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@ -147,7 +147,7 @@ card.gujian={
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content:function(){
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content:function(){
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target.$gain2(cards);
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target.$gain2(cards);
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target.storage.mizhilianou=card;
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target.storage.mizhilianou=card;
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target.storage.mizhilianou_markcount=3;
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target.storage.mizhilianou_markcount=4;
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target.addSkill('mizhilianou');
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target.addSkill('mizhilianou');
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},
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},
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ai:{
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ai:{
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@ -270,7 +270,7 @@ card.gujian={
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if(target.hasSha()) return 1;
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if(target.hasSha()) return 1;
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if(nh&&Math.random()<0.5) return 1;
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if(nh&&Math.random()<0.5) return 1;
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}
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}
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return player.needsToDiscard?0.2:0;
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return player.needsToDiscard()?0.2:0;
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}
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}
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}
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}
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}
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}
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@ -295,7 +295,7 @@ card.gujian={
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value:4,
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value:4,
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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if(target.isHealthy()) return player.needsToDiscard?0.1:0;
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if(target.isHealthy()) return player.needsToDiscard()?0.1:0;
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if(target.isLowestHp()) return 1.5;
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if(target.isLowestHp()) return 1.5;
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return 1/Math.max(1,target.hp);
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return 1/Math.max(1,target.hp);
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}
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}
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@ -356,7 +356,7 @@ card.gujian={
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if(target.hasSha()) return 1;
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if(target.hasSha()) return 1;
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if(nh&&Math.random()<0.5) return 1;
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if(nh&&Math.random()<0.5) return 1;
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}
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}
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return player.needsToDiscard?0.2:0;
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return player.needsToDiscard()?0.2:0;
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}
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}
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}
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}
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}
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}
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@ -1277,11 +1277,11 @@ card.gujian={
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nopop:true,
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nopop:true,
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intro:{
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intro:{
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content:function(storage,player){
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content:function(storage,player){
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return '结束阶段,你有75%的机率弃置一名随机敌人的一张随机牌(剩余'+player.storage.mapodoufu_markcount+'回合)'
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return '结束阶段,你有70%的机率弃置一名随机敌人的一张随机牌(剩余'+player.storage.mapodoufu_markcount+'回合)'
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}
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}
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},
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},
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content:function(){
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content:function(){
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if(Math.random()<0.75){
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if(Math.random()<0.7){
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var list=player.getEnemies();
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var list=player.getEnemies();
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for(var i=0;i<list.length;i++){
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for(var i=0;i<list.length;i++){
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if(!list[i].num('he')){
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if(!list[i].num('he')){
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@ -1615,7 +1615,7 @@ card.gujian={
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liyutang:'鲤鱼汤',
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liyutang:'鲤鱼汤',
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liyutang_info:'结束阶段,若你的体力值为全场最少或之一,你获得一点护甲,持续两回合',
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liyutang_info:'结束阶段,若你的体力值为全场最少或之一,你获得一点护甲,持续两回合',
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mizhilianou:'蜜汁藕',
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mizhilianou:'蜜汁藕',
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mizhilianou_info:'你可以将一张红桃牌当作桃使用,持续三回合',
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mizhilianou_info:'你可以将一张红桃牌当作桃使用,持续四回合',
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xiajiao:'虾饺',
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xiajiao:'虾饺',
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xiajiao_info:'你在摸牌阶段额外摸一张牌,并在摸牌阶段时弃置一张牌,持续三回合',
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xiajiao_info:'你在摸牌阶段额外摸一张牌,并在摸牌阶段时弃置一张牌,持续三回合',
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tanhuadong:'昙花冻',
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tanhuadong:'昙花冻',
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@ -1629,7 +1629,7 @@ card.gujian={
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molicha:'茉莉茶',
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molicha:'茉莉茶',
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molicha_info:'弃置判定区内的所有牌;你不能成为延时锦囊牌的目标,持续五回合',
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molicha_info:'弃置判定区内的所有牌;你不能成为延时锦囊牌的目标,持续五回合',
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mapodoufu:'麻婆豆腐',
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mapodoufu:'麻婆豆腐',
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mapodoufu_info:'结束阶段,你有75%的机率弃置一名随机敌人的一张随机牌,持续三回合',
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mapodoufu_info:'结束阶段,你有70%的机率弃置一名随机敌人的一张随机牌,持续三回合',
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},
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},
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list:[
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list:[
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['spade',2,'tanhuadong'],
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['spade',2,'tanhuadong'],
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@ -1052,6 +1052,10 @@ card.swd={
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es.splice(i--,1);
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es.splice(i--,1);
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}
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}
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}
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}
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if(!es.length){
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event.finish();
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return;
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}
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var num=get.rand(es.length);
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var num=get.rand(es.length);
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var card;
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var card;
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target.removeEquipTrigger();
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target.removeEquipTrigger();
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@ -4070,7 +4074,7 @@ card.swd={
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if(!player.num('h',{type:['hslingjian','jiqi']})) return false;
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if(!player.num('h',{type:['hslingjian','jiqi']})) return false;
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var es=player.get('he',{type:'equip'});
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var es=player.get('he',{type:'equip'});
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for(var i=0;i<es.length;i++){
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for(var i=0;i<es.length;i++){
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if(lib.inpile.contains(es[i].name)) return true;
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if(lib.inpile.contains(es[i].name)&&!lib.card[es[i].name].nopower) return true;
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}
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}
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return false;
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return false;
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},
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},
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@ -4191,7 +4195,7 @@ card.swd={
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.isLowestHp();
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return player.isLowestHp()&&player.isDamaged();
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},
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},
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content:function(){
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content:function(){
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player.recover();
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player.recover();
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@ -498,13 +498,7 @@ character.extra={
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target:function(card,player,target,current){
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target:function(card,player,target,current){
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if(target.hp<=1&&get.tag(card,'damage')){
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if(target.hp<=1&&get.tag(card,'damage')){
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if(player.hasSkill('jueqing')) return [1,-5];
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if(player.hasSkill('jueqing')) return [1,-5];
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if(player.hp>2&&ai.get.attitude(player,target)<=0) return [0,2];
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if(player.hp>2&&ai.get.attitude(player,target)<=0) return [0,2];
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return [1,0,0,-player.hp];
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return [1,0,0,-player.hp];
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}
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}
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@ -930,13 +924,7 @@ character.extra={
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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if(get.tag(card,'recover')&&target.hp>=1) return [0,0];
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if(get.tag(card,'recover')&&target.hp>=1) return [0,0];
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if((get.tag(card,'damage')==1||get.tag(card,'loseHp'))&&target.hp>1) return [0,1];
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if((get.tag(card,'damage')==1||get.tag(card,'loseHp'))&&target.hp>1) return [0,1];
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}
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}
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},
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},
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@ -630,6 +630,7 @@ character.refresh={
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},
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},
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ai:{
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ai:{
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effect:function(card,player,target){
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effect:function(card,player,target){
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if(!target.hasFriend()) return;
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if(get.type(card,'trick')=='trick'&&ui.selected.targets.length==0) return [1,1];
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if(get.type(card,'trick')=='trick'&&ui.selected.targets.length==0) return [1,1];
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},
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},
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},
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},
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@ -1155,13 +1155,7 @@ character.shenhua={
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maixie:true,
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maixie:true,
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if(get.tag(card,'damage')==1&&target.hp==2&&!target.isTurnedOver()&&
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if(get.tag(card,'damage')==1&&target.hp==2&&!target.isTurnedOver()&&
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_status.currentPhase!=target&&get.distance(_status.currentPhase,target,'absolute')<=3) return [0.5,1];
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_status.currentPhase!=target&&get.distance(_status.currentPhase,target,'absolute')<=3) return [0.5,1];
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}
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}
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},
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},
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effect:{
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effect:{
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target:function(card,player,target,current){
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target:function(card,player,target,current){
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if(target.hp<=1&&get.tag(card,'damage')) return [1,0,0,-2];
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if(target.hp<=1&&get.tag(card,'damage')) return [1,0,0,-2];
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}
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}
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}
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}
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')){
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if(player.hasSkill('jueqing')) return [1,-2];
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if(player.hasSkill('jueqing')) return [1,-2];
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if(target.hp<=1) return;
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if(target.hp<=1) return;
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if(!target.hasFriend()) return;
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var hastarget=false;
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var hastarget=false;
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var hasfriend=false;
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var turnfriend=false;
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var turnfriend=false;
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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if(ai.get.attitude(target,game.players[i])<0&&!game.players[i].isTurnedOver()){
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if(ai.get.attitude(target,game.players[i])<0&&!game.players[i].isTurnedOver()){
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@ -1915,12 +1903,8 @@ character.shenhua={
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hastarget=true;
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hastarget=true;
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turnfriend=true;
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turnfriend=true;
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}
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}
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;
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}
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}
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}
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if(ai.get.attitude(player,target)>0&&!hastarget) return;
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if(ai.get.attitude(player,target)>0&&!hastarget) return;
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if(!hasfriend) return;
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if(turnfriend||target.hp==target.maxHp) return [0.5,1];
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if(turnfriend||target.hp==target.maxHp) return [0.5,1];
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if(target.hp>1) return [1,1];
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if(target.hp>1) return [1,1];
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}
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}
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@ -1991,14 +1991,7 @@ character.swd={
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}
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}
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}
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}
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else{
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else{
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var hasFriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(get.distance(player,game.players[i],'attack')>1&&
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player!=game.players[i]&&ai.get.attitude(player,game.players[i]>0)){
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hasFriend=true;break;
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}
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}
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if(!hasFriend) return;
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var hs=target.num('h');
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var hs=target.num('h');
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if(get.tag(card,'respondShan')){
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if(get.tag(card,'respondShan')){
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var shans=target.num('h','shan');
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var shans=target.num('h','shan');
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@ -8753,7 +8746,7 @@ character.swd={
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mufeng:'沐风',
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mufeng:'沐风',
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mufeng_info:'在一名角色的结束阶段,若你的手牌数比其少,你可以将手牌补至与该角色相同(最多补至5),每轮限一次',
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mufeng_info:'在一名角色的结束阶段,若你的手牌数比其少,你可以将手牌补至与该角色相同(最多补至5),每轮限一次',
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hjifeng:'祭风',
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hjifeng:'祭风',
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hjifeng_info:'出牌阶段限一次,若你手牌中没有祭器牌,你可以将一张手牌置于牌堆顶,并根据其花色获得对应祭器。黑桃:青龙之圭;梅花:白兽之琥;方片:朱雀之璋;红桃:玄武之璜',
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hjifeng_info:'出牌阶段限一次,若你手牌中没有祭器牌,你可以将一张手牌置于牌堆顶,并根据其花色获得对应祭器:黑桃-青龙之圭;梅花-白兽之琥;方片-朱雀之璋;红桃-玄武之璜',
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mufeng_old_info:'锁定技,每当你于回合外失去牌,你的防御距离+1;若防御距离的变化值超过了存活角色数的一半,则降至0',
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mufeng_old_info:'锁定技,每当你于回合外失去牌,你的防御距离+1;若防御距离的变化值超过了存活角色数的一半,则降至0',
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lexue:'乐学',
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lexue:'乐学',
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lexue_info:'回合内,你随机获得制衡、集智、缔盟、驱虎中的一个技能;回合外,你随机获得遗计、急救、鬼道、反馈中的一个技能',
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lexue_info:'回合内,你随机获得制衡、集智、缔盟、驱虎中的一个技能;回合外,你随机获得遗计、急救、鬼道、反馈中的一个技能',
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@ -4947,13 +4947,7 @@ character.yijiang={
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target:function(card,player,target){
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target:function(card,player,target){
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')){
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if(player.hasSkill('jueqing')) return [1,-2];
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if(player.hasSkill('jueqing')) return [1,-2];
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if(target.hp>=4) return [0.5,get.tag(card,'damage')*2];
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if(target.hp>=4) return [0.5,get.tag(card,'damage')*2];
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if(!target.hasSkill('paiyi')&&target.hp>1) return [0.5,get.tag(card,'damage')*1.5];
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if(!target.hasSkill('paiyi')&&target.hp>1) return [0.5,get.tag(card,'damage')*1.5];
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if(target.hp==3) return [0.5,get.tag(card,'damage')*1.5];
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if(target.hp==3) return [0.5,get.tag(card,'damage')*1.5];
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@ -6608,13 +6602,7 @@ character.yijiang={
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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if(player.hasSkill('jueqing')) return [1,-1.5];
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if(player.hasSkill('jueqing')) return [1,-1.5];
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var hasfriend=false;
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if(!target.hasFriend()) return;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
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hasfriend=true;break;
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}
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}
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if(!hasfriend) return;
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if(get.tag(card,'damage')) return [1,0,0,-0.7];
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if(get.tag(card,'damage')) return [1,0,0,-0.7];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6641,13 +6629,7 @@ character.yijiang={
|
||||||
effect:{
|
effect:{
|
||||||
target:function(card,player,target){
|
target:function(card,player,target){
|
||||||
if(player.hasSkill('jueqing')) return [1,-2];
|
if(player.hasSkill('jueqing')) return [1,-2];
|
||||||
var hasfriend=false;
|
if(!target.hasFriend()) return;
|
||||||
for(var i=0;i<game.players.length;i++){
|
|
||||||
if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
|
|
||||||
hasfriend=true;break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!hasfriend) return;
|
|
||||||
if(get.tag(card,'damage')) return [1,0,0,-1];
|
if(get.tag(card,'damage')) return [1,0,0,-1];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6987,13 +6969,7 @@ character.yijiang={
|
||||||
target:function(card,player,target){
|
target:function(card,player,target){
|
||||||
if(get.tag(card,'damage')){
|
if(get.tag(card,'damage')){
|
||||||
if(player.hasSkill('jueqing')) return [1,-2];
|
if(player.hasSkill('jueqing')) return [1,-2];
|
||||||
var hasfriend=false;
|
if(!target.hasFriend()) return;
|
||||||
for(var i=0;i<game.players.length;i++){
|
|
||||||
if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
|
|
||||||
hasfriend=true;break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!hasfriend) return;
|
|
||||||
if(target.hp>=4) return [1,2];
|
if(target.hp>=4) return [1,2];
|
||||||
if(target.hp==3) return [1,1.5];
|
if(target.hp==3) return [1,1.5];
|
||||||
if(target.hp==2) return [1,0.5];
|
if(target.hp==2) return [1,0.5];
|
||||||
|
|
|
@ -732,6 +732,7 @@ character.yxs={
|
||||||
sanbanfu:{
|
sanbanfu:{
|
||||||
trigger:{player:'shaBegin'},
|
trigger:{player:'shaBegin'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
if(player.storage.sanbanfu||player.storage.sanbanfu2) return false;
|
||||||
return !event.directHit;
|
return !event.directHit;
|
||||||
},
|
},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
|
@ -765,17 +766,18 @@ character.yxs={
|
||||||
trigger:{player:'shaAfter'},
|
trigger:{player:'shaAfter'},
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
filter:function(event,player){
|
silent:true,
|
||||||
return player.storage.sanbanfu;
|
|
||||||
},
|
|
||||||
content:function(){
|
content:function(){
|
||||||
player.damage(trigger.target);
|
if(player.storage.sanbanfu) player.damage(trigger.target);
|
||||||
|
delete player.storage.sanbanfu;
|
||||||
|
delete player.storage.sanbanfu2;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
sanbanfu3:{
|
sanbanfu3:{
|
||||||
trigger:{source:'damageBegin'},
|
trigger:{source:'damageBegin'},
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.card&&event.card.name=='sha'&&player.storage.sanbanfu2;
|
return event.card&&event.card.name=='sha'&&player.storage.sanbanfu2;
|
||||||
},
|
},
|
||||||
|
@ -1766,13 +1768,7 @@ character.yxs={
|
||||||
target:function(card,player,target){
|
target:function(card,player,target){
|
||||||
if(get.tag(card,'damage')){
|
if(get.tag(card,'damage')){
|
||||||
if(player.hasSkill('jueqing')) return [1,-2];
|
if(player.hasSkill('jueqing')) return [1,-2];
|
||||||
var hasfriend=false;
|
if(!target.hasFriend()) return;
|
||||||
for(var i=0;i<game.players.length;i++){
|
|
||||||
if(game.players[i]!=target&&ai.get.attitude(game.players[i],target)>=0){
|
|
||||||
hasfriend=true;break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!hasfriend) return;
|
|
||||||
if(target.hp>=4) return [1,2];
|
if(target.hp>=4) return [1,2];
|
||||||
if(target.hp==3) return [1,1.5];
|
if(target.hp==3) return [1,1.5];
|
||||||
if(target.hp==2) return [1,0.5];
|
if(target.hp==2) return [1,0.5];
|
||||||
|
|
21
game/game.js
21
game/game.js
|
@ -13293,6 +13293,16 @@
|
||||||
},200);
|
},200);
|
||||||
},
|
},
|
||||||
$throw:function(card,time,init){
|
$throw:function(card,time,init){
|
||||||
|
if(typeof card=='number'){
|
||||||
|
var tmp=card;
|
||||||
|
card=[];
|
||||||
|
while(tmp--){
|
||||||
|
var cardx=ui.create.card();
|
||||||
|
cardx.classList.add('infohidden');
|
||||||
|
cardx.classList.add('infoflip');
|
||||||
|
card.push(cardx);
|
||||||
|
}
|
||||||
|
}
|
||||||
if(init!==false){
|
if(init!==false){
|
||||||
if(init!=='nobroadcast'){
|
if(init!=='nobroadcast'){
|
||||||
game.broadcast(function(player,card,time,init){
|
game.broadcast(function(player,card,time,init){
|
||||||
|
@ -32285,6 +32295,9 @@
|
||||||
return num/list.length;
|
return num/list.length;
|
||||||
},
|
},
|
||||||
rank:function(name,num){
|
rank:function(name,num){
|
||||||
|
if(typeof name=='object'&&name.name){
|
||||||
|
name=name.name;
|
||||||
|
}
|
||||||
if(num==true) num=9;
|
if(num==true) num=9;
|
||||||
if(typeof num!='number') num=false;
|
if(typeof num!='number') num=false;
|
||||||
if(name==_status.lord) return num?Math.round(7*(num-1)/8+1):'ap';
|
if(name==_status.lord) return num?Math.round(7*(num-1)/8+1):'ap';
|
||||||
|
@ -32355,16 +32368,18 @@
|
||||||
var info=JSON.parse(info.slice(13));
|
var info=JSON.parse(info.slice(13));
|
||||||
var id=info.shift();
|
var id=info.shift();
|
||||||
if(!id){
|
if(!id){
|
||||||
card=ui.create.card().init(info);
|
card=ui.create.card();
|
||||||
|
if(info&&info[2]) card.init(info);
|
||||||
}
|
}
|
||||||
else if(lib.cardOL[id]){
|
else if(lib.cardOL[id]){
|
||||||
if(lib.cardOL[id].name!=info[2]){
|
if(lib.cardOL[id].name!=info[2]){
|
||||||
lib.cardOL[id].init(info);
|
if(info&&info[2]) lib.cardOL[id].init(info);
|
||||||
}
|
}
|
||||||
card=lib.cardOL[id];
|
card=lib.cardOL[id];
|
||||||
}
|
}
|
||||||
else if(game.online){
|
else if(game.online){
|
||||||
card=ui.create.card().init(info);
|
card=ui.create.card();
|
||||||
|
if(info&&info[2]) card.init(info);
|
||||||
lib.cardOL[id]=card;
|
lib.cardOL[id]=card;
|
||||||
card.cardid=id;
|
card.cardid=id;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue