commit
5f8447aa22
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@ -1039,6 +1039,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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global:['loseAfter','equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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},
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forced:true,
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forced:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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if(player!=_status.currentPhase) return false;
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if(player!=_status.currentPhase) return false;
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return game.hasPlayer(current=>{
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return game.hasPlayer(current=>{
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@ -1058,7 +1059,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('dcyouzhan',targets);
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player.logSkill('dcyouzhan',targets);
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'step 1'
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'step 1'
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var target=targets.shift();
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var target=targets.shift();
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player.draw();
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player.draw().gaintag=['dcyouzhan'];
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player.addTempSkill('dcyouzhan_limit');
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target.addTempSkill('dcyouzhan_effect');
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target.addTempSkill('dcyouzhan_effect');
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target.addMark('dcyouzhan_effect',1,false);
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target.addMark('dcyouzhan_effect',1,false);
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target.addTempSkill('dcyouzhan_draw');
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target.addTempSkill('dcyouzhan_draw');
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@ -1066,8 +1068,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.redo();
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event.redo();
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}
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}
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},
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},
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ai:{
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damageBonus:true,
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skillTagFilter:function(player,tag,arg){
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if(!arg||!arg.target||!arg.target.hasSkill('dcyouzhan_effect')) return false;
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}
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},
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subSkill:{
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subSkill:{
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effect:{
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effect:{
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audio:'dcyouzhan',
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trigger:{
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trigger:{
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player:'damageBegin3',
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player:'damageBegin3',
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},
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},
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@ -1087,7 +1096,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:'本回合下一次受到的伤害+#',
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content:'本回合下一次受到的伤害+#',
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},
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},
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ai:{
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ai:{
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damageBonus:true,
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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if(get.tag(card,'damage')) return 1+0.5*target.countMark('dcyouzhan_effect');
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if(get.tag(card,'damage')) return 1+0.5*target.countMark('dcyouzhan_effect');
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@ -1105,9 +1113,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !player.getHistory('damage').length;
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return !player.getHistory('damage').length;
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},
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},
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content:function(){
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content:function(){
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player.draw(player.getHistory('lose').length);
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player.draw(Math.min(3,player.getHistory('lose').length));
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},
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},
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},
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},
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limit:{
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charlotte:true,
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onremove:function(player){
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player.removeGaintag('dcyouzhan');
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},
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mod:{
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ignoredHandcard:function(card,player){
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if(card.hasGaintag('dcyouzhan')) return true;
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('dcyouzhan')) return false;
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},
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},
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}
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}
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}
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},
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},
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//乐蔡文姬
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//乐蔡文姬
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@ -11317,7 +11339,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcbeifen_info:'锁定技。①当你失去牌后,若这些牌中有“胡笳”牌,你获得与你手牌中“胡笳”牌花色均不同的每种花色的牌各一张。②若你手牌中“胡笳”牌数小于不为“胡笳”牌的牌数,你使用牌无距离和次数限制。',
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dcbeifen_info:'锁定技。①当你失去牌后,若这些牌中有“胡笳”牌,你获得与你手牌中“胡笳”牌花色均不同的每种花色的牌各一张。②若你手牌中“胡笳”牌数小于不为“胡笳”牌的牌数,你使用牌无距离和次数限制。',
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dc_wuban:'吴班',
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dc_wuban:'吴班',
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dcyouzhan:'诱战',
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dcyouzhan:'诱战',
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dcyouzhan_info:'锁定技。当其他角色于你的回合内失去牌后,你摸一张牌,且其获得如下效果:1.其于此回合下一次受到的伤害+1;2.结束阶段,若其于此回合未受到过伤害,其摸X张牌(X为其此回合失去过牌的次数)。',
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dcyouzhan_info:'锁定技。当其他角色于你的回合内失去牌后,你摸一张牌(不计入本回合的手牌上限),且其获得如下效果:1.其于此回合下一次受到的伤害+1;2.结束阶段,若其于此回合未受到过伤害,其摸X张牌(X为其此回合失去过牌的次数且至多为3)。',
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yue_zhoufei:'乐周妃',
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yue_zhoufei:'乐周妃',
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yue_zhoufei_prefix:'乐',
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yue_zhoufei_prefix:'乐',
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dclingkong:'灵箜',
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dclingkong:'灵箜',
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@ -1226,8 +1226,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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if(result.bool){
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player.logSkill('jsrgguiji_swapback',trigger.player);
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player.logSkill('jsrgguiji_swapback',trigger.player);
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player.swapHandcards(trigger.player);
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player.swapHandcards(trigger.player);
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player.unmarkAuto('jsrgguiji_swapback',[trigger.player]);
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}
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}
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player.unmarkAuto('jsrgguiji_swapback',[trigger.player]);
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},
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},
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intro:{
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intro:{
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content:'$的下个出牌阶段结束时,你可以与其交换手牌'
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content:'$的下个出牌阶段结束时,你可以与其交换手牌'
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@ -411,12 +411,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'jiefan',
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audio:'jiefan',
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enable:'chooseToUse',
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enable:'chooseToUse',
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filter:function(event,player){
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filter:function(event,player){
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return event.type=='dying'&&_status.currentPhase&&_status.currentPhase.isIn()&&!event.oldjiefan;
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return event.type=='dying'&&_status.currentPhase&&_status.currentPhase.isIn();
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},
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},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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'step 0'
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if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
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player.chooseToUse(function(card,player,event){
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player.chooseToUse(function(card,player,event){
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if(get.name(card)!='sha') return false;
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if(get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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return lib.filter.filterCard.apply(this,arguments);
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@ -425,13 +423,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return lib.filter.filterTarget.apply(this,arguments);
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return lib.filter.filterTarget.apply(this,arguments);
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}).set('logSkill','oldjiefan').set('oncard',function(){
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}).set('logSkill','oldjiefan').set('oncard',function(){
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_status.event.player.addTempSkill('oldjiefan_recover');
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_status.event.player.addTempSkill('oldjiefan_recover');
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}).set('custom',{
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add:{},
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replace:{
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window:()=>{
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ui.click.cancel();
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}
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},
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});
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});
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'step 1'
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if(!result.bool){
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var evt=event.getParent(2);
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evt.oldjiefan=true;
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evt.goto(0);
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}
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},
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},
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ai:{
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ai:{
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save:true,
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save:true,
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@ -440,7 +439,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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subSkill:{
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subSkill:{
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recover:{
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recover:{
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audio:'jiefan',
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// audio:'jiefan',
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trigger:{source:'damageBegin2'},
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trigger:{source:'damageBegin2'},
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filter:function(event,player){
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filter:function(event,player){
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return event.getParent(4).name=='oldjiefan';
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return event.getParent(4).name=='oldjiefan';
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@ -639,6 +639,7 @@ window.noname_character_rank={
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'shen_huatuo',
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'shen_huatuo',
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'dc_guansuo',
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'dc_guansuo',
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'dc_dongzhao',
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'dc_dongzhao',
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'zhugeruoxue',
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],
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],
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bp:[
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bp:[
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'chess_diaochan',
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'chess_diaochan',
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@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xin_zhangliang:['male','qun',4,['rejijun','refangtong']],
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xin_zhangliang:['male','qun',4,['rejijun','refangtong']],
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re_simalang:['male','wei',3,['requji','rejunbing']],
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re_simalang:['male','wei',3,['requji','rejunbing']],
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re_zhugedan:['male','wei',4,['regongao','rejuyi']],
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re_zhugedan:['male','wei',4,['regongao','rejuyi']],
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re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['zhu']],
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re_caorui:['male','wei',3,['huituo','remingjian','rexingshuai'],['zhu']],
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re_caochong:['male','wei',3,['rechengxiang','renxin']],
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re_caochong:['male','wei',3,['rechengxiang','renxin']],
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ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
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ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
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re_jsp_huangyueying:['female','qun',3,['rejiqiao','relinglong']],
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re_jsp_huangyueying:['female','qun',3,['rejiqiao','relinglong']],
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@ -625,6 +625,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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//堪比界曹冲的界曹叡
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//堪比界曹冲的界曹叡
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remingjian:{
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inherit:'mingjian',
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content:function(){
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player.give(cards,target);
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target.addTempSkill('remingjian_buff',{player:'phaseAfter'});
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if(!target.storage.remingjian_buff) target.storage.remingjian_buff=[];
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target.storage.remingjian_buff.push(player);
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target.markSkill('remingjian_buff');
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},
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subSkill:{
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buff:{
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charlotte:true,
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mark:true,
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marktext:'鉴',
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intro:{
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content:(storage,player)=>{
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const num=storage.length;
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return `<li>被${get.translation(storage.toUniqued())}鉴识<li>手牌上限+${num},出杀次数+${num}`;
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},
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},
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onremove:true,
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trigger:{
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source:'damageSource',
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},
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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return player.getHistory('sourceDamage').indexOf(event)==0&&player.getStorage('remingjian_buff').some(i=>i.isIn());
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},
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content:function*(event,map){
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const player=map.player;
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const masters=player.getStorage('remingjian_buff').filter(i=>i.isIn()).toUniqued().sortBySeat(_status.currentPhase);
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while(masters.length){
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const master=masters.shift();
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if(!master.isIn()) continue;
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const result=yield player.chooseBool(`是否令${get.translation(master)}发动一次〖恢拓〗?`).set('choice',get.attitude(player,master)>0);
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if(!result.bool) continue;
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if(!player.isUnderControl(true)&&!event.isOnline()) game.delayx();
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player.logSkill('remingjian_buff',master);
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const next=game.createEvent('huituo');
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next.setContent(lib.skill.huituo.content);
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next.player=master;
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next.forced=true;
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next._trigger=map.trigger;
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yield next;
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}
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},
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mod:{
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maxHandcard:function(player,num){
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return num+player.getStorage('remingjian_buff').length;
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},
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+player.getStorage('remingjian_buff').length;
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}
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},
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}
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},
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},
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rexingshuai:{
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rexingshuai:{
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audio:2,
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audio:2,
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skillAnimation:true,
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skillAnimation:true,
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@ -15512,6 +15569,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rechengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。若你得到的牌点数之和为13,你复原武将牌。',
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rechengxiang_info:'当你受到伤害后,你可以亮出牌堆顶的四张牌。然后获得其中任意数量点数之和不大于13的牌。若你得到的牌点数之和为13,你复原武将牌。',
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re_caorui:'界曹叡',
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re_caorui:'界曹叡',
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re_caorui_prefix:'界',
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re_caorui_prefix:'界',
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remingjian:'明鉴',
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remingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合获得如下效果:1.手牌上限与使用【杀】的次数上限+1;2.当该角色首次造成伤害后,其可以令你发动一次〖恢拓〗。',
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rexingshuai:'兴衰',
|
rexingshuai:'兴衰',
|
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rexingshuai_info:'主公技,限定技。当你进入濒死状态时,你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后,你重置〖兴衰〗。',
|
rexingshuai_info:'主公技,限定技。当你进入濒死状态时,你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后,你重置〖兴衰〗。',
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xin_zhangliang:'界张梁',
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xin_zhangliang:'界张梁',
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|
|
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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name:'xianding',
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connect:true,
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connect:true,
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character:{
|
character:{
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zhugeruoxue:['female','wei',3,['dcqiongying','dcnuanhui']],
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caoyi:['female','wei',4,['dcmiyi','dcyinjun']],
|
caoyi:['female','wei',4,['dcmiyi','dcyinjun']],
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malingli:['female','shu',3,['dclima','dcxiaoyin','dchuahuo']],
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malingli:['female','shu',3,['dclima','dcxiaoyin','dchuahuo']],
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wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']],
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wu_luxun:['male','wu',3,['dcxiongmu','dczhangcai','dcruxian']],
|
||||||
|
@ -92,7 +93,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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||||||
sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
|
sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
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sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
|
sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
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sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
|
sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
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||||||
sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen'],
|
sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue'],
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||||||
sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
|
sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
|
||||||
sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
|
sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
|
||||||
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi','malingli'],
|
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi','malingli'],
|
||||||
|
@ -104,6 +105,152 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//诸葛若雪
|
||||||
|
dcqiongying:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.canMoveCard();
|
||||||
|
},
|
||||||
|
content:function*(event,map){
|
||||||
|
const player=map.player;
|
||||||
|
event.pushHandler('onNextMoveCard',(event,option)=>{
|
||||||
|
if(_status.connectMode&&event.step==1&&event._result.bool&&option.state=='end'){
|
||||||
|
game.broadcastAll(()=>{
|
||||||
|
delete _status.noclearcountdown;
|
||||||
|
game.stopCountChoose();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
let result=yield player.moveCard(false,`###琼英###移动场上的一张牌,然后弃置一张与此牌花色相同的手牌(若没有则展示手牌)。`).set('logSkill','dcqiongying').set('custom',{
|
||||||
|
add:{},
|
||||||
|
replace:{
|
||||||
|
window:()=>{
|
||||||
|
if(get.event().name=='chooseTarget') ui.click.cancel();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
});
|
||||||
|
if(result.bool){
|
||||||
|
const card=result.card,suit=get.suit(card);
|
||||||
|
if(!player.hasCard({suit:suit})) player.showHandcards();
|
||||||
|
else player.chooseToDiscard({suit:suit},true,`请弃置一张${get.translation(suit)}手牌`);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.getStat('skill').dcqiongying--;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.2,
|
||||||
|
order:function(item,player){
|
||||||
|
if(player.countCards('h')<=4) return 0.5;
|
||||||
|
return 9;
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(player.canMoveCard(true)) return 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
dcnuanhui:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJieshuBegin'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return game.hasPlayer(current=>current.countCards('e'));
|
||||||
|
},
|
||||||
|
content:function*(event,map){
|
||||||
|
const player=map.player;
|
||||||
|
let result=yield player.chooseTarget(get.prompt('dcnuanhui'),'选择一名装备区有牌的角色,该角色可以依次使用X张基本牌(X为其装备区牌数)。',(card,player,target)=>{
|
||||||
|
return target.countCards('e');
|
||||||
|
}).set('ai',target=>{
|
||||||
|
return get.event('aiTarget')==target?10:0;
|
||||||
|
}).set('aiTarget',(()=>{
|
||||||
|
const player=get.player();
|
||||||
|
const list=get.inpileVCardList(info=>{
|
||||||
|
return info[0]=='basic';
|
||||||
|
});
|
||||||
|
if(!list.length) return null;
|
||||||
|
const getUseValue=target=>{
|
||||||
|
if(get.attitude(player,target)<=0) return -1;
|
||||||
|
const toUse=[];
|
||||||
|
const hp=target.hp;
|
||||||
|
let eff=0,count=target.countCards('e');
|
||||||
|
while(count--){
|
||||||
|
target.hp=Math.min(target.maxHp,target.hp+toUse.filter(card=>card.name=='tao').length);
|
||||||
|
const listx=list.map(info=>{
|
||||||
|
const card=new lib.element.VCard({name:info[2],nature:info[3],isCard:true});
|
||||||
|
return [card,target.getUseValue(card)];
|
||||||
|
}).sort((a,b)=>{
|
||||||
|
return b[1]-a[1];
|
||||||
|
});
|
||||||
|
const mostValuablePair=listx[0].slice();
|
||||||
|
if(mostValuablePair[1]<=0) mostValuablePair[1]=0;
|
||||||
|
eff+=mostValuablePair[1];
|
||||||
|
toUse.push(mostValuablePair[0]);
|
||||||
|
target.hp=hp;
|
||||||
|
}
|
||||||
|
if(toUse.length>1&&eff>0){
|
||||||
|
eff-=target.getCards('e',card=>{
|
||||||
|
return lib.filter.cardDiscardable(card,target,'dcnuanhui');
|
||||||
|
}).map(card=>{
|
||||||
|
return get.value(card,target);
|
||||||
|
}).reduce((p,c)=>{
|
||||||
|
return p+c;
|
||||||
|
},0);
|
||||||
|
}
|
||||||
|
return eff;
|
||||||
|
}
|
||||||
|
const playerList=game.filterPlayer(current=>{
|
||||||
|
return current.countCards('e');
|
||||||
|
}).map(current=>[current,getUseValue(current)]).sort((a,b)=>{
|
||||||
|
return b[1]-a[1];
|
||||||
|
});
|
||||||
|
if(playerList[0][1]<=0) return null;
|
||||||
|
return playerList[0][0];
|
||||||
|
})());
|
||||||
|
if(!result.bool) return event.finish();
|
||||||
|
const target=result.targets[0];
|
||||||
|
player.logSkill('dcnuanhui',target);
|
||||||
|
if(!target.isUnderControl(true)&&!target.isOnline()) game.delayx();
|
||||||
|
const total=target.countCards('e');
|
||||||
|
let count=0,forced=false;
|
||||||
|
while(count<total){
|
||||||
|
const basicList=get.inpileVCardList(info=>{
|
||||||
|
return info[0]=='basic'&&target.hasUseTarget({name:info[2],nature:info[3],isCard:true});
|
||||||
|
});
|
||||||
|
if(!basicList.length){
|
||||||
|
game.log('但是',target,'无牌可出!');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
const str=forced?'视为使用一张基本牌':'是否视为使用一张基本牌?';
|
||||||
|
result=yield target.chooseButton([str,[basicList,'vcard']],forced).set('ai',button=>{
|
||||||
|
return get.player().getUseValue({name:button.link[2],nature:button.link[3],isCard:true});
|
||||||
|
});
|
||||||
|
if(!result.bool){
|
||||||
|
game.log('但是',target,'不愿出牌!');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
forced=true;
|
||||||
|
const card=new lib.element.VCard({name:result.links[0][2],nature:result.links[0][3],isCard:true});
|
||||||
|
yield target.chooseUseTarget(card,true,false);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if(count>1){
|
||||||
|
const cards=target.getCards('e',card=>{
|
||||||
|
return lib.filter.cardDiscardable(card,target,'dcnuanhui');
|
||||||
|
});
|
||||||
|
if(cards.length) target.discard(cards).discarder=target;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.3,
|
||||||
|
threaten:3.7,
|
||||||
|
},
|
||||||
|
},
|
||||||
//曹轶
|
//曹轶
|
||||||
dcmiyi:{
|
dcmiyi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -12596,6 +12743,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhoubuyi:'周不疑(192年—208年),字元直(或作“文直”),零陵重安(今湖南衡阳县)人,刘表别驾刘先的外甥,少有异才,聪明敏达,在十七岁时就著有文论四首。曹冲死后,曹操怀疑曹丕无法驾驭周不疑,于是派人杀了周不疑。',
|
zhoubuyi:'周不疑(192年—208年),字元直(或作“文直”),零陵重安(今湖南衡阳县)人,刘表别驾刘先的外甥,少有异才,聪明敏达,在十七岁时就著有文论四首。曹冲死后,曹操怀疑曹丕无法驾驭周不疑,于是派人杀了周不疑。',
|
||||||
tianshangyi:'田尚衣,一作陈尚衣,魏文帝曹丕宫中著名宫人。能歌善舞,一时冠绝于世,私以为比之汉宫飞燕也不遑多让。',
|
tianshangyi:'田尚衣,一作陈尚衣,魏文帝曹丕宫中著名宫人。能歌善舞,一时冠绝于世,私以为比之汉宫飞燕也不遑多让。',
|
||||||
malingli:'马伶俐,游卡桌游原创角色,设定上为,马超之女,其身形虽娇小,却继承了马超英勇略带冲动的个性,活泼阳光,调皮伶俐,爱摆弄爆竹烟花一类的小器具,包包里经常放置用五色彩纸包装的小炸弹球。马伶俐从小跟随马超和马云騄学习战斗技巧,战斗力超强,坚强的意志和勇气也得到了提升,同时擅长马术,有一匹可爱的小白马伴随其身边。后马伶俐成年,嫁与刘备之子刘理,获封梁王妃。两人琴瑟相和,极为恩爱,常结伴出游,被人誉为天作之合。',
|
malingli:'马伶俐,游卡桌游原创角色,设定上为,马超之女,其身形虽娇小,却继承了马超英勇略带冲动的个性,活泼阳光,调皮伶俐,爱摆弄爆竹烟花一类的小器具,包包里经常放置用五色彩纸包装的小炸弹球。马伶俐从小跟随马超和马云騄学习战斗技巧,战斗力超强,坚强的意志和勇气也得到了提升,同时擅长马术,有一匹可爱的小白马伴随其身边。后马伶俐成年,嫁与刘备之子刘理,获封梁王妃。两人琴瑟相和,极为恩爱,常结伴出游,被人誉为天作之合。',
|
||||||
|
zhugeruoxue:'诸葛氏(“若雪”为网络小说虚构),诸葛亮的二姐,庞山民之妻。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
// wulan:'#b对决限定武将',
|
// wulan:'#b对决限定武将',
|
||||||
|
@ -13169,6 +13317,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dcmiyi_info:'准备阶段,你可以选择一项:1.回复1点体力;2.受到你造成的1点伤害。然后你令任意名角色执行该项。若如此做,这些角色于结束阶段执行另一项。',
|
dcmiyi_info:'准备阶段,你可以选择一项:1.回复1点体力;2.受到你造成的1点伤害。然后你令任意名角色执行该项。若如此做,这些角色于结束阶段执行另一项。',
|
||||||
dcyinjun:'寅君',
|
dcyinjun:'寅君',
|
||||||
dcyinjun_info:'当你使用对应实体牌均为你的手牌的【杀】或锦囊牌结算结束后,若此牌目标为1,你可以视为对该目标使用一张无伤害来源的【杀】。然后若你本回合发动〖寅君〗的次数大于你的体力值,〖寅君〗失效直到回合结束。',
|
dcyinjun_info:'当你使用对应实体牌均为你的手牌的【杀】或锦囊牌结算结束后,若此牌目标为1,你可以视为对该目标使用一张无伤害来源的【杀】。然后若你本回合发动〖寅君〗的次数大于你的体力值,〖寅君〗失效直到回合结束。',
|
||||||
|
zhugeruoxue:'诸葛若雪',
|
||||||
|
dcqiongying:'琼英',
|
||||||
|
dcqiongying_info:'出牌阶段限一次。你可以移动场上的一张牌,然后你弃置一张与此牌花色相同的手牌(若没有该花色的手牌则改为展示所有手牌)。',
|
||||||
|
dcnuanhui:'暖惠',
|
||||||
|
dcnuanhui_info:'结束阶段,你可以选择一名装备区有牌的角色,其可以视为依次使用X张基本牌(X为其装备区牌数)。若其以此法使用了至少两张牌,其弃置装备区里的所有牌。',
|
||||||
|
|
||||||
sp2_yinyu:'隐山之玉',
|
sp2_yinyu:'隐山之玉',
|
||||||
sp2_huben:'百战虎贲',
|
sp2_huben:'百战虎贲',
|
||||||
|
|
|
@ -9060,7 +9060,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mingjian:{
|
mingjian:{
|
||||||
audio:2,
|
audio:2,
|
||||||
audioname:['re_caorui'],
|
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
|
@ -9178,7 +9177,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget(get.prompt2('huituo')).set('ai',function(target){
|
var forced=event.forced===undefined?false:event.forced;
|
||||||
|
var info=get.skillInfoTranslation('huituo',player);
|
||||||
|
var str=`###${forced?'恢拓:请选择一名角色':get.prompt('huituo')}###令一名角色判定。若结果为红色,其回复1点体力;若结果为黑色,其摸${get.cnNumber(trigger.num)}张牌`;
|
||||||
|
player.chooseTarget(str,event.forced).set('ai',function(target){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(get.attitude(player,target)>0){
|
if(get.attitude(player,target)>0){
|
||||||
return get.recoverEffect(target,player,player)+1;
|
return get.recoverEffect(target,player,player)+1;
|
||||||
|
@ -14280,7 +14282,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
huituo_info:'当你受到伤害后,你可以令一名角色进行一次判定,若结果为红色,该角色回复1点体力;若结果为黑色,该角色摸X张牌(X为此次伤害的伤害点数)。',
|
huituo_info:'当你受到伤害后,你可以令一名角色进行一次判定,若结果为红色,该角色回复1点体力;若结果为黑色,该角色摸X张牌(X为此次伤害的伤害点数)。',
|
||||||
mingjian:'明鉴',
|
mingjian:'明鉴',
|
||||||
mingjian2:'明鉴',
|
mingjian2:'明鉴',
|
||||||
mingjian_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色,若如此做,该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
|
mingjian_info:'出牌阶段限一次。你可以将所有手牌交给一名其他角色,然后该角色于其下个回合的手牌上限+1,且使用【杀】的次数上限+1。',
|
||||||
xingshuai:'兴衰',
|
xingshuai:'兴衰',
|
||||||
xingshuai_info:'主公技,限定技,当你进入濒死状态时,其他魏势力角色可依次令你回复1点体力,然后这些角色依次受到1点伤害。',
|
xingshuai_info:'主公技,限定技,当你进入濒死状态时,其他魏势力角色可依次令你回复1点体力,然后这些角色依次受到1点伤害。',
|
||||||
reduodao:'夺刀',
|
reduodao:'夺刀',
|
||||||
|
|
57
game/game.js
57
game/game.js
|
@ -13920,7 +13920,9 @@ new Promise(resolve=>{
|
||||||
bool:true,
|
bool:true,
|
||||||
targets:event.targets2||result.targets,
|
targets:event.targets2||result.targets,
|
||||||
};
|
};
|
||||||
var next=player.useCard(card,event.targets2||result.targets);
|
var args=[card,event.targets2||result.targets];
|
||||||
|
if(cards) args.push(cards.slice());
|
||||||
|
var next=player.useCard(...args);
|
||||||
next.oncard=event.oncard;
|
next.oncard=event.oncard;
|
||||||
if(cards) next.cards=cards.slice(0);
|
if(cards) next.cards=cards.slice(0);
|
||||||
if(event.nopopup) next.nopopup=true;
|
if(event.nopopup) next.nopopup=true;
|
||||||
|
@ -15725,7 +15727,7 @@ new Promise(resolve=>{
|
||||||
info.onChooseToUse(event);
|
info.onChooseToUse(event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_status.noclearcountdown=true;
|
if(_status.noclearcountdown!=='direct') _status.noclearcountdown=true;
|
||||||
if(event.type=='phase'){
|
if(event.type=='phase'){
|
||||||
if(event.isMine()){
|
if(event.isMine()){
|
||||||
event.endButton=ui.create.control('结束回合','stayleft',function(){
|
event.endButton=ui.create.control('结束回合','stayleft',function(){
|
||||||
|
@ -15935,6 +15937,12 @@ new Promise(resolve=>{
|
||||||
if(game.online){
|
if(game.online){
|
||||||
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
|
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
game.broadcast((skill,audio)=>{
|
||||||
|
if(!lib.skill[skill]) lib.skill[skill]={};
|
||||||
|
lib.skill[skill].audio=audio;
|
||||||
|
},event.buttoned+'_backup',lib.skill[event.buttoned+'_backup'].audio);
|
||||||
|
}
|
||||||
event.backup(event.buttoned+'_backup');
|
event.backup(event.buttoned+'_backup');
|
||||||
if(info.prompt){
|
if(info.prompt){
|
||||||
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
|
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
|
||||||
|
@ -15962,6 +15970,12 @@ new Promise(resolve=>{
|
||||||
else if(event._sendskill){
|
else if(event._sendskill){
|
||||||
event.result._sendskill=event._sendskill;
|
event.result._sendskill=event._sendskill;
|
||||||
}
|
}
|
||||||
|
if((!event.result||!event.result.bool||event.result._noHidingTimer)&&(event.result.skill||event.logSkill)){
|
||||||
|
var info=get.info(event.result.skill||event.logSkill);
|
||||||
|
if(info.direct&&!info.clearTime){
|
||||||
|
_status.noclearcountdown='direct';
|
||||||
|
}
|
||||||
|
}
|
||||||
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
|
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
|
||||||
if(!_status.noclearcountdown){
|
if(!_status.noclearcountdown){
|
||||||
game.stopCountChoose();
|
game.stopCountChoose();
|
||||||
|
@ -15985,7 +15999,7 @@ new Promise(resolve=>{
|
||||||
info.onChooseToRespond(event);
|
info.onChooseToRespond(event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_status.noclearcountdown=true;
|
if(_status.noclearcountdown!=='direct') _status.noclearcountdown=true;
|
||||||
if(!_status.connectMode&&lib.config.skip_shan&&event.autochoose&&event.autochoose()){
|
if(!_status.connectMode&&lib.config.skip_shan&&event.autochoose&&event.autochoose()){
|
||||||
event.result={bool:false};
|
event.result={bool:false};
|
||||||
}
|
}
|
||||||
|
@ -16117,6 +16131,12 @@ new Promise(resolve=>{
|
||||||
if(game.online){
|
if(game.online){
|
||||||
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
|
event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
game.broadcast((skill,audio)=>{
|
||||||
|
if(!lib.skill[skill]) lib.skill[skill]={};
|
||||||
|
lib.skill[skill].audio=audio;
|
||||||
|
},event.buttoned+'_backup',lib.skill[event.buttoned+'_backup'].audio);
|
||||||
|
}
|
||||||
event.backup(event.buttoned+'_backup');
|
event.backup(event.buttoned+'_backup');
|
||||||
if(info.prompt){
|
if(info.prompt){
|
||||||
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
|
event.openskilldialog=info.prompt(info.chooseControl?result:result.links,player);
|
||||||
|
@ -16142,9 +16162,9 @@ new Promise(resolve=>{
|
||||||
if(event.onresult){
|
if(event.onresult){
|
||||||
event.onresult(event.result);
|
event.onresult(event.result);
|
||||||
}
|
}
|
||||||
if(event.result.skill){
|
if((!event.result||!event.result.bool||event.result._noHidingTimer)&&(event.result.skill||event.logSkill)){
|
||||||
if(info.direct&&!info.clearTime){
|
if(info.direct&&!info.clearTime){
|
||||||
_status.noclearcountdown=true;
|
_status.noclearcountdown='direct';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(event.logSkill){
|
if(event.logSkill){
|
||||||
|
@ -18550,7 +18570,7 @@ new Promise(resolve=>{
|
||||||
if(current!=target&&get.attitude(player,current)>0){
|
if(current!=target&&get.attitude(player,current)>0){
|
||||||
var es=target.getCards('e',filterCard);
|
var es=target.getCards('e',filterCard);
|
||||||
for(var i=0;i<es.length;i++){
|
for(var i=0;i<es.length;i++){
|
||||||
if(get.value(es[i],target)>0&¤t.canEquip(es[i],_status.event.canReplace)&&get.effect(current,es[i],player,player)>_status.event.canReplace?get.effect(target,es[i],player,player):0) return true;
|
if(get.value(es[i],target)>0&¤t.canEquip(es[i],_status.event.canReplace)&&get.effect(current,es[i],player,player)>(_status.event.canReplace?get.effect(target,es[i],player,player):0)) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})){
|
})){
|
||||||
|
@ -18585,11 +18605,13 @@ new Promise(resolve=>{
|
||||||
next.set('sourceTargets',event.sourceTargets||game.filterPlayer());
|
next.set('sourceTargets',event.sourceTargets||game.filterPlayer());
|
||||||
next.set('aimTargets',event.aimTargets||game.filterPlayer());
|
next.set('aimTargets',event.aimTargets||game.filterPlayer());
|
||||||
next.set('canReplace',event.canReplace);
|
next.set('canReplace',event.canReplace);
|
||||||
|
next.set('custom',get.copy(event.custom));
|
||||||
if(event.prompt2) next.set('prompt2',event.prompt2);
|
if(event.prompt2) next.set('prompt2',event.prompt2);
|
||||||
if(event.forced) next.set('forced',true);
|
if(event.forced) next.set('forced',true);
|
||||||
'step 1'
|
'step 1'
|
||||||
event.result=result;
|
event.result=result;
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
if(event.logSkill) player.logSkill(event.logSkill,result.targets,false);
|
||||||
player.line2(result.targets,'green');
|
player.line2(result.targets,'green');
|
||||||
event.targets=result.targets;
|
event.targets=result.targets;
|
||||||
}
|
}
|
||||||
|
@ -18623,7 +18645,7 @@ new Promise(resolve=>{
|
||||||
else{
|
else{
|
||||||
return targets1.canEquip(button.link,_status.event.canReplace);
|
return targets1.canEquip(button.link,_status.event.canReplace);
|
||||||
}
|
}
|
||||||
}).set('filter',event.filter).set('canReplace',event.canReplace);
|
}).set('filter',event.filter).set('canReplace',event.canReplace).set('custom',get.copy(event.custom));
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
event.finish();
|
event.finish();
|
||||||
|
@ -25189,7 +25211,6 @@ new Promise(resolve=>{
|
||||||
if(!canReplace||att<0&¤t2.countEquipableSlot(get.subtype(es[i]))){
|
if(!canReplace||att<0&¤t2.countEquipableSlot(get.subtype(es[i]))){
|
||||||
if(att==att2||att2!=get.sgn(get.effect(current2,es[i],player,current2))) return false;
|
if(att==att2||att2!=get.sgn(get.effect(current2,es[i],player,current2))) return false;
|
||||||
}
|
}
|
||||||
// if((!canReplace||!current2.countEquipableSlot(get.subtype(es[i]))&¤t2.canEquip(es[i],true))&&(att==att2||att2!=get.sgn(get.effect(current2,es[i],player,current2)))) return false;
|
|
||||||
}
|
}
|
||||||
return current!=current2&&!current2.isMin()&¤t2.canEquip(es[i],canReplace);
|
return current!=current2&&!current2.isMin()&¤t2.canEquip(es[i],canReplace);
|
||||||
})){
|
})){
|
||||||
|
@ -25271,9 +25292,9 @@ new Promise(resolve=>{
|
||||||
if(info.onuse){
|
if(info.onuse){
|
||||||
info.onuse(result,this);
|
info.onuse(result,this);
|
||||||
}
|
}
|
||||||
if(info.direct&&!info.clearTime){
|
// if(info.direct&&!info.clearTime){
|
||||||
_status.noclearcountdown=true;
|
// _status.noclearcountdown=true;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
if(event.logSkill){
|
if(event.logSkill){
|
||||||
if(typeof event.logSkill=='string'){
|
if(typeof event.logSkill=='string'){
|
||||||
|
@ -26671,7 +26692,7 @@ new Promise(resolve=>{
|
||||||
}
|
}
|
||||||
player._hide_all_timer=true;
|
player._hide_all_timer=true;
|
||||||
}
|
}
|
||||||
else if(!_status.event._global_waiting){
|
else if(!_status.event._global_waiting&&_status.noclearcountdown!=='direct'){
|
||||||
player.showTimer(time);
|
player.showTimer(time);
|
||||||
}
|
}
|
||||||
lib.node.torespondtimeout[this.playerid]=setTimeout(function(){
|
lib.node.torespondtimeout[this.playerid]=setTimeout(function(){
|
||||||
|
@ -26688,7 +26709,7 @@ new Promise(resolve=>{
|
||||||
game.players[i].hideTimer();
|
game.players[i].hideTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(!_status.event._global_waiting){
|
else if(!get.event('_global_waiting')&&(_status.noclearcountdown!=='direct'||result&&result.bool)&&!(result&&result._noHidingTimer)){
|
||||||
this.hideTimer();
|
this.hideTimer();
|
||||||
}
|
}
|
||||||
clearTimeout(lib.node.torespondtimeout[this.playerid]);
|
clearTimeout(lib.node.torespondtimeout[this.playerid]);
|
||||||
|
@ -57198,6 +57219,10 @@ new Promise(resolve=>{
|
||||||
const skill=gameEvent.skill;
|
const skill=gameEvent.skill;
|
||||||
if(skill){
|
if(skill){
|
||||||
result.skill=skill;
|
result.skill=skill;
|
||||||
|
const info=get.info(skill);
|
||||||
|
if(info&&info.direct&&!info.clearTime){
|
||||||
|
result._noHidingTimer=true;
|
||||||
|
}
|
||||||
const skillInformation=get.info(gameEvent.skill),viewAs=skillInformation.viewAs;
|
const skillInformation=get.info(gameEvent.skill),viewAs=skillInformation.viewAs;
|
||||||
if(typeof viewAs=='function'){
|
if(typeof viewAs=='function'){
|
||||||
const viewedAs=viewAs(result.cards,gameEvent.player);
|
const viewedAs=viewAs(result.cards,gameEvent.player);
|
||||||
|
@ -61201,8 +61226,8 @@ new Promise(resolve=>{
|
||||||
str2+='·'+tagstr;
|
str2+='·'+tagstr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(str.suit&&str.number){
|
if(str.suit&&str.number||str.isCard){
|
||||||
var cardnum=str.number||'';
|
var cardnum=get.number(str,false)||'';
|
||||||
if([1,11,12,13].contains(cardnum)){
|
if([1,11,12,13].contains(cardnum)){
|
||||||
cardnum={'1':'A','11':'J','12':'Q','13':'K'}[cardnum]
|
cardnum={'1':'A','11':'J','12':'Q','13':'K'}[cardnum]
|
||||||
}
|
}
|
||||||
|
@ -61210,7 +61235,7 @@ new Promise(resolve=>{
|
||||||
str2+='('+get.translation(str)+')';
|
str2+='('+get.translation(str)+')';
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
str2+='【'+get.translation(str.suit)+cardnum+'】';
|
str2+='【'+get.translation(get.suit(str,false))+cardnum+'】';
|
||||||
// var len=str2.length-1;
|
// var len=str2.length-1;
|
||||||
// str2=str2.slice(0,len)+'<span style="letter-spacing: -2px">'+str2[len]+'·</span>'+get.translation(str.suit)+str.number;
|
// str2=str2.slice(0,len)+'<span style="letter-spacing: -2px">'+str2[len]+'·</span>'+get.translation(str.suit)+str.number;
|
||||||
}
|
}
|
||||||
|
|
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After Width: | Height: | Size: 95 KiB |
Binary file not shown.
After Width: | Height: | Size: 110 KiB |
Loading…
Reference in New Issue