game.washCard
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7caa701806
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5f8c320b22
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@ -4305,7 +4305,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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skillAnimation:true,
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animationColor:'wood',
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onWash:function(){
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_status.event.getParent('fuzhu').washed=false;
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_status.event.getParent('fuzhu').washed=true;
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return 'remove';
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},
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content:function(){
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@ -4319,19 +4319,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return card.name=='sha'&&player.canUse(card,trigger.player,false);
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});
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if(card){
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card.remove();
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game.updateRoundNumber();
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player.useCard(card,trigger.player,false);
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}
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'step 2'
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if(event.total>0&&!event.washed&&ui.cardPile.childElementCount<=player.hp*10&&trigger.player.isIn()) event.goto(1);
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'step 3'
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lib.onwash.remove(lib.skill.fuzhu.onWash);
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var cards=get.cards(ui.cardPile.childElementCount+1);
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for(var i=0;i<cards.length;i++){
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ui.cardPile.insertBefore(cards[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
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}
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game.updateRoundNumber();
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game.washCard();
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},
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ai:{
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threaten:1.5
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91
game/game.js
91
game/game.js
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@ -3057,7 +3057,7 @@
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cardtempname:{
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name:'视为卡牌名称显示',
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intro:'显示强制视为类卡牌(如武魂),包括拆顺对话框内的判定牌(国色)转换等名称的显示方式',
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init:'default',
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init:'image',
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unfrequent:true,
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item:{
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default:'纵向',
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@ -32412,6 +32412,37 @@
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}
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};
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const game={
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//洗牌
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washCard:()=>{
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if(_status.maxShuffle!=undefined){
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if(_status.maxShuffle==0){
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if(_status.maxShuffleCheck){
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game.over(_status.maxShuffleCheck());
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}
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else{
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game.over('平局');
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}
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return [];
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}
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_status.maxShuffle--;
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}
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game.shuffleNumber++;
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const cards=Array.from(ui.cardPile);
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if(_status.discarded){
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_status.discarded.length=0;
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}
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for(let i=0;i<ui.discardPile.childNodes.length;i++){
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var currentcard=ui.discardPile.childNodes[i];
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currentcard.vanishtag.length=0;
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if(get.info(currentcard).vanish||currentcard.storage.vanish){
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currentcard.remove();
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continue;
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}
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cards.push(currentcard);
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}
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cards.randomSort();
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game.cardsGotoPile(cards,'triggeronly','washCard')
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},
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//addGroup
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//基于钩子的添加势力方法
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addGroup:(id,short,name,config)=>{
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@ -54512,34 +54543,7 @@
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if(num<0) num=1;
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while(num--){
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if(ui.cardPile.hasChildNodes()==false){
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if(_status.maxShuffle!=undefined){
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if(_status.maxShuffle==0){
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if(_status.maxShuffleCheck){
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game.over(_status.maxShuffleCheck());
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}
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else{
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game.over('平局');
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}
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return [];
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}
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_status.maxShuffle--;
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}
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game.shuffleNumber++;
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var cards=[],i;
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if(_status.discarded){
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_status.discarded.length=0;
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}
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for(i=0;i<ui.discardPile.childNodes.length;i++){
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var currentcard=ui.discardPile.childNodes[i];
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currentcard.vanishtag.length=0;
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if(get.info(currentcard).vanish||currentcard.storage.vanish){
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currentcard.remove();
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continue;
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}
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cards.push(currentcard);
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}
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cards.randomSort();
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game.cardsGotoPile(cards,'triggeronly','washCard')
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game.washCard();
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}
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if(ui.cardPile.hasChildNodes()==false){
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game.over('平局');
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@ -56001,34 +56005,7 @@
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if(num<0) num=1;
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while(num--){
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if(ui.cardPile.hasChildNodes()==false){
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if(_status.maxShuffle!=undefined){
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if(_status.maxShuffle==0){
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if(_status.maxShuffleCheck){
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game.over(_status.maxShuffleCheck());
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}
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else{
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game.over('平局');
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}
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return [];
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}
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_status.maxShuffle--;
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}
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game.shuffleNumber++;
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var cards=[],i;
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if(_status.discarded){
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_status.discarded.length=0;
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}
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for(i=0;i<ui.discardPile.childNodes.length;i++){
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var currentcard=ui.discardPile.childNodes[i];
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currentcard.vanishtag.length=0;
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if(get.info(currentcard).vanish||currentcard.storage.vanish){
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currentcard.remove();
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continue;
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}
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cards.push(currentcard);
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}
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cards.randomSort();
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game.cardsGotoPile(cards,'triggeronly','washCard')
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game.washCard();
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}
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if(ui.cardPile.hasChildNodes()==false){
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game.over('平局');
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@ -3149,6 +3149,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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group:'boss_diting_init',
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subSkill:{
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init:{
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trigger:{
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global:'gameStart',
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player:'enterGame',
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@ -3166,6 +3167,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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if(disables.length>0) player.disableEquip(disables);
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},
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}
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},
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},
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/*
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