commit
612d0231b3
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@ -1535,7 +1535,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if (get.damageEffect(target, player, target) >= 0) return 0;
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if (get.damageEffect(target, player, target) >= 0) return 0;
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let pd = get.damageEffect(player, target, player), att = get.attitude(player, target);
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let pd = get.damageEffect(player, target, player), att = get.attitude(player, target);
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if (att > 0 && get.damageEffect(target, player, player) > pd) return 0;
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if (att > 0 && get.damageEffect(target, player, player) > pd) return 0;
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let ts = target.mayHaveSha(player, 'respond', null, 'count'), ps = player.mayHaveSha(player, 'respond', null, 'count');
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let ts = target.mayHaveSha(player, 'respond', null, 'count'), ps = player.mayHaveSha(player, 'respond', player.getCards('h', i => {
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return card === i || card.cards && card.cards.includes(i) || ui.selected.cards.includes(i);
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}), 'count');
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if (ts < 1 && ts << 3 < Math.pow(player.hp, 2)) return 0;
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if (ts < 1 && ts << 3 < Math.pow(player.hp, 2)) return 0;
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if (att > 0) {
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if (att > 0) {
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if (ts < 1) return 0;
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if (ts < 1) return 0;
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@ -1554,7 +1556,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if (td >= 0) return td / get.attitude(target, target);
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if (td >= 0) return td / get.attitude(target, target);
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let pd = get.damageEffect(player, target, player), att = get.attitude(player, target);
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let pd = get.damageEffect(player, target, player), att = get.attitude(player, target);
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if (att > 0 && get.damageEffect(target, player, player) > pd) return -2;
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if (att > 0 && get.damageEffect(target, player, player) > pd) return -2;
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let ts = target.mayHaveSha(player, 'respond', null, 'count'), ps = player.mayHaveSha(player, 'respond', null, 'count');
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let ts = target.mayHaveSha(player, 'respond', null, 'count'), ps = player.mayHaveSha(player, 'respond', player.getCards('h', i => {
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return card === i || card.cards && card.cards.includes(i) || ui.selected.cards.includes(i);
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}), 'count');
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if (ts < 1) return -1.5;
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if (ts < 1) return -1.5;
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if (att > 0) return -2;
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if (att > 0) return -2;
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if (ts - ps < 1) return -2 - ts;
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if (ts - ps < 1) return -2 - ts;
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@ -1689,12 +1689,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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let target;
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let target;
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if(hs_targets.length==1) target=hs_targets[0];
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if(hs_targets.length==1) target=hs_targets[0];
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else{
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else{
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target=await player.chooseTarget(get.prompt('dddzhengjun'),'令其中一名角色摸一张牌或弃置一张牌',(card,player,target)=>{
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let targets=await player.chooseTarget(get.prompt('dddzhengjun'),'令其中一名角色摸一张牌或弃置一张牌',(card,player,target)=>{
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return get.event('targets').includes(target);
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return get.event('targets').includes(target);
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}).set('ai',target=>{
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}).set('ai',target=>{
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const player=get.event('player');
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const player=get.event('player');
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return Math.max(get.effect(target,{name:'guohe_copy2'},target,player),get.effect(target,{name:'draw'},player,player));
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return Math.max(get.effect(target,{name:'guohe_copy2'},target,player),get.effect(target,{name:'draw'},player,player));
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}).set('targets',hs_targets).forResultTargets()[0];
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}).set('targets',hs_targets).forResultTargets();
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if(targets&&targets.length) target=targets[0];
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}
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}
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if(target){
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if(target){
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let list=['摸牌'];
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let list=['摸牌'];
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@ -1722,12 +1723,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(bool) target=hs_targets[0];
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if(bool) target=hs_targets[0];
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}
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}
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else{
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else{
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target=await player.chooseTarget(get.prompt('dddzhengjun'),'移动其中一名角色的一张装备牌',(card,player,target)=>{
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let targets=await player.chooseTarget(get.prompt('dddzhengjun'),'移动其中一名角色的一张装备牌',(card,player,target)=>{
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return get.event('targets').includes(target);
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return get.event('targets').includes(target);
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}).set('ai',target=>{
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}).set('ai',target=>{
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const player=get.event('player');
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const player=get.event('player');
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return player.canMoveCard(true,true,target)?(1+Math.random()):0;
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return player.canMoveCard(true,true,target)?(1+Math.random()):0;
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}).set('targets',es_targets).forResultTargets()[0];
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}).set('targets',es_targets).forResultTargets();
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if(targets&&targets.length) target=targets[0];
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}
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}
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if(target){
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if(target){
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map.es_target=target;
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map.es_target=target;
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