修复界顾雍【秉壹】
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@ -6678,7 +6678,7 @@ game.import("character", function () {
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const num = player.countCards("h");
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const num = player.countCards("h");
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const result = await player
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const result = await player
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.chooseTarget(
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.chooseTarget(
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get.prompt("xinbingyi"),
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get.prompt("rebingyi"),
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`展示所有手牌,并选择至多${get.cnNumber(num)}名角色各摸一张牌${
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`展示所有手牌,并选择至多${get.cnNumber(num)}名角色各摸一张牌${
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selfDraw ? "" : ",然后你摸一张牌"
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selfDraw ? "" : ",然后你摸一张牌"
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}`,
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}`,
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@ -6700,7 +6700,7 @@ game.import("character", function () {
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} else {
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} else {
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event.result = await player
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event.result = await player
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.chooseBool(
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.chooseBool(
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get.prompt("bingyi"),
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get.prompt("rebingyi"),
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`展示所有手牌${selfDraw ? "" : ",然后你摸一张牌"}`
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`展示所有手牌${selfDraw ? "" : ",然后你摸一张牌"}`
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)
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)
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.set("choice", selfDraw)
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.set("choice", selfDraw)
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@ -6714,7 +6714,7 @@ game.import("character", function () {
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const data = event.cost_data;
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const data = event.cost_data;
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if (data.asyncDraw && data.targets && data.targets.length) {
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if (data.asyncDraw && data.targets && data.targets.length) {
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const targets = data.targets.sortBySeat();
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const targets = data.targets.sortBySeat();
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game.asyncDraw(targets);
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await game.asyncDraw(targets);
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}
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}
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if (data.selfDraw) {
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if (data.selfDraw) {
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player.draw();
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player.draw();
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