v1.9.95.1
This commit is contained in:
parent
4f29a35bb8
commit
627bc3b520
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@ -29,7 +29,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
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sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
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pangtong:['male','shu',3,['lianhuan','oldniepan']],
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pangtong:['male','shu',3,['lianhuan','oldniepan']],
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xunyu:['male','wei',3,['quhu','jieming']],
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xunyu:['male','wei',3,['quhu','jieming']],
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dianwei:['male','wei',4,['qiangxi']],
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dianwei:['male','wei',4,['qiangxix']],
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taishici:['male','wu',4,['tianyi']],
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taishici:['male','wu',4,['tianyi']],
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yanwen:['male','qun',4,['shuangxiong']],
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yanwen:['male','qun',4,['shuangxiong']],
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re_yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
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re_yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
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@ -4919,6 +4919,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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}
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}
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},
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},
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qiangxix:{
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inherit:'reqiangxi',
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usable:2,
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filterTarget:function (card,player,target){
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if(player==target) return false;
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if(target.hasSkill('reqiangxi_off')) return false;
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return true;
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},
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},
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qiangxi:{
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qiangxi:{
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audio:2,
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audio:2,
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enable:'phaseUse',
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enable:'phaseUse',
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@ -6614,6 +6623,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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oldniepan:'涅槃',
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oldniepan:'涅槃',
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quhu:'驱虎',
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quhu:'驱虎',
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jieming:'节命',
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jieming:'节命',
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qiangxix:'强袭',
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qiangxi:'强袭',
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qiangxi:'强袭',
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tianyi:'天义',
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tianyi:'天义',
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shuangxiong:'双雄',
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shuangxiong:'双雄',
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@ -6631,6 +6641,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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quhu_info:'出牌阶段限一次,你可以与一名体力值大于你的角色拼点,若你赢,则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢,该角色对你造成一点伤害。',
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quhu_info:'出牌阶段限一次,你可以与一名体力值大于你的角色拼点,若你赢,则该角色对其攻击范围内另一名由你指定的角色造成1点伤害。若你没赢,该角色对你造成一点伤害。',
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jieming_info:'当你受到1点伤害后,你可令一名角色将手牌摸至X张(X为其体力上限且至多为5)。',
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jieming_info:'当你受到1点伤害后,你可令一名角色将手牌摸至X张(X为其体力上限且至多为5)。',
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qiangxi_info:'出牌阶段限一次,你可以失去一点体力或弃置一张武器牌,然后对你攻击范围内的一名其他角色造成一点伤害。',
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qiangxi_info:'出牌阶段限一次,你可以失去一点体力或弃置一张武器牌,然后对你攻击范围内的一名其他角色造成一点伤害。',
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qiangxix_info:'出牌阶段限两次,你可以失去一点体力或弃置一张武器牌,然后一名本阶段内未成为过〖强袭〗的目标的其他角色造成一点伤害。',
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tianyi_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你获得以下技能效果直到回合结束:你使用【杀】没有距离限制;可额外使用一张【杀】;使用【杀】时可额外指定一个目标。若你没赢,你不能使用【杀】直到回合结束。',
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tianyi_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,你获得以下技能效果直到回合结束:你使用【杀】没有距离限制;可额外使用一张【杀】;使用【杀】时可额外指定一个目标。若你没赢,你不能使用【杀】直到回合结束。',
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shuangxiong_info:'摸牌阶段,你可以改为进行一次判定:你获得此判定牌,且于此回合的出牌阶段,你可以将任意一张与此判定牌不同颜色的手牌当做【决斗】使用。',
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shuangxiong_info:'摸牌阶段,你可以改为进行一次判定:你获得此判定牌,且于此回合的出牌阶段,你可以将任意一张与此判定牌不同颜色的手牌当做【决斗】使用。',
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luanji_info:'出牌阶段,你可以将任意两张相同花色的手牌当做【万箭齐发】使用。',
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luanji_info:'出牌阶段,你可以将任意两张相同花色的手牌当做【万箭齐发】使用。',
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@ -807,6 +807,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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var cards=get.cards(2);
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var cards=get.cards(2);
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event.cards=cards;
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event.cards=cards;
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game.log(player,'观看了牌堆顶的'+get.cnNumber(cards.length)+'张牌');
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player.chooseControl('ok').set('dialog',['卜卦',cards]);
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player.chooseControl('ok').set('dialog',['卜卦',cards]);
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'step 1'
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'step 1'
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while(cards.length){
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while(cards.length){
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@ -829,7 +830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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player.chooseButton(['选择至多两种牌',[list,'vcard']],true,[1,2]).set('ai',function(button){
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player.chooseButton(['选择至多两种牌',[list,'vcard']],true,[1,2]).set('ai',function(button){
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var target=_status.event.getParent('busuan').target;
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var target=_status.event.getParent('busuan').target;
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return get.attitude(_status.event.player,target)*get.useful({name:button.link[2]});
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return get.attitude(_status.event.player,target)*get.useful({name:button.link[2]})+0.1;
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});
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});
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'step 1'
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'step 1'
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target.storage.busuan_angelbeats=result.links.slice(0);
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target.storage.busuan_angelbeats=result.links.slice(0);
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@ -847,6 +848,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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busuan_angelbeats:{
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busuan_angelbeats:{
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mark:true,
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intro:{
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mark:function(dialog,content,player){
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if(content&&content.length) dialog.add([content,'vcard']);
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},
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},
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trigger:{player:'drawBefore'},
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trigger:{player:'drawBefore'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -854,19 +861,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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onremove:true,
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onremove:true,
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content:function(){
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content:function(){
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trigger.cancel();
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'step 0'
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'step 0'
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var list=player.storage['busuan_angelbeats'];
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var list=player.storage['busuan_angelbeats'];
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var cards=[];
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var cards=[];
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for(var i=0;i<list.length;i++){
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for(var i=0;i<Math.min(trigger.num,list.length);i++){
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var card=get.cardPile(function(cardx){
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var card=get.cardPile(function(cardx){
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return !cards.contains(cardx)&&cardx.name==list[Math.min(i,list.length-1)][2];
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return !cards.contains(cardx)&&cardx.name==list[Math.min(i,list.length-1)][2];
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});
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});
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if(card) cards.push(card);
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if(card){
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player.storage.busuan_angelbeats.splice(i--,1);
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trigger.num--;
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cards.push(card);
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}
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}
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if(cards.length){
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player.gain(cards,'gain2','log');
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}
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}
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if(cards.length) player.gain(cards,'draw');
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'step 1'
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'step 1'
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player.removeSkill('busuan_angelbeats');
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if(!trigger.num) trigger.cancel();
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if(!player.storage.busuan_angelbeats.length) player.removeSkill('busuan_angelbeats');
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},
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},
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},
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},
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mingjie:{
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mingjie:{
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@ -429,6 +429,36 @@ window.noname_asset_list=[
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'audio/skill/beishui2.mp3',
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'audio/skill/beishui2.mp3',
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'audio/skill/qingjiao1.mp3',
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'audio/skill/qingjiao1.mp3',
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'audio/skill/qingjiao2.mp3',
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'audio/skill/qingjiao2.mp3',
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'audio/skill/botu1.mp3',
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'audio/skill/botu2.mp3',
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'audio/skill/cuorui1.mp3',
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'audio/skill/cuorui2.mp3',
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'audio/skill/huwei1.mp3',
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'audio/skill/huwei2.mp3',
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'audio/skill/liewei1.mp3',
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'audio/skill/liewei2.mp3',
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'audio/skill/mouzhu1.mp3',
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'audio/skill/mouzhu2.mp3',
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'audio/skill/niluan1.mp3',
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'audio/skill/nuluan2.mp3',
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'audio/skill/pianyi1.mp3',
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'audio/skill/pianyi2.mp3',
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'audio/skill/sgrenwang1.mp3',
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'audio/skill/sgrenwang2.mp3',
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'audio/skill/shenju1.mp3',
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'audio/skill/shenju2.mp3',
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'audio/skill/suzi1.mp3',
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'audio/skill/suzi2.mp3',
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'audio/skill/wanrong1.mp3',
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'audio/skill/wanrong2.mp3',
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'audio/skill/xiaoxi_hansui1.mp3',
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'audio/skill/xiaoxi_hansui2.mp3',
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'audio/skill/xiaoxi_machao1.mp3',
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'audio/skill/xiaoxi_machao2.mp3',
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'audio/skill/xiaoxi_pangde1.mp3',
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'audio/skill/xiaoxi_pangde2.mp3',
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'audio/skill/xiechan1.mp3',
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'audio/skill/xiechan2.mp3',
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'audio/skill/anguo1.mp3',
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'audio/skill/anguo1.mp3',
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'audio/skill/anguo2.mp3',
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'audio/skill/anguo2.mp3',
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@ -3679,6 +3709,7 @@ window.noname_asset_list=[
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'image/splash/doudizhu.jpg',
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'image/splash/doudizhu.jpg',
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'image/splash/guozhan.jpg',
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'image/splash/guozhan.jpg',
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'image/splash/identity.jpg',
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'image/splash/identity.jpg',
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'image/splash/single.jpg',
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'image/splash/stone.jpg',
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'image/splash/stone.jpg',
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'image/splash/tafang.jpg',
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'image/splash/tafang.jpg',
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'image/splash/versus.jpg',
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'image/splash/versus.jpg',
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12
game/game.js
12
game/game.js
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@ -5477,6 +5477,7 @@
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init:'normal',
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init:'normal',
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item:{
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item:{
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normal:'新1v1',
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normal:'新1v1',
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dianjiang:'点将单挑',
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},
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},
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restart:true,
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restart:true,
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frequent:true,
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frequent:true,
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@ -5489,6 +5490,7 @@
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init:'normal',
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init:'normal',
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item:{
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item:{
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normal:'新1v1',
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normal:'新1v1',
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dianjiang:'点将单挑',
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},
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},
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restart:true,
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restart:true,
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frequent:true,
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frequent:true,
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@ -14138,7 +14140,15 @@
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},get.delayx(gain2t,gain2t));
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},get.delayx(gain2t,gain2t));
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}
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}
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else if(event.source&&(event.animate=='give'||event.animate=='giveAuto')){
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else if(event.source&&(event.animate=='give'||event.animate=='giveAuto')){
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event.source['$'+event.animate](cards,player);
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if(event.animate=='give') event.source['$'+event.animate](cards,player);
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else{
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var givemap={hs:[],ots:[]};
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for(var i=0;i<cards.length;i++){
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givemap[cards[i].original=='h'?'hs':'ots'].push(cards[i]);
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}
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if(givemap.hs.length) event.source.$giveAuto(givemap.hs,player);
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if(givemap.ots.length) event.source.$give(givemap.ots,player);
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}
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game.pause();
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game.pause();
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setTimeout(function(){
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setTimeout(function(){
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addv();
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addv();
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@ -1,7 +1,8 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.95.0.1',
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version:'1.9.95.1',
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update:'1.9.95',
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update:'1.9.95.0.1',
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changeLog:[
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changeLog:[
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'点将单挑模式',
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'BUG修复',
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'BUG修复',
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],
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],
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files:[
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files:[
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@ -19,13 +20,13 @@ window.noname_update={
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'character/sp.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/tw.js',
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//'character/standard.js',
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//'character/standard.js',
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'character/xinghuoliaoyuan.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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//'character/yijiang.js',
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//'mode/doudizhu.js',
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//'mode/doudizhu.js',
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//'mode/guozhan.js',
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//'mode/guozhan.js',
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'mode/single.js',
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'mode/single.js',
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//'mode/versus.js',
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//'mode/versus.js',
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//'mode/boss.js',
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'mode/boss.js',
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'game/game.js',
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'game/game.js',
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//'game/config.js',
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//'game/config.js',
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//'game/package.js',
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//'game/package.js',
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Binary file not shown.
After Width: | Height: | Size: 27 KiB |
234
mode/boss.js
234
mode/boss.js
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@ -1033,6 +1033,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_huatuo:['male','shen',6,['chulao','mazui','boss_shengshou','guizhen','wuqin'],['qun','boss','bossallowed'],'wu'],
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boss_huatuo:['male','shen',6,['chulao','mazui','boss_shengshou','guizhen','wuqin'],['qun','boss','bossallowed'],'wu'],
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boss_dongzhuo:['male','shen',20,['jiuchi','boss_qiangzheng','boss_baolin'],['qun','boss','bossallowed'],'shu'],
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boss_dongzhuo:['male','shen',20,['jiuchi','boss_qiangzheng','boss_baolin'],['qun','boss','bossallowed'],'shu'],
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"boss_sunce":["male","shen","1/8",["boss_jiang","boss_hunzi","boss_hunyou","boss_taoni"],['qun','boss','bossallowed'],'wu'],
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// boss_nianshou:['male','shen',Infinity,['boss_nianrui','boss_qixiang','boss_damagecount'],['boss'],'shu'],
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// boss_nianshou:['male','shen',Infinity,['boss_nianrui','boss_qixiang','boss_damagecount'],['boss'],'shu'],
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// boss_yuji:['male','qun',8,[],['boss','bossallowed'],'nei'],
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// boss_yuji:['male','qun',8,[],['boss','bossallowed'],'nei'],
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@ -1965,6 +1966,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_huangyueying:{
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boss_huangyueying:{
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chongzheng:12,
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chongzheng:12,
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},
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},
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boss_sunce:{
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loopType:2,
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loopFirst:function(){
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return game.boss.previousSeat;
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},
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gameDraw:function(player){
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return player==game.boss?8:4;
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},
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},
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global:{
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global:{
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loopType:1,
|
loopType:1,
|
||||||
chongzheng:6
|
chongzheng:6
|
||||||
|
@ -5599,7 +5609,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
player.chooseUseTarget(result.links[0][2]);
|
player.chooseUseTarget(result.links[0][2],true,false);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -7866,6 +7876,218 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
"boss_hunzi":{
|
||||||
|
skillAnimation:true,
|
||||||
|
animationColor:"wood",
|
||||||
|
audio:"hunzi",
|
||||||
|
juexingji:true,
|
||||||
|
derivation:["reyingzi","yinghun"],
|
||||||
|
unique:true,
|
||||||
|
trigger:{
|
||||||
|
player:"phaseBegin",
|
||||||
|
},
|
||||||
|
filter:function (event,player){
|
||||||
|
return player.hp<=2&&!player.storage.boss_hunzi;
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
content:function (){
|
||||||
|
player.removeSkill('boss_hunyou');
|
||||||
|
player.removeSkill("boss_hunyou_dying");
|
||||||
|
player.removeSkill("boss_hunyou_dieBegin")
|
||||||
|
player.loseMaxHp();
|
||||||
|
player.addSkill('reyingzi');
|
||||||
|
player.addSkill('yinghun');
|
||||||
|
game.log(player,'获得了技能','#g【英姿】和【英魂】');
|
||||||
|
game.log(player,'','#y【魂佑】')
|
||||||
|
player.awakenSkill('boss_hunzi');
|
||||||
|
player.storage.boss_hunzi=true;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:function (player,target){
|
||||||
|
if(target.hp==1) return 2;
|
||||||
|
return 0.5;
|
||||||
|
},
|
||||||
|
maixie:true,
|
||||||
|
effect:{
|
||||||
|
target:function (card,player,target){
|
||||||
|
if(!target.hasFriend()) return;
|
||||||
|
if(get.tag(card,'damage')==1&&target.hp==2&&!target.isTurnedOver()&&
|
||||||
|
_status.currentPhase!=target&&get.distance(_status.currentPhase,target,'absolute')<=3) return [0.5,1];
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"boss_jiang":{
|
||||||
|
audio:"jiang",
|
||||||
|
trigger:{
|
||||||
|
global:["respondEnd"],
|
||||||
|
},
|
||||||
|
charlotte:true,
|
||||||
|
locked:true,
|
||||||
|
init:function(player){
|
||||||
|
window.setInterval(function(){
|
||||||
|
if(player.hasSkill('boss_jiang')){
|
||||||
|
player.storage.boss_jiang=true;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
game.addGlobalSkill('boss_jiang');
|
||||||
|
game.addGlobalSkill('boss_jiang_use');
|
||||||
|
window.clearInterval(this);
|
||||||
|
}
|
||||||
|
},1000);
|
||||||
|
},
|
||||||
|
filter2:function(event,player){
|
||||||
|
if(!event.respondTo[1]) return false;
|
||||||
|
if(get.itemtype(event.cards)!='cards') return false;
|
||||||
|
if(['h','e','j'].contains(get.position(event.cards[0]))) return false;
|
||||||
|
if(event.respondTo[1]&&get.itemtype(event.respondTo[1])!='card') return false;
|
||||||
|
if(event.respondTo[1]&&['h','e','j'].contains(get.position(event.respondTo[1]))) return false;
|
||||||
|
},
|
||||||
|
filter:function (event,player){
|
||||||
|
if(!player.storage.boss_jiang) return false;
|
||||||
|
if(!event.respondTo) return false;
|
||||||
|
if(get.color(event.card)!='red') return false;
|
||||||
|
if(event.respondTo[0]!=player){
|
||||||
|
return event.player==player;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return event.player!=player;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
frequent:true,
|
||||||
|
content:function (){
|
||||||
|
player.draw();
|
||||||
|
if(!lib.skill.boss_jiang.filter2(trigger,player)) return;
|
||||||
|
if(trigger.respondTo[0]!=player){
|
||||||
|
if(trigger.respondTo[1]&&get.position(trigger.respondTo[1])=='d') player.gain(trigger.respondTo[1],'gain2');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(get.position(trigger.cards[0])=='d') player.gain(trigger.cards,'gain2');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:["boss_jiang_use"],
|
||||||
|
subSkill:{
|
||||||
|
use:{
|
||||||
|
trigger:{
|
||||||
|
global:["useCard"],
|
||||||
|
},
|
||||||
|
filter:function (event,player){
|
||||||
|
if(!player.storage.boss_jiang) return false;
|
||||||
|
if(get.color(event.card)!='red') return false;
|
||||||
|
return player==event.player||event.targets.contains(player);
|
||||||
|
},
|
||||||
|
frequent:true,
|
||||||
|
content:function (){
|
||||||
|
player.draw();
|
||||||
|
if(trigger.player!=player&&get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d') player.gain(trigger.cards,'gain2');
|
||||||
|
},
|
||||||
|
sub:true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"boss_hunyou":{
|
||||||
|
forced:true,
|
||||||
|
init:function (player){
|
||||||
|
player.hp=1;
|
||||||
|
player.storage.hp=player.hp;
|
||||||
|
player.storage.maxHp=player.maxHp;
|
||||||
|
player.update();
|
||||||
|
},
|
||||||
|
trigger:{
|
||||||
|
player:["damageBefore","recoverBefore","loseHpBefore","loseMaxHpBefore","gainMaxHpBefore"],
|
||||||
|
},
|
||||||
|
content:function (){
|
||||||
|
trigger.cancel();
|
||||||
|
},
|
||||||
|
group:["boss_hunyou_dying","boss_hunyou_dieBegin"],
|
||||||
|
subSkill:{
|
||||||
|
dying:{
|
||||||
|
trigger:{
|
||||||
|
player:"dying",
|
||||||
|
},
|
||||||
|
silent:true,
|
||||||
|
filter:function (event,player){
|
||||||
|
if(player.hp!=player.storage.hp&&player.storage.hp>0) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function (){
|
||||||
|
trigger.cancel();
|
||||||
|
player.maxHp=player.storage.maxHp;
|
||||||
|
player.hp=player.storage.hp;
|
||||||
|
player.update();
|
||||||
|
},
|
||||||
|
sub:true,
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
},
|
||||||
|
dieBegin:{
|
||||||
|
trigger:{
|
||||||
|
player:"dieBegin",
|
||||||
|
},
|
||||||
|
silent:true,
|
||||||
|
filter:function (event,player){
|
||||||
|
if(player.maxHp!=player.storage.maxHp&&player.storage.maxHp>0) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function (){
|
||||||
|
trigger.cancel();
|
||||||
|
player.maxHp=player.storage.maxHp;
|
||||||
|
player.hp=player.storage.hp;
|
||||||
|
player.update();
|
||||||
|
},
|
||||||
|
sub:true,
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
"boss_taoni":{
|
||||||
|
forced:true,
|
||||||
|
trigger:{
|
||||||
|
global:["gameStart","phaseBefore"],
|
||||||
|
player:"dieBegin",
|
||||||
|
},
|
||||||
|
priority:50,
|
||||||
|
init:function (player){
|
||||||
|
player.boss_taoni=function(){
|
||||||
|
var __Ox598df = ["length", "players", "player", "element"];
|
||||||
|
for (var i = 0; i < game[__Ox598df[0x1]][__Ox598df[0x0]]; i++) {
|
||||||
|
var node = game[__Ox598df[0x1]][i];
|
||||||
|
for (var a in lib[__Ox598df[0x3]][__Ox598df[0x2]]) {
|
||||||
|
var opd=Object.getOwnPropertyDescriptor(node,a);
|
||||||
|
if(opd!=undefined){
|
||||||
|
if(opd.get||opd.set||opd.writable!=true||opd.configurable!=true||opd.enumerable!=true){
|
||||||
|
game.over(lib.translate[node.name]+'触发了〖讨逆〗,游戏已被终止。');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
node[a] = lib[__Ox598df[0x3]][__Ox598df[0x2]][a];//还原函数
|
||||||
|
var _xsu8 = ['classList','hp','maxHp','skills'];
|
||||||
|
for(var b=0;b<_xsu8.length;b++){
|
||||||
|
var opd2=Object.getOwnPropertyDescriptor(node,_xsu8[b]);
|
||||||
|
if(opd2!=undefined){
|
||||||
|
if(opd2.get||opd2.set||opd2.writable!=true||opd2.configurable!=true||opd2.enumerable!=true){
|
||||||
|
game.over(lib.translate[node.name]+'触发了〖讨逆〗,游戏已被终止。');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var _cRYC = ['players','dead','over'];
|
||||||
|
for(var c=0;c<_cRYC.length;c++){
|
||||||
|
var opd3=Object.getOwnPropertyDescriptor(game,_cRYC[c]);
|
||||||
|
if(opd3!=undefined){
|
||||||
|
if(opd3.get||opd3.set||opd3.writable!=true||opd3.configurable!=true||opd3.enumerable!=true){
|
||||||
|
已被game.over('〖讨逆〗被触发,游戏终止。');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
},
|
||||||
|
content:function (){
|
||||||
|
player.boss_taoni();
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
zhu:'神',
|
zhu:'神',
|
||||||
|
@ -8424,6 +8646,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
boss_zlfanshi:'反噬',
|
boss_zlfanshi:'反噬',
|
||||||
boss_zlfanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
|
boss_zlfanshi_info:'锁定技,每个回合你受到第一次伤害后,若再次受到伤害,则对随机一名其他角色造成1点伤害。',
|
||||||
|
|
||||||
|
"boss_sunce":"那个男人",
|
||||||
|
"boss_hunzi":"魂姿",
|
||||||
|
"boss_hunzi_info":"觉醒技,准备阶段,若你的体力值为1,你减1点体力上限,失去技能【魂佑】并获得技能【英姿】和【英魂】。",
|
||||||
|
"boss_jiang":"激昂",
|
||||||
|
"boss_jiang_info":"①锁定技,【激昂】不会无效<br>②每当你使用或打出红色牌时,你可以摸一张牌。若你是因响应其他角色使用或打出的牌,则你获得对方使用或打出的牌<br>③当有其他角色使用或打出红色牌指定你为目标或响应你后,你可以摸一张牌并获得这些牌",
|
||||||
|
"boss_hunyou":"魂佑",
|
||||||
|
"boss_hunyou_info":"锁定技,你的体力值变化和体力上限变化无效。",
|
||||||
|
"boss_taoni":"讨逆",
|
||||||
|
"boss_taoni_info":"锁定技,游戏开始时,每名角色回合开始时或你死亡时,你检查存活角色的合法性。若有角色存在非法行为,则你终止本局游戏。",
|
||||||
|
|
||||||
boss_xhuanren:'关卡说明',
|
boss_xhuanren:'关卡说明',
|
||||||
boss_xhuanren_info:'',
|
boss_xhuanren_info:'',
|
||||||
boss_xhuanren_info_boss:'第一关:挑战秦广王。<br>第二关:挑战楚江王,宋帝王,五官王,阎罗王中的一个。<br>第三关:挑战卞城王,泰山王,都市王,平等王中的一个。<br>第四关:挑战转轮王。',
|
boss_xhuanren_info_boss:'第一关:挑战秦广王。<br>第二关:挑战楚江王,宋帝王,五官王,阎罗王中的一个。<br>第三关:挑战卞城王,泰山王,都市王,平等王中的一个。<br>第四关:挑战转轮王。',
|
||||||
|
|
126
mode/single.js
126
mode/single.js
|
@ -197,6 +197,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
game.addVideo('init',null,info);
|
game.addVideo('init',null,info);
|
||||||
|
|
||||||
game.gameDraw(game.zhu,function(player){
|
game.gameDraw(game.zhu,function(player){
|
||||||
|
if(_status.mode=='dianjiang') return 4;
|
||||||
if(player.hasSkill('cuorui')){
|
if(player.hasSkill('cuorui')){
|
||||||
player.logSkill('cuorui');
|
player.logSkill('cuorui');
|
||||||
return 2+_status.characterChoice[player.identity].length;
|
return 2+_status.characterChoice[player.identity].length;
|
||||||
|
@ -276,19 +277,58 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
checkOnlineResult:function(player){
|
checkOnlineResult:function(player){
|
||||||
return player.isAlive();
|
return player.isAlive();
|
||||||
},
|
},
|
||||||
chooseCharacter:function(){
|
chooseCharacterDianjiang:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter',false);
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
next.addPlayer=function(player){
|
next.setContent(function(){
|
||||||
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
|
"step 0"
|
||||||
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
ui.arena.classList.add('choose-character');
|
||||||
for(var i=0;i<list.length;i++) list2.remove(list[i]);
|
lib.init.onfree();
|
||||||
player.identity=list2[0];
|
"step 1"
|
||||||
player.setIdentity('cai');
|
game.me.chooseControl('先手','后手').prompt='请选择自己的行动顺序';
|
||||||
};
|
"step 2"
|
||||||
next.removePlayer=function(){
|
var map=result.control=='先手'?['zhu','fan']:['fan','zhu'];
|
||||||
return game.players.randomGet(game.me,game.zhu);
|
game.me.identity=map[0];
|
||||||
|
game.me.next.identity=map[1];
|
||||||
|
game.me.showIdentity();
|
||||||
|
game.me.next.showIdentity();
|
||||||
|
"step 3"
|
||||||
|
event.flipassign=true;
|
||||||
|
event.videoId=lib.status.videoId++;
|
||||||
|
var list=[];
|
||||||
|
for(var i in lib.character){
|
||||||
|
if(lib.filter.characterDisabled(i)) continue;
|
||||||
|
list.push(i);
|
||||||
|
}
|
||||||
|
_status.characterList=list;
|
||||||
|
var filter=function(name){
|
||||||
|
return !_status.characterList.contains(name);
|
||||||
};
|
};
|
||||||
|
var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
|
||||||
|
dialog.videoId=event.videoId;
|
||||||
|
|
||||||
|
game.me.chooseButton(true).set('ai',function(button){
|
||||||
|
return Math.random();
|
||||||
|
}).set('dialog',event.videoId);
|
||||||
|
"step 4"
|
||||||
|
game.me.init(result.links[0]);
|
||||||
|
game.me.chooseButton(true).set('ai',function(button){
|
||||||
|
return Math.random();
|
||||||
|
}).set('dialog',event.videoId);
|
||||||
|
"step 5"
|
||||||
|
game.me.next.init(result.links[0]);
|
||||||
|
setTimeout(function(){
|
||||||
|
ui.arena.classList.remove('choose-character');
|
||||||
|
},500);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
chooseCharacter:function(){
|
||||||
|
if(_status.mode=='dianjiang'){
|
||||||
|
game.chooseCharacterDianjiang();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var next=game.createEvent('chooseCharacter',false);
|
||||||
|
next.showConfig=true;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
ui.arena.classList.add('choose-character');
|
ui.arena.classList.add('choose-character');
|
||||||
|
@ -456,7 +496,70 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},500);
|
},500);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
chooseCharacterDianjiangOL:function(){
|
||||||
|
var next=game.createEvent('chooseCharacter',false);
|
||||||
|
next.showConfig=true;
|
||||||
|
next.setContent(function(){
|
||||||
|
"step 0"
|
||||||
|
var map=Math.random()<0.5?['zhu','fan']:['fan','zhu'];
|
||||||
|
game.me.identity=map[0];
|
||||||
|
game.me.next.identity=map[1];
|
||||||
|
game.me.showIdentity();
|
||||||
|
game.me.next.showIdentity();
|
||||||
|
"step 1"
|
||||||
|
//event.flipassign=true;
|
||||||
|
event.videoId=lib.status.videoId++;
|
||||||
|
var list=[];
|
||||||
|
var libCharacter={};
|
||||||
|
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||||||
|
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||||||
|
for(var j in pack){
|
||||||
|
if(j=='zuoci'||j=='miheng') continue;
|
||||||
|
if(lib.character[j]) libCharacter[j]=pack[j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(i in libCharacter){
|
||||||
|
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||||||
|
list.push(i);
|
||||||
|
}
|
||||||
|
game.broadcastAll(function(list,id){
|
||||||
|
_status.characterList=list;
|
||||||
|
var filter=function(name){
|
||||||
|
return !_status.characterList.contains(name);
|
||||||
|
};
|
||||||
|
var dialog=ui.create.characterDialog('heightset',filter,'expandall').open();
|
||||||
|
dialog.videoId=id;
|
||||||
|
ui.arena.classList.add('choose-character');
|
||||||
|
},list,event.videoId);
|
||||||
|
game.zhu.chooseButton(true).set('ai',function(button){
|
||||||
|
return Math.random();
|
||||||
|
}).set('dialog',event.videoId);
|
||||||
|
"step 2"
|
||||||
|
game.broadcastAll(function(player,character,id){
|
||||||
|
player.init(character);
|
||||||
|
},game.zhu,result.links[0]);
|
||||||
|
game.fan.chooseButton(true).set('ai',function(button){
|
||||||
|
return Math.random();
|
||||||
|
}).set('dialog',event.videoId);
|
||||||
|
"step 3"
|
||||||
|
game.broadcastAll('closeDialog',event.videoId);
|
||||||
|
game.broadcastAll(function(player,character,id){
|
||||||
|
var dialog=get.idDialog(id);
|
||||||
|
if(dialog){
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
player.init(character);
|
||||||
|
setTimeout(function(){
|
||||||
|
ui.arena.classList.remove('choose-character');
|
||||||
|
},500);
|
||||||
|
},game.fan,result.links[0],event.videoId);
|
||||||
|
});
|
||||||
|
},
|
||||||
chooseCharacterOL:function(){
|
chooseCharacterOL:function(){
|
||||||
|
if(_status.mode=='dianjiang'){
|
||||||
|
game.chooseCharacterDianjiangOL();
|
||||||
|
return;
|
||||||
|
}
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter',false);
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -655,9 +758,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
player:{
|
player:{
|
||||||
hasZhuSkill:function(){return false;},
|
hasZhuSkill:function(){return false;},
|
||||||
dieAfter:function(){
|
dieAfter:function(){
|
||||||
if(_status.characterChoice[this.identity].length<=3) game.checkResult();
|
if(_status.mode!='normal'||_status.characterChoice[this.identity].length<=3) game.checkResult();
|
||||||
},
|
},
|
||||||
dieAfter2:function(){
|
dieAfter2:function(){
|
||||||
|
if(_status.mode!='normal') return;
|
||||||
var next=game.createEvent('replacePlayerSingle',false,_status.event.getParent());
|
var next=game.createEvent('replacePlayerSingle',false,_status.event.getParent());
|
||||||
next.player=this;
|
next.player=this;
|
||||||
next.forceDie=true;
|
next.forceDie=true;
|
||||||
|
|
Loading…
Reference in New Issue