This commit is contained in:
libccy 2017-03-21 00:11:18 +08:00
parent d2d1fe4c10
commit 5eba2136ef
2 changed files with 16 additions and 15 deletions

View File

@ -5610,15 +5610,16 @@ character.hearth={
selectTarget:-1, selectTarget:-1,
content:function(){ content:function(){
player.recover(); player.recover();
var hs=target.get('h'); player.draw(3);
target.discard(hs); // var hs=target.get('h');
var cs=[]; // target.discard(hs);
for(var i=0;i<hs.length;i++){ // var cs=[];
cs.push(game.createCard('wuzhong')); // for(var i=0;i<hs.length;i++){
} // cs.push(game.createCard('wuzhong'));
target.gain(cs,'gain2'); // }
target.storage.hsbaowu_huangjinyuanhou=cards[0]; // target.gain(cs,'gain2');
target.addSkill('hsbaowu_huangjinyuanhou'); // target.storage.hsbaowu_huangjinyuanhou=cards[0];
// target.addSkill('hsbaowu_huangjinyuanhou');
}, },
ai:{ ai:{
order:10, order:10,
@ -6131,7 +6132,7 @@ character.hearth={
hsshenqi_nengliangzhiguang_info:'限武将牌正面朝上时使用,令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面', hsshenqi_nengliangzhiguang_info:'限武将牌正面朝上时使用,令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面',
hsbaowu:'宝物', hsbaowu:'宝物',
hsbaowu_huangjinyuanhou:'黄金猿猴', hsbaowu_huangjinyuanhou:'黄金猿猴',
hsbaowu_huangjinyuanhou_info:'回复一点体力并弃置所有手牌,然后获得等量的无中生有;直到下个回合开始,不能成为其他角色的卡牌目标', hsbaowu_huangjinyuanhou_info:'摸三张牌并回复一点体力;直到下个回合开始,不能成为其他角色的卡牌目标',
hsbaowu_cangbaotu:'藏宝图', hsbaowu_cangbaotu:'藏宝图',
hsbaowu_cangbaotu_info:'结束阶段,将一张黄金猿猴置入你的手牌;摸一张牌', hsbaowu_cangbaotu_info:'结束阶段,将一张黄金猿猴置入你的手牌;摸一张牌',
hsyaoshui:'药水', hsyaoshui:'药水',

View File

@ -1,6 +1,6 @@
window.noname_update={ window.noname_update={
version:'1.9.12.3', version:'1.9.12.4',
update:'1.9.12.1', update:'1.9.12.3',
changeLog:[ changeLog:[
'bug修复', 'bug修复',
], ],
@ -9,13 +9,13 @@ window.noname_update={
// 'game/package.js', // 'game/package.js',
// 'game/config.js', // 'game/config.js',
// 'game/source.js', // 'game/source.js',
'game/asset.js', // 'game/asset.js',
// 'card/standard.js', // 'card/standard.js',
// 'character/rank.js', // 'character/rank.js',
// 'character/gwent.js', // 'character/gwent.js',
// 'character/ow.js', // 'character/ow.js',
// 'character/swd.js', // 'character/swd.js',
'character/diy.js', 'character/hearth.js',
// 'character/extra.js', // 'character/extra.js',
// 'character/sp.js', // 'character/sp.js',
// 'mode/boss.js', // 'mode/boss.js',
@ -25,7 +25,7 @@ window.noname_update={
// 'mode/identity.js', // 'mode/identity.js',
// 'mode/stone.js', // 'mode/stone.js',
// 'theme/woodden/style.css', // 'theme/woodden/style.css',
'layout/default/layout.css', // 'layout/default/layout.css',
// 'layout/default/phone.css', // 'layout/default/phone.css',
// 'layout/default/menu.css', // 'layout/default/menu.css',
// 'layout/long/layout.css', // 'layout/long/layout.css',