左慈/界左慈【化身】化身牌同神典韦显示可化身技能,并合并各子技能为一个技能
This commit is contained in:
parent
9d0adeb858
commit
5d7d67b929
|
@ -10374,11 +10374,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
olzhiba3:{},
|
||||
rehuashen:{
|
||||
audio:2,
|
||||
unique:true,
|
||||
audio:2,
|
||||
trigger:{
|
||||
global:'phaseBefore',
|
||||
player:['enterGame','phaseBegin','phaseEnd','rehuashen'],
|
||||
},
|
||||
filter:function(event,player,name){
|
||||
if(event.name!='phase') return true;
|
||||
if(name=='phaseBefore') return game.phaseNumber==0;
|
||||
return player.storage.rehuashen&&player.storage.rehuashen.character.length>0;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var name=event.triggername;
|
||||
if(trigger.name!='phase'||(name=='phaseBefore'&&game.phaseNumber==0)){
|
||||
player.logSkill('rehuashen');
|
||||
lib.skill.rehuashen.addHuashens(player,3);
|
||||
event.logged=true;
|
||||
}
|
||||
_status.noclearcountdown=true;
|
||||
event.videoId=lib.status.videoId++;
|
||||
var cards=player.storage.rehuashen.character.slice(0);
|
||||
|
@ -10400,16 +10415,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(event.aiChoice==player.storage.rehuashen.current2||get.skillRank(event.aiChoice,cond)<1) choice='弃置化身';
|
||||
if(player.isOnline2()){
|
||||
player.send(function(cards,id){
|
||||
var dialog=ui.create.dialog('是否发动【化身】?',[cards,'character']);
|
||||
var dialog=ui.create.dialog('是否发动【化身】?',[cards,(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
dialog.videoId=id;
|
||||
},cards,event.videoId);
|
||||
}
|
||||
event.dialog=ui.create.dialog(get.prompt('rehuashen'),[cards,'character']);
|
||||
event.dialog=ui.create.dialog(get.prompt('rehuashen'),[cards,(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
event.dialog.videoId=event.videoId;
|
||||
if(!event.isMine()){
|
||||
event.dialog.style.display='none';
|
||||
}
|
||||
if(event.triggername=='rehuashen') event._result={control:'更换技能'};
|
||||
if(event.logged) event._result={control:'更换技能'};
|
||||
else player.chooseControl('弃置化身','更换技能','cancel2').set('ai',function(){
|
||||
return _status.event.choice;
|
||||
}).set('choice',choice);
|
||||
|
@ -10541,13 +10556,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
map:{},
|
||||
}
|
||||
},
|
||||
group:'rehuashen_init',
|
||||
trigger:{
|
||||
player:['phaseBegin','phaseEnd','rehuashen'],
|
||||
},
|
||||
filter:function(event,player,name){
|
||||
return player.storage.rehuashen&&player.storage.rehuashen.character.length>0;
|
||||
},
|
||||
banned:['lisu','sp_xiahoudun','xushao','zhoutai','old_zhoutai','shixie'],
|
||||
bannedType:['Charlotte','主公技','觉醒技','限定技','隐匿技','使命技'],
|
||||
addHuashen:function(player){
|
||||
|
@ -10578,7 +10586,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(name) list.push(name);
|
||||
}
|
||||
if(list.length){
|
||||
game.log(player,'获得了',get.cnNumber(list.length)+'张','#g化身')
|
||||
player.syncStorage('rehuashen');
|
||||
player.updateMarks('rehuashen');
|
||||
game.log(player,'获得了',get.cnNumber(list.length)+'张','#g化身');
|
||||
lib.skill.rehuashen.drawCharacter(player,list);
|
||||
}
|
||||
},
|
||||
|
@ -10604,6 +10614,55 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},player,list);
|
||||
},
|
||||
$createButton:function(item,type,position,noclick,node){
|
||||
node=ui.create.buttonPresets.character(item,'character',position,noclick);
|
||||
const info=lib.character[item];
|
||||
const skills=info[3].filter(function(skill){
|
||||
const categories=get.skillCategoriesOf(skill);
|
||||
return !categories.some(type=>lib.skill.rehuashen.bannedType.includes(type));
|
||||
});
|
||||
if(skills.length){
|
||||
const skillstr=skills.map(i=>`[${get.translation(i)}]`).join('<br>');
|
||||
const skillnode=ui.create.caption(
|
||||
`<div class="text" data-nature=${get.groupnature(info[1],'raw')
|
||||
}m style="font-family: ${(lib.config.name_font||'xinwei')
|
||||
},xinwei">${skillstr}</div>`,node);
|
||||
skillnode.style.left='2px';
|
||||
skillnode.style.bottom='2px';
|
||||
}
|
||||
node._customintro=function(uiintro,evt){
|
||||
const character=node.link,characterInfo=get.character(node.link);
|
||||
let capt=get.translation(character);
|
||||
if(characterInfo){
|
||||
capt+=` ${get.translation(characterInfo[0])}`;
|
||||
let charactergroup;
|
||||
const charactergroups=get.is.double(character,true);
|
||||
if(charactergroups) charactergroup=charactergroups.map(i=>get.translation(i)).join('/');
|
||||
else charactergroup=get.translation(characterInfo[1]);
|
||||
capt+=` ${charactergroup}`;
|
||||
}
|
||||
uiintro.add(capt);
|
||||
|
||||
if(lib.characterTitle[node.link]){
|
||||
uiintro.addText(get.colorspan(lib.characterTitle[node.link]));
|
||||
}
|
||||
for(let i=0;i<skills.length;i++){
|
||||
if(lib.translate[skills[i]+'_info']){
|
||||
let translation=lib.translate[skills[i]+'_ab']||get.translation(skills[i]).slice(0,2);
|
||||
if(lib.skill[skills[i]]&&lib.skill[skills[i]].nobracket){
|
||||
uiintro.add('<div><div class="skilln">'+get.translation(skills[i])+'</div><div>'+get.skillInfoTranslation(skills[i])+'</div></div>');
|
||||
}
|
||||
else{
|
||||
uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+get.skillInfoTranslation(skills[i])+'</div></div>');
|
||||
}
|
||||
if(lib.translate[skills[i]+'_append']){
|
||||
uiintro._place_text=uiintro.add('<div class="text">'+lib.translate[skills[i]+'_append']+'</div>')
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return node;
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
onunmark:function(storage,player){
|
||||
|
@ -10611,11 +10670,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
storage.character=[];
|
||||
},
|
||||
mark:function(dialog,storage,player){
|
||||
if(storage&&storage.current) dialog.addSmall([[storage.current],'character']);
|
||||
if(storage&&storage.current) dialog.addSmall([[storage.current],(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
if(storage&&storage.current2) dialog.add('<div><div class="skill">【'+get.translation(lib.translate[storage.current2+'_ab']||get.translation(storage.current2).slice(0,2))+'】</div><div>'+get.skillInfoTranslation(storage.current2,player)+'</div></div>');
|
||||
if(storage&&storage.character.length){
|
||||
if(player.isUnderControl(true)){
|
||||
dialog.addSmall([storage.character,'character']);
|
||||
dialog.addSmall([storage.character,(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
}
|
||||
else{
|
||||
dialog.addText('共有'+get.cnNumber(storage.character.length)+'张“化身”');
|
||||
|
@ -10634,36 +10693,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
rehuashen_init:{
|
||||
trigger:{
|
||||
global:'phaseBefore',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return (event.name!='phase'||game.phaseNumber==0);
|
||||
},
|
||||
content:function(){
|
||||
lib.skill.rehuashen.addHuashens(player,3);
|
||||
player.syncStorage('rehuashen');
|
||||
player.markSkill('rehuashen');
|
||||
var next=game.createEvent('rehuashen');
|
||||
next.player=player;
|
||||
next._trigger=trigger;
|
||||
next.triggername='rehuashen';
|
||||
next.setContent(lib.skill.rehuashen.content);
|
||||
},
|
||||
},
|
||||
rexinsheng:{
|
||||
unique:true,
|
||||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
lib.skill.rehuashen.addHuashens(player,trigger.num);
|
||||
player.syncStorage('rehuashen');
|
||||
player.updateMarks('rehuashen');
|
||||
'step 0'
|
||||
event.num=trigger.num;
|
||||
'step 1'
|
||||
lib.skill.rehuashen.addHuashens(player,1);
|
||||
'step 2'
|
||||
if(--event.num>0&&player.hasSkill(event.name)&&!get.is.blocked(event.name,player)){
|
||||
player.chooseBool(get.prompt2('rexinsheng')).set('frequentSkill',event.name);
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool&&player.hasSkill('rexinsheng')){
|
||||
player.logSkill('rexinsheng');
|
||||
event.goto(1);
|
||||
}
|
||||
},
|
||||
},
|
||||
reguhuo:{
|
||||
|
|
|
@ -4163,12 +4163,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'huashen2',
|
||||
unique:true,
|
||||
init:function(player){
|
||||
if(!player.storage.huashen){
|
||||
player.storage.huashen={
|
||||
shown:[],
|
||||
owned:{}
|
||||
};
|
||||
}
|
||||
},
|
||||
group:['huashen1','huashen2'],
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
var str='';
|
||||
|
@ -4196,7 +4197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
list.push(i);
|
||||
}
|
||||
if(list.length){
|
||||
dialog.addSmall([list,'character']);
|
||||
dialog.addSmall([list,(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
}
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
if(!player.isUnderControl(true)){
|
||||
|
@ -4249,46 +4250,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(name) list.push(name);
|
||||
}
|
||||
if(list.length){
|
||||
game.log(player,'获得了',get.cnNumber(list.length)+'张','#g化身')
|
||||
player.syncStorage('huashen');
|
||||
player.markSkill('huashen');
|
||||
game.log(player,'获得了',get.cnNumber(list.length)+'张','#g化身');
|
||||
lib.skill.rehuashen.drawCharacter(player,list);
|
||||
}
|
||||
},
|
||||
},
|
||||
huashen1:{
|
||||
trigger:{
|
||||
global:'phaseBefore',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return (event.name!='phase'||game.phaseNumber==0);
|
||||
},
|
||||
content:function(){
|
||||
var next=game.createEvent('huashen');
|
||||
next.player=player;
|
||||
next._trigger=trigger;
|
||||
next.triggername='huashen';
|
||||
next.setContent(lib.skill.huashen2.content);
|
||||
},
|
||||
},
|
||||
huashen2:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:['phaseBegin','phaseEnd','huashen'],
|
||||
player:['enterGame','phaseBegin','phaseEnd'],
|
||||
},
|
||||
filter:function(event,player,name){
|
||||
if(event.name!='phase') return true;
|
||||
if(name=='phaseBefore') return game.phaseNumber==0;
|
||||
return !get.is.empty(player.storage.huashen.owned);
|
||||
},
|
||||
forced:true,
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(event.triggername=='huashen'){
|
||||
var name=event.triggername;
|
||||
if(trigger.name!='phase'||(name=='phaseBefore'&&game.phaseNumber==0)){
|
||||
player.logSkill('huashen');
|
||||
lib.skill.huashen.addHuashens(player,2);
|
||||
player.syncStorage('huashen');
|
||||
player.markSkill('huashen');
|
||||
event.logged=true;
|
||||
}
|
||||
var cards=[];
|
||||
|
@ -4326,7 +4309,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player=player||event.player;
|
||||
if(!event._result) event._result={};
|
||||
var prompt=forced?'化身:选择获得一项技能':get.prompt('huashen');
|
||||
var dialog=ui.create.dialog(prompt,[list,'character']);
|
||||
var dialog=ui.create.dialog(prompt,[list,(item,type,position,noclick,node)=>lib.skill.rehuashen.$createButton(item,type,position,noclick,node)]);
|
||||
event.dialog=dialog;
|
||||
event.forceMine=true;
|
||||
event.button=null;
|
||||
|
@ -4425,10 +4408,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.countChoose();
|
||||
};
|
||||
if(event.isMine()){
|
||||
chooseButton(player,cards,event.triggername=='huashen');
|
||||
chooseButton(player,cards,event.logged);
|
||||
}
|
||||
else if(event.isOnline()){
|
||||
event.player.send(chooseButton,event.player,cards,event.triggername=='huashen');
|
||||
event.player.send(chooseButton,event.player,cards,event.logged);
|
||||
event.player.wait();
|
||||
game.pause();
|
||||
}
|
||||
|
@ -4480,6 +4463,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
huashen2:{audio:2},
|
||||
xinsheng:{
|
||||
audio:2,
|
||||
unique:true,
|
||||
|
@ -4490,8 +4474,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.num=trigger.num;
|
||||
'step 1'
|
||||
lib.skill.huashen.addHuashens(player,1);
|
||||
player.syncStorage('huashen');
|
||||
player.updateMarks('huashen');
|
||||
'step 2'
|
||||
if(--event.num>0&&player.hasSkill(event.name)&&!get.is.blocked(event.name,player)){
|
||||
player.chooseBool(get.prompt2('xinsheng')).set('frequentSkill',event.name);
|
||||
|
@ -7901,8 +7883,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duanchang:'断肠',
|
||||
// fushen:'附身',
|
||||
huashen:'化身',
|
||||
huashen1:'化身',
|
||||
huashen2:'化身',
|
||||
xinsheng:'新生',
|
||||
qimou:'奇谋',
|
||||
xinqiangxi:'强袭',
|
||||
|
|
Loading…
Reference in New Issue