.href.slice(index+18);
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window.indexedDB=null;
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window.indexedDB=null;
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}
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}
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}());
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}());
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@ -11458,7 +11459,7 @@
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if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) return true;
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if(lib.character[i][4]&&lib.character[i][4].contains('forbidai')) return true;
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if(lib.config.forbidai.contains(i)) return true;
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if(lib.config.forbidai.contains(i)) return true;
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if(_status.connectMode){
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if(_status.connectMode){
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if(lib.config['connect_'+lib.config.mode+'_banned'].contains(i)) return true;
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if(lib.configOL.banned.contains(i)) return true;
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var double_character=false;
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var double_character=false;
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if(lib.configOL.mode=='guozhan'){
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if(lib.configOL.mode=='guozhan'){
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double_character=true;
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double_character=true;
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@ -12228,7 +12229,12 @@
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},true);
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},true);
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if(window.isNonameServer){
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if(window.isNonameServer){
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game.send('server','server');
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switch(window.isNonameServer){
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case 'identity':lib.configOL.mode='identity';game.send('server','enter','auto','服务器','xunyu');break;
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case 'guozhan':lib.configOL.mode='guozhan';game.send('server','enter','auto','服务器','yuanshao');break;
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case 'versus':lib.configOL.mode='versus';lib.config.mode_config.versus.connect_versus_mode='2v2';game.send('server','enter','auto','服务器','diaochan');break;
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default:game.send('server','server');
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}
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}
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}
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}
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}
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if(_status.event.getParent()){
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if(_status.event.getParent()){
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@ -12243,13 +12249,14 @@
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var list2=['re_caocao','liubei','sunquan','sp_zhangjiao','yuanshao','dongzhuo'];
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var list2=['re_caocao','liubei','sunquan','sp_zhangjiao','yuanshao','dongzhuo'];
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var more_room=false;
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var more_room=false;
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for(var i=0;i<ui.rooms.length;i++){
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for(var i=0;i<ui.rooms.length;i++){
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if(list[i]&&i>=3){
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if(list[i]&&list[i]!='server'&&i>=3){
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more_room=true;
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more_room=true;
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}
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}
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ui.rooms[i].initRoom(list[i],list2[i]);
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ui.rooms[i].initRoom(list[i],list2[i]);
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}
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}
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if(!more_room){
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if(!more_room){
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if(list[0]&&list[1]&&list[2]){
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if(list[0]&&list[1]&&list[2]&&
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list[0]!='server'&&list[1]!='server'&&list[2]!='server'){
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more_room=true;
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more_room=true;
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}
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}
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}
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}
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@ -15709,7 +15716,7 @@
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game.addRecord(resultbool);
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game.addRecord(resultbool);
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}
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}
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if(window.isNonameServer){
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if(window.isNonameServer){
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setTimeout(game.reload,5000);
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setTimeout(game.reload,7000);
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}
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}
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},
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},
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loop:function(){
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loop:function(){
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@ -16472,6 +16479,7 @@
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if(_status.connectMode&&lib.mode[name].connect){
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if(_status.connectMode&&lib.mode[name].connect){
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game.saveConfig('connect_mode',name);
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game.saveConfig('connect_mode',name);
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game.clearConnect();
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game.clearConnect();
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lib.configOL.mode=name;
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if(configx){
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if(configx){
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for(var i in configx){
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for(var i in configx){
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lib.configOL[i]=configx[i];
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lib.configOL[i]=configx[i];
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@ -16482,24 +16490,21 @@
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if(i=='update') continue;
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if(i=='update') continue;
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lib.configOL[i.slice(8)]=get.config(i);
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lib.configOL[i.slice(8)]=get.config(i);
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}
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}
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lib.configOL.characterPack=lib.connectCharacterPack.slice(0);
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lib.configOL.cardPack=lib.connectCardPack.slice(0);
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for(var i=0;i<lib.config.connect_characters.length;i++){
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lib.configOL.characterPack.remove(lib.config.connect_characters[i]);
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}
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for(var i=0;i<lib.config.connect_cards.length;i++){
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lib.configOL.cardPack.remove(lib.config.connect_cards[i]);
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}
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lib.configOL.banned=lib.config['connect_'+name+'_banned'];
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}
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}
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lib.configOL.mode=name;
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lib.configOL.characterPack=lib.connectCharacterPack.slice(0);
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lib.configOL.cardPack=lib.connectCardPack.slice(0);
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for(var i=0;i<lib.config.connect_characters.length;i++){
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lib.configOL.characterPack.remove(lib.config.connect_characters[i]);
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}
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for(var i=0;i<lib.config.connect_cards.length;i++){
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lib.configOL.cardPack.remove(lib.config.connect_cards[i]);
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}
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lib.configOL.banned=lib.config['connect_'+name+'_banned'];
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for(var i in lib.cardPackList){
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for(var i in lib.cardPackList){
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if(lib.configOL.cardPack.contains(i)){
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if(lib.configOL.cardPack.contains(i)){
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lib.card.list=lib.card.list.concat(lib.cardPackList[i]);
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lib.card.list=lib.card.list.concat(lib.cardPackList[i]);
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}
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}
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}
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}
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for(i=0;i<lib.card.list.length;i++){
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for(i=0;i<lib.card.list.length;i++){
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if(lib.card.list[i][2]=='huosha'){
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if(lib.card.list[i][2]=='huosha'){
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lib.card.list[i]=lib.card.list[i].slice(0);
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lib.card.list[i]=lib.card.list[i].slice(0);
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@ -17885,11 +17890,23 @@
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else if(_status.enteringroom){
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else if(_status.enteringroom){
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lib.configOL.mode=active.mode;
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lib.configOL.mode=active.mode;
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if(_status.enteringroomserver){
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if(_status.enteringroomserver){
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game.saveConfig('connect_mode',lib.configOL.mode);
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var config={};
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var config={};
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for(var i in lib.mode[lib.configOL.mode].connect){
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for(var i in lib.mode[lib.configOL.mode].connect){
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if(i=='update') continue;
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if(i=='update') continue;
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config[i.slice(8)]=get.config(i,lib.configOL.mode);
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config[i.slice(8)]=get.config(i,lib.configOL.mode);
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}
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}
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config.characterPack=lib.connectCharacterPack.slice(0);
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config.cardPack=lib.connectCardPack.slice(0);
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for(var i=0;i<lib.config.connect_characters.length;i++){
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config.characterPack.remove(lib.config.connect_characters[i]);
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}
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for(var i=0;i<lib.config.connect_cards.length;i++){
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config.cardPack.remove(lib.config.connect_cards[i]);
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}
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config.banned=lib.config['connect_'+active.mode+'_banned'];
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game.send('server','enter',_status.roomindex,lib.config.connect_nickname,lib.config.connect_avatar,config,active.mode);
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game.send('server','enter',_status.roomindex,lib.config.connect_nickname,lib.config.connect_avatar,config,active.mode);
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}
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}
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else{
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else{
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var clients={};
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var clients={};
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var messages={
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var messages={
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enter:function(index,nickname,avatar,config,mode){
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enter:function(index,nickname,avatar,config,mode){
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if(index=='auto'){
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index=0;
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this.servermode='auto';
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for(var i=rooms.length-1;i>=0;i--){
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if(!rooms[i].owner){
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index=i;break;
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}
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}
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}
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this.nickname=nickname;
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this.nickname=nickname;
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this.avatar=avatar;
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this.avatar=avatar;
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var room=rooms[index];
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var room=rooms[index];
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}
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}
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},
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},
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server:function(){
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server:function(){
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for(var i=0;i<rooms.length;i++){
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for(var i=rooms.length-1;i>=0;i--){
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if(!rooms[i].owner){
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if(!rooms[i].owner){
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rooms[i].owner=this;
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rooms[i].owner=this;
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rooms[i].servermode=true;
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rooms[i].servermode=true;
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@ -112,7 +121,9 @@
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}
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}
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else if(rooms[i].owner&&rooms[i].config){
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else if(rooms[i].owner&&rooms[i].config){
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if(rooms[i]._num==0){
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if(rooms[i]._num==0){
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rooms[i].owner.sendl('reloadroom');
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if(rooms[i].owner.servermode!='auto'||rooms[i].config.gameStarted){
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rooms[i].owner.sendl('reloadroom');
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}
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}
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}
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roomlist[i]=[rooms[i].owner.nickname,rooms[i].owner.avatar,
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roomlist[i]=[rooms[i].owner.nickname,rooms[i].owner.avatar,
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rooms[i].config,rooms[i]._num];
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rooms[i].config,rooms[i]._num];
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@ -176,11 +176,17 @@ mode.identity={
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}
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}
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if(game.players.length==2){
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if(game.players.length==2){
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game.showIdentity(true);
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game.showIdentity(true);
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if(game.me.next.isOnline){
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var map={};
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game.me.next.send(function(identity){
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for(var i in lib.playerOL){
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game.me.next.setIdentity(identity);
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map[i]=lib.playerOL[i].identity;
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},game.me.identity);
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}
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}
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game.broadcast(function(map){
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for(var i in map){
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lib.playerOL[i].identity=map[i];
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lib.playerOL[i].setIdentity();
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lib.playerOL[i].ai.shown=1;
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}
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},map);
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}
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}
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else{
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else{
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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106
mode/versus.js
106
mode/versus.js
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@ -1215,24 +1215,24 @@ mode.versus={
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'sp_ganning','sp_zhangfei','sp_xiahoudun'].contains(name)){
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'sp_ganning','sp_zhangfei','sp_xiahoudun'].contains(name)){
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return true;
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return true;
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}
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}
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if(lib.characterPack.refresh[name]){
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if(lib.characterPack.refresh&&lib.characterPack.refresh[name]){
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if(!lib.configOL.characterPack.contains('refresh')) return true;
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if(!lib.configOL.characterPack.contains('refresh')) return true;
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return false;
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return false;
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}
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}
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if(lib.characterPack.standard[name]){
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if(lib.characterPack.standard&&lib.characterPack.standard[name]){
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if(!lib.configOL.characterPack.contains('standard')) return true;
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if(!lib.configOL.characterPack.contains('standard')) return true;
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if(lib.configOL.characterPack.contains('refresh')&&lib.characterPack.refresh['re_'+name]) return true;
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if(lib.configOL.characterPack.contains('refresh')&&lib.characterPack.refresh['re_'+name]) return true;
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return false;
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return false;
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}
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}
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if(lib.characterPack.shenhua[name]){
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if(lib.characterPack.shenhua&&lib.characterPack.shenhua[name]){
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if(!lib.configOL.characterPack.contains('shenhua')) return true;
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if(!lib.configOL.characterPack.contains('shenhua')) return true;
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return false;
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return false;
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}
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}
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if(lib.characterPack.sp[name]){
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if(lib.characterPack.sp&&lib.characterPack.sp[name]){
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if(!lib.configOL.characterPack.contains('sp')) return true;
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if(!lib.configOL.characterPack.contains('sp')) return true;
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return false;
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return false;
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}
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}
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if(lib.characterPack.yijiang[name]){
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if(lib.characterPack.yijiang&&lib.characterPack.yijiang[name]){
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if(!lib.configOL.characterPack.contains('yijiang')) return true;
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if(!lib.configOL.characterPack.contains('yijiang')) return true;
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return false;
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return false;
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}
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}
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@ -1367,7 +1367,10 @@ mode.versus={
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}
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}
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game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
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game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
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}
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}
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},game.me,Math.random()<0.5);
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},game.players[0],Math.random()<0.5);
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if(game.me.side==undefined){
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game.me.side=game.players[0].side;
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}
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_status.onreconnect=[function(){
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_status.onreconnect=[function(){
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var players=game.players.concat(game.dead);
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var players=game.players.concat(game.dead);
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for(var i=0;i<players.length;i++){
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for(var i=0;i<players.length;i++){
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@ -1475,7 +1478,7 @@ mode.versus={
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}
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}
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game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
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game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
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}
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}
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},game.me,Math.random()<0.5,Math.random()<0.5);
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},game.players[0],Math.random()<0.5,Math.random()<0.5);
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_status.onreconnect=[function(){
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_status.onreconnect=[function(){
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var players=game.players.concat(game.dead);
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var players=game.players.concat(game.dead);
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for(var i=0;i<players.length;i++){
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for(var i=0;i<players.length;i++){
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@ -1529,10 +1532,10 @@ mode.versus={
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list.remove('sunquan');
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list.remove('sunquan');
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event.videoId=lib.status.videoId++;
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event.videoId=lib.status.videoId++;
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if(Math.random()<0.5){
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if(Math.random()<0.5){
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event.choosing=game.me;
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event.choosing=game.players[0];
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}
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}
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else{
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else{
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event.choosing=game.me.next;
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event.choosing=game.players[1];
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}
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}
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var createDialog=function(list,id,list1,list2){
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var createDialog=function(list,id,list1,list2){
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var dialog=ui.create.dialog('选择角色',[list,'character']);
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var dialog=ui.create.dialog('选择角色',[list,'character']);
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@ -1560,8 +1563,8 @@ mode.versus={
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}
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}
|
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};
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};
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game.broadcastAll(createDialog,list,event.videoId,event.choosing);
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game.broadcastAll(createDialog,list,event.videoId,event.choosing);
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game.me.storage.versuslist=[];
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game.players[0].storage.versuslist=[];
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game.me.next.storage.versuslist=[];
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game.players[1].storage.versuslist=[];
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event.selected=[];
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event.selected=[];
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_status.firstChoose=event.choosing;
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_status.firstChoose=event.choosing;
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event.num=(parseInt(lib.configOL.replace_number)+1)*2;
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event.num=(parseInt(lib.configOL.replace_number)+1)*2;
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|
@ -1626,11 +1629,11 @@ mode.versus={
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_status.friendDied=[];
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_status.friendDied=[];
|
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_status.enemyDied=[];
|
_status.enemyDied=[];
|
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|
|
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_status.friend=game.me.storage.versuslist;
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_status.friend=game.players[0].storage.versuslist;
|
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_status.enemy=game.me.next.storage.versuslist;
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_status.enemy=game.players[1].storage.versuslist;
|
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|
|
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delete game.me.storage.versuslist;
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delete game.players[0].storage.versuslist;
|
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delete game.me.next.storage.versuslist;
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delete game.players[1].versuslist;
|
||||||
|
|
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_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
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_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
|
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_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
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_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
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|
@ -1639,17 +1642,33 @@ mode.versus={
|
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lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
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lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
|
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|
|
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game.me.side=true;
|
game.me.side=true;
|
||||||
game.me.next.side=false;
|
game.players[0].side=true;
|
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|
game.players[1].side=false;
|
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|
|
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var func=function(list1,list2,list3,list4,func1,func2){
|
var func=function(list1,list2,list3,list4,func1,func2,playerid){
|
||||||
game.me.side=false;
|
if(game.me.playerid==playerid){
|
||||||
game.me.nextSeat.side=true;
|
game.me.side=true;
|
||||||
|
game.me.next.side=false;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
game.me.side=false;
|
||||||
|
game.me.next.side=true;
|
||||||
|
}
|
||||||
|
|
||||||
_status.friendDied=list1;
|
if(game.me.side){
|
||||||
_status.enemyDied=list2;
|
_status.enemyDied=list1;
|
||||||
|
_status.friendDied=list2;
|
||||||
|
|
||||||
_status.friend=list3;
|
_status.enemy=list3;
|
||||||
_status.enemy=list4;
|
_status.friend=list4;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
_status.friendDied=list1;
|
||||||
|
_status.enemyDied=list2;
|
||||||
|
|
||||||
|
_status.friend=list3;
|
||||||
|
_status.enemy=list4;
|
||||||
|
}
|
||||||
|
|
||||||
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
|
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
|
||||||
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
|
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
|
||||||
|
@ -1658,33 +1677,48 @@ mode.versus={
|
||||||
lib.setPopped(_status.enemyCount,func2);
|
lib.setPopped(_status.enemyCount,func2);
|
||||||
};
|
};
|
||||||
_status.onreconnect=[func,_status.enemyDied,_status.friendDied,
|
_status.onreconnect=[func,_status.enemyDied,_status.friendDied,
|
||||||
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy];
|
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid];
|
||||||
game.me.next.send.apply(game.me.next,_status.onreconnect);
|
game.broadcast(func,_status.enemyDied,_status.friendDied,
|
||||||
|
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid);
|
||||||
|
|
||||||
var list=[[game.me,['选择出场角色',[_status.friend,'character']]],[game.me.next,['选择出场角色',[_status.enemy,'character']]]];
|
var list=[[game.players[0],['选择出场角色',[_status.friend,'character']]],[game.players[1],['选择出场角色',[_status.enemy,'character']]]];
|
||||||
game.me.chooseButtonOL(list,function(player,result){
|
game.me.chooseButtonOL(list,function(player,result){
|
||||||
if(game.online||player==game.me) player.init(result.links[0]);
|
if(game.online||player==game.me) player.init(result.links[0]);
|
||||||
});
|
});
|
||||||
'step 5'
|
'step 5'
|
||||||
var result1=result[game.me.playerid].links[0];
|
var result1;
|
||||||
|
var friend=result[game.players[0].playerid];
|
||||||
|
if(friend&&friend.links&&friend.links.length){
|
||||||
|
result1=friend.links[0];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
result1=_status.friend.randomGet();
|
||||||
|
}
|
||||||
var result2;
|
var result2;
|
||||||
var enemy=result[game.me.next.playerid];
|
var enemy=result[game.players[1].playerid];
|
||||||
if(enemy&&enemy.links&&enemy.links.length){
|
if(enemy&&enemy.links&&enemy.links.length){
|
||||||
result2=enemy.links[0];
|
result2=enemy.links[0];
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
result2=_status.enemy.randomGet();
|
result2=_status.enemy.randomGet();
|
||||||
}
|
}
|
||||||
game.me.next.init(result2);
|
if(!game.players[0].name) game.players[0].init(result1);
|
||||||
_status.enemy.remove(result2);
|
if(!game.players[1].name) game.players[1].init(result2);
|
||||||
_status.friend.remove(result1);
|
_status.friend.remove(result1);
|
||||||
game.me.next.send(function(result1,result2){
|
_status.enemy.remove(result2);
|
||||||
if(!game.me.name){
|
game.broadcast(function(result1,result2){
|
||||||
game.me.init(result2);
|
if(game.me.side){
|
||||||
|
if(!game.me.name) game.me.init(result1);
|
||||||
|
if(!game.me.next.name) game.me.next.init(result2);
|
||||||
|
_status.friend.remove(result1);
|
||||||
|
_status.enemy.remove(result2);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(!game.me.name) game.me.init(result2);
|
||||||
|
if(!game.me.next.name) game.me.next.init(result1);
|
||||||
|
_status.friend.remove(result2);
|
||||||
|
_status.enemy.remove(result1);
|
||||||
}
|
}
|
||||||
game.me.next.init(result1);
|
|
||||||
_status.friend.remove(result2);
|
|
||||||
_status.enemy.remove(result1);
|
|
||||||
},result1,result2);
|
},result1,result2);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in New Issue