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@ -346,6 +346,56 @@ character.gwent={
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player.draw();
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}
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},
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gwchuanxin_old:{
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trigger:{player:'shaAfter'},
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filter:function(event,player){
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if(player.storage.gwchuanxin&&player.storage.gwchuanxin.length>=4) return false;
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return event.target.isAlive();
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},
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check:function(event,player){
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return get.effect(event.target,{name:'sha'},player,player)>0
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},
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logTarget:'target',
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logLine:false,
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content:function(){
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'step 0'
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event.card=get.cards()[0];
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player.showCards(event.card,get.translation(player)+'对'+get.translation(trigger.player)+'发动了【穿心】');
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'step 1'
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if(player.storage.gwchuanxin&&!player.storage.gwchuanxin.contains(get.suit(event.card))){
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player.useCard({name:'sha'},[event.card],trigger.target,false);
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}
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},
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group:['gwchuanxin_count1','gwchuanxin_count2'],
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subSkill:{
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count1:{
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trigger:{global:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.gwchuanxin=[];
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}
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},
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count2:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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// filter:function(event){
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// return event.card&&event.card.name=='sha';
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// },
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content:function(){
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for(var i=0;i<trigger.cards.length;i++){
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player.storage.gwchuanxin.add(get.suit(trigger.cards[i]));
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}
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}
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}
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},
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ai:{
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presha:true,
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}
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},
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gwchuanxin:{
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trigger:{player:'shaAfter'},
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filter:function(event,player){
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@ -365,6 +415,11 @@ character.gwent={
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if(result.color=='black'){
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player.useCard({name:'sha'},trigger.target,false);
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}
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},
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mod:{
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attackFrom:function(from,to,distance){
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return distance-from.hp;
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}
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}
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},
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fengjian:{
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@ -837,7 +892,7 @@ character.gwent={
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gwzhanjiang:'斩将',
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gwzhanjiang_info:'每轮限一次,在一名角色的准备阶段,你可以弃置一张牌,然后所有角色可以对该角色使用一张杀,出杀的角色在响应时摸一张牌,当有至少两名角色响应后停止结算',
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gwchuanxin:'穿心',
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gwchuanxin_info:'每当你对一名角色使用杀结算完毕后,你可以进行一判定,若结果为黑色,视为对目标再使用一张杀',
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gwchuanxin_info:'你的攻击范围+X,X为你当前体力值;每当你对一名角色使用杀结算完毕后,你可以进行一判定,若结果为黑色,视为对目标再使用一张杀',
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fengjian:'风剑',
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fengjian_info:'每当你使用一张锦囊牌,你可以视为对一名不是此牌目标的角色使用一张雷杀,若如此做,你获得潜行直到下一回合开始',
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huandie:'幻蝶',
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@ -22,7 +22,7 @@
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versionOL:23,
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updateURL:'https://raw.githubusercontent.com/libccy/noname',
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mirrorURL:'https://coding.net/u/libccy/p/noname/git/raw',
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extensionURL:'https://coding.net/u/libccy/p/noname-extension/git/raw/master/',
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extensionURL:'http://websha.cn/web/',
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hallURL:'websha.cn',
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assetURL:'',
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changeLog:[],
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@ -35153,7 +35153,7 @@
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if(get.is.phoneLayout()){
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transstr+=' scale(1.3)';
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}
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if(get.is.newLayout()&&this.parentNode.isLinked()){
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if(get.is.newLayout()&&this.parentNode.classList.contains('linked')){
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transstr+=' rotate(90deg)';
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}
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node.style.transform=transstr;
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@ -1,37 +1,36 @@
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window.noname_update={
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version:'1.9.21',
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// update:'1.9.20.1',
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version:'1.9.21.1',
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update:'1.9.21',
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changeLog:[
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'bug修复',
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'压感操作'
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],
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files:[
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'game/game.js',
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// 'game/package.js',
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'game/config.js',
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'game/source.js',
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'game/pressure.js',
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// 'game/source.js',
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// 'game/pressure.js',
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// 'game/asset.js',
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// 'card/*',
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// 'card/sp.js',
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// 'card/yunchou.js',
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// 'character/*',
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'character/sp.js',
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'character/hearth.js',
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// 'character/sp.js',
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'character/gwent.js',
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// 'mode/boss.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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'mode/identity.js',
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// 'mode/identity.js',
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// 'mode/chess.js',
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// 'mode/tafang.js',
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// 'mode/guozhan.js',
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'mode/stone.js',
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// 'mode/stone.js',
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// 'theme/music/style.css',
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// 'theme/woodden/style.css',
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'theme/simple/style.css',
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'layout/default/layout.css',
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// 'theme/simple/style.css',
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// 'layout/default/layout.css',
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// 'layout/default/phone.css',
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'layout/default/menu.css',
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// 'layout/default/menu.css',
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// 'theme/style/cardback/*',
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// 'layout/long/layout.css',
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// 'layout/long2/layout.css',
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