diff --git a/character/yxs.js b/character/yxs.js index cb0cc5364..753049d1d 100644 --- a/character/yxs.js +++ b/character/yxs.js @@ -92,40 +92,39 @@ game.import('character',function(lib,game,ui,get,ai,_status){ yxs_meixi:'妺喜,姓嬉(喜),生卒年不详,亦作妺嬉、末喜、末嬉,有施氏之女,夏朝最后一位君主夏桀的王后。根据先秦时代记述女子名时所用的全称和简称方式,妺喜应姓喜,即嬉(也作僖)。由于其名字的“妺”字与“妹妹”的“妹”字字形相似,且在《庄子》等作中也有以妺为妹的用法,因此常误作"妹喜"。', yxs_lanlinwang:'高长恭(541年―573年),又名高孝瓘、高肃,祖籍渤海调蓨(今河北省景县),神武帝高欢之孙,文襄帝高澄第四子,生母不详,南北朝时期北齐宗室、将领,封爵兰陵郡王。高长恭貌柔心壮,音容兼美。为将躬勤细事,每得甘美,虽一瓜数果,必与将士分享。累次升任至并州刺史。突厥攻入晋阳,高长恭奋力将其击退。邙山之战,高长恭为中军,率领五百骑兵再入周军包围圈,直至金墉城下,因高长恭戴着头盔,城中的人不确定是敌军或是我军,直到高长恭把头盔脱下来城上的人才知道是高长恭,派弓箭手开始放箭保护他,之后高长恭成功替金墉解围,高长恭在此次战中威名大振,士兵们为此战而讴歌他,即后来知名的《兰陵王入阵曲》。', }, - characterTitle:{ - "yxs_qinqiong":"Sukincen", - }, + characterTitle:{ + yxs_qinqiong:"Sukincen", + }, skill:{ yxs_fanji:{ - audio:2, - trigger:{ - player:"damageEnd", - }, - direct:true, - priority:12, - filter:function (event,player){ - if(!player.countCards('h',{name:'sha'})) return false; - return event.card.name=='sha'||event.card.name=='juedou'; - }, - content:function (){ - player.addTempSkill('yxs_fanji2','shaAfter'); - player.chooseToUse({name:'sha'},trigger.source,'反击:是否对'+get.translation(trigger.source)+'使用一张杀?').logSkill='yxs_fanji'; - }, - }, - yxs_fanji2:{ - audio:2, - trigger:{ - player:"shaBegin", - }, - direct:true, - filter:function (event,player){ - return event.card&&event.card.name=='sha'&&get.color(event.card)=='red'; - }, - content:function (){ - trigger.directHit=true; - }, - }, - + audio:2, + trigger:{ + player:"damageEnd", + }, + direct:true, + priority:12, + filter:function (event,player){ + if(!player.countCards('h',{name:'sha'})) return false; + return event.card.name=='sha'||event.card.name=='juedou'; + }, + content:function(){ + player.addTempSkill('yxs_fanji2','shaAfter'); + player.chooseToUse({name:'sha'},trigger.source,'反击:是否对'+get.translation(trigger.source)+'使用一张杀?').logSkill='yxs_fanji'; + }, + }, + yxs_fanji2:{ + audio:2, + trigger:{ + player:"shaBegin", + }, + direct:true, + filter:function (event,player){ + return event.card&&event.card.name=='sha'&&get.color(event.card)=='red'; + }, + content:function (){ + trigger.directHit=true; + }, + }, yxs_menshen3:{ trigger:{ player:['phaseBegin','dieBegin'], @@ -133,78 +132,75 @@ game.import('character',function(lib,game,ui,get,ai,_status){ silent:true, filter:function(event,player){ return game.hasPlayer(function(current){ - return current.hasSkill('yxs_menshen2'); - }); + return current.hasSkill('yxs_menshen2'); + }); }, content:function(){ - for(var i=0;i1; - }, - content:function (){ - "step 0" - player.chooseTarget('选择【门神】的目标',lib.translate.yxs_menshen_info,true,function(card,player,target){ - return target!=player; - }).set('ai',function(target){ - return get.attitude(player,target); - }); - "step 1" - if(result.bool){ - var target=result.targets[0]; + }, + yxs_menshen:{ + audio:2, + trigger:{ + player:"phaseEnd", + }, + priority:15, + group:'yxs_menshen3', + onremove:true, + filter:function (event,player){ + return game.players.length>1; + }, + content:function(){ + "step 0" + player.chooseTarget('选择【门神】的目标',lib.translate.yxs_menshen_info,true,function(card,player,target){ + return target!=player; + }).set('ai',function(target){ + return get.attitude(player,target); + }); + "step 1" + if(result.bool){ + var target=result.targets[0]; player.line(target,'green'); game.log(target,'成为了','【门神】','的目标'); target.storage.yxs_menshen2=player; target.addSkill('yxs_menshen2'); - } - else { - event.finish(); - } - }, - ai:{ - expose:0.5, - }, - }, - - yxs_menshen2:{ - audio:2, - mark:'character', + } + else{ + event.finish(); + } + }, + ai:{ + expose:0.5, + }, + }, + yxs_menshen2:{ + audio:2, + mark:'character', intro:{ content:'当你成为【杀】或【决斗】的目标后,改为$成为目标' }, nopop:true, - priority:15, - trigger:{ - target:["shaBegin","juedouBegin"], - }, - forced:true, + priority:15, + trigger:{ + target:["shaBegin","juedouBegin"], + }, + forced:true, popup:false, filter:function(event,player){ return player.isAlive(); }, - content:function (){ - var target=player.storage.yxs_menshen2; - trigger.player.line(target,'green'); - trigger.targets.remove(player); - trigger.targets.push(target); - trigger.target = target; - }, - }, - + content:function (){ + var target=player.storage.yxs_menshen2; + trigger.player.line(target,'green'); + trigger.targets.remove(player); + trigger.targets.push(target); + trigger.target = target; + }, + }, guimian:{ trigger:{source:'damageEnd'}, forced:true, @@ -2938,12 +2934,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){ yxs_qinqiong:"秦琼", yxs_fanji:"反击", - yxs_fanji2:"反击", - yxs_fanji_info:"当你受到【杀】或【决斗】造成的伤害后,你可以对伤害来源使用一张【杀】。若此【杀】为红色,其不可闪避", - yxs_menshen:"门神", - yxs_menshen2:"门神", - yxs_menshen3:"门神", - yxs_menshen_info:"回合结束阶段,你可选择一名其他角色,若如此做,直到你的下回合开始,所有角色对该角色使用的【杀】或【决斗】均视为对你使用", + yxs_fanji2:"反击", + yxs_fanji_info:"当你受到【杀】或【决斗】造成的伤害后,你可以对伤害来源使用一张【杀】。若此【杀】为红色,其不可闪避", + yxs_menshen:"门神", + yxs_menshen2:"门神", + yxs_menshen3:"门神", + yxs_menshen_info:"回合结束阶段,你可选择一名其他角色,若如此做,直到你的下回合开始,所有角色对该角色使用的【杀】或【决斗】均视为对你使用", zhuxin:'诛心', zhuxin_info:'出牌阶段限一次,你可以与一名其他角色拼点,若你赢,你对其造成一点伤害', wlianhuan:'连环',